1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of the GameTools Project
|
---|
4 | http://www.gametools.org
|
---|
5 |
|
---|
6 | Author: Martin Szydlowski
|
---|
7 | -----------------------------------------------------------------------------
|
---|
8 | */
|
---|
9 |
|
---|
10 | #include <OgreCamera.h>
|
---|
11 | #include <OgreSubEntity.h>
|
---|
12 | #include <OgreMaterialManager.h>
|
---|
13 | #include <OgreLogManager.h>
|
---|
14 | #include <OgreStringConverter.h>
|
---|
15 |
|
---|
16 | #include "OgreBiHierarchySceneManager.h"
|
---|
17 | #include "OgreBiHierarchySceneNode.h"
|
---|
18 | #include "OgreBiHierarchy.h"
|
---|
19 |
|
---|
20 | #include <OgreMeshInstance.h>
|
---|
21 | #include <OgreBoundingBoxConverter.h>
|
---|
22 | #include <OgreTypeConverter.h>
|
---|
23 | #include <VisibilityEnvironment.h>
|
---|
24 | #include "OgreVisibilityOptionsManager.h"
|
---|
25 |
|
---|
26 | namespace Ogre
|
---|
27 | {
|
---|
28 |
|
---|
29 | BiHierarchySceneManager::BiHierarchySceneManager(const String& name,
|
---|
30 | GtpVisibility::VisibilityManager *vm):
|
---|
31 | SceneManager(name),
|
---|
32 | mVisibilityManager(vm),
|
---|
33 | mBiHierarchy(0),
|
---|
34 | mMaxDepth(BiHierarchy_MAX_DEPTH),
|
---|
35 | mShowBoxes(false),
|
---|
36 | mHiLiteLevel(0),
|
---|
37 | mShowAllBoxes(false),
|
---|
38 | mEnhancedVisiblity(true),
|
---|
39 | mBuildMethod(BiHierarchy::BIHBM_RECURSIVE),
|
---|
40 | mRenderMethod(BiHierarchy::BIHRM_INTERNAL),
|
---|
41 | mShowVisualization(false),
|
---|
42 | mRenderNodesForViz(false),
|
---|
43 | mRenderNodesContentForViz(false),
|
---|
44 | mVisualizeCulledNodes(false),
|
---|
45 | mLeavePassesInQueue(0),
|
---|
46 | mDelayRenderTransparents(true),
|
---|
47 | mUseDepthPass(false),
|
---|
48 | mIsDepthPassPhase(false),
|
---|
49 | mUseItemBuffer(false),
|
---|
50 | mIsItemBufferPhase(false),
|
---|
51 | mCurrentEntityId(1),
|
---|
52 | mEnableDepthWrite(true),
|
---|
53 | mSkipTransparents(false),
|
---|
54 | mRenderTransparentsForItemBuffer(true),
|
---|
55 | mExecuteVertexProgramForAllPasses(false),
|
---|
56 | mIsHierarchicalCulling(false),
|
---|
57 | mDeleteQueueAfterRendering(true),
|
---|
58 | mViewCellsLoaded(false),
|
---|
59 | mUseViewCells(false),
|
---|
60 | mUseVisibilityFilter(false),
|
---|
61 | mViewCellsManager(0),
|
---|
62 | mElementaryViewCell(0),
|
---|
63 | mCurrentViewCell(0)
|
---|
64 | {
|
---|
65 | // Replace root node with my node
|
---|
66 | OGRE_DELETE(mSceneRoot);
|
---|
67 | mSceneRoot = new BiHierarchySceneNode(this, "root node");
|
---|
68 | mSceneRoot->_notifyRootNode();
|
---|
69 |
|
---|
70 | // init heirarchy interface
|
---|
71 | mHierarchyInterface = new BiHierarchyInterface(this, mDestRenderSystem);
|
---|
72 | }
|
---|
73 |
|
---|
74 | BiHierarchySceneManager::~BiHierarchySceneManager(void)
|
---|
75 | {
|
---|
76 | delete mHierarchyInterface;
|
---|
77 | delete mBiHierarchy;
|
---|
78 | }
|
---|
79 |
|
---|
80 | void BiHierarchySceneManager::clearScene()
|
---|
81 | {
|
---|
82 | // DEBUG
|
---|
83 | if (mBiHierarchy)
|
---|
84 | mBiHierarchy->dump();
|
---|
85 |
|
---|
86 | // must happen before actual scene is cleared
|
---|
87 | OGRE_DELETE(mBiHierarchy);
|
---|
88 |
|
---|
89 | SceneManager::clearScene();
|
---|
90 | }
|
---|
91 |
|
---|
92 |
|
---|
93 | const String& BiHierarchySceneManager::getTypeName(void) const
|
---|
94 | {
|
---|
95 | return BiHierarchySceneManagerFactory::FACTORY_TYPE_NAME;
|
---|
96 | }
|
---|
97 |
|
---|
98 | void BiHierarchySceneManager::setShowBoxes(bool showboxes)
|
---|
99 | {
|
---|
100 | mShowBoxes = showboxes;
|
---|
101 | }
|
---|
102 |
|
---|
103 | bool BiHierarchySceneManager::getShowBoxes(void) const
|
---|
104 | {
|
---|
105 | return mShowBoxes;
|
---|
106 | }
|
---|
107 |
|
---|
108 | bool BiHierarchySceneManager::setOption(const String& strKey, const void* pValue)
|
---|
109 | {
|
---|
110 | // change max depth of the BiHierarchy
|
---|
111 | // rebuild the tree if already exists
|
---|
112 | if (strKey == "BiHierarchyMaxDepth")
|
---|
113 | {
|
---|
114 | int maxdepth = *static_cast<const int *>(pValue);
|
---|
115 |
|
---|
116 | // no negative depth, plz!
|
---|
117 | if (maxdepth < 0)
|
---|
118 | {
|
---|
119 | return false;
|
---|
120 | }
|
---|
121 | else
|
---|
122 | {
|
---|
123 | mMaxDepth = maxdepth;
|
---|
124 | if (mHiLiteLevel > mMaxDepth)
|
---|
125 | mHiLiteLevel = mMaxDepth;
|
---|
126 | return true;
|
---|
127 | }
|
---|
128 | return true;
|
---|
129 | }
|
---|
130 | else if (strKey == "KT")
|
---|
131 | {
|
---|
132 | Real kt = *static_cast<const Real *>(pValue);
|
---|
133 | if (kt > 0)
|
---|
134 | {
|
---|
135 | BihPlaneEvent::KT = kt;
|
---|
136 | return true;
|
---|
137 | }
|
---|
138 | else
|
---|
139 | {
|
---|
140 | return false;
|
---|
141 | }
|
---|
142 | }
|
---|
143 | else if (strKey == "KI")
|
---|
144 | {
|
---|
145 | Real ki = *static_cast<const Real *>(pValue);
|
---|
146 | if (ki > 0)
|
---|
147 | {
|
---|
148 | BihPlaneEvent::KI = ki;
|
---|
149 | return true;
|
---|
150 | }
|
---|
151 | else
|
---|
152 | {
|
---|
153 | return false;
|
---|
154 | }
|
---|
155 | }
|
---|
156 | else if (strKey == "RebuildBiHierarchy")
|
---|
157 | {
|
---|
158 | OGRE_DELETE(mBiHierarchy);
|
---|
159 | mBiHierarchy = new BiHierarchy(mMaxDepth, mBuildMethod, mHiLiteLevel, mShowAllBoxes, mShowNodes);
|
---|
160 | mBiHierarchy->build(static_cast<BiHierarchySceneNode *>(mSceneRoot));
|
---|
161 | mBiHierarchy->setEnhancedVis(mEnhancedVisiblity);
|
---|
162 | return true;
|
---|
163 | }
|
---|
164 | else if (strKey == "EnhancedVisibility")
|
---|
165 | {
|
---|
166 | bool enh = *static_cast<const bool *>(pValue);
|
---|
167 | mEnhancedVisiblity = enh;
|
---|
168 | if (mBiHierarchy)
|
---|
169 | mBiHierarchy->setEnhancedVis(mEnhancedVisiblity);
|
---|
170 | //setEnhancedVis(enh);
|
---|
171 | return true;
|
---|
172 | }
|
---|
173 | else if (strKey == "BuildMethod")
|
---|
174 | {
|
---|
175 | BiHierarchy::BuildMethod bm = *static_cast<const BiHierarchy::BuildMethod *>(pValue);
|
---|
176 | if (bm == BiHierarchy::BIHBM_RECURSIVE || bm == BiHierarchy::BIHBM_PRIORITYQUEUE)
|
---|
177 | {
|
---|
178 | mBuildMethod = bm;
|
---|
179 | return true;
|
---|
180 | }
|
---|
181 | else
|
---|
182 | {
|
---|
183 | return false;
|
---|
184 | }
|
---|
185 | }
|
---|
186 | else if (strKey == "RenderMethod")
|
---|
187 | {
|
---|
188 | BiHierarchy::RenderMethod rm = *static_cast<const BiHierarchy::RenderMethod *>(pValue);
|
---|
189 | if (rm == BiHierarchy::BIHRM_INTERNAL)
|
---|
190 | {
|
---|
191 | mRenderMethod = rm;
|
---|
192 | return true;
|
---|
193 | }
|
---|
194 | else if (rm == BiHierarchy::BIHRM_GTP_VFC)
|
---|
195 | {
|
---|
196 | mRenderMethod = rm;
|
---|
197 | int cmt = GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING;
|
---|
198 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
199 | .setOption("Algorithm", &cmt);
|
---|
200 | }
|
---|
201 | else if (rm == BiHierarchy::BIHRM_GTP_SWC)
|
---|
202 | {
|
---|
203 | mRenderMethod = rm;
|
---|
204 | int cmt = GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING;
|
---|
205 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
206 | .setOption("Algorithm", &cmt);
|
---|
207 | }
|
---|
208 | else if (rm == BiHierarchy::BIHRM_GTP_CHC)
|
---|
209 | {
|
---|
210 | mRenderMethod = rm;
|
---|
211 | int cmt = GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING;
|
---|
212 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
213 | .setOption("Algorithm", &cmt);
|
---|
214 | }
|
---|
215 | else if (rm == BiHierarchy::BIHRM_GTP_RU)
|
---|
216 | {
|
---|
217 | mRenderMethod = rm;
|
---|
218 | int cmt = GtpVisibility::VisibilityEnvironment::RANDOM_UPDATE_CULLING;
|
---|
219 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
220 | .setOption("Algorithm", &cmt);
|
---|
221 | }
|
---|
222 | else
|
---|
223 | {
|
---|
224 | return false;
|
---|
225 | }
|
---|
226 | }
|
---|
227 | // little hack in case someone uses "Algorithm" option from VisOptMan directly
|
---|
228 | else if (strKey == "Algorithm")
|
---|
229 | {
|
---|
230 | bool success = VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
231 | .setOption(strKey, pValue);
|
---|
232 | // change setting only if change in VisOptMan was successful
|
---|
233 | if (success)
|
---|
234 | {
|
---|
235 | int val = *static_cast<const int *>(pValue);
|
---|
236 | if (val == GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING)
|
---|
237 | mRenderMethod = BiHierarchy::BIHRM_GTP_VFC;
|
---|
238 | else if (val == GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING)
|
---|
239 | mRenderMethod = BiHierarchy::BIHRM_GTP_SWC;
|
---|
240 | else if (val == GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING)
|
---|
241 | mRenderMethod = BiHierarchy::BIHRM_GTP_CHC;
|
---|
242 | else if (val == GtpVisibility::VisibilityEnvironment::RANDOM_UPDATE_CULLING)
|
---|
243 | mRenderMethod = BiHierarchy::BIHRM_GTP_RU;
|
---|
244 | // default, should never happen
|
---|
245 | else
|
---|
246 | mRenderMethod = BiHierarchy::BIHRM_INTERNAL;
|
---|
247 | }
|
---|
248 | else
|
---|
249 | {
|
---|
250 | mRenderMethod = BiHierarchy::BIHRM_INTERNAL;
|
---|
251 | }
|
---|
252 | return success;
|
---|
253 | }
|
---|
254 | else if (strKey == "ShowBiHierarchy")
|
---|
255 | {
|
---|
256 | bool sk = *static_cast<const bool *>(pValue);
|
---|
257 | mShowBoxes = sk;
|
---|
258 | return true;
|
---|
259 | }
|
---|
260 | else if (strKey == "HiLiteLevel")
|
---|
261 | {
|
---|
262 | int hl = *static_cast<const int *>(pValue);
|
---|
263 | if (hl >= 0 && hl <= mMaxDepth)
|
---|
264 | {
|
---|
265 | mHiLiteLevel = hl;
|
---|
266 | if (mBiHierarchy)
|
---|
267 | mBiHierarchy->setHiLiteLevel(mHiLiteLevel);
|
---|
268 | return true;
|
---|
269 | }
|
---|
270 | else
|
---|
271 | {
|
---|
272 | return false;
|
---|
273 | }
|
---|
274 | }
|
---|
275 | else if (strKey == "ShowAllBoxes")
|
---|
276 | {
|
---|
277 | bool sa = *static_cast<const bool *>(pValue);
|
---|
278 | mShowAllBoxes = sa;
|
---|
279 | if (mBiHierarchy)
|
---|
280 | mBiHierarchy->setShowAllBoxes(mShowAllBoxes);
|
---|
281 | return true;
|
---|
282 | }
|
---|
283 | else if (strKey == "ShowNodes")
|
---|
284 | {
|
---|
285 | bool sn = *static_cast<const bool *>(pValue);
|
---|
286 | mShowNodes = sn;
|
---|
287 | if (mBiHierarchy)
|
---|
288 | mBiHierarchy->setShowNodes(mShowNodes);
|
---|
289 | return true;
|
---|
290 | }
|
---|
291 | // options for CHC
|
---|
292 | else if (strKey == "UseDepthPass")
|
---|
293 | {
|
---|
294 | mUseDepthPass = (*static_cast<const bool *>(pValue));
|
---|
295 | return true;
|
---|
296 | }
|
---|
297 | else if (strKey == "PrepareVisualization")
|
---|
298 | {
|
---|
299 | mShowVisualization = (*static_cast<const bool *>(pValue));
|
---|
300 | return true;
|
---|
301 | }
|
---|
302 | else if (strKey == "RenderNodesForViz")
|
---|
303 | {
|
---|
304 | mRenderNodesForViz = (*static_cast<const bool *>(pValue));
|
---|
305 | return true;
|
---|
306 | }
|
---|
307 | else if (strKey == "RenderNodesContentForViz")
|
---|
308 | {
|
---|
309 | mRenderNodesContentForViz = (*static_cast<const bool *>(pValue));
|
---|
310 | return true;
|
---|
311 | }
|
---|
312 | else if (strKey == "SkyBoxEnabled")
|
---|
313 | {
|
---|
314 | mSkyBoxEnabled = (*static_cast<const bool *>(pValue));
|
---|
315 | return true;
|
---|
316 | }
|
---|
317 | else if (strKey == "SkyPlaneEnabled")
|
---|
318 | {
|
---|
319 | mSkyPlaneEnabled = (*static_cast<const bool *>(pValue));
|
---|
320 | return true;
|
---|
321 | }
|
---|
322 | else if (strKey == "SkyDomeEnabled")
|
---|
323 | {
|
---|
324 | mSkyDomeEnabled = (*static_cast<const bool *>(pValue));
|
---|
325 | return true;
|
---|
326 | }
|
---|
327 | else if (strKey == "VisualizeCulledNodes")
|
---|
328 | {
|
---|
329 | mVisualizeCulledNodes = (*static_cast<const bool *>(pValue));
|
---|
330 | return true;
|
---|
331 | }
|
---|
332 | else if (strKey == "DelayRenderTransparents")
|
---|
333 | {
|
---|
334 | mDelayRenderTransparents = (*static_cast<const bool *>(pValue));
|
---|
335 | return true;
|
---|
336 | }
|
---|
337 |
|
---|
338 | else if (strKey == "DepthWrite")
|
---|
339 | {
|
---|
340 | mEnableDepthWrite = (*static_cast<const bool *>(pValue));
|
---|
341 | return true;
|
---|
342 | }
|
---|
343 | else if (strKey == "UseItemBuffer")
|
---|
344 | {
|
---|
345 | mUseItemBuffer = (*static_cast<const bool *>(pValue));
|
---|
346 | return true;
|
---|
347 | }
|
---|
348 | else if (strKey == "ExecuteVertexProgramForAllPasses")
|
---|
349 | {
|
---|
350 | mExecuteVertexProgramForAllPasses = (*static_cast<const bool *>(pValue));
|
---|
351 | return true;
|
---|
352 | }
|
---|
353 | else if (strKey == "RenderTransparentsForItemBuffer")
|
---|
354 | {
|
---|
355 | mRenderTransparentsForItemBuffer = (*static_cast<const bool *>(pValue));
|
---|
356 | return true;
|
---|
357 | }
|
---|
358 | else if (strKey == "DeleteRenderQueue")
|
---|
359 | {
|
---|
360 | mDeleteQueueAfterRendering = (*static_cast<const bool *>(pValue));
|
---|
361 | return true;
|
---|
362 | }
|
---|
363 | // options for viewcells
|
---|
364 | else if (strKey == "LoadViewCells")
|
---|
365 | {
|
---|
366 | if (!mViewCellsLoaded)
|
---|
367 | {
|
---|
368 | String filename(static_cast<const char *>(pValue));
|
---|
369 | mViewCellsLoaded = LoadViewCells(filename);
|
---|
370 | }
|
---|
371 |
|
---|
372 | return mViewCellsLoaded;
|
---|
373 | }
|
---|
374 | else if (strKey == "UseViewCells")
|
---|
375 | {
|
---|
376 | if (mViewCellsLoaded)
|
---|
377 | {
|
---|
378 | mUseViewCells = *static_cast<const bool *>(pValue);
|
---|
379 |
|
---|
380 | // reset view cell
|
---|
381 | OGRE_DELETE(mCurrentViewCell);
|
---|
382 |
|
---|
383 | if (mUseViewCells)
|
---|
384 | mCurrentViewCell = mViewCellsManager->GenerateViewCell();
|
---|
385 |
|
---|
386 | mElementaryViewCell = NULL;
|
---|
387 |
|
---|
388 | // if using view cells, all objects are set to false initially
|
---|
389 | SetObjectsVisible(!mUseViewCells);
|
---|
390 |
|
---|
391 | return true;
|
---|
392 | }
|
---|
393 | else
|
---|
394 | {
|
---|
395 | return false;
|
---|
396 | }
|
---|
397 |
|
---|
398 | }
|
---|
399 | else if (strKey == "UseVisibilityFilter")
|
---|
400 | {
|
---|
401 | if (mViewCellsLoaded)
|
---|
402 | {
|
---|
403 | mUseVisibilityFilter = *static_cast<const bool *>(pValue);
|
---|
404 | // set null =>recomputation of the pvs
|
---|
405 | mElementaryViewCell = NULL;
|
---|
406 | return true;
|
---|
407 | }
|
---|
408 | else
|
---|
409 | {
|
---|
410 | return false;
|
---|
411 | }
|
---|
412 | }
|
---|
413 |
|
---|
414 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
415 | .setOption(strKey, pValue) || SceneManager::setOption(strKey, pValue);
|
---|
416 | }
|
---|
417 |
|
---|
418 | bool BiHierarchySceneManager::getOption(const String& strKey, void* pDestValue)
|
---|
419 | {
|
---|
420 | if (strKey == "BiHierarchyMaxDepth")
|
---|
421 | {
|
---|
422 | *static_cast<int *>(pDestValue) = mMaxDepth;
|
---|
423 | return true;
|
---|
424 | }
|
---|
425 | else if (strKey == "KT")
|
---|
426 | {
|
---|
427 | *static_cast<Real *>(pDestValue) = BihPlaneEvent::KT;
|
---|
428 | return true;
|
---|
429 | }
|
---|
430 | else if (strKey == "KI")
|
---|
431 | {
|
---|
432 | *static_cast<Real *>(pDestValue) = BihPlaneEvent::KI;
|
---|
433 | return true;
|
---|
434 | }
|
---|
435 | else if (strKey == "EnhancedVisibility")
|
---|
436 | {
|
---|
437 | if (mBiHierarchy)
|
---|
438 | *static_cast<bool *>(pDestValue) = mBiHierarchy->getEnhancedVis();
|
---|
439 | else
|
---|
440 | *static_cast<bool *>(pDestValue) = mEnhancedVisiblity;
|
---|
441 | return true;
|
---|
442 | }
|
---|
443 | else if (strKey == "BuildMethod")
|
---|
444 | {
|
---|
445 | *static_cast<BiHierarchy::BuildMethod *>(pDestValue) = mBuildMethod;
|
---|
446 | return true;
|
---|
447 | }
|
---|
448 | else if (strKey == "RenderMethod")
|
---|
449 | {
|
---|
450 | *static_cast<BiHierarchy::RenderMethod *>(pDestValue) = mRenderMethod;
|
---|
451 | return true;
|
---|
452 | }
|
---|
453 | else if (strKey == "ShowBiHierarchy")
|
---|
454 | {
|
---|
455 | *static_cast<bool *>(pDestValue) = mShowBoxes;
|
---|
456 | return true;
|
---|
457 | }
|
---|
458 | else if (strKey == "HiLiteLevel")
|
---|
459 | {
|
---|
460 | *static_cast<int *>(pDestValue) = mHiLiteLevel;
|
---|
461 | return true;
|
---|
462 | }
|
---|
463 | else if (strKey == "ShowAllBoxes")
|
---|
464 | {
|
---|
465 | *static_cast<bool *>(pDestValue) = mShowAllBoxes;
|
---|
466 | return true;
|
---|
467 | }
|
---|
468 | else if (strKey == "ShowNodes")
|
---|
469 | {
|
---|
470 | *static_cast<bool *>(pDestValue) = mShowNodes;
|
---|
471 | return true;
|
---|
472 | }
|
---|
473 | // vis options
|
---|
474 | else if (strKey == "NumFrustumCulledNodes")
|
---|
475 | {
|
---|
476 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
477 | {
|
---|
478 | unsigned int numnodes = 0;
|
---|
479 | if (mBiHierarchy)
|
---|
480 | numnodes = mBiHierarchy->getFramesStats().mFrustumCulledNodes;
|
---|
481 |
|
---|
482 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
483 | return true;
|
---|
484 | }
|
---|
485 | // otherwise let fall through to VisibilityOptionsManager
|
---|
486 | }
|
---|
487 | else if (strKey == "NumQueryCulledNodes")
|
---|
488 | {
|
---|
489 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
490 | {
|
---|
491 | * static_cast<unsigned int *>(pDestValue) = 0;
|
---|
492 | return true;
|
---|
493 | }
|
---|
494 | // otherwise let fall through to VisibilityOptionsManager
|
---|
495 | }
|
---|
496 | else if (strKey == "NumHierarchyNodes")
|
---|
497 | {
|
---|
498 | unsigned int numnodes = 0;
|
---|
499 | if (mBiHierarchy)
|
---|
500 | numnodes = mBiHierarchy->getTreeStats().mNumNodes;
|
---|
501 |
|
---|
502 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
503 | return true;
|
---|
504 | }
|
---|
505 | else if (strKey == "NumRenderedNodes")
|
---|
506 | {
|
---|
507 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
508 | {
|
---|
509 | unsigned int numnodes = 0;
|
---|
510 | if (mBiHierarchy)
|
---|
511 | numnodes = mBiHierarchy->getFramesStats().mRenderedNodes;
|
---|
512 |
|
---|
513 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
514 | return true;
|
---|
515 | }
|
---|
516 | // otherwise let fall through to VisibilityOptionsManager
|
---|
517 | }
|
---|
518 | else if (strKey == "NumQueriesIssued")
|
---|
519 | {
|
---|
520 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
521 | {
|
---|
522 | * static_cast<unsigned int *>(pDestValue) = 0;
|
---|
523 | return true;
|
---|
524 | }
|
---|
525 | // otherwise let fall through to VisibilityOptionsManager
|
---|
526 | }
|
---|
527 | else if (strKey == "NumTraversedNodes")
|
---|
528 | {
|
---|
529 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
530 | {
|
---|
531 | unsigned int numnodes = 0;
|
---|
532 | if (mBiHierarchy)
|
---|
533 | numnodes = mBiHierarchy->getFramesStats().mTraversedNodes;
|
---|
534 |
|
---|
535 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
536 | return true;
|
---|
537 | }
|
---|
538 | // otherwise let fall through to VisibilityOptionsManager
|
---|
539 | }
|
---|
540 | else if (strKey == "VisibilityManager")
|
---|
541 | {
|
---|
542 | * static_cast<GtpVisibility::VisibilityManager **>(pDestValue) =
|
---|
543 | (GtpVisibility::VisibilityManager *)mVisibilityManager;
|
---|
544 | return true;
|
---|
545 | }
|
---|
546 | else if (strKey == "HierarchInterface")
|
---|
547 | {
|
---|
548 | * static_cast<GtpVisibility::HierarchyInterface **>(pDestValue) =
|
---|
549 | (GtpVisibility::HierarchyInterface *)mHierarchyInterface;
|
---|
550 | return true;
|
---|
551 | }
|
---|
552 | // view cell options
|
---|
553 |
|
---|
554 | else if (strKey == "UseViewCells")
|
---|
555 | {
|
---|
556 | *static_cast<bool *>(pDestValue) = mUseViewCells;
|
---|
557 | return mViewCellsLoaded;
|
---|
558 | }
|
---|
559 | else if (strKey == "UseVisibilityFilter")
|
---|
560 | {
|
---|
561 | *static_cast<bool *>(pDestValue) = mUseVisibilityFilter;
|
---|
562 | return mViewCellsLoaded;
|
---|
563 | }
|
---|
564 |
|
---|
565 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
566 | .getOption(strKey, pDestValue) || SceneManager::getOption(strKey, pDestValue);
|
---|
567 | }
|
---|
568 |
|
---|
569 | bool BiHierarchySceneManager::getOptionKeys(StringVector &refKeys)
|
---|
570 | {
|
---|
571 | refKeys.push_back("Algorithm");
|
---|
572 | refKeys.push_back("BuildMethod");
|
---|
573 | refKeys.push_back("DelayRenderTransparents");
|
---|
574 | refKeys.push_back("DeleteRenderQueue");
|
---|
575 | refKeys.push_back("DepthWrite");
|
---|
576 | refKeys.push_back("EnhancedVisibility");
|
---|
577 | refKeys.push_back("ExecuteVertexProgramForAllPasses");
|
---|
578 | refKeys.push_back("HiLiteLevel");
|
---|
579 | refKeys.push_back("HierarchInterface");
|
---|
580 | refKeys.push_back("KI");
|
---|
581 | refKeys.push_back("KT");
|
---|
582 | refKeys.push_back("BiHierarchyMaxDepth");
|
---|
583 | refKeys.push_back("LoadViewCells");
|
---|
584 | refKeys.push_back("NumHierarchyNodes");
|
---|
585 | refKeys.push_back("PrepareVisualization");
|
---|
586 | refKeys.push_back("RebuildBiHierarchy");
|
---|
587 | refKeys.push_back("RenderMethod");
|
---|
588 | refKeys.push_back("RenderNodesContentForViz");
|
---|
589 | refKeys.push_back("RenderNodesForViz");
|
---|
590 | refKeys.push_back("RenderTransparentsForItemBuffer");
|
---|
591 | refKeys.push_back("ShowAllBoxes");
|
---|
592 | refKeys.push_back("ShowBiHierarchy");
|
---|
593 | refKeys.push_back("ShowNodes");
|
---|
594 | refKeys.push_back("SkyBoxEnabled");
|
---|
595 | refKeys.push_back("SkyDomeEnabled");
|
---|
596 | refKeys.push_back("SkyPlaneEnabled");
|
---|
597 | refKeys.push_back("UseDepthPass");
|
---|
598 | refKeys.push_back("UseItemBuffer");
|
---|
599 | refKeys.push_back("UseViewCells");
|
---|
600 | refKeys.push_back("UseVisibilityFilter");
|
---|
601 | refKeys.push_back("VisibilityManager");
|
---|
602 | refKeys.push_back("VisualizeCulledNodes");
|
---|
603 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
604 | .getOptionKeys(refKeys);
|
---|
605 | }
|
---|
606 |
|
---|
607 | bool BiHierarchySceneManager::getOptionValues(const String & key, StringVector &refValueList)
|
---|
608 | {
|
---|
609 | return SceneManager::getOptionValues(key, refValueList);
|
---|
610 | }
|
---|
611 |
|
---|
612 | void BiHierarchySceneManager::setVisibilityManager(GtpVisibility::VisibilityManager *visManager)
|
---|
613 | {
|
---|
614 | mVisibilityManager = visManager;
|
---|
615 | }
|
---|
616 |
|
---|
617 | GtpVisibility::VisibilityManager * BiHierarchySceneManager::getVisibilityManager()
|
---|
618 | {
|
---|
619 | return mVisibilityManager;
|
---|
620 | }
|
---|
621 |
|
---|
622 | GtpVisibility::VisibilityManager * BiHierarchySceneManager::GetVisibilityManager()
|
---|
623 | {
|
---|
624 | return mVisibilityManager;
|
---|
625 | }
|
---|
626 |
|
---|
627 | BiHierarchyInterface * BiHierarchySceneManager::GetHierarchyInterface()
|
---|
628 | {
|
---|
629 | return mHierarchyInterface;
|
---|
630 | }
|
---|
631 |
|
---|
632 | Camera* BiHierarchySceneManager::createCamera(const String& name)
|
---|
633 | {
|
---|
634 | // Check name not used
|
---|
635 | if (mCameras.find(name) != mCameras.end())
|
---|
636 | {
|
---|
637 | OGRE_EXCEPT(
|
---|
638 | Exception::ERR_DUPLICATE_ITEM,
|
---|
639 | "A camera with the name " + name + " already exists",
|
---|
640 | "SceneManager::createCamera" );
|
---|
641 | }
|
---|
642 |
|
---|
643 | Camera *c = new BiHierarchyCamera(name, this);
|
---|
644 | mCameras.insert(CameraList::value_type(name, c));
|
---|
645 |
|
---|
646 | return c;
|
---|
647 | }
|
---|
648 |
|
---|
649 | SceneNode* BiHierarchySceneManager::createSceneNode(void)
|
---|
650 | {
|
---|
651 | SceneNode* sn = new BiHierarchySceneNode(this);
|
---|
652 | assert(mSceneNodes.find(sn->getName()) == mSceneNodes.end());
|
---|
653 | mSceneNodes[sn->getName()] = sn;
|
---|
654 | return sn;
|
---|
655 | }
|
---|
656 |
|
---|
657 | SceneNode* BiHierarchySceneManager::createSceneNode(const String& name)
|
---|
658 | {
|
---|
659 | // Check name not used
|
---|
660 | if (mSceneNodes.find(name) != mSceneNodes.end())
|
---|
661 | {
|
---|
662 | OGRE_EXCEPT(
|
---|
663 | Exception::ERR_DUPLICATE_ITEM,
|
---|
664 | "A scene node with the name " + name + " already exists",
|
---|
665 | "BiHierarchySceneManager::createSceneNode" );
|
---|
666 | }
|
---|
667 |
|
---|
668 | SceneNode* sn = new BiHierarchySceneNode(this, name);
|
---|
669 | mSceneNodes[sn->getName()] = sn;
|
---|
670 | return sn;
|
---|
671 | }
|
---|
672 |
|
---|
673 | Entity * BiHierarchySceneManager::createEntity(const String& entityName, const String& meshName)
|
---|
674 | {
|
---|
675 | Entity *ent = SceneManager::createEntity(entityName, meshName);
|
---|
676 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
677 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
|
---|
678 | {
|
---|
679 | ent->getSubEntity(i)->setId(mCurrentEntityId);
|
---|
680 | }
|
---|
681 |
|
---|
682 | // increase counter of entity id values
|
---|
683 | ++ mCurrentEntityId;
|
---|
684 | #endif
|
---|
685 | return ent;
|
---|
686 | }
|
---|
687 |
|
---|
688 | // make sure it's called only for non-empty nodes .. avoids one uneccessary funciton call
|
---|
689 | void BiHierarchySceneManager::_updateNode(BiHierarchySceneNode *node)
|
---|
690 | {
|
---|
691 | //LogManager::getSingleton().logMessage("### _updateNode called for " + node->getName());
|
---|
692 |
|
---|
693 | /* Rebuild BiHierarchy when it was wiped out
|
---|
694 | * Usually this happens only before the first frame
|
---|
695 | * The initial AABB shall enclose all objects present
|
---|
696 | * in the scene at the time of construction
|
---|
697 | * TODO: find a more appropriate place for it,
|
---|
698 | * e.g., before the first render call
|
---|
699 | * teh stupid thing is I can't find any other place so far ...
|
---|
700 | */
|
---|
701 | if (!mBiHierarchy)
|
---|
702 | {
|
---|
703 | mBiHierarchy = new BiHierarchy(mMaxDepth, mBuildMethod);
|
---|
704 | mBiHierarchy->build(static_cast<BiHierarchySceneNode *>(mSceneRoot));
|
---|
705 | mBiHierarchy->setEnhancedVis(mEnhancedVisiblity);
|
---|
706 | }
|
---|
707 |
|
---|
708 | // if the node is in the tree and _updateNode was called, then the node was moved/rotated/resized/wahtever
|
---|
709 | if (node->isAttached())
|
---|
710 | {
|
---|
711 | // TEST: perfomance when adding & removing for every frame
|
---|
712 | //mBiHierarchy->remove(node);
|
---|
713 | //mBiHierarchy->insert(node);
|
---|
714 | }
|
---|
715 | // there's a new node in town ...
|
---|
716 | else
|
---|
717 | {
|
---|
718 | // inserting single nodes yields sub-optimal results
|
---|
719 | // rebuilding tree takes too long
|
---|
720 | // "What now?", spoke Zeus ...
|
---|
721 |
|
---|
722 | //mBiHierarchy->insert(node);
|
---|
723 |
|
---|
724 | //delete mBiHierarchy;
|
---|
725 | //mBiHierarchy = new BiHierarchy(mMaxDepth);
|
---|
726 | //mBiHierarchy->build(static_cast<BiHierarchySceneNode *>(mSceneRoot));
|
---|
727 | }
|
---|
728 |
|
---|
729 | }
|
---|
730 |
|
---|
731 | void BiHierarchySceneManager::_updateSceneGraph(Camera* cam)
|
---|
732 | {
|
---|
733 | mVisibilityManager->GetCullingManager()->SetHierarchyInterface(mHierarchyInterface);
|
---|
734 | mHierarchyInterface->SetRenderSystem(mDestRenderSystem);
|
---|
735 |
|
---|
736 | SceneManager::_updateSceneGraph(cam);
|
---|
737 | }
|
---|
738 |
|
---|
739 | void BiHierarchySceneManager::_findVisibleObjects(Camera *cam, bool onlyShadowCasters)
|
---|
740 | {
|
---|
741 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
742 | {
|
---|
743 | getRenderQueue()->clear();
|
---|
744 | if (mShowVisualization)
|
---|
745 | {
|
---|
746 | PrepareVisualization(cam);
|
---|
747 | }
|
---|
748 | else
|
---|
749 | {
|
---|
750 | mVisibleNodes.clear();
|
---|
751 | if (mBiHierarchy)
|
---|
752 | {
|
---|
753 | // determine visibility
|
---|
754 | mBiHierarchy->queueVisibleObjects(BIHCAMPTR_CAST(cam), getRenderQueue(), onlyShadowCasters, mShowBoxes, mVisibleNodes);
|
---|
755 | // apply view cell pvs
|
---|
756 | updatePvs(cam);
|
---|
757 | }
|
---|
758 | }
|
---|
759 | }
|
---|
760 | else
|
---|
761 | {
|
---|
762 | //-- show visible scene nodes and octree bounding boxes from last frame
|
---|
763 | if (mShowVisualization)
|
---|
764 | {
|
---|
765 | PrepareVisualization(cam);
|
---|
766 | }
|
---|
767 | else
|
---|
768 | {
|
---|
769 | // for hierarchical culling, we interleave identification
|
---|
770 | // and rendering of objects in _renderVisibibleObjects
|
---|
771 |
|
---|
772 | // for the shadow pass we use only standard rendering
|
---|
773 | // because of low occlusion
|
---|
774 | if (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
775 | mIlluminationStage == IRS_RENDER_TO_TEXTURE)
|
---|
776 | {
|
---|
777 | getRenderQueue()->clear();
|
---|
778 | if (mBiHierarchy)
|
---|
779 | mBiHierarchy->queueVisibleObjects(BIHCAMPTR_CAST(cam), getRenderQueue(), onlyShadowCasters, mShowBoxes, mVisibleNodes);
|
---|
780 | }
|
---|
781 |
|
---|
782 | // only shadow casters will be rendered in shadow texture pass
|
---|
783 | if (0) mHierarchyInterface->SetOnlyShadowCasters(onlyShadowCasters);
|
---|
784 |
|
---|
785 |
|
---|
786 | //-- apply view cell pvs -
|
---|
787 | updatePvs(cam);
|
---|
788 | }
|
---|
789 | mVisibleNodes.clear();
|
---|
790 | }
|
---|
791 | }
|
---|
792 |
|
---|
793 | void BiHierarchySceneManager::_renderVisibleObjects()
|
---|
794 | {
|
---|
795 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
796 | {
|
---|
797 | SceneManager::_renderVisibleObjects();
|
---|
798 | }
|
---|
799 | else
|
---|
800 | {
|
---|
801 | InitDepthPass(); // create material for depth pass
|
---|
802 | InitItemBufferPass(); // create material for item buffer pass
|
---|
803 |
|
---|
804 | // save ambient light to reset later
|
---|
805 | ColourValue savedAmbient = mAmbientLight;
|
---|
806 |
|
---|
807 | //-- apply standard rendering for some modes (e.g., visualization, shadow pass)
|
---|
808 |
|
---|
809 | if (mShowVisualization ||
|
---|
810 | (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
811 | mIlluminationStage == IRS_RENDER_TO_TEXTURE))
|
---|
812 | {
|
---|
813 | IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
814 |
|
---|
815 | if (mShowVisualization)
|
---|
816 | {
|
---|
817 | // disable illumination stage to prevent rendering shadows
|
---|
818 | mIlluminationStage = IRS_NONE;
|
---|
819 | }
|
---|
820 |
|
---|
821 | // standard rendering for shadow maps because of performance
|
---|
822 | SceneManager::_renderVisibleObjects();
|
---|
823 |
|
---|
824 | mIlluminationStage = savedStage;
|
---|
825 | }
|
---|
826 | else //-- the hierarchical culling algorithm
|
---|
827 | {
|
---|
828 | // this is also called in TerrainSceneManager: really necessary?
|
---|
829 | //mDestRenderSystem -> setLightingEnabled(false);
|
---|
830 |
|
---|
831 | // don't render backgrounds for item buffer
|
---|
832 | if (mUseItemBuffer)
|
---|
833 | {
|
---|
834 | clearSpecialCaseRenderQueues();
|
---|
835 | getRenderQueue()->clear();
|
---|
836 | }
|
---|
837 |
|
---|
838 | //-- hierarchical culling
|
---|
839 |
|
---|
840 | // the objects of different layers (e.g., background, scene,
|
---|
841 | // overlay) must be identified and rendered one after another
|
---|
842 |
|
---|
843 | //-- render all early skies
|
---|
844 | clearSpecialCaseRenderQueues();
|
---|
845 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
|
---|
846 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
|
---|
847 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
|
---|
848 |
|
---|
849 | SceneManager::_renderVisibleObjects();
|
---|
850 |
|
---|
851 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
852 | // delete previously rendered content
|
---|
853 | _deleteRenderedQueueGroups();
|
---|
854 | #endif
|
---|
855 |
|
---|
856 | //-- prepare queue for visible objects (i.e., all but overlay and skies late)
|
---|
857 | clearSpecialCaseRenderQueues();
|
---|
858 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_LATE);
|
---|
859 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
|
---|
860 |
|
---|
861 | // exclude this queues from hierarchical rendering
|
---|
862 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
|
---|
863 |
|
---|
864 |
|
---|
865 | // set all necessary parameters for
|
---|
866 | // hierarchical visibility culling and rendering
|
---|
867 | InitVisibilityCulling(mCameraInProgress);
|
---|
868 |
|
---|
869 |
|
---|
870 | /**
|
---|
871 | * the hierarchical culling algorithm
|
---|
872 | * for depth pass: we just find objects and update depth buffer
|
---|
873 | * for "delayed" rendering: we render some passes afterwards
|
---|
874 | * e.g., transparents, because they need front-to-back sorting
|
---|
875 | **/
|
---|
876 |
|
---|
877 | mVisibilityManager->ApplyVisibilityCulling();
|
---|
878 |
|
---|
879 | // delete remaining renderables from queue:
|
---|
880 | // all which are not in mLeavePassesInQueue
|
---|
881 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
882 | _deleteRenderedQueueGroups(mLeavePassesInQueue);
|
---|
883 | #endif
|
---|
884 |
|
---|
885 | //-- reset parameters
|
---|
886 | mIsDepthPassPhase = false;
|
---|
887 | mIsItemBufferPhase = false;
|
---|
888 | mSkipTransparents = false;
|
---|
889 | mIsHierarchicalCulling = false;
|
---|
890 |
|
---|
891 | mLeavePassesInQueue = 0;
|
---|
892 |
|
---|
893 | // add visible nodes found by the visibility culling algorithm
|
---|
894 | if (mUseDepthPass)
|
---|
895 | {
|
---|
896 | BiHierarchy::NodeList::const_iterator it, end = mVisibleNodes.end();
|
---|
897 | for (it = mVisibleNodes.begin(); it != end; it++)
|
---|
898 | {
|
---|
899 | (*it)->queueVisibleObjects(mHierarchyInterface->GetFrameId(), mCameraInProgress,
|
---|
900 | getRenderQueue(), false, mShowBoxes);
|
---|
901 | }
|
---|
902 | }
|
---|
903 |
|
---|
904 | //-- now we can render all remaining queue objects
|
---|
905 | //-- used for depth pass, transparents, overlay
|
---|
906 | clearSpecialCaseRenderQueues();
|
---|
907 |
|
---|
908 | SceneManager::_renderVisibleObjects();
|
---|
909 | } // hierarchical culling
|
---|
910 |
|
---|
911 |
|
---|
912 | // reset ambient light
|
---|
913 | setAmbientLight(savedAmbient);
|
---|
914 |
|
---|
915 |
|
---|
916 | // almost same effect as below
|
---|
917 | getRenderQueue()->clear(mDeleteQueueAfterRendering);
|
---|
918 |
|
---|
919 | //if (!mDeleteQueueAfterRendering)
|
---|
920 | // getRenderQueue()->clear(true); // finally clear render queue
|
---|
921 | //else
|
---|
922 | // OGRE_DELETE(mRenderQueue); // HACK: should rather only be cleared ...
|
---|
923 |
|
---|
924 | if (0) WriteLog(); // write out stats
|
---|
925 | }
|
---|
926 | }
|
---|
927 |
|
---|
928 |
|
---|
929 | void BiHierarchySceneManager::_renderNode(BiHierarchy::NodePtr node, Camera * cam,
|
---|
930 | bool onlyShadowCasters, int leavePassesInQueue)
|
---|
931 | {
|
---|
932 | RenderQueueGroup *currentGroup =
|
---|
933 | getRenderQueue()->getQueueGroup(getRenderQueue()->getDefaultQueueGroup());
|
---|
934 | currentGroup->clear(leavePassesInQueue);
|
---|
935 |
|
---|
936 | node->queueVisibleObjects(mHierarchyInterface->GetFrameId(), cam, getRenderQueue(),
|
---|
937 | onlyShadowCasters, mShowBoxes);
|
---|
938 | mVisibleNodes.push_back(node);
|
---|
939 |
|
---|
940 | _renderQueueGroupObjects(currentGroup, QueuedRenderableCollection::OM_PASS_GROUP);
|
---|
941 | }
|
---|
942 |
|
---|
943 | //-----------------------------------------------------------------------
|
---|
944 | const Pass *BiHierarchySceneManager::_setPass(const Pass* pass, bool evenIfSuppressed)
|
---|
945 | {
|
---|
946 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
947 | {
|
---|
948 | return SceneManager::_setPass(pass);
|
---|
949 | }
|
---|
950 |
|
---|
951 | // TODO: setting vertex program is not efficient
|
---|
952 | //Pass *usedPass = ((mIsDepthPassPhase && !pass->hasVertexProgram()) ? mDepthPass : pass);
|
---|
953 |
|
---|
954 | // set depth fill pass if we currently do not make an aabb occlusion query
|
---|
955 | const bool useDepthPass =
|
---|
956 | (mIsDepthPassPhase && !mHierarchyInterface->IsBoundingBoxQuery());
|
---|
957 |
|
---|
958 | const IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
959 |
|
---|
960 | // set illumination stage to NONE so no shadow material is used
|
---|
961 | // for depth pass or for occlusion query
|
---|
962 | if (mIsDepthPassPhase || mHierarchyInterface->IsBoundingBoxQuery())
|
---|
963 | {
|
---|
964 | mIlluminationStage = IRS_NONE;
|
---|
965 | }
|
---|
966 |
|
---|
967 | // --- set vertex program of current pass in order to set correct depth
|
---|
968 | if (mExecuteVertexProgramForAllPasses &&
|
---|
969 | mIsDepthPassPhase &&
|
---|
970 | pass->hasVertexProgram())
|
---|
971 | {
|
---|
972 | // add vertex program of current pass to depth pass
|
---|
973 | mDepthPass->setVertexProgram(pass->getVertexProgramName());
|
---|
974 |
|
---|
975 | if (mDepthPass->hasVertexProgram())
|
---|
976 | {
|
---|
977 | const GpuProgramPtr& prg = mDepthPass->getVertexProgram();
|
---|
978 | // Load this program if not done already
|
---|
979 | if (!prg->isLoaded())
|
---|
980 | prg->load();
|
---|
981 | // Copy params
|
---|
982 | mDepthPass->setVertexProgramParameters(pass->getVertexProgramParameters());
|
---|
983 | }
|
---|
984 | }
|
---|
985 | else if (mDepthPass->hasVertexProgram()) // reset vertex program
|
---|
986 | {
|
---|
987 | mDepthPass->setVertexProgram("");
|
---|
988 | }
|
---|
989 |
|
---|
990 | const Pass *usedPass = useDepthPass ? mDepthPass : pass;
|
---|
991 |
|
---|
992 | // save old depth write: needed for item buffer
|
---|
993 | const bool IsDepthWrite = usedPass->getDepthWriteEnabled();
|
---|
994 |
|
---|
995 | // global option which enables / disables depth writes
|
---|
996 | if (!mEnableDepthWrite)
|
---|
997 | {
|
---|
998 | // usedPass->setDepthWriteEnabled(false);
|
---|
999 | }
|
---|
1000 | //else if (mIsItemBufferPass) {usedPass = mItemBufferPass;}
|
---|
1001 |
|
---|
1002 |
|
---|
1003 | //-- set actual pass here
|
---|
1004 | const Pass *result = SceneManager::_setPass(usedPass);
|
---|
1005 |
|
---|
1006 |
|
---|
1007 | // reset depth write
|
---|
1008 | if (!mEnableDepthWrite)
|
---|
1009 | {
|
---|
1010 | // usedPass->setDepthWriteEnabled(IsDepthWrite);
|
---|
1011 | }
|
---|
1012 |
|
---|
1013 | // reset illumination stage
|
---|
1014 | mIlluminationStage = savedStage;
|
---|
1015 |
|
---|
1016 | return result;
|
---|
1017 | }
|
---|
1018 | //-----------------------------------------------------------------------
|
---|
1019 | void BiHierarchySceneManager::renderBasicQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
1020 | QueuedRenderableCollection::OrganisationMode om)
|
---|
1021 | {
|
---|
1022 | // Basic render loop
|
---|
1023 | // Iterate through priorities
|
---|
1024 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
1025 |
|
---|
1026 | while (groupIt.hasMoreElements())
|
---|
1027 | {
|
---|
1028 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
1029 |
|
---|
1030 | // Sort the queue first
|
---|
1031 | pPriorityGrp->sort(mCameraInProgress);
|
---|
1032 |
|
---|
1033 | // Do solids
|
---|
1034 | renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
1035 |
|
---|
1036 | // for correct rendering, transparents must be rendered after hierarchical culling
|
---|
1037 | // => do nothing
|
---|
1038 |
|
---|
1039 | // Do transparents (always descending)
|
---|
1040 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL || !mSkipTransparents)
|
---|
1041 | {
|
---|
1042 | renderObjects(pPriorityGrp->getTransparents(),
|
---|
1043 | QueuedRenderableCollection::OM_SORT_DESCENDING, true);
|
---|
1044 | }
|
---|
1045 |
|
---|
1046 |
|
---|
1047 | }// for each priority
|
---|
1048 | }
|
---|
1049 | //-----------------------------------------------------------------------
|
---|
1050 | bool BiHierarchySceneManager::validatePassForRendering(Pass* pass)
|
---|
1051 | {
|
---|
1052 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
1053 | {
|
---|
1054 | return SceneManager::validatePassForRendering(pass);
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | // skip all but first pass if we are doing the depth pass
|
---|
1058 | if ((mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() > 0))
|
---|
1059 | {
|
---|
1060 | return false;
|
---|
1061 | }
|
---|
1062 | // all but first pass
|
---|
1063 | /*else if ((!mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() != 0))
|
---|
1064 | {
|
---|
1065 | return false;
|
---|
1066 | }*/
|
---|
1067 |
|
---|
1068 | return SceneManager::validatePassForRendering(pass);
|
---|
1069 | }
|
---|
1070 | //-----------------------------------------------------------------------
|
---|
1071 | void BiHierarchySceneManager::_renderQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
1072 | QueuedRenderableCollection::OrganisationMode om)
|
---|
1073 | {
|
---|
1074 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL || !mIsItemBufferPhase)
|
---|
1075 | {
|
---|
1076 | SceneManager::_renderQueueGroupObjects(pGroup, om);
|
---|
1077 | return;
|
---|
1078 | }
|
---|
1079 | #ifdef ITEM_BUFFER
|
---|
1080 | //-- item buffer
|
---|
1081 | //-- item buffer: render objects using false colors
|
---|
1082 |
|
---|
1083 | // Iterate through priorities
|
---|
1084 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
1085 |
|
---|
1086 | while (groupIt.hasMoreElements())
|
---|
1087 | {
|
---|
1088 | RenderItemBuffer(groupIt.getNext());
|
---|
1089 | }
|
---|
1090 | #endif // ITEM_BUFFER
|
---|
1091 | }
|
---|
1092 | //-----------------------------------------------------------------------
|
---|
1093 | void BiHierarchySceneManager::renderAdditiveStencilShadowedQueueGroupObjects(
|
---|
1094 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
1095 | {
|
---|
1096 | // only render solid passes during hierarchical culling
|
---|
1097 | if (mIsHierarchicalCulling)
|
---|
1098 | {
|
---|
1099 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
1100 | LightList lightList;
|
---|
1101 |
|
---|
1102 | while (groupIt.hasMoreElements())
|
---|
1103 | {
|
---|
1104 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
1105 |
|
---|
1106 | // Sort the queue first
|
---|
1107 | pPriorityGrp->sort(mCameraInProgress);
|
---|
1108 |
|
---|
1109 | // Clear light list
|
---|
1110 | lightList.clear();
|
---|
1111 |
|
---|
1112 | // Render all the ambient passes first, no light iteration, no lights
|
---|
1113 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
1114 | // mIlluminationStage = IRS_AMBIENT;
|
---|
1115 |
|
---|
1116 | SceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, false, &lightList);
|
---|
1117 | // Also render any objects which have receive shadows disabled
|
---|
1118 | SceneManager::renderObjects(pPriorityGrp->getSolidsNoShadowReceive(), om, true);
|
---|
1119 | }
|
---|
1120 | }
|
---|
1121 | else // render the rest of the passes
|
---|
1122 | {
|
---|
1123 | SceneManager::renderAdditiveStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
1124 | }
|
---|
1125 | }
|
---|
1126 | //-----------------------------------------------------------------------
|
---|
1127 | void BiHierarchySceneManager::renderModulativeStencilShadowedQueueGroupObjects(
|
---|
1128 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
1129 | {
|
---|
1130 | if (mIsHierarchicalCulling)
|
---|
1131 | {
|
---|
1132 | // Iterate through priorities
|
---|
1133 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
1134 |
|
---|
1135 | while (groupIt.hasMoreElements())
|
---|
1136 | {
|
---|
1137 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
1138 |
|
---|
1139 | // Sort the queue first
|
---|
1140 | pPriorityGrp->sort(mCameraInProgress);
|
---|
1141 |
|
---|
1142 | // Do (shadowable) solids
|
---|
1143 | SceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
1144 | }
|
---|
1145 | }
|
---|
1146 | else
|
---|
1147 | {
|
---|
1148 | SceneManager::renderModulativeStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
1149 | }
|
---|
1150 | }
|
---|
1151 | //-----------------------------------------------------------------------
|
---|
1152 | void BiHierarchySceneManager::InitDepthPass()
|
---|
1153 | {
|
---|
1154 | MaterialPtr depthMat = MaterialManager::getSingleton().getByName("Visibility/DepthPass");
|
---|
1155 |
|
---|
1156 | if (depthMat.isNull())
|
---|
1157 | {
|
---|
1158 | depthMat = MaterialManager::getSingleton().create(
|
---|
1159 | "Visibility/DepthPass",
|
---|
1160 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
1161 |
|
---|
1162 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
|
---|
1163 | mDepthPass->setColourWriteEnabled(false);
|
---|
1164 | mDepthPass->setDepthWriteEnabled(true);
|
---|
1165 | mDepthPass->setLightingEnabled(false);
|
---|
1166 | }
|
---|
1167 | else
|
---|
1168 | {
|
---|
1169 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
|
---|
1170 | }
|
---|
1171 | }
|
---|
1172 | //-----------------------------------------------------------------------
|
---|
1173 | void BiHierarchySceneManager::InitItemBufferPass()
|
---|
1174 | {
|
---|
1175 | MaterialPtr itemBufferMat = MaterialManager::getSingleton().
|
---|
1176 | getByName("Visibility/ItemBufferPass");
|
---|
1177 |
|
---|
1178 | if (itemBufferMat.isNull())
|
---|
1179 | {
|
---|
1180 | // Init
|
---|
1181 | itemBufferMat = MaterialManager::getSingleton().create("Visibility/ItemBufferPass",
|
---|
1182 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
1183 |
|
---|
1184 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
|
---|
1185 | mItemBufferPass->setColourWriteEnabled(true);
|
---|
1186 | mItemBufferPass->setDepthWriteEnabled(true);
|
---|
1187 | mItemBufferPass->setLightingEnabled(true);
|
---|
1188 | //mItemBufferPass->setLightingEnabled(false);
|
---|
1189 | }
|
---|
1190 | else
|
---|
1191 | {
|
---|
1192 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
|
---|
1193 | }
|
---|
1194 | //mItemBufferPass->setAmbient(1, 1, 0);
|
---|
1195 | }
|
---|
1196 | //-----------------------------------------------------------------------
|
---|
1197 | void BiHierarchySceneManager::PrepareVisualization(Camera *cam)
|
---|
1198 | {
|
---|
1199 | // add player camera for visualization purpose
|
---|
1200 | try
|
---|
1201 | {
|
---|
1202 | Camera *c;
|
---|
1203 | if ((c = getCamera("PlayerCam")) != NULL)
|
---|
1204 | {
|
---|
1205 | getRenderQueue()->addRenderable(c);
|
---|
1206 | }
|
---|
1207 | }
|
---|
1208 | catch (...)
|
---|
1209 | {
|
---|
1210 | // ignore
|
---|
1211 | }
|
---|
1212 |
|
---|
1213 | if (mRenderNodesForViz || mRenderNodesContentForViz)
|
---|
1214 | {
|
---|
1215 | RenderQueue * queue = getRenderQueue();
|
---|
1216 | unsigned long frameid = 0;
|
---|
1217 |
|
---|
1218 | if (mRenderMethod == BiHierarchy::BIHRM_INTERNAL)
|
---|
1219 | frameid = Root::getSingleton().getCurrentFrameNumber();
|
---|
1220 | else
|
---|
1221 | frameid = mHierarchyInterface->GetFrameId();
|
---|
1222 |
|
---|
1223 | for (BiHierarchy::NodeList::iterator it = mVisibleNodes.begin(); it != mVisibleNodes.end(); ++it)
|
---|
1224 | {
|
---|
1225 | if (mRenderNodesForViz && (*it)->isLeaf())
|
---|
1226 | {
|
---|
1227 | WireBoundingBox * wirebox = (*it)->getWireBoundingBox();
|
---|
1228 | wirebox->setMaterial("BiHierarchy/BoxViz");
|
---|
1229 | getRenderQueue()->addRenderable(wirebox);
|
---|
1230 | }
|
---|
1231 | // add renderables itself
|
---|
1232 | if (mRenderNodesContentForViz)
|
---|
1233 | {
|
---|
1234 | (*it)->queueVisibleObjects(frameid, cam, queue, false, false);
|
---|
1235 | }
|
---|
1236 | }
|
---|
1237 | }
|
---|
1238 | }
|
---|
1239 | //-----------------------------------------------------------------------
|
---|
1240 | void BiHierarchySceneManager::InitVisibilityCulling(Camera *cam)
|
---|
1241 | {
|
---|
1242 | // reset culling manager stats
|
---|
1243 | mVisibilityManager->GetCullingManager()->InitFrame(mVisualizeCulledNodes);
|
---|
1244 |
|
---|
1245 | // set depth pass flag before rendering
|
---|
1246 | mIsDepthPassPhase = mUseDepthPass;
|
---|
1247 |
|
---|
1248 | mIsHierarchicalCulling = true; // during hierarchical culling
|
---|
1249 |
|
---|
1250 | // item buffer needs full ambient lighting to use item colors as unique id
|
---|
1251 | if (mUseItemBuffer)
|
---|
1252 | {
|
---|
1253 | mIsItemBufferPhase = true;
|
---|
1254 | setAmbientLight(ColourValue(1,1,1,1));
|
---|
1255 | }
|
---|
1256 |
|
---|
1257 |
|
---|
1258 | // set passes which are stored in render queue
|
---|
1259 | // for rendering AFTER hierarchical culling, i.e., passes which need
|
---|
1260 | // a special rendering order
|
---|
1261 |
|
---|
1262 | mLeavePassesInQueue = 0;
|
---|
1263 |
|
---|
1264 | // if we have the depth pass or use an item buffer, no passes are left in the queue
|
---|
1265 | if (1 && !mUseDepthPass && !mUseItemBuffer)
|
---|
1266 | {
|
---|
1267 | if (mShadowTechnique == SHADOWTYPE_STENCIL_ADDITIVE)
|
---|
1268 | {
|
---|
1269 | // TODO: remove this pass because it should be processed during hierarchical culling
|
---|
1270 | //mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
1271 |
|
---|
1272 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DECAL;
|
---|
1273 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DIFFUSE_SPECULAR;
|
---|
1274 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
1275 |
|
---|
1276 | // just render ambient passes
|
---|
1277 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
1278 | // mIlluminationStage = IRS_AMBIENT;
|
---|
1279 | //getRenderQueue()->setSplitPassesByLightingType(true);
|
---|
1280 | }
|
---|
1281 |
|
---|
1282 | if (mShadowTechnique == SHADOWTYPE_STENCIL_MODULATIVE)
|
---|
1283 | {
|
---|
1284 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
1285 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
1286 | }
|
---|
1287 |
|
---|
1288 | // transparents should be rendered after hierarchical culling to
|
---|
1289 | // provide front-to-back ordering
|
---|
1290 | if (mDelayRenderTransparents)
|
---|
1291 | {
|
---|
1292 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
1293 | }
|
---|
1294 | }
|
---|
1295 |
|
---|
1296 | // skip rendering transparents during the hierarchical culling
|
---|
1297 | // (because they will be rendered afterwards)
|
---|
1298 | mSkipTransparents =
|
---|
1299 | (mIsDepthPassPhase || (mLeavePassesInQueue & RenderPriorityGroup::TRANSPARENT_PASSES));
|
---|
1300 |
|
---|
1301 | // -- initialise interface for rendering traversal of the hierarchy
|
---|
1302 | mHierarchyInterface->SetHierarchyRoot(mBiHierarchy->getRoot());
|
---|
1303 |
|
---|
1304 | // possible two cameras (one for culling, one for rendering)
|
---|
1305 | mHierarchyInterface->InitTraversal(mCameraInProgress,
|
---|
1306 | /*mCullCamera ? getCamera("CullCamera") : */NULL,
|
---|
1307 | mLeavePassesInQueue);
|
---|
1308 |
|
---|
1309 | }
|
---|
1310 |
|
---|
1311 | //-------------------------------------------------------------------------
|
---|
1312 | void BiHierarchySceneManager::SetObjectsVisible(const bool visible)
|
---|
1313 | {
|
---|
1314 | GtpVisibilityPreprocessor::ObjectContainer::iterator it, it_end = mObjects.end();
|
---|
1315 |
|
---|
1316 | for (it = mObjects.begin(); it != it_end; ++ it)
|
---|
1317 | {
|
---|
1318 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(*it);
|
---|
1319 | Entity *ent = omi->GetEntity();
|
---|
1320 |
|
---|
1321 | ent->setVisible(visible);
|
---|
1322 | }
|
---|
1323 | }
|
---|
1324 | //-----------------------------------------------------------------------
|
---|
1325 | bool BiHierarchySceneManager::LoadViewCells(const String &filename)
|
---|
1326 | {
|
---|
1327 | // objects are set to invisible initially
|
---|
1328 | SetObjectsVisible(false);
|
---|
1329 |
|
---|
1330 | const string bboxesFilename =
|
---|
1331 | mVisibilityManager->GetVisibilityEnvironment()->getViewCellsFileName();
|
---|
1332 |
|
---|
1333 | // converter between view cell ids and Ogre entites
|
---|
1334 | GtpVisibilityPreprocessor::IndexedBoundingBoxContainer iboxes;
|
---|
1335 | BihBoundingBoxConverter bconverter(this);
|
---|
1336 |
|
---|
1337 | // load the view cells and assigns the objects in the pvs to
|
---|
1338 | // the scene objects using the bounding boxes
|
---|
1339 | mViewCellsManager =
|
---|
1340 | GtpVisibilityPreprocessor::ViewCellsManager::
|
---|
1341 | LoadViewCells(filename, mObjects, false, &bconverter);
|
---|
1342 |
|
---|
1343 | return (mViewCellsManager != NULL);
|
---|
1344 | }
|
---|
1345 | //-------------------------------------------------------------------------
|
---|
1346 | void BiHierarchySceneManager::applyViewCellPvs(GtpVisibilityPreprocessor::ViewCell *vc,
|
---|
1347 | const bool load)
|
---|
1348 | {
|
---|
1349 | if (!vc)
|
---|
1350 | {
|
---|
1351 | // set everything visible for savety
|
---|
1352 |
|
---|
1353 | // NOTE: should not happen, rather apply view cell
|
---|
1354 | // representing unbounded space then
|
---|
1355 | SetObjectsVisible(true);
|
---|
1356 | return;
|
---|
1357 | }
|
---|
1358 |
|
---|
1359 | //////////
|
---|
1360 | //-- set PVS of view cell visible
|
---|
1361 | GtpVisibilityPreprocessor::ObjectPvsIterator pit = vc->GetPvs().GetIterator();
|
---|
1362 |
|
---|
1363 | while (pit.HasMoreEntries())
|
---|
1364 | {
|
---|
1365 | GtpVisibilityPreprocessor::Intersectable *entry = pit.Next();
|
---|
1366 |
|
---|
1367 | if (entry)
|
---|
1368 | {
|
---|
1369 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(entry);
|
---|
1370 | omi->GetEntity()->setVisible(load);
|
---|
1371 | }
|
---|
1372 | }
|
---|
1373 | }
|
---|
1374 | //-------------------------------------------------------------------------
|
---|
1375 | void BiHierarchySceneManager::updatePvs(Camera *cam)
|
---|
1376 | {
|
---|
1377 | if (!(mViewCellsLoaded && mUseViewCells))
|
---|
1378 | return;
|
---|
1379 |
|
---|
1380 | const GtpVisibilityPreprocessor::Vector3 viewPoint =
|
---|
1381 | OgreTypeConverter::ConvertFromOgre(cam->getDerivedPosition());
|
---|
1382 |
|
---|
1383 | GtpVisibilityPreprocessor::ViewCell *newElementary =
|
---|
1384 | mViewCellsManager->GetViewCell(viewPoint);
|
---|
1385 |
|
---|
1386 | // elementary view cell did not change => apply same pvs
|
---|
1387 | if (mElementaryViewCell == newElementary)
|
---|
1388 | return;
|
---|
1389 |
|
---|
1390 | mElementaryViewCell = newElementary;
|
---|
1391 | //LogManager::getSingleton().logMessage("unloading");
|
---|
1392 | //-- unload old pvs
|
---|
1393 | applyViewCellPvs(mCurrentViewCell, false);
|
---|
1394 |
|
---|
1395 |
|
---|
1396 | //-- the new view cell
|
---|
1397 |
|
---|
1398 | GtpVisibilityPreprocessor::ViewCell *viewCell;
|
---|
1399 |
|
---|
1400 |
|
---|
1401 | if (mUseVisibilityFilter)
|
---|
1402 | {
|
---|
1403 | //-- compute new filtered cell
|
---|
1404 | GtpVisibilityPreprocessor::PrVs prvs;
|
---|
1405 | mViewCellsManager->GetPrVS(viewPoint, prvs, 5);
|
---|
1406 | viewCell = prvs.mViewCell;
|
---|
1407 | }
|
---|
1408 | else
|
---|
1409 | {
|
---|
1410 | viewCell = newElementary;
|
---|
1411 | }
|
---|
1412 | //LogManager::getSingleton().logMessage("loading");
|
---|
1413 | //-- load new pvs
|
---|
1414 | applyViewCellPvs(viewCell, true);
|
---|
1415 |
|
---|
1416 | // store pvs
|
---|
1417 | mCurrentViewCell->SetPvs(viewCell->GetPvs());
|
---|
1418 |
|
---|
1419 | // delete merge tree of filtered view cell
|
---|
1420 | if (mUseVisibilityFilter)
|
---|
1421 | mViewCellsManager->DeleteLocalMergeTree(viewCell);
|
---|
1422 | }
|
---|
1423 |
|
---|
1424 | //-----------------------------------------------------------------------
|
---|
1425 | void BiHierarchySceneManager::WriteLog()
|
---|
1426 | {
|
---|
1427 | std::stringstream d;
|
---|
1428 |
|
---|
1429 | d << "Depth pass: " << StringConverter::toString(mUseDepthPass) << ", "
|
---|
1430 | << "Delay transparents: " << StringConverter::toString(mDelayRenderTransparents) << ", "
|
---|
1431 | //<< "Use optimization: " << StringConverter::toString(mHierarchyInterface->GetTestGeometryForVisibleLeaves()) << ", "
|
---|
1432 | << "Algorithm type: " << mVisibilityManager->GetCullingManagerType() << ", "
|
---|
1433 | << "Hierarchy nodes: " << (mBiHierarchy ? mBiHierarchy->getTreeStats().mNumNodes : 0) << ", "
|
---|
1434 | << "Traversed nodes: " << mHierarchyInterface->GetNumTraversedNodes() << ", "
|
---|
1435 | << "Rendered nodes: " << mHierarchyInterface->GetNumRenderedNodes() << ", "
|
---|
1436 | << "Query culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumQueryCulledNodes() << ", "
|
---|
1437 | << "Frustum culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumFrustumCulledNodes() << ", "
|
---|
1438 | << "Queries issued: " << mVisibilityManager->GetCullingManager()->GetNumQueriesIssued() << ", "
|
---|
1439 | << "Found objects: " << (int)mVisibleNodes.size() << "\n"
|
---|
1440 | ;
|
---|
1441 |
|
---|
1442 | LogManager::getSingleton().logMessage(d.str());
|
---|
1443 | }
|
---|
1444 |
|
---|
1445 | /************************************************************************/
|
---|
1446 | /* Factory for BiHierarchySceneManager */
|
---|
1447 | /************************************************************************/
|
---|
1448 | //-----------------------------------------------------------------------
|
---|
1449 | //-----------------------------------------------------------------------
|
---|
1450 | const String BiHierarchySceneManagerFactory::FACTORY_TYPE_NAME = "BiHierarchySceneManager";
|
---|
1451 | //-----------------------------------------------------------------------
|
---|
1452 | void BiHierarchySceneManagerFactory::initMetaData(void) const
|
---|
1453 | {
|
---|
1454 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
1455 | mMetaData.description = "Scene manager that organises the scene based on a kd-tree";
|
---|
1456 | mMetaData.sceneTypeMask = 0xFFFF; // support all types of scenes (hopefully)
|
---|
1457 | mMetaData.worldGeometrySupported = false;
|
---|
1458 | }
|
---|
1459 | //-----------------------------------------------------------------------
|
---|
1460 | SceneManager* BiHierarchySceneManagerFactory::createInstance(
|
---|
1461 | const String& instanceName)
|
---|
1462 | {
|
---|
1463 | return new BiHierarchySceneManager(instanceName, visManager);
|
---|
1464 | }
|
---|
1465 | //-----------------------------------------------------------------------
|
---|
1466 | void BiHierarchySceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
1467 | {
|
---|
1468 | delete instance;
|
---|
1469 | }
|
---|
1470 |
|
---|
1471 | } // namespace Ogre
|
---|
1472 |
|
---|