1 | #ifndef _PlatformQueryManager_H__
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2 | #define _PlatformQueryManager_H__
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3 |
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4 | #include "VisibilityInfo.h"
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5 | #include "QueryManager.h"
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6 | #include "OgrePlatformHierarchyInterface.h"
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7 | #include "VisibilityMesh.h"
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8 |
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9 |
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10 | namespace Ogre {
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11 |
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12 | /** Class which implements the QueryManager for Ogre scene queries.
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13 | */
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14 | class __declspec(dllexport) PlatformQueryManager: public GtpVisibility::QueryManager
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15 | {
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16 | public:
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17 | /** Constructor taking a hierarchy interface as an argument. This allows to operate
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18 | on different hierarchy types, while reusing the implementation of the query methods.
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19 | */
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20 | PlatformQueryManager(PlatformHierarchyInterface *hierarchyInterface,
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21 | Viewport *vp,
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22 | int queryModes)
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23 | : QueryManager(queryModes),
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24 | mViewport(vp),
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25 | mWasInitialised(false),
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26 | mHierarchyInterface(hierarchyInterface)
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27 | {}
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28 |
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29 | /** Uses the specified point to execute the visibility query in all directions.
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30 | @sa ComputeCameraVisibility()
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31 | */
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32 | virtual void ComputeFromPointVisibility(const Vector3 &point,
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33 | NodeInfoContainer *visibleNodes,
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34 | MeshInfoContainer *visibleGeometry,
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35 | PatchInfoContainer *visiblePatches,
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36 | const bool relativeVisibility,
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37 | const bool approximateVisibility);
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38 |
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39 | virtual void ComputeCameraVisibility(const Camera &camera,
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40 | NodeInfoContainer *visibleNodes,
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41 | MeshInfoContainer *visibleGeometry,
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42 | PatchInfoContainer *visiblePatches,
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43 | const bool relativeVisibility,
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44 | const bool approximateVisibility);
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45 |
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46 | //virtual bool ShootRay(const Ray &ray, std::vector<Mesh *> *visibleMeshes, bool isGlobalLine = false);
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47 |
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48 | /** Sets a viewport for rendering.
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49 | */
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50 | void SetViewport(Viewport *vp);
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51 |
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52 | protected:
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53 |
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54 | Viewport *mViewport;
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55 | bool mWasInitialised;
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56 |
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57 | PlatformHierarchyInterface *mHierarchyInterface;
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58 | };
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59 |
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60 | } // namespace Ogre
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61 |
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62 | #endif // PlatformQueryManager
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