1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of the GameTools Project
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4 | http://www.gametools.org
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5 |
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6 | Author: Martin Szydlowski
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7 | -----------------------------------------------------------------------------
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8 | */
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9 |
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10 | #ifndef _KdTreeSceneManager_H__
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11 | #define _KdTreeSceneManager_H__
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12 |
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13 | #include <OgreKdTreeHierarchyInterface.h>
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14 | #include <OgreSceneManager.h>
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15 | #include <VisibilityManager.h>
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16 | #include "OgreKdTree.h"
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17 | #include "OgreKdTreeCamera.h"
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18 |
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19 | #define KDTREE_MAX_DEPTH 12
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20 |
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21 | namespace Ogre
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22 | {
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23 |
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24 | class KdTreeSceneNode;
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25 |
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26 | class KdTreeSceneManager : public SceneManager
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27 | {
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28 | public:
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29 | KdTreeSceneManager(const String& name, GtpVisibility::VisibilityManager *vm);
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30 | ~KdTreeSceneManager(void);
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31 |
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32 | virtual const String& getTypeName(void) const;
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33 |
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34 | //typedef std::list<KdTreeSceneNode *> NodeList;
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35 | //typedef std::list<WireBoundingBox *> BoxList;
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36 |
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37 | /************************************************************************/
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38 | /* Functions overridden form SceneManager for KdTree */
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39 | /************************************************************************/
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40 |
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41 | /** Override from Scenemanager to create Camera as instance of KdTreeCamera
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42 | */
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43 | virtual Camera* createCamera(const String& name);
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44 |
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45 | /** Override from SceneManager to create SceneNodes as instance of KdTreeSceneNode
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46 | */
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47 | virtual SceneNode* createSceneNode(void);
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48 | /** Override from SceneManager to create SceneNodes as instance of KdTreeSceneNode
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49 | */
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50 | virtual SceneNode* createSceneNode(const String& name);
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51 |
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52 | /** Override from Scenemanager, employ kd-tree based culling or CHC
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53 | */
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54 | virtual void _findVisibleObjects(Camera *cam, bool onlyShadowCasters);
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55 |
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56 | virtual bool setOption(const String& strKey, const void* pValue);
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57 | virtual bool getOption(const String& strKey, void* pDestValue);
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58 |
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59 | bool getOptionValues(const String & key, StringVector &refValueList);
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60 | bool getOptionKeys(StringVector &refKeys);
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61 |
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62 | /** Overide from scene manager to destroy kdtree properly (before the scene graph is destroyed)
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63 | */
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64 | virtual void clearScene()
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65 | {
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66 | // DEBUG
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67 | //if (mKdTree)
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68 | // mKdTree->dump();
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69 |
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70 | // must happen before actual scene is cleared
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71 | OGRE_DELETE(mKdTree);
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72 |
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73 | SceneManager::clearScene();
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74 | }
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75 |
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76 | /************************************************************************/
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77 | /* Functions overridden from SceneManager for CHC */
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78 | /************************************************************************/
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79 |
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80 | /** Override from SceneManager so that sub entities can be assigned an id for item buffer.
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81 | */
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82 | Entity* createEntity(const String& entityName, const String& meshName);
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83 |
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84 | /** Override from scene manager to set up culling manager
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85 | */
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86 | virtual void _updateSceneGraph(Camera* cam);
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87 |
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88 | /** Override from SceneManager, employ normal rendering or CHC
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89 | */
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90 | virtual void _renderVisibleObjects();
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91 |
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92 | /** Override pass so we can do the z-fail pass.
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93 | */
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94 | virtual const Pass* _setPass(const Pass* pass, bool evenIfSuppressed = false);
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95 |
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96 | /** Render a queue group.
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97 | Override so we can handle delayed rendering of transparent objects
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98 | */
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99 | void renderBasicQueueGroupObjects(RenderQueueGroup* pGroup,
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100 | QueuedRenderableCollection::OrganisationMode om);
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101 |
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102 | /** Override from scene manager
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103 | */
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104 | void _renderQueueGroupObjects(RenderQueueGroup* pGroup,
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105 | QueuedRenderableCollection::OrganisationMode om);
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106 |
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107 | /** Override from SceneManager so we can skip all but first pass for depth pass.
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108 | */
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109 | bool validatePassForRendering(Pass* pass);
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110 |
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111 | /** Override from SceneManager because idontknow
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112 | */
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113 | void renderAdditiveStencilShadowedQueueGroupObjects(RenderQueueGroup* pGroup,
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114 | QueuedRenderableCollection::OrganisationMode om);
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115 | void renderModulativeStencilShadowedQueueGroupObjects(RenderQueueGroup* pGroup,
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116 | QueuedRenderableCollection::OrganisationMode om);
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117 |
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118 |
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119 | /************************************************************************/
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120 | /* Functions which are specific to the KdTree */
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121 | /************************************************************************/
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122 |
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123 | /** Update the KdTree with the node (more or less disabled now)
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124 | */
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125 | virtual void _updateNode(KdTreeSceneNode *node); // TODO:
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126 |
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127 | /** Show or hide the bounding boxes of KdTree nodes - obsolete, use options
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128 | */
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129 | virtual void setShowBoxes(bool showboxes);
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130 | /** Tell if show boxes is enabled - obsolete, use options
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131 | */
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132 | virtual bool getShowBoxes(void) const;
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133 |
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134 | /************************************************************************/
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135 | /* Functions for CHC */
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136 | /************************************************************************/
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137 |
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138 | /** Render a list of scenenodes
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139 | */
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140 | //virtual void _renderNodes(const KdRenderableList& nodelist, Camera * cam,
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141 | // bool onlyShadowCasters, int leavePassesInQueue);
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142 | virtual void _renderNode(KdTree::NodePtr node, Camera * cam,
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143 | bool onlyShadowCasters, int leavePassesInQueue);
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144 |
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145 | /** Sets the visibility manager.
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146 | @param visManager the visibility manager
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147 | */
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148 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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149 | /** See set.
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150 | */
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151 | GtpVisibility::VisibilityManager *getVisibilityManager();
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152 |
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153 | /** Returns pointer to visibility manager.
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154 | */
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155 | GtpVisibility::VisibilityManager *GetVisibilityManager();
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156 |
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157 | /** Returns hierarchy interface.
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158 | */
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159 | KdTreeHierarchyInterface *GetHierarchyInterface();
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160 |
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161 | protected:
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162 | /** Creates material for depth pass, e.g., a pass that only fills the depth buffer.
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163 | */
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164 | void InitDepthPass();
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165 | /** Creates material for item buffer.
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166 | */
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167 | void InitItemBufferPass();
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168 | /** Fills render queue so that a visualization can be rendered.
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169 | */
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170 | void PrepareVisualization(Camera *cam);
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171 | /** Initialises necessary parameters for hierarchical visibility culling.
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172 | */
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173 | void InitVisibilityCulling(Camera *cam);
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174 |
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175 | /** Writes out stats into the Ogre log file.
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176 | */
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177 | void WriteLog();
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178 |
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179 | /** Switches between simple & enhanced visibility
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180 | */
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181 | //void setEnhancedVis(bool enhanced);
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182 |
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183 |
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184 | /************************************************************************/
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185 | /* CHC-specific options & members */
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186 | /************************************************************************/
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187 | // pointer to the visibility manager
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188 | GtpVisibility::VisibilityManager *mVisibilityManager;
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189 |
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190 | // the hierarchy interface for CHC
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191 | KdTreeHierarchyInterface *mHierarchyInterface;
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192 |
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193 | // if hierarchical culling is currently in use
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194 | bool mIsHierarchicalCulling;
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195 |
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196 | // if a visualization of the hierarchical culling is shown
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197 | bool mShowVisualization;
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198 |
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199 | // if the culled nodes are indicated in the visualization
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200 | bool mVisualizeCulledNodes;
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201 |
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202 | // consecutive number for sub-entities
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203 | int mCurrentEntityId;
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204 |
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205 | // flag for passes which should not be deleted from queue during first traversal
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206 | int mLeavePassesInQueue;
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207 |
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208 | // if symbols for the nodes are shown in the visualization
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209 | bool mRenderNodesForViz;
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210 | // if content of the nodes is shown in the visualization
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211 | bool mRenderNodesContentForViz;
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212 | /// render transparents after the hierarchical traversal
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213 | bool mDelayRenderTransparents;
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214 |
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215 | // if transparent object are considered for item buffer visibility
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216 | bool mRenderTransparentsForItemBuffer;
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217 | // Always execute the vertex program of a pass, e.g., for the depth pass or item buffer
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218 | bool mExecuteVertexProgramForAllPasses;
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219 |
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220 | // the depth pass (no lighting, just filling the depth buffer)
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221 | Pass *mDepthPass;
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222 | // use a depth pass (i.e., fill only the depth buffer in the first pass)
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223 | bool mUseDepthPass;
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224 | // flag indicating if we currently render the depth pass
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225 | bool mIsDepthPassPhase;
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226 | // if depth write should be enabled
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227 | bool mEnableDepthWrite;
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228 | // if transparents are skipped during rendering
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229 | bool mSkipTransparents;
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230 |
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231 | // the item buffer pass (render items color-coded)
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232 | Pass *mItemBufferPass;
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233 | // if we use an item buffer for rendering (i.e., object ids as color codes
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234 | bool mUseItemBuffer;
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235 | // if we currently render the item buffer
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236 | bool mIsItemBufferPhase;
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237 |
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238 | // remember visited scene nodes for viz
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239 | //KdRenderableList mVisibleNodes;
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240 | KdTree::NodeList mVisibleNodes;
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241 |
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242 | /************************************************************************/
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243 | /* Kd-Tree specific options & members */
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244 | /************************************************************************/
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245 | // maximum depth of the kdtree
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246 | int mMaxDepth;
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247 |
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248 | // the kdtree which holds the scene
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249 | KdTree *mKdTree;
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250 |
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251 | // if bounding boxes of kdtree nodes are shown
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252 | bool mShowBoxes;
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253 | // bounding boxes of kd nodes will be highlighted on this level of the kd tree
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254 | int mHiLiteLevel;
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255 | // if all bounding boxes shall be displayed, not only the highlighted level
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256 | bool mShowAllBoxes;
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257 | // visualize kdtree nodes or bounding boxes of objects in nodes
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258 | bool mShowNodes;
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259 |
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260 | // vis mode
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261 | bool mEnhancedVisiblity;
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262 |
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263 | // the method/algorithm used when rendering the scene
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264 | KdTree::RenderMethod mRenderMethod;
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265 |
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266 | // the method of building the tree
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267 | KdTree::BuildMethod mBuildMethod;
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268 | };
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269 |
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270 |
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271 |
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272 | /// Factory for KdTreeSceneManager
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273 | class KdTreeSceneManagerFactory : public SceneManagerFactory
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274 | {
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275 | protected:
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276 | void initMetaData(void) const;
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277 | GtpVisibility::VisibilityManager *visManager;
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278 | public:
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279 | KdTreeSceneManagerFactory(GtpVisibility::VisibilityManager * vm)
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280 | {
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281 | visManager = vm;
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282 | };
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283 | ~KdTreeSceneManagerFactory(void) {};
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284 | /// Factory type name
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285 | static const String FACTORY_TYPE_NAME;
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286 | SceneManager* createInstance(const String& instanceName);
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287 | void destroyInstance(SceneManager* instance);
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288 | };
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289 |
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290 | } // namespace Ogre
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291 |
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292 | #endif // _KdTreeSceneManager_H__ |
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