source: GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/include/OgreBvHierarchySceneNode.h @ 2292

Revision 2292, 1.5 KB checked in by mattausch, 18 years ago (diff)
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of the GameTools Project
4http://www.gametools.org
5
6Author: Martin Szydlowski
7-----------------------------------------------------------------------------
8*/
9
10#ifndef _OgreBvHierarchySceneNode_H__
11#define _OgreBvHierarchySceneNode_H__
12
13#include <OgreSceneNode.h>
14#include "OgreBvhRenderable.h"
15
16namespace Ogre
17{
18
19        class BvHierarchySceneNode : public SceneNode, public BvhRenderable
20        {
21        public:
22                BvHierarchySceneNode(SceneManager *creator):
23                  SceneNode(creator) {};
24
25                  BvHierarchySceneNode(SceneManager *creator, const String& name):
26                  SceneNode(creator, name) {};
27
28                  ~BvHierarchySceneNode() {};
29
30                  // gather info for kd-tree creation
31                  virtual void computeScene(BvhPlaneEventList& events, AxisAlignedBox& aabb,
32                          int& nObjects,
33                          bool includeChildren = true);
34
35                  // add all contained objects to render queue
36                  virtual void queueObjects(Camera* cam, RenderQueue* queue, bool onlyShadowCasters);
37
38                  // place all entities in geometry queue (for CHC)
39                  virtual void getGeometryList(GeometryVector *geometryList);
40
41                  // return a bounding box enclosing all objects
42                  virtual AxisAlignedBox getBoundingBox(void) const;
43
44                  // DEBUG
45                  String dumpToString(void);
46
47        protected:
48                virtual void _updateBounds(void);
49
50                typedef std::set<String> StringSet;
51
52                static StringSet& getExcludedMovables(void);
53        };
54
55} // namespace Ogre
56
57#endif // _OgreBvHierarchySceneNode_H__
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