[675] | 1 | #ifndef _OcclusionCullingSceneManager_H__
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| 2 | #define _OcclusionCullingSceneManager_H__
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| 3 |
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| 4 | #include <OgreSceneNode.h>
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| 5 | #include <OgreTerrainSceneManager.h>
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| 6 | #include <OgreOctreeNode.h>
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| 7 | #include <OgreOctreeCamera.h>
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| 8 | #include <OgrePrerequisites.h>
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[897] | 9 | #include <OgreMovableObject.h>
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[675] | 10 | #include "OgreOctreeHierarchyInterface.h"
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| 11 | #include "OgrePlatformQueryManager.h"
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| 12 | #include "VisibilityManager.h"
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[897] | 13 | #include "Containers.h"
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[828] | 14 | #include "ViewCellsManager.h"
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[675] | 15 |
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| 16 | namespace Ogre {
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| 17 |
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[1593] | 18 |
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[675] | 19 | /**
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| 20 | This class extends the terrain scene manager,
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| 21 | using occlusion queries for visibility culling.
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| 22 | */
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| 23 | class __declspec(dllexport) OcclusionCullingSceneManager: public TerrainSceneManager
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| 24 | {
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| 25 | public:
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[897] | 26 | OcclusionCullingSceneManager(const String& name, GtpVisibility::VisibilityManager *visManager);
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[675] | 27 | ~OcclusionCullingSceneManager();
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| 28 |
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| 29 | void _renderVisibleObjects();
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| 30 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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| 31 | void _updateSceneGraph(Camera* cam);
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| 32 |
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| 33 | /** Sets the given option for the SceneManager
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| 34 | @remarks Options are: "Algorithm", int *;
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| 35 | */
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| 36 |
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| 37 | virtual bool setOption(const String &, const void *);
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| 38 | /** Gets the given option for the Scene VisibilityManager.
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| 39 | @remarks
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| 40 | See setOption
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| 41 | */
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| 42 | virtual bool getOption(const String &, void *);
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| 43 |
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| 44 | bool getOptionValues(const String & key, StringVector &refValueList);
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| 45 | bool getOptionKeys(StringVector &refKeys);
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| 46 |
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| 47 | /** Sets the visibility manager.
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| 48 | @param visManager the visibility manager
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| 49 | */
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| 50 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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| 51 | /** See set.
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| 52 | */
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| 53 | GtpVisibility::VisibilityManager *getVisibilityManager();
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| 54 |
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[925] | 55 | /** Render a queue group.
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[675] | 56 | Override so we can handle delayed rendering of transparent objects
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| 57 | */
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[925] | 58 | void renderBasicQueueGroupObjects(RenderQueueGroup* pGroup,
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| 59 | QueuedRenderableCollection::OrganisationMode om);
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[675] | 60 |
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| 61 | /** Writes out stats into the Ogre log file.
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| 62 | */
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| 63 | void WriteLog();
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| 64 |
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| 65 | /** Override pass so we can do the z-fail pass.
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| 66 | */
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[1221] | 67 | virtual const Pass* _setPass(const Pass* pass, bool evenIfSuppressed = false);
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[675] | 68 |
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| 69 | /** Override from SceneManager so we can skip all but first pass for depth pass.
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| 70 | */
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| 71 | bool validatePassForRendering(Pass* pass);
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[897] | 72 | #ifdef ITEM_BUFFER
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[675] | 73 | void RenderItemBuffer(RenderPriorityGroup* pGroup);
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| 74 | void RenderSingleObjectForItemBuffer(Renderable *rend, Pass *pass);
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[897] | 75 | #endif // ITEM_BUFFER
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| 76 | void _renderQueueGroupObjects(RenderQueueGroup* pGroup,
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| 77 | QueuedRenderableCollection::OrganisationMode om);
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[675] | 78 |
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| 79 | /** Override from SceneManager so that sub entities can be assigned an id for item buffer.
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| 80 | */
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| 81 | Entity* createEntity(const String& entityName, const String& meshName);
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| 82 |
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| 83 | /** Returns pointer to visibility manager.
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| 84 | */
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| 85 | GtpVisibility::VisibilityManager *GetVisibilityManager();
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| 86 |
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| 87 | /** Returns hierarchy interface.
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| 88 | */
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| 89 | OctreeHierarchyInterface *GetHierarchyInterface();
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| 90 |
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[897] | 91 | /** Inherited from scene manager. Neccesary to draw terrain properly.
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[675] | 92 | */
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| 93 | void endFrame();
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| 94 |
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[897] | 95 | void renderAdditiveStencilShadowedQueueGroupObjects(RenderQueueGroup* pGroup,
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| 96 | QueuedRenderableCollection::OrganisationMode om);
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| 97 | void renderModulativeStencilShadowedQueueGroupObjects(RenderQueueGroup* pGroup,
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| 98 | QueuedRenderableCollection::OrganisationMode om);
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[931] | 99 |
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[675] | 100 | /** Override standard function so octree boxes are always of equal side length.
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| 101 | This has advantages for CHC, because terrain tiles are in different octree nodes
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| 102 | and can be culled.
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[897] | 103 | msz: Modified to reflect changes in Ogre::TerrainSceneManager
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[675] | 104 | */
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[925] | 105 | #if 1
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[1816] | 106 | virtual void setWorldGeometry(DataStreamPtr& stream, const String& typeName);
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[925] | 107 | #endif
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[897] | 108 |
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[828] | 109 | /** Loads view cells for this particular scene.
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| 110 | */
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[938] | 111 | bool LoadViewCells(const String &filename);
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[828] | 112 |
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[675] | 113 | protected:
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| 114 |
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| 115 | /** Creates material for depth pass, e.g., a pass that only fills the depth buffer.
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| 116 | */
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| 117 | void InitDepthPass();
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| 118 | /** Creates material for item buffer.
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| 119 | */
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| 120 | void InitItemBufferPass();
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| 121 | /** Fills render queue so that a visualization can be rendered.
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| 122 | */
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| 123 | void PrepareVisualization(Camera *cam);
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| 124 | /** Initialises necessary parameters for hierarchical visibility culling.
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| 125 | */
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| 126 | void InitVisibilityCulling(Camera *cam);
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[903] | 127 | /** Loads / unloads pvs of the view cell to set the visibility in the scene.
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| 128 | */
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[1593] | 129 | void ApplyViewCellPvs(GtpVisibilityPreprocessor::ViewCell *vc, const bool load);
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[903] | 130 |
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| 131 | /** updates pvs in current frame.
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| 132 | */
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[1593] | 133 | void UpdatePvs(Camera *cam);
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[903] | 134 |
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| 135 | /** Sets all objects invisible.
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| 136 | */
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| 137 | void SetObjectsVisible(const bool visible);
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| 138 |
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[1593] | 139 | /** Creates view cells geometry from the loaded view cells.
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| 140 | */
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| 141 | void CreateViewCellsGeometry();
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[1602] | 142 | void VisualizeViewCells(const bool visualize);
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[1593] | 143 |
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[1816] | 144 | bool LoadSceneIV(const String &filename,
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| 145 | SceneNode *root,
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| 146 | const int index);
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| 147 |
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| 148 | bool LoadScene(const String &filename);
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| 149 |
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| 150 | void loadConfig(DataStreamPtr& stream);
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| 151 |
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[1221] | 152 | //////////////////////////////////////////
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| 153 |
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[675] | 154 | /// the interface to the scene hierarchy.
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| 155 | OctreeHierarchyInterface *mHierarchyInterface;
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[1593] | 156 |
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[675] | 157 | /// manages all visibility options
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| 158 | GtpVisibility::VisibilityManager *mVisibilityManager;
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| 159 |
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| 160 | /// if a visualization of the hierarchical culling is shown
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| 161 | bool mShowVisualization;
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| 162 |
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| 163 | /// if the culled nodes are indicated in the visualization
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| 164 | bool mVisualizeCulledNodes;
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| 165 |
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| 166 | /// if symbols for the nodes are shown in the visualization
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| 167 | bool mRenderNodesForViz;
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| 168 | /// if content of the nodes is shown in the visualization
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| 169 | bool mRenderNodesContentForViz;
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| 170 |
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[903] | 171 | /// render transparents after the hierarchical traversal
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[675] | 172 | bool mDelayRenderTransparents;
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| 173 |
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[903] | 174 | /// use a depth pass (i.e., fill only the depth buffer in the first pass)
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[675] | 175 | bool mUseDepthPass;
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[903] | 176 | /// flag indicating if we currently render the depth pass
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[675] | 177 | bool mIsDepthPassPhase;
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| 178 |
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| 179 | /// if we use an item buffer for rendering (i.e., object ids as color codes
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| 180 | bool mUseItemBuffer;
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| 181 | /// if we currently render the item buffer
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| 182 | bool mIsItemBufferPhase;
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| 183 |
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| 184 | /// if depth write should be enabled
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| 185 | bool mEnableDepthWrite;
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| 186 | /// if transparents are skipped during rendering
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| 187 | bool mSkipTransparents;
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| 188 |
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| 189 | /// the depth pass (no lighting, just filling the depth buffer)
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| 190 | Pass *mDepthPass;
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[1593] | 191 | /// the pass for item buffer setting a color id
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[675] | 192 | Pass *mItemBufferPass;
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| 193 |
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| 194 | /// flag for passes which should not be deleted from queue during first traversal
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| 195 | int mLeavePassesInQueue;
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| 196 |
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| 197 | /// if transparent object are considered for item buffer visibility
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| 198 | bool mRenderTransparentsForItemBuffer;
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| 199 | /// Always execute the vertex program of a pass, e.g., for the depth pass or item buffer
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| 200 | bool mExecuteVertexProgramForAllPasses;
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[868] | 201 |
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[863] | 202 | /// if hierarchical culling is currently in use
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[675] | 203 | bool mIsHierarchicalCulling;
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[828] | 204 |
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[1593] | 205 | /// do we use preprocessed visibility
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[903] | 206 | bool mViewCellsLoaded;
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[1593] | 207 |
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| 208 | /// the view cells manager handling the preprocesor stuff
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[863] | 209 | GtpVisibilityPreprocessor::ViewCellsManager *mViewCellsManager;
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[903] | 210 |
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| 211 |
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| 212 | /// Used to assign Ogre meshes to view cell entries.
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| 213 | GtpVisibilityPreprocessor::ObjectContainer mObjects;
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| 214 |
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| 215 | GtpVisibilityPreprocessor::ViewCell *mElementaryViewCell;
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| 216 | GtpVisibilityPreprocessor::ViewCell *mCurrentViewCell;
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| 217 |
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| 218 | /// If view cells are used.
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| 219 | bool mUseViewCells;
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| 220 |
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[1606] | 221 | /// if view cells visualization should be shown
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| 222 | bool mShowViewCells;
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| 223 |
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[903] | 224 | /// if the view cells are filtered
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| 225 | bool mUseVisibilityFilter;
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[1251] | 226 |
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| 227 | bool mDeleteQueueAfterRendering;
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[1276] | 228 |
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| 229 | // normal terrain rendering
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| 230 | bool mNormalExecution;
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[1593] | 231 |
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| 232 | // helper variable to provide sequential numbering for sub-entities
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| 233 | int mCurrentEntityId;
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| 234 |
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[1616] | 235 | typedef map<int, MovableObject *> MovableMap;
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[1593] | 236 |
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| 237 | /// hash table for view cells geometry
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[1616] | 238 | MovableMap mViewCellsGeometry;
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| 239 |
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| 240 | bool mViewCellsGeometryLoaded;
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[1816] | 241 |
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[1823] | 242 | string mViewCellsFilename;
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| 243 | string mFilename;
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| 244 |
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[1816] | 245 | bool mShowTerrain;
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[675] | 246 | };
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| 247 |
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[1593] | 248 |
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| 249 | /** Factory for VisibilityOctreeSceneManager.
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| 250 | */
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[903] | 251 | class OcclusionCullingSceneManagerFactory : public SceneManagerFactory
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| 252 | {
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| 253 | protected:
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[925] | 254 | typedef std::vector<TerrainPageSource*> TerrainPageSources;
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| 255 | TerrainPageSources mTerrainPageSources;
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[903] | 256 | void initMetaData(void) const;
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| 257 | GtpVisibility::VisibilityManager *visManager;
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| 258 | public:
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| 259 | OcclusionCullingSceneManagerFactory(GtpVisibility::VisibilityManager *vm)
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| 260 | {
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| 261 | visManager = vm;
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| 262 | }
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[925] | 263 |
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[903] | 264 | /// Factory type name
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| 265 | static const String FACTORY_TYPE_NAME;
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| 266 | SceneManager* createInstance(const String& instanceName);
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| 267 | void destroyInstance(SceneManager* instance);
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| 268 | };
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| 269 |
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[675] | 270 | } // namespace Ogre
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| 271 |
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[903] | 272 | #endif // OcclusionCullingSceneManager_H |
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