1 | #include "OgreBoundingBoxConverter.h" |
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2 | #include "OgreTypeConverter.h" |
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3 | #include "OgreMeshInstance.h" |
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4 | #include "OgreOctreeSceneManager.h" |
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5 | #include <OgreLogManager.h> |
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6 | |
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7 | |
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8 | namespace Ogre |
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9 | {
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10 | //-------------------------------------------------------------------------
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11 | OgreBoundingBoxConverter::OgreBoundingBoxConverter(OctreeSceneManager *sm):
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12 | mSceneMgr(sm)
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13 | {
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14 | }
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15 | //-------------------------------------------------------------------------
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16 | bool OgreBoundingBoxConverter::IdentifyObjects(const GtpVisibilityPreprocessor::IndexedBoundingBoxContainer &iboxes,
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17 | GtpVisibilityPreprocessor::ObjectContainer &objects) const
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18 | {
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19 | GtpVisibilityPreprocessor::IndexedBoundingBoxContainer::
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20 | const_iterator iit, iit_end = iboxes.end();
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21 |
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22 |
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23 | for (iit = iboxes.begin(); iit != iit_end; ++ iit)
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24 | {
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25 | const GtpVisibilityPreprocessor::AxisAlignedBox3 box = (*iit).second;
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26 | const AxisAlignedBox currentBox = OgreTypeConverter::ConvertToOgre(box);
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27 |
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28 |
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29 | Entity *ent = FindCorrespondingObject(currentBox);
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30 |
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31 | // create new mesh instance
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32 | OgreMeshInstance *omi = new OgreMeshInstance(ent);
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33 | omi->SetId((*iit).first);
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34 | objects.push_back(omi);
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35 | }
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36 |
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37 | return true;
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38 | } |
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39 | //-------------------------------------------------------------------------
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40 | inline static AxisAlignedBox EnlargeBox(const AxisAlignedBox &box)
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41 | {
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42 | const float eps = 1e-3f;
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43 | const Vector3 veps(eps, eps, eps);
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44 | Vector3 max = box.getMaximum();
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45 | Vector3 min = box.getMinimum();
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46 |
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47 | return AxisAlignedBox(min - veps, max + veps);
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48 | } |
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49 | //-----------------------------------------------------------------------
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50 | Entity *OgreBoundingBoxConverter::FindCorrespondingObject(const AxisAlignedBox &box) const
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51 | {
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52 | list<SceneNode *> sceneNodeList;
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53 | AxisAlignedBox mybox = EnlargeBox(box);
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54 | //AxisAlignedBox dummy(Vector3(-50000, -50000, -50000), Vector3(50000, 50000, 50000));
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55 |
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56 | //-- get intersecting scene nodes
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57 | mSceneMgr->findNodesIn(mybox, sceneNodeList, NULL);
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58 |
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59 |
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60 | list<SceneNode *>::const_iterator sit, sit_end = sceneNodeList.end();
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61 |
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62 | // minimal overlap
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63 | float overlap = 0;//1e-6;
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64 |
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65 | Entity *bestFittingObj = NULL;
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66 | float bestFit = overlap;
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67 |
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68 | // perfect fit threshold
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69 | const float thresh = 1.0 - GtpVisibilityPreprocessor::Limits::Small;
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70 |
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71 |
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72 | // find the bbox which is closest to the current bbox
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73 | for (sit = sceneNodeList.begin(); sit != sceneNodeList.end(); ++ sit)
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74 | {
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75 | SceneNode *sn = *sit;
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76 | SceneNode::ObjectIterator oit = sn->getAttachedObjectIterator();
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77 |
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78 | while (oit.hasMoreElements())
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79 | {
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80 | MovableObject *mo = oit.getNext();
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81 |
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82 | // we are only interested in scene entities
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83 | if (mo->getMovableType() != "Entity")
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84 | {
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85 | continue;
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86 | }
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87 |
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88 | const AxisAlignedBox bbox = EnlargeBox(mo->getWorldBoundingBox());
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89 |
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90 |
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91 | // compute measure how much aabbs overlap
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92 | overlap = RatioOfOverlap(OgreTypeConverter::ConvertFromOgre(mybox),
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93 | OgreTypeConverter::ConvertFromOgre(bbox));
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94 |
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95 | if (overlap > bestFit)
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96 | {
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97 | bestFit = overlap;
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98 |
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99 | bestFittingObj = static_cast<Entity *>(mo);
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100 |
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101 | // perfect fit => object found, eraly exit
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102 | if (overlap >= thresh)
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103 | return bestFittingObj;
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104 | }
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105 | }
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106 | }
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107 |
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108 | if (0)
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109 | {
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110 | std::stringstream d;
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111 | if (bestFittingObj)
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112 | d << "best fit: " << bestFit;
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113 | else
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114 | d << "warning, objects do not fit\n" << box;
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115 |
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116 | Ogre::LogManager::getSingleton().logMessage(d.str());
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117 | }
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118 |
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119 | return bestFittingObj;
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120 | } |
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121 | |
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122 | } |
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