Revision 1165,
783 bytes
checked in by szydlowski, 18 years ago
(diff) |
Started implementing the hierarchy interface for the kdtree scene manager
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1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of the GameTools Project
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4 | http://www.gametools.org
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5 |
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6 | Author: Martin Szydlowski
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7 | -----------------------------------------------------------------------------
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8 | */
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9 |
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10 | #ifndef _OgreKdTreeHierarchyInterface_H_
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11 | #define _OgreKdTreeHierarchyInterface_H_
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12 |
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13 | #include "OgreSceneNodeHierarchyInterface.h"
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14 |
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15 | namespace Ogre
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16 | {
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17 |
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18 | class KdTreeSceneManager;
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19 |
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20 | class KdTreeHierarchyInterface : public SceneNodeHierarchyInterface
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21 | {
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22 | public:
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23 | KdTreeHierarchyInterface(KdTreeSceneManager *sm, RenderSystem *rsys);
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24 | virtual ~KdTreeHierarchyInterface() {};
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25 |
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26 | bool IsLeaf(GtpVisibility::HierarchyNode *node) const;
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27 | };
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28 |
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29 | } // namespace Ogre
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30 |
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31 | #endif // _OgreKdTreeHierarchyInterface_H_ |
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