source: GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/src/OgreBvHierarchyInterface.cpp @ 2066

Revision 2066, 3.9 KB checked in by mattausch, 18 years ago (diff)

worked on integration manual

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of the GameTools Project
4http://www.gametools.org
5
6Author: Martin Szydlowski
7-----------------------------------------------------------------------------
8*/
9
10#include "OgreBvhRenderable.h"
11#include "OgreBvHierarchySceneManager.h"
12#include "OgreBvHierarchyInterface.h"
13
14namespace Ogre
15{
16
17BvHierarchyInterface::BvHierarchyInterface(BvHierarchySceneManager *sm, RenderSystem *rsys):
18PlatformHierarchyInterface(sm, rsys)
19{
20
21}
22
23bool BvHierarchyInterface::IsLeaf(GtpVisibility::HierarchyNode *node) const
24{
25        return BVHNODEPTR_CAST(node)->isLeaf();
26}
27
28void BvHierarchyInterface::TraverseNode(GtpVisibility::HierarchyNode *node)
29{
30        ++ mNumTraversedNodes;
31
32        BvHierarchy::Node * kdnode = BVHNODEPTR_CAST(node);
33
34        // if the node is a leaf and has geometry => render it
35        if (kdnode->isLeaf())
36        {
37                if (!kdnode->isEmpty())
38                {
39                        RenderNode(node);
40                }
41        }
42        else
43        {
44                if (kdnode->getLeftChild())
45                        mDistanceQueue->push(kdnode->getLeftChild());
46                if (kdnode->getRightChild())
47                        mDistanceQueue->push(kdnode->getRightChild());
48        }
49}
50
51void BvHierarchyInterface::RenderNode(GtpVisibility::HierarchyNode *node)
52{
53        BvHierarchy::Node * kdnode = BVHNODEPTR_CAST(node);
54        if (kdnode->lastRendered() != mFrameId)
55        {
56                kdnode->setLastRendered(mFrameId);
57                BvHierarchySceneManager * ksm = static_cast<BvHierarchySceneManager *>(mSceneManager);
58
59                ksm->_renderNode(kdnode, mCamera, mOnlyShadowCasters, mLeavePassesInQueue);
60
61                mVisibleNodes.push_back(node);
62        }
63}
64
65void BvHierarchyInterface::PullUpVisibility(GtpVisibility::HierarchyNode *node) const
66{
67        BvHierarchy::Node * kdnode = BVHNODEPTR_CAST(node);
68
69        while (kdnode && !kdnode->isNodeVisible())
70        {
71                kdnode->setNodeVisible(true);
72                kdnode = kdnode->getParent();
73        }
74}
75
76float BvHierarchyInterface::GetSquaredDistance(GtpVisibility::HierarchyNode *node) const
77{
78        const Vector3 pos = BVHNODEPTR_CAST(node)->mAABB.getCenter();
79        return (mCameraPosition - pos).squaredLength();
80}
81
82AxisAlignedBox * BvHierarchyInterface::GetBoundingBox(GtpVisibility::HierarchyNode *node)
83{
84        // reuse box if node is the same
85        // only create renderable bounding box for new node
86        if (node != mSavedNode)
87        {
88                mSavedNode = node;
89                mBox = BVHNODEPTR_CAST(node)->_getWorldAABB();
90        }
91
92        return &mBox;
93}
94
95bool BvHierarchyInterface::HasGeometry(GtpVisibility::HierarchyNode *node) const
96{
97        return BVHNODEPTR_CAST(node)->hasGeometry();
98}
99
100void BvHierarchyInterface::SetNodeVisible(GtpVisibility::HierarchyNode *node, const bool visible) const
101{
102        BVHNODEPTR_CAST(node)->setNodeVisible(visible);
103}
104
105bool BvHierarchyInterface::IsNodeVisible(GtpVisibility::HierarchyNode *node) const
106{
107        return BVHNODEPTR_CAST(node)->isNodeVisible();
108}
109
110void BvHierarchyInterface::SetLastVisited(GtpVisibility::HierarchyNode *node, const unsigned int frameId) const
111{
112        BVHNODEPTR_CAST(node)->setLastVisited(frameId);
113}
114
115unsigned int BvHierarchyInterface::LastVisited(GtpVisibility::HierarchyNode *node) const
116{
117        return BVHNODEPTR_CAST(node)->lastVisited();
118}
119
120void BvHierarchyInterface::VisualizeCulledNode(GtpVisibility::HierarchyNode *node,
121                                                                                                   GtpVisibility::CullingType type) const
122{
123        WireBoundingBox *box = BVHNODEPTR_CAST(node)->getWireBoundingBox();
124
125        if (type == GtpVisibility::FRUSTUM_CULLED)
126        {
127                box->setMaterial("FrustumCulledNodesMaterial");
128        }
129        else // type == GtpVisibility::QUERY_CULLED
130        {
131                box->setMaterial("QueryCulledNodesMaterial");
132        }
133
134        static_cast<BvHierarchySceneManager *>(mSceneManager)->getRenderQueue()->addRenderable(box);
135}
136
137void BvHierarchyInterface::GetNodeGeometryList(GtpVisibility::HierarchyNode *node,
138                                                                                                   GtpVisibility::GeometryVector *geometryList,
139                                                                                                   bool includeChildren)
140{
141        BVHNODEPTR_CAST(node)->getGeometryList(geometryList);
142}
143
144} // namespace Ogre
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