[1318] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of the GameTools Project
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| 4 | http://www.gametools.org
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| 5 |
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| 6 | Author: Martin Szydlowski
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| 7 | -----------------------------------------------------------------------------
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| 8 | */
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| 9 |
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| 10 | #include <OgreCamera.h>
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| 11 | #include <OgreSubEntity.h>
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| 12 | #include <OgreMaterialManager.h>
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| 13 | #include <OgreLogManager.h>
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| 14 | #include <OgreStringConverter.h>
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| 15 |
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| 16 | #include "OgreBvHierarchySceneManager.h"
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| 17 | #include "OgreBvHierarchySceneNode.h"
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| 18 | #include "OgreBvHierarchy.h"
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| 19 |
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| 20 | #include <OgreMeshInstance.h>
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| 21 | #include <OgreBoundingBoxConverter.h>
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| 22 | #include <OgreTypeConverter.h>
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| 23 | #include <VisibilityEnvironment.h>
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| 24 | #include "OgreVisibilityOptionsManager.h"
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| 25 |
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| 26 | namespace Ogre
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| 27 | {
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| 28 |
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[1595] | 29 | BvHierarchySceneManager::BvHierarchySceneManager(const String& name,
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| 30 | GtpVisibility::VisibilityManager *vm):
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[1318] | 31 | SceneManager(name),
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| 32 | mVisibilityManager(vm),
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| 33 | mBvHierarchy(0),
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[1320] | 34 | mMaxDepth(BvHierarchy_MAX_DEPTH),
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[1318] | 35 | mShowBoxes(false),
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| 36 | mHiLiteLevel(0),
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| 37 | mShowAllBoxes(false),
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| 38 | mEnhancedVisiblity(true),
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[1320] | 39 | mBuildMethod(BvHierarchy::BVHBM_RECURSIVE),
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| 40 | mRenderMethod(BvHierarchy::BVHRM_INTERNAL),
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[1318] | 41 | mShowVisualization(false),
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| 42 | mRenderNodesForViz(false),
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| 43 | mRenderNodesContentForViz(false),
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| 44 | mVisualizeCulledNodes(false),
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| 45 | mLeavePassesInQueue(0),
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| 46 | mDelayRenderTransparents(true),
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| 47 | mUseDepthPass(false),
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| 48 | mIsDepthPassPhase(false),
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| 49 | mUseItemBuffer(false),
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| 50 | mIsItemBufferPhase(false),
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| 51 | mCurrentEntityId(1),
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| 52 | mEnableDepthWrite(true),
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| 53 | mSkipTransparents(false),
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| 54 | mRenderTransparentsForItemBuffer(true),
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| 55 | mExecuteVertexProgramForAllPasses(false),
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| 56 | mIsHierarchicalCulling(false),
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| 57 | mDeleteQueueAfterRendering(true),
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| 58 | mViewCellsLoaded(false),
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| 59 | mUseViewCells(false),
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| 60 | mUseVisibilityFilter(false),
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| 61 | mViewCellsManager(0),
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| 62 | mElementaryViewCell(0),
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| 63 | mCurrentViewCell(0)
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| 64 | {
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| 65 | // Replace root node with my node
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| 66 | OGRE_DELETE(mSceneRoot);
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[1320] | 67 | mSceneRoot = new BvHierarchySceneNode(this, "root node");
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[1318] | 68 | mSceneRoot->_notifyRootNode();
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| 69 |
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| 70 | // init heirarchy interface
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[1320] | 71 | mHierarchyInterface = new BvHierarchyInterface(this, mDestRenderSystem);
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[1318] | 72 | }
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| 73 |
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[1320] | 74 | BvHierarchySceneManager::~BvHierarchySceneManager(void)
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[1318] | 75 | {
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| 76 | delete mHierarchyInterface;
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| 77 | delete mBvHierarchy;
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| 78 | }
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| 79 |
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[1320] | 80 | void BvHierarchySceneManager::clearScene()
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[1318] | 81 | {
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| 82 | // DEBUG
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| 83 | //if (mBvHierarchy)
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| 84 | // mBvHierarchy->dump();
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| 85 |
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| 86 | // must happen before actual scene is cleared
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| 87 | OGRE_DELETE(mBvHierarchy);
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| 88 |
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| 89 | SceneManager::clearScene();
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| 90 | }
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| 91 |
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| 92 |
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[1320] | 93 | const String& BvHierarchySceneManager::getTypeName(void) const
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[1318] | 94 | {
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| 95 | return BvHierarchySceneManagerFactory::FACTORY_TYPE_NAME;
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| 96 | }
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| 97 |
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[1320] | 98 | void BvHierarchySceneManager::setShowBoxes(bool showboxes)
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[1318] | 99 | {
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| 100 | mShowBoxes = showboxes;
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| 101 | }
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| 102 |
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[1320] | 103 | bool BvHierarchySceneManager::getShowBoxes(void) const
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[1318] | 104 | {
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| 105 | return mShowBoxes;
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| 106 | }
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| 107 |
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[1320] | 108 | bool BvHierarchySceneManager::setOption(const String& strKey, const void* pValue)
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[1318] | 109 | {
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[1320] | 110 | // change max depth of the BvHierarchy
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[1318] | 111 | // rebuild the tree if already exists
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[1320] | 112 | if (strKey == "BvHierarchyMaxDepth")
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[1318] | 113 | {
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| 114 | int maxdepth = *static_cast<const int *>(pValue);
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| 115 |
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| 116 | // no negative depth, plz!
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| 117 | if (maxdepth < 0)
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| 118 | {
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| 119 | return false;
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| 120 | }
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| 121 | else
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| 122 | {
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| 123 | mMaxDepth = maxdepth;
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| 124 | if (mHiLiteLevel > mMaxDepth)
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| 125 | mHiLiteLevel = mMaxDepth;
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| 126 | return true;
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| 127 | }
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| 128 | return true;
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| 129 | }
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| 130 | else if (strKey == "KT")
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| 131 | {
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| 132 | Real kt = *static_cast<const Real *>(pValue);
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| 133 | if (kt > 0)
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| 134 | {
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[1320] | 135 | BvhPlaneEvent::KT = kt;
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[1318] | 136 | return true;
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| 137 | }
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| 138 | else
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| 139 | {
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| 140 | return false;
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| 141 | }
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| 142 | }
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| 143 | else if (strKey == "KI")
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| 144 | {
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| 145 | Real ki = *static_cast<const Real *>(pValue);
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| 146 | if (ki > 0)
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| 147 | {
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[1320] | 148 | BvhPlaneEvent::KI = ki;
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[1318] | 149 | return true;
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| 150 | }
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| 151 | else
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| 152 | {
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| 153 | return false;
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| 154 | }
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| 155 | }
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[1320] | 156 | else if (strKey == "RebuildBvHierarchy")
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[1318] | 157 | {
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| 158 | OGRE_DELETE(mBvHierarchy);
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[1320] | 159 | mBvHierarchy = new BvHierarchy(mMaxDepth, mBuildMethod, mHiLiteLevel, mShowAllBoxes, mShowNodes);
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| 160 | mBvHierarchy->build(static_cast<BvHierarchySceneNode *>(mSceneRoot));
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[1318] | 161 | mBvHierarchy->setEnhancedVis(mEnhancedVisiblity);
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| 162 | return true;
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| 163 | }
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| 164 | else if (strKey == "EnhancedVisibility")
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| 165 | {
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| 166 | bool enh = *static_cast<const bool *>(pValue);
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| 167 | mEnhancedVisiblity = enh;
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| 168 | if (mBvHierarchy)
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| 169 | mBvHierarchy->setEnhancedVis(mEnhancedVisiblity);
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| 170 | //setEnhancedVis(enh);
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| 171 | return true;
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| 172 | }
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| 173 | else if (strKey == "BuildMethod")
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| 174 | {
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[1320] | 175 | BvHierarchy::BuildMethod bm = *static_cast<const BvHierarchy::BuildMethod *>(pValue);
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| 176 | if (bm == BvHierarchy::BVHBM_RECURSIVE || bm == BvHierarchy::BVHBM_PRIORITYQUEUE)
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[1318] | 177 | {
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| 178 | mBuildMethod = bm;
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| 179 | return true;
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| 180 | }
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| 181 | else
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| 182 | {
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| 183 | return false;
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| 184 | }
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| 185 | }
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| 186 | else if (strKey == "RenderMethod")
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| 187 | {
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[1320] | 188 | BvHierarchy::RenderMethod rm = *static_cast<const BvHierarchy::RenderMethod *>(pValue);
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| 189 | if (rm == BvHierarchy::BVHRM_INTERNAL)
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[1318] | 190 | {
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| 191 | mRenderMethod = rm;
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| 192 | return true;
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| 193 | }
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[1320] | 194 | else if (rm == BvHierarchy::BVHRM_GTP_VFC)
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[1318] | 195 | {
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| 196 | mRenderMethod = rm;
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| 197 | int cmt = GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING;
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| 198 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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| 199 | .setOption("Algorithm", &cmt);
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| 200 | }
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[1320] | 201 | else if (rm == BvHierarchy::BVHRM_GTP_SWC)
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[1318] | 202 | {
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| 203 | mRenderMethod = rm;
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| 204 | int cmt = GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING;
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| 205 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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| 206 | .setOption("Algorithm", &cmt);
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| 207 | }
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[1320] | 208 | else if (rm == BvHierarchy::BVHRM_GTP_CHC)
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[1318] | 209 | {
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| 210 | mRenderMethod = rm;
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| 211 | int cmt = GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING;
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| 212 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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| 213 | .setOption("Algorithm", &cmt);
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| 214 | }
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| 215 | else
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| 216 | {
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| 217 | return false;
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| 218 | }
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| 219 | }
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| 220 | // little hack in case someone uses "Algorithm" option from VisOptMan directly
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| 221 | else if (strKey == "Algorithm")
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| 222 | {
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| 223 | bool success = VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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| 224 | .setOption(strKey, pValue);
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| 225 | // change setting only if change in VisOptMan was successful
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| 226 | if (success)
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| 227 | {
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| 228 | int val = *static_cast<const int *>(pValue);
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| 229 | if (val == GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING)
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[1320] | 230 | mRenderMethod = BvHierarchy::BVHRM_GTP_VFC;
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[1318] | 231 | else if (val == GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING)
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[1320] | 232 | mRenderMethod = BvHierarchy::BVHRM_GTP_SWC;
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[1318] | 233 | else if (val == GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING)
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[1320] | 234 | mRenderMethod = BvHierarchy::BVHRM_GTP_CHC;
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[1318] | 235 | // default, should never happen
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| 236 | else
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[1320] | 237 | mRenderMethod = BvHierarchy::BVHRM_INTERNAL;
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[1318] | 238 | }
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| 239 | else
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| 240 | {
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[1320] | 241 | mRenderMethod = BvHierarchy::BVHRM_INTERNAL;
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[1318] | 242 | }
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| 243 | return success;
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| 244 | }
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[1320] | 245 | else if (strKey == "ShowBvHierarchy")
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[1318] | 246 | {
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| 247 | bool sk = *static_cast<const bool *>(pValue);
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| 248 | mShowBoxes = sk;
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| 249 | return true;
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| 250 | }
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| 251 | else if (strKey == "HiLiteLevel")
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| 252 | {
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| 253 | int hl = *static_cast<const int *>(pValue);
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| 254 | if (hl >= 0 && hl <= mMaxDepth)
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| 255 | {
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| 256 | mHiLiteLevel = hl;
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| 257 | if (mBvHierarchy)
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| 258 | mBvHierarchy->setHiLiteLevel(mHiLiteLevel);
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| 259 | return true;
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| 260 | }
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| 261 | else
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| 262 | {
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| 263 | return false;
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| 264 | }
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| 265 | }
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| 266 | else if (strKey == "ShowAllBoxes")
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| 267 | {
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| 268 | bool sa = *static_cast<const bool *>(pValue);
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| 269 | mShowAllBoxes = sa;
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| 270 | if (mBvHierarchy)
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| 271 | mBvHierarchy->setShowAllBoxes(mShowAllBoxes);
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| 272 | return true;
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| 273 | }
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| 274 | else if (strKey == "ShowNodes")
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| 275 | {
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| 276 | bool sn = *static_cast<const bool *>(pValue);
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| 277 | mShowNodes = sn;
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| 278 | if (mBvHierarchy)
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| 279 | mBvHierarchy->setShowNodes(mShowNodes);
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| 280 | return true;
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| 281 | }
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| 282 | // options for CHC
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| 283 | else if (strKey == "UseDepthPass")
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| 284 | {
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| 285 | mUseDepthPass = (*static_cast<const bool *>(pValue));
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| 286 | return true;
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| 287 | }
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| 288 | else if (strKey == "PrepareVisualization")
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| 289 | {
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| 290 | mShowVisualization = (*static_cast<const bool *>(pValue));
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| 291 | return true;
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| 292 | }
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| 293 | else if (strKey == "RenderNodesForViz")
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| 294 | {
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| 295 | mRenderNodesForViz = (*static_cast<const bool *>(pValue));
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| 296 | return true;
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| 297 | }
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| 298 | else if (strKey == "RenderNodesContentForViz")
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| 299 | {
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| 300 | mRenderNodesContentForViz = (*static_cast<const bool *>(pValue));
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| 301 | return true;
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| 302 | }
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| 303 | else if (strKey == "SkyBoxEnabled")
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| 304 | {
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| 305 | mSkyBoxEnabled = (*static_cast<const bool *>(pValue));
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| 306 | return true;
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| 307 | }
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| 308 | else if (strKey == "SkyPlaneEnabled")
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| 309 | {
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| 310 | mSkyPlaneEnabled = (*static_cast<const bool *>(pValue));
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| 311 | return true;
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| 312 | }
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| 313 | else if (strKey == "SkyDomeEnabled")
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| 314 | {
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| 315 | mSkyDomeEnabled = (*static_cast<const bool *>(pValue));
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| 316 | return true;
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| 317 | }
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| 318 | else if (strKey == "VisualizeCulledNodes")
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| 319 | {
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| 320 | mVisualizeCulledNodes = (*static_cast<const bool *>(pValue));
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| 321 | return true;
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| 322 | }
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| 323 | else if (strKey == "DelayRenderTransparents")
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| 324 | {
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| 325 | mDelayRenderTransparents = (*static_cast<const bool *>(pValue));
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| 326 | return true;
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| 327 | }
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| 328 |
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| 329 | else if (strKey == "DepthWrite")
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| 330 | {
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| 331 | mEnableDepthWrite = (*static_cast<const bool *>(pValue));
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| 332 | return true;
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| 333 | }
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| 334 | else if (strKey == "UseItemBuffer")
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| 335 | {
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| 336 | mUseItemBuffer = (*static_cast<const bool *>(pValue));
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| 337 | return true;
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| 338 | }
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| 339 | else if (strKey == "ExecuteVertexProgramForAllPasses")
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| 340 | {
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| 341 | mExecuteVertexProgramForAllPasses = (*static_cast<const bool *>(pValue));
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| 342 | return true;
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| 343 | }
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| 344 | else if (strKey == "RenderTransparentsForItemBuffer")
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| 345 | {
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| 346 | mRenderTransparentsForItemBuffer = (*static_cast<const bool *>(pValue));
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| 347 | return true;
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| 348 | }
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| 349 | else if (strKey == "DeleteRenderQueue")
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| 350 | {
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| 351 | mDeleteQueueAfterRendering = (*static_cast<const bool *>(pValue));
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| 352 | return true;
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| 353 | }
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| 354 | // options for viewcells
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| 355 | else if (strKey == "LoadViewCells")
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| 356 | {
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| 357 | if (!mViewCellsLoaded)
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| 358 | {
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| 359 | String filename(static_cast<const char *>(pValue));
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| 360 | mViewCellsLoaded = LoadViewCells(filename);
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| 361 | }
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| 362 |
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| 363 | return mViewCellsLoaded;
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| 364 | }
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| 365 | else if (strKey == "UseViewCells")
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| 366 | {
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| 367 | if (mViewCellsLoaded)
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| 368 | {
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| 369 | mUseViewCells = *static_cast<const bool *>(pValue);
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| 370 |
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| 371 | // reset view cell
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| 372 | OGRE_DELETE(mCurrentViewCell);
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| 373 |
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| 374 | if (mUseViewCells)
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| 375 | mCurrentViewCell = mViewCellsManager->GenerateViewCell();
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| 376 |
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| 377 | mElementaryViewCell = NULL;
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| 378 |
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| 379 | // if using view cells, all objects are set to false initially
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| 380 | SetObjectsVisible(!mUseViewCells);
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| 381 |
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| 382 | return true;
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| 383 | }
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| 384 | else
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| 385 | {
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| 386 | return false;
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| 387 | }
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| 388 |
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| 389 | }
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| 390 | else if (strKey == "UseVisibilityFilter")
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| 391 | {
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| 392 | if (mViewCellsLoaded)
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| 393 | {
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| 394 | mUseVisibilityFilter = *static_cast<const bool *>(pValue);
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| 395 | // set null =>recomputation of the pvs
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| 396 | mElementaryViewCell = NULL;
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| 397 | return true;
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| 398 | }
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| 399 | else
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| 400 | {
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| 401 | return false;
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| 402 | }
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| 403 | }
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| 404 |
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| 405 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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| 406 | .setOption(strKey, pValue) || SceneManager::setOption(strKey, pValue);
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| 407 | }
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| 408 |
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[1320] | 409 | bool BvHierarchySceneManager::getOption(const String& strKey, void* pDestValue)
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[1318] | 410 | {
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[1320] | 411 | if (strKey == "BvHierarchyMaxDepth")
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[1318] | 412 | {
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| 413 | *static_cast<int *>(pDestValue) = mMaxDepth;
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| 414 | return true;
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| 415 | }
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| 416 | else if (strKey == "KT")
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| 417 | {
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[1320] | 418 | *static_cast<Real *>(pDestValue) = BvhPlaneEvent::KT;
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[1318] | 419 | return true;
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| 420 | }
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| 421 | else if (strKey == "KI")
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| 422 | {
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[1320] | 423 | *static_cast<Real *>(pDestValue) = BvhPlaneEvent::KI;
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[1318] | 424 | return true;
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| 425 | }
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| 426 | else if (strKey == "EnhancedVisibility")
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| 427 | {
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| 428 | if (mBvHierarchy)
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| 429 | *static_cast<bool *>(pDestValue) = mBvHierarchy->getEnhancedVis();
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| 430 | else
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| 431 | *static_cast<bool *>(pDestValue) = mEnhancedVisiblity;
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| 432 | return true;
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| 433 | }
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| 434 | else if (strKey == "BuildMethod")
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| 435 | {
|
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[1320] | 436 | *static_cast<BvHierarchy::BuildMethod *>(pDestValue) = mBuildMethod;
|
---|
[1318] | 437 | return true;
|
---|
| 438 | }
|
---|
| 439 | else if (strKey == "RenderMethod")
|
---|
| 440 | {
|
---|
[1320] | 441 | *static_cast<BvHierarchy::RenderMethod *>(pDestValue) = mRenderMethod;
|
---|
[1318] | 442 | return true;
|
---|
| 443 | }
|
---|
[1320] | 444 | else if (strKey == "ShowBvHierarchy")
|
---|
[1318] | 445 | {
|
---|
| 446 | *static_cast<bool *>(pDestValue) = mShowBoxes;
|
---|
| 447 | return true;
|
---|
| 448 | }
|
---|
| 449 | else if (strKey == "HiLiteLevel")
|
---|
| 450 | {
|
---|
| 451 | *static_cast<int *>(pDestValue) = mHiLiteLevel;
|
---|
| 452 | return true;
|
---|
| 453 | }
|
---|
| 454 | else if (strKey == "ShowAllBoxes")
|
---|
| 455 | {
|
---|
| 456 | *static_cast<bool *>(pDestValue) = mShowAllBoxes;
|
---|
| 457 | return true;
|
---|
| 458 | }
|
---|
| 459 | else if (strKey == "ShowNodes")
|
---|
| 460 | {
|
---|
| 461 | *static_cast<bool *>(pDestValue) = mShowNodes;
|
---|
| 462 | return true;
|
---|
| 463 | }
|
---|
| 464 | // vis options
|
---|
| 465 | else if (strKey == "NumFrustumCulledNodes")
|
---|
| 466 | {
|
---|
[1320] | 467 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 468 | {
|
---|
| 469 | unsigned int numnodes = 0;
|
---|
| 470 | if (mBvHierarchy)
|
---|
| 471 | numnodes = mBvHierarchy->getFramesStats().mFrustumCulledNodes;
|
---|
| 472 |
|
---|
| 473 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
| 474 | return true;
|
---|
| 475 | }
|
---|
| 476 | // otherwise let fall through to VisibilityOptionsManager
|
---|
| 477 | }
|
---|
| 478 | else if (strKey == "NumQueryCulledNodes")
|
---|
| 479 | {
|
---|
[1320] | 480 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 481 | {
|
---|
| 482 | * static_cast<unsigned int *>(pDestValue) = 0;
|
---|
| 483 | return true;
|
---|
| 484 | }
|
---|
| 485 | // otherwise let fall through to VisibilityOptionsManager
|
---|
| 486 | }
|
---|
| 487 | else if (strKey == "NumHierarchyNodes")
|
---|
| 488 | {
|
---|
| 489 | unsigned int numnodes = 0;
|
---|
| 490 | if (mBvHierarchy)
|
---|
| 491 | numnodes = mBvHierarchy->getTreeStats().mNumNodes;
|
---|
| 492 |
|
---|
| 493 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
| 494 | return true;
|
---|
| 495 | }
|
---|
| 496 | else if (strKey == "NumRenderedNodes")
|
---|
| 497 | {
|
---|
[1320] | 498 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 499 | {
|
---|
| 500 | unsigned int numnodes = 0;
|
---|
| 501 | if (mBvHierarchy)
|
---|
| 502 | numnodes = mBvHierarchy->getFramesStats().mRenderedNodes;
|
---|
| 503 |
|
---|
| 504 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
| 505 | return true;
|
---|
| 506 | }
|
---|
| 507 | // otherwise let fall through to VisibilityOptionsManager
|
---|
| 508 | }
|
---|
| 509 | else if (strKey == "NumQueriesIssued")
|
---|
| 510 | {
|
---|
[1320] | 511 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 512 | {
|
---|
| 513 | * static_cast<unsigned int *>(pDestValue) = 0;
|
---|
| 514 | return true;
|
---|
| 515 | }
|
---|
| 516 | // otherwise let fall through to VisibilityOptionsManager
|
---|
| 517 | }
|
---|
| 518 | else if (strKey == "NumTraversedNodes")
|
---|
| 519 | {
|
---|
[1320] | 520 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 521 | {
|
---|
| 522 | unsigned int numnodes = 0;
|
---|
| 523 | if (mBvHierarchy)
|
---|
| 524 | numnodes = mBvHierarchy->getFramesStats().mTraversedNodes;
|
---|
| 525 |
|
---|
| 526 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
| 527 | return true;
|
---|
| 528 | }
|
---|
| 529 | // otherwise let fall through to VisibilityOptionsManager
|
---|
| 530 | }
|
---|
| 531 | else if (strKey == "VisibilityManager")
|
---|
| 532 | {
|
---|
| 533 | * static_cast<GtpVisibility::VisibilityManager **>(pDestValue) =
|
---|
| 534 | (GtpVisibility::VisibilityManager *)mVisibilityManager;
|
---|
| 535 | return true;
|
---|
| 536 | }
|
---|
| 537 | else if (strKey == "HierarchInterface")
|
---|
| 538 | {
|
---|
| 539 | * static_cast<GtpVisibility::HierarchyInterface **>(pDestValue) =
|
---|
| 540 | (GtpVisibility::HierarchyInterface *)mHierarchyInterface;
|
---|
| 541 | return true;
|
---|
| 542 | }
|
---|
| 543 | // view cell options
|
---|
| 544 |
|
---|
| 545 | else if (strKey == "UseViewCells")
|
---|
| 546 | {
|
---|
| 547 | *static_cast<bool *>(pDestValue) = mUseViewCells;
|
---|
| 548 | return mViewCellsLoaded;
|
---|
| 549 | }
|
---|
| 550 | else if (strKey == "UseVisibilityFilter")
|
---|
| 551 | {
|
---|
| 552 | *static_cast<bool *>(pDestValue) = mUseVisibilityFilter;
|
---|
| 553 | return mViewCellsLoaded;
|
---|
| 554 | }
|
---|
| 555 |
|
---|
| 556 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
| 557 | .getOption(strKey, pDestValue) || SceneManager::getOption(strKey, pDestValue);
|
---|
| 558 | }
|
---|
| 559 |
|
---|
[1320] | 560 | bool BvHierarchySceneManager::getOptionKeys(StringVector &refKeys)
|
---|
[1318] | 561 | {
|
---|
| 562 | refKeys.push_back("Algorithm");
|
---|
| 563 | refKeys.push_back("BuildMethod");
|
---|
| 564 | refKeys.push_back("DelayRenderTransparents");
|
---|
| 565 | refKeys.push_back("DeleteRenderQueue");
|
---|
| 566 | refKeys.push_back("DepthWrite");
|
---|
| 567 | refKeys.push_back("EnhancedVisibility");
|
---|
| 568 | refKeys.push_back("ExecuteVertexProgramForAllPasses");
|
---|
| 569 | refKeys.push_back("HiLiteLevel");
|
---|
| 570 | refKeys.push_back("HierarchInterface");
|
---|
| 571 | refKeys.push_back("KI");
|
---|
| 572 | refKeys.push_back("KT");
|
---|
[1320] | 573 | refKeys.push_back("BvHierarchyMaxDepth");
|
---|
[1318] | 574 | refKeys.push_back("LoadViewCells");
|
---|
| 575 | refKeys.push_back("NumHierarchyNodes");
|
---|
| 576 | refKeys.push_back("PrepareVisualization");
|
---|
[1320] | 577 | refKeys.push_back("RebuildBvHierarchy");
|
---|
[1318] | 578 | refKeys.push_back("RenderMethod");
|
---|
| 579 | refKeys.push_back("RenderNodesContentForViz");
|
---|
| 580 | refKeys.push_back("RenderNodesForViz");
|
---|
| 581 | refKeys.push_back("RenderTransparentsForItemBuffer");
|
---|
| 582 | refKeys.push_back("ShowAllBoxes");
|
---|
[1320] | 583 | refKeys.push_back("ShowBvHierarchy");
|
---|
[1318] | 584 | refKeys.push_back("ShowNodes");
|
---|
| 585 | refKeys.push_back("SkyBoxEnabled");
|
---|
| 586 | refKeys.push_back("SkyDomeEnabled");
|
---|
| 587 | refKeys.push_back("SkyPlaneEnabled");
|
---|
| 588 | refKeys.push_back("UseDepthPass");
|
---|
| 589 | refKeys.push_back("UseItemBuffer");
|
---|
| 590 | refKeys.push_back("UseViewCells");
|
---|
| 591 | refKeys.push_back("UseVisibilityFilter");
|
---|
| 592 | refKeys.push_back("VisibilityManager");
|
---|
| 593 | refKeys.push_back("VisualizeCulledNodes");
|
---|
| 594 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
| 595 | .getOptionKeys(refKeys);
|
---|
| 596 | }
|
---|
| 597 |
|
---|
[1320] | 598 | bool BvHierarchySceneManager::getOptionValues(const String & key, StringVector &refValueList)
|
---|
[1318] | 599 | {
|
---|
| 600 | return SceneManager::getOptionValues(key, refValueList);
|
---|
| 601 | }
|
---|
| 602 |
|
---|
[1320] | 603 | void BvHierarchySceneManager::setVisibilityManager(GtpVisibility::VisibilityManager *visManager)
|
---|
[1318] | 604 | {
|
---|
| 605 | mVisibilityManager = visManager;
|
---|
| 606 | }
|
---|
| 607 |
|
---|
[1320] | 608 | GtpVisibility::VisibilityManager * BvHierarchySceneManager::getVisibilityManager()
|
---|
[1318] | 609 | {
|
---|
| 610 | return mVisibilityManager;
|
---|
| 611 | }
|
---|
| 612 |
|
---|
[1320] | 613 | GtpVisibility::VisibilityManager * BvHierarchySceneManager::GetVisibilityManager()
|
---|
[1318] | 614 | {
|
---|
| 615 | return mVisibilityManager;
|
---|
| 616 | }
|
---|
| 617 |
|
---|
[1320] | 618 | BvHierarchyInterface * BvHierarchySceneManager::GetHierarchyInterface()
|
---|
[1318] | 619 | {
|
---|
| 620 | return mHierarchyInterface;
|
---|
| 621 | }
|
---|
| 622 |
|
---|
[1320] | 623 | Camera* BvHierarchySceneManager::createCamera(const String& name)
|
---|
[1318] | 624 | {
|
---|
| 625 | // Check name not used
|
---|
| 626 | if (mCameras.find(name) != mCameras.end())
|
---|
| 627 | {
|
---|
| 628 | OGRE_EXCEPT(
|
---|
| 629 | Exception::ERR_DUPLICATE_ITEM,
|
---|
| 630 | "A camera with the name " + name + " already exists",
|
---|
| 631 | "SceneManager::createCamera" );
|
---|
| 632 | }
|
---|
| 633 |
|
---|
| 634 | Camera *c = new BvHierarchyCamera(name, this);
|
---|
| 635 | mCameras.insert(CameraList::value_type(name, c));
|
---|
| 636 |
|
---|
| 637 | return c;
|
---|
| 638 | }
|
---|
| 639 |
|
---|
[1320] | 640 | SceneNode* BvHierarchySceneManager::createSceneNode(void)
|
---|
[1318] | 641 | {
|
---|
[1320] | 642 | SceneNode* sn = new BvHierarchySceneNode(this);
|
---|
[1318] | 643 | assert(mSceneNodes.find(sn->getName()) == mSceneNodes.end());
|
---|
| 644 | mSceneNodes[sn->getName()] = sn;
|
---|
| 645 | return sn;
|
---|
| 646 | }
|
---|
| 647 |
|
---|
[1320] | 648 | SceneNode* BvHierarchySceneManager::createSceneNode(const String& name)
|
---|
[1318] | 649 | {
|
---|
| 650 | // Check name not used
|
---|
| 651 | if (mSceneNodes.find(name) != mSceneNodes.end())
|
---|
| 652 | {
|
---|
| 653 | OGRE_EXCEPT(
|
---|
| 654 | Exception::ERR_DUPLICATE_ITEM,
|
---|
| 655 | "A scene node with the name " + name + " already exists",
|
---|
[1320] | 656 | "BvHierarchySceneManager::createSceneNode" );
|
---|
[1318] | 657 | }
|
---|
| 658 |
|
---|
[1320] | 659 | SceneNode* sn = new BvHierarchySceneNode(this, name);
|
---|
[1318] | 660 | mSceneNodes[sn->getName()] = sn;
|
---|
| 661 | return sn;
|
---|
| 662 | }
|
---|
| 663 |
|
---|
[1320] | 664 | Entity * BvHierarchySceneManager::createEntity(const String& entityName, const String& meshName)
|
---|
[1318] | 665 | {
|
---|
| 666 | Entity *ent = SceneManager::createEntity(entityName, meshName);
|
---|
| 667 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 668 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
|
---|
| 669 | {
|
---|
| 670 | ent->getSubEntity(i)->setId(mCurrentEntityId);
|
---|
| 671 | }
|
---|
| 672 |
|
---|
| 673 | // increase counter of entity id values
|
---|
| 674 | ++ mCurrentEntityId;
|
---|
| 675 | #endif
|
---|
| 676 | return ent;
|
---|
| 677 | }
|
---|
| 678 |
|
---|
| 679 | // make sure it's called only for non-empty nodes .. avoids one uneccessary funciton call
|
---|
[1320] | 680 | void BvHierarchySceneManager::_updateNode(BvHierarchySceneNode *node)
|
---|
[1318] | 681 | {
|
---|
| 682 | //LogManager::getSingleton().logMessage("### _updateNode called for " + node->getName());
|
---|
| 683 |
|
---|
[1320] | 684 | /* Rebuild BvHierarchy when it was wiped out
|
---|
[1318] | 685 | * Usually this happens only before the first frame
|
---|
| 686 | * The initial AABB shall enclose all objects present
|
---|
| 687 | * in the scene at the time of construction
|
---|
| 688 | * TODO: find a more appropriate place for it,
|
---|
| 689 | * e.g., before the first render call
|
---|
| 690 | * teh stupid thing is I can't find any other place so far ...
|
---|
| 691 | */
|
---|
| 692 | if (!mBvHierarchy)
|
---|
| 693 | {
|
---|
[1320] | 694 | mBvHierarchy = new BvHierarchy(mMaxDepth, mBuildMethod);
|
---|
| 695 | mBvHierarchy->build(static_cast<BvHierarchySceneNode *>(mSceneRoot));
|
---|
[1318] | 696 | mBvHierarchy->setEnhancedVis(mEnhancedVisiblity);
|
---|
| 697 | }
|
---|
| 698 |
|
---|
| 699 | // if the node is in the tree and _updateNode was called, then the node was moved/rotated/resized/wahtever
|
---|
| 700 | if (node->isAttached())
|
---|
| 701 | {
|
---|
| 702 | // TEST: perfomance when adding & removing for every frame
|
---|
| 703 | //mBvHierarchy->remove(node);
|
---|
| 704 | //mBvHierarchy->insert(node);
|
---|
| 705 | }
|
---|
| 706 | // there's a new node in town ...
|
---|
| 707 | else
|
---|
| 708 | {
|
---|
| 709 | // inserting single nodes yields sub-optimal results
|
---|
| 710 | // rebuilding tree takes too long
|
---|
| 711 | // "What now?", spoke Zeus ...
|
---|
| 712 |
|
---|
| 713 | //mBvHierarchy->insert(node);
|
---|
| 714 |
|
---|
| 715 | //delete mBvHierarchy;
|
---|
[1320] | 716 | //mBvHierarchy = new BvHierarchy(mMaxDepth);
|
---|
| 717 | //mBvHierarchy->build(static_cast<BvHierarchySceneNode *>(mSceneRoot));
|
---|
[1318] | 718 | }
|
---|
| 719 |
|
---|
| 720 | }
|
---|
| 721 |
|
---|
[1320] | 722 | void BvHierarchySceneManager::_updateSceneGraph(Camera* cam)
|
---|
[1318] | 723 | {
|
---|
| 724 | mVisibilityManager->GetCullingManager()->SetHierarchyInterface(mHierarchyInterface);
|
---|
| 725 | mHierarchyInterface->SetRenderSystem(mDestRenderSystem);
|
---|
| 726 |
|
---|
| 727 | SceneManager::_updateSceneGraph(cam);
|
---|
| 728 | }
|
---|
| 729 |
|
---|
[1320] | 730 | void BvHierarchySceneManager::_findVisibleObjects(Camera *cam, bool onlyShadowCasters)
|
---|
[1318] | 731 | {
|
---|
[1320] | 732 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 733 | {
|
---|
| 734 | getRenderQueue()->clear();
|
---|
| 735 | if (mShowVisualization)
|
---|
| 736 | {
|
---|
| 737 | PrepareVisualization(cam);
|
---|
| 738 | }
|
---|
| 739 | else
|
---|
| 740 | {
|
---|
| 741 | mVisibleNodes.clear();
|
---|
| 742 | if (mBvHierarchy)
|
---|
| 743 | {
|
---|
| 744 | // determine visibility
|
---|
[1320] | 745 | mBvHierarchy->queueVisibleObjects(BVHCAMPTR_CAST(cam), getRenderQueue(), onlyShadowCasters, mShowBoxes, mVisibleNodes);
|
---|
[1318] | 746 | // apply view cell pvs
|
---|
| 747 | updatePvs(cam);
|
---|
| 748 | }
|
---|
| 749 | }
|
---|
| 750 | }
|
---|
| 751 | else
|
---|
| 752 | {
|
---|
| 753 | //-- show visible scene nodes and octree bounding boxes from last frame
|
---|
| 754 | if (mShowVisualization)
|
---|
| 755 | {
|
---|
| 756 | PrepareVisualization(cam);
|
---|
| 757 | }
|
---|
| 758 | else
|
---|
| 759 | {
|
---|
| 760 | // for hierarchical culling, we interleave identification
|
---|
| 761 | // and rendering of objects in _renderVisibibleObjects
|
---|
| 762 |
|
---|
| 763 | // for the shadow pass we use only standard rendering
|
---|
| 764 | // because of low occlusion
|
---|
| 765 | if (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
| 766 | mIlluminationStage == IRS_RENDER_TO_TEXTURE)
|
---|
| 767 | {
|
---|
| 768 | getRenderQueue()->clear();
|
---|
| 769 | if (mBvHierarchy)
|
---|
[1320] | 770 | mBvHierarchy->queueVisibleObjects(BVHCAMPTR_CAST(cam), getRenderQueue(), onlyShadowCasters, mShowBoxes, mVisibleNodes);
|
---|
[1318] | 771 | }
|
---|
| 772 |
|
---|
| 773 | // only shadow casters will be rendered in shadow texture pass
|
---|
| 774 | if (0) mHierarchyInterface->SetOnlyShadowCasters(onlyShadowCasters);
|
---|
| 775 |
|
---|
| 776 |
|
---|
| 777 | //-- apply view cell pvs -
|
---|
| 778 | updatePvs(cam);
|
---|
| 779 | }
|
---|
| 780 | mVisibleNodes.clear();
|
---|
| 781 | }
|
---|
| 782 | }
|
---|
| 783 |
|
---|
[1320] | 784 | void BvHierarchySceneManager::_renderVisibleObjects()
|
---|
[1318] | 785 | {
|
---|
[1320] | 786 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 787 | {
|
---|
| 788 | SceneManager::_renderVisibleObjects();
|
---|
| 789 | }
|
---|
| 790 | else
|
---|
| 791 | {
|
---|
| 792 | InitDepthPass(); // create material for depth pass
|
---|
| 793 | InitItemBufferPass(); // create material for item buffer pass
|
---|
| 794 |
|
---|
| 795 | // save ambient light to reset later
|
---|
| 796 | ColourValue savedAmbient = mAmbientLight;
|
---|
| 797 |
|
---|
| 798 | //-- apply standard rendering for some modes (e.g., visualization, shadow pass)
|
---|
| 799 |
|
---|
| 800 | if (mShowVisualization ||
|
---|
| 801 | (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
| 802 | mIlluminationStage == IRS_RENDER_TO_TEXTURE))
|
---|
| 803 | {
|
---|
| 804 | IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
| 805 |
|
---|
| 806 | if (mShowVisualization)
|
---|
| 807 | {
|
---|
| 808 | // disable illumination stage to prevent rendering shadows
|
---|
| 809 | mIlluminationStage = IRS_NONE;
|
---|
| 810 | }
|
---|
| 811 |
|
---|
| 812 | // standard rendering for shadow maps because of performance
|
---|
| 813 | SceneManager::_renderVisibleObjects();
|
---|
| 814 |
|
---|
| 815 | mIlluminationStage = savedStage;
|
---|
| 816 | }
|
---|
| 817 | else //-- the hierarchical culling algorithm
|
---|
| 818 | {
|
---|
| 819 | // this is also called in TerrainSceneManager: really necessary?
|
---|
| 820 | //mDestRenderSystem -> setLightingEnabled(false);
|
---|
| 821 |
|
---|
| 822 | // don't render backgrounds for item buffer
|
---|
| 823 | if (mUseItemBuffer)
|
---|
| 824 | {
|
---|
| 825 | clearSpecialCaseRenderQueues();
|
---|
| 826 | getRenderQueue()->clear();
|
---|
| 827 | }
|
---|
| 828 |
|
---|
| 829 | //-- hierarchical culling
|
---|
| 830 |
|
---|
| 831 | // the objects of different layers (e.g., background, scene,
|
---|
| 832 | // overlay) must be identified and rendered one after another
|
---|
| 833 |
|
---|
| 834 | //-- render all early skies
|
---|
| 835 | clearSpecialCaseRenderQueues();
|
---|
| 836 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
|
---|
| 837 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
|
---|
| 838 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
|
---|
| 839 |
|
---|
| 840 | SceneManager::_renderVisibleObjects();
|
---|
| 841 |
|
---|
| 842 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 843 | // delete previously rendered content
|
---|
| 844 | _deleteRenderedQueueGroups();
|
---|
| 845 | #endif
|
---|
| 846 |
|
---|
| 847 | //-- prepare queue for visible objects (i.e., all but overlay and skies late)
|
---|
| 848 | clearSpecialCaseRenderQueues();
|
---|
| 849 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_LATE);
|
---|
| 850 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
|
---|
| 851 |
|
---|
| 852 | // exclude this queues from hierarchical rendering
|
---|
| 853 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
|
---|
| 854 |
|
---|
| 855 |
|
---|
| 856 | // set all necessary parameters for
|
---|
| 857 | // hierarchical visibility culling and rendering
|
---|
| 858 | InitVisibilityCulling(mCameraInProgress);
|
---|
| 859 |
|
---|
| 860 |
|
---|
| 861 | /**
|
---|
| 862 | * the hierarchical culling algorithm
|
---|
| 863 | * for depth pass: we just find objects and update depth buffer
|
---|
| 864 | * for "delayed" rendering: we render some passes afterwards
|
---|
| 865 | * e.g., transparents, because they need front-to-back sorting
|
---|
| 866 | **/
|
---|
| 867 |
|
---|
| 868 | mVisibilityManager->ApplyVisibilityCulling();
|
---|
| 869 |
|
---|
| 870 | // delete remaining renderables from queue:
|
---|
| 871 | // all which are not in mLeavePassesInQueue
|
---|
| 872 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 873 | _deleteRenderedQueueGroups(mLeavePassesInQueue);
|
---|
| 874 | #endif
|
---|
| 875 |
|
---|
| 876 | //-- reset parameters
|
---|
| 877 | mIsDepthPassPhase = false;
|
---|
| 878 | mIsItemBufferPhase = false;
|
---|
| 879 | mSkipTransparents = false;
|
---|
| 880 | mIsHierarchicalCulling = false;
|
---|
| 881 |
|
---|
| 882 | mLeavePassesInQueue = 0;
|
---|
| 883 |
|
---|
| 884 | // add visible nodes found by the visibility culling algorithm
|
---|
| 885 | if (mUseDepthPass)
|
---|
| 886 | {
|
---|
[1320] | 887 | BvHierarchy::NodeList::const_iterator it, end = mVisibleNodes.end();
|
---|
[1318] | 888 | for (it = mVisibleNodes.begin(); it != end; it++)
|
---|
| 889 | {
|
---|
| 890 | (*it)->queueVisibleObjects(mHierarchyInterface->GetFrameId(), mCameraInProgress,
|
---|
| 891 | getRenderQueue(), false, mShowBoxes);
|
---|
| 892 | }
|
---|
| 893 | }
|
---|
| 894 |
|
---|
| 895 | //-- now we can render all remaining queue objects
|
---|
| 896 | //-- used for depth pass, transparents, overlay
|
---|
| 897 | clearSpecialCaseRenderQueues();
|
---|
| 898 |
|
---|
| 899 | SceneManager::_renderVisibleObjects();
|
---|
| 900 | } // hierarchical culling
|
---|
| 901 |
|
---|
| 902 |
|
---|
| 903 | // reset ambient light
|
---|
| 904 | setAmbientLight(savedAmbient);
|
---|
| 905 |
|
---|
| 906 |
|
---|
| 907 | // almost same effect as below
|
---|
| 908 | getRenderQueue()->clear(mDeleteQueueAfterRendering);
|
---|
| 909 |
|
---|
| 910 | //if (!mDeleteQueueAfterRendering)
|
---|
| 911 | // getRenderQueue()->clear(true); // finally clear render queue
|
---|
| 912 | //else
|
---|
| 913 | // OGRE_DELETE(mRenderQueue); // HACK: should rather only be cleared ...
|
---|
| 914 |
|
---|
| 915 | if (0) WriteLog(); // write out stats
|
---|
| 916 | }
|
---|
| 917 | }
|
---|
| 918 |
|
---|
| 919 |
|
---|
[1320] | 920 | void BvHierarchySceneManager::_renderNode(BvHierarchy::NodePtr node, Camera * cam,
|
---|
[1318] | 921 | bool onlyShadowCasters, int leavePassesInQueue)
|
---|
| 922 | {
|
---|
| 923 | RenderQueueGroup *currentGroup =
|
---|
| 924 | getRenderQueue()->getQueueGroup(getRenderQueue()->getDefaultQueueGroup());
|
---|
| 925 | currentGroup->clear(leavePassesInQueue);
|
---|
| 926 |
|
---|
| 927 | node->queueVisibleObjects(mHierarchyInterface->GetFrameId(), cam, getRenderQueue(),
|
---|
| 928 | onlyShadowCasters, mShowBoxes);
|
---|
| 929 | mVisibleNodes.push_back(node);
|
---|
| 930 |
|
---|
| 931 | _renderQueueGroupObjects(currentGroup, QueuedRenderableCollection::OM_PASS_GROUP);
|
---|
| 932 | }
|
---|
| 933 |
|
---|
| 934 | //-----------------------------------------------------------------------
|
---|
[1320] | 935 | const Pass *BvHierarchySceneManager::_setPass(const Pass* pass, bool evenIfSuppressed)
|
---|
[1318] | 936 | {
|
---|
[1320] | 937 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 938 | {
|
---|
| 939 | return SceneManager::_setPass(pass);
|
---|
| 940 | }
|
---|
| 941 |
|
---|
| 942 | // TODO: setting vertex program is not efficient
|
---|
| 943 | //Pass *usedPass = ((mIsDepthPassPhase && !pass->hasVertexProgram()) ? mDepthPass : pass);
|
---|
| 944 |
|
---|
| 945 | // set depth fill pass if we currently do not make an aabb occlusion query
|
---|
| 946 | const bool useDepthPass =
|
---|
| 947 | (mIsDepthPassPhase && !mHierarchyInterface->IsBoundingBoxQuery());
|
---|
| 948 |
|
---|
| 949 | const IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
| 950 |
|
---|
| 951 | // set illumination stage to NONE so no shadow material is used
|
---|
| 952 | // for depth pass or for occlusion query
|
---|
| 953 | if (mIsDepthPassPhase || mHierarchyInterface->IsBoundingBoxQuery())
|
---|
| 954 | {
|
---|
| 955 | mIlluminationStage = IRS_NONE;
|
---|
| 956 | }
|
---|
| 957 |
|
---|
| 958 | // --- set vertex program of current pass in order to set correct depth
|
---|
| 959 | if (mExecuteVertexProgramForAllPasses &&
|
---|
| 960 | mIsDepthPassPhase &&
|
---|
| 961 | pass->hasVertexProgram())
|
---|
| 962 | {
|
---|
| 963 | // add vertex program of current pass to depth pass
|
---|
| 964 | mDepthPass->setVertexProgram(pass->getVertexProgramName());
|
---|
| 965 |
|
---|
| 966 | if (mDepthPass->hasVertexProgram())
|
---|
| 967 | {
|
---|
| 968 | const GpuProgramPtr& prg = mDepthPass->getVertexProgram();
|
---|
| 969 | // Load this program if not done already
|
---|
| 970 | if (!prg->isLoaded())
|
---|
| 971 | prg->load();
|
---|
| 972 | // Copy params
|
---|
| 973 | mDepthPass->setVertexProgramParameters(pass->getVertexProgramParameters());
|
---|
| 974 | }
|
---|
| 975 | }
|
---|
| 976 | else if (mDepthPass->hasVertexProgram()) // reset vertex program
|
---|
| 977 | {
|
---|
| 978 | mDepthPass->setVertexProgram("");
|
---|
| 979 | }
|
---|
| 980 |
|
---|
| 981 | const Pass *usedPass = useDepthPass ? mDepthPass : pass;
|
---|
| 982 |
|
---|
| 983 | // save old depth write: needed for item buffer
|
---|
| 984 | const bool IsDepthWrite = usedPass->getDepthWriteEnabled();
|
---|
| 985 |
|
---|
| 986 | // global option which enables / disables depth writes
|
---|
| 987 | if (!mEnableDepthWrite)
|
---|
| 988 | {
|
---|
| 989 | // usedPass->setDepthWriteEnabled(false);
|
---|
| 990 | }
|
---|
| 991 | //else if (mIsItemBufferPass) {usedPass = mItemBufferPass;}
|
---|
| 992 |
|
---|
| 993 |
|
---|
| 994 | //-- set actual pass here
|
---|
| 995 | const Pass *result = SceneManager::_setPass(usedPass);
|
---|
| 996 |
|
---|
| 997 |
|
---|
| 998 | // reset depth write
|
---|
| 999 | if (!mEnableDepthWrite)
|
---|
| 1000 | {
|
---|
| 1001 | // usedPass->setDepthWriteEnabled(IsDepthWrite);
|
---|
| 1002 | }
|
---|
| 1003 |
|
---|
| 1004 | // reset illumination stage
|
---|
| 1005 | mIlluminationStage = savedStage;
|
---|
| 1006 |
|
---|
| 1007 | return result;
|
---|
| 1008 | }
|
---|
| 1009 | //-----------------------------------------------------------------------
|
---|
[1320] | 1010 | void BvHierarchySceneManager::renderBasicQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
[1318] | 1011 | QueuedRenderableCollection::OrganisationMode om)
|
---|
| 1012 | {
|
---|
| 1013 | // Basic render loop
|
---|
| 1014 | // Iterate through priorities
|
---|
| 1015 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1016 |
|
---|
| 1017 | while (groupIt.hasMoreElements())
|
---|
| 1018 | {
|
---|
| 1019 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1020 |
|
---|
| 1021 | // Sort the queue first
|
---|
| 1022 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1023 |
|
---|
| 1024 | // Do solids
|
---|
| 1025 | renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
| 1026 |
|
---|
| 1027 | // for correct rendering, transparents must be rendered after hierarchical culling
|
---|
| 1028 | // => do nothing
|
---|
| 1029 |
|
---|
| 1030 | // Do transparents (always descending)
|
---|
[1320] | 1031 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL || !mSkipTransparents)
|
---|
[1318] | 1032 | {
|
---|
| 1033 | renderObjects(pPriorityGrp->getTransparents(),
|
---|
| 1034 | QueuedRenderableCollection::OM_SORT_DESCENDING, true);
|
---|
| 1035 | }
|
---|
| 1036 |
|
---|
| 1037 |
|
---|
| 1038 | }// for each priority
|
---|
| 1039 | }
|
---|
| 1040 | //-----------------------------------------------------------------------
|
---|
[1320] | 1041 | bool BvHierarchySceneManager::validatePassForRendering(Pass* pass)
|
---|
[1318] | 1042 | {
|
---|
[1320] | 1043 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 1044 | {
|
---|
| 1045 | return SceneManager::validatePassForRendering(pass);
|
---|
| 1046 | }
|
---|
| 1047 |
|
---|
| 1048 | // skip all but first pass if we are doing the depth pass
|
---|
| 1049 | if ((mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() > 0))
|
---|
| 1050 | {
|
---|
| 1051 | return false;
|
---|
| 1052 | }
|
---|
| 1053 | // all but first pass
|
---|
| 1054 | /*else if ((!mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() != 0))
|
---|
| 1055 | {
|
---|
| 1056 | return false;
|
---|
| 1057 | }*/
|
---|
| 1058 |
|
---|
| 1059 | return SceneManager::validatePassForRendering(pass);
|
---|
| 1060 | }
|
---|
| 1061 | //-----------------------------------------------------------------------
|
---|
[1320] | 1062 | void BvHierarchySceneManager::_renderQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
[1318] | 1063 | QueuedRenderableCollection::OrganisationMode om)
|
---|
| 1064 | {
|
---|
[1320] | 1065 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL || !mIsItemBufferPhase)
|
---|
[1318] | 1066 | {
|
---|
| 1067 | SceneManager::_renderQueueGroupObjects(pGroup, om);
|
---|
| 1068 | return;
|
---|
| 1069 | }
|
---|
| 1070 | #ifdef ITEM_BUFFER
|
---|
| 1071 | //-- item buffer
|
---|
| 1072 | //-- item buffer: render objects using false colors
|
---|
| 1073 |
|
---|
| 1074 | // Iterate through priorities
|
---|
| 1075 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1076 |
|
---|
| 1077 | while (groupIt.hasMoreElements())
|
---|
| 1078 | {
|
---|
| 1079 | RenderItemBuffer(groupIt.getNext());
|
---|
| 1080 | }
|
---|
| 1081 | #endif // ITEM_BUFFER
|
---|
| 1082 | }
|
---|
| 1083 | //-----------------------------------------------------------------------
|
---|
[1320] | 1084 | void BvHierarchySceneManager::renderAdditiveStencilShadowedQueueGroupObjects(
|
---|
[1318] | 1085 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
| 1086 | {
|
---|
| 1087 | // only render solid passes during hierarchical culling
|
---|
| 1088 | if (mIsHierarchicalCulling)
|
---|
| 1089 | {
|
---|
| 1090 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1091 | LightList lightList;
|
---|
| 1092 |
|
---|
| 1093 | while (groupIt.hasMoreElements())
|
---|
| 1094 | {
|
---|
| 1095 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1096 |
|
---|
| 1097 | // Sort the queue first
|
---|
| 1098 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1099 |
|
---|
| 1100 | // Clear light list
|
---|
| 1101 | lightList.clear();
|
---|
| 1102 |
|
---|
| 1103 | // Render all the ambient passes first, no light iteration, no lights
|
---|
| 1104 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
| 1105 | // mIlluminationStage = IRS_AMBIENT;
|
---|
| 1106 |
|
---|
| 1107 | SceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, false, &lightList);
|
---|
| 1108 | // Also render any objects which have receive shadows disabled
|
---|
| 1109 | SceneManager::renderObjects(pPriorityGrp->getSolidsNoShadowReceive(), om, true);
|
---|
| 1110 | }
|
---|
| 1111 | }
|
---|
| 1112 | else // render the rest of the passes
|
---|
| 1113 | {
|
---|
| 1114 | SceneManager::renderAdditiveStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
| 1115 | }
|
---|
| 1116 | }
|
---|
| 1117 | //-----------------------------------------------------------------------
|
---|
[1320] | 1118 | void BvHierarchySceneManager::renderModulativeStencilShadowedQueueGroupObjects(
|
---|
[1318] | 1119 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
| 1120 | {
|
---|
| 1121 | if (mIsHierarchicalCulling)
|
---|
| 1122 | {
|
---|
| 1123 | // Iterate through priorities
|
---|
| 1124 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1125 |
|
---|
| 1126 | while (groupIt.hasMoreElements())
|
---|
| 1127 | {
|
---|
| 1128 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1129 |
|
---|
| 1130 | // Sort the queue first
|
---|
| 1131 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1132 |
|
---|
| 1133 | // Do (shadowable) solids
|
---|
| 1134 | SceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
| 1135 | }
|
---|
| 1136 | }
|
---|
| 1137 | else
|
---|
| 1138 | {
|
---|
| 1139 | SceneManager::renderModulativeStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
| 1140 | }
|
---|
| 1141 | }
|
---|
| 1142 | //-----------------------------------------------------------------------
|
---|
[1320] | 1143 | void BvHierarchySceneManager::InitDepthPass()
|
---|
[1318] | 1144 | {
|
---|
| 1145 | MaterialPtr depthMat = MaterialManager::getSingleton().getByName("Visibility/DepthPass");
|
---|
| 1146 |
|
---|
| 1147 | if (depthMat.isNull())
|
---|
| 1148 | {
|
---|
| 1149 | depthMat = MaterialManager::getSingleton().create(
|
---|
| 1150 | "Visibility/DepthPass",
|
---|
| 1151 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 1152 |
|
---|
| 1153 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
|
---|
| 1154 | mDepthPass->setColourWriteEnabled(false);
|
---|
| 1155 | mDepthPass->setDepthWriteEnabled(true);
|
---|
| 1156 | mDepthPass->setLightingEnabled(false);
|
---|
| 1157 | }
|
---|
| 1158 | else
|
---|
| 1159 | {
|
---|
| 1160 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
|
---|
| 1161 | }
|
---|
| 1162 | }
|
---|
| 1163 | //-----------------------------------------------------------------------
|
---|
[1320] | 1164 | void BvHierarchySceneManager::InitItemBufferPass()
|
---|
[1318] | 1165 | {
|
---|
| 1166 | MaterialPtr itemBufferMat = MaterialManager::getSingleton().
|
---|
| 1167 | getByName("Visibility/ItemBufferPass");
|
---|
| 1168 |
|
---|
| 1169 | if (itemBufferMat.isNull())
|
---|
| 1170 | {
|
---|
| 1171 | // Init
|
---|
| 1172 | itemBufferMat = MaterialManager::getSingleton().create("Visibility/ItemBufferPass",
|
---|
| 1173 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 1174 |
|
---|
| 1175 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
|
---|
| 1176 | mItemBufferPass->setColourWriteEnabled(true);
|
---|
| 1177 | mItemBufferPass->setDepthWriteEnabled(true);
|
---|
| 1178 | mItemBufferPass->setLightingEnabled(true);
|
---|
| 1179 | //mItemBufferPass->setLightingEnabled(false);
|
---|
| 1180 | }
|
---|
| 1181 | else
|
---|
| 1182 | {
|
---|
| 1183 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
|
---|
| 1184 | }
|
---|
| 1185 | //mItemBufferPass->setAmbient(1, 1, 0);
|
---|
| 1186 | }
|
---|
| 1187 | //-----------------------------------------------------------------------
|
---|
[1320] | 1188 | void BvHierarchySceneManager::PrepareVisualization(Camera *cam)
|
---|
[1318] | 1189 | {
|
---|
| 1190 | // add player camera for visualization purpose
|
---|
| 1191 | try
|
---|
| 1192 | {
|
---|
| 1193 | Camera *c;
|
---|
| 1194 | if ((c = getCamera("PlayerCam")) != NULL)
|
---|
| 1195 | {
|
---|
| 1196 | getRenderQueue()->addRenderable(c);
|
---|
| 1197 | }
|
---|
| 1198 | }
|
---|
| 1199 | catch (...)
|
---|
| 1200 | {
|
---|
| 1201 | // ignore
|
---|
| 1202 | }
|
---|
| 1203 |
|
---|
| 1204 | if (mRenderNodesForViz || mRenderNodesContentForViz)
|
---|
| 1205 | {
|
---|
| 1206 | RenderQueue * queue = getRenderQueue();
|
---|
| 1207 | unsigned long frameid = 0;
|
---|
| 1208 |
|
---|
[1320] | 1209 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
[1318] | 1210 | frameid = Root::getSingleton().getCurrentFrameNumber();
|
---|
| 1211 | else
|
---|
| 1212 | frameid = mHierarchyInterface->GetFrameId();
|
---|
| 1213 |
|
---|
[1320] | 1214 | for (BvHierarchy::NodeList::iterator it = mVisibleNodes.begin(); it != mVisibleNodes.end(); ++it)
|
---|
[1318] | 1215 | {
|
---|
| 1216 | if (mRenderNodesForViz && (*it)->isLeaf())
|
---|
| 1217 | {
|
---|
| 1218 | WireBoundingBox * wirebox = (*it)->getWireBoundingBox();
|
---|
[1320] | 1219 | wirebox->setMaterial("BvHierarchy/BoxViz");
|
---|
[1318] | 1220 | getRenderQueue()->addRenderable(wirebox);
|
---|
| 1221 | }
|
---|
| 1222 | // add renderables itself
|
---|
| 1223 | if (mRenderNodesContentForViz)
|
---|
| 1224 | {
|
---|
| 1225 | (*it)->queueVisibleObjects(frameid, cam, queue, false, false);
|
---|
| 1226 | }
|
---|
| 1227 | }
|
---|
| 1228 | }
|
---|
| 1229 | }
|
---|
| 1230 | //-----------------------------------------------------------------------
|
---|
[1320] | 1231 | void BvHierarchySceneManager::InitVisibilityCulling(Camera *cam)
|
---|
[1318] | 1232 | {
|
---|
| 1233 | // reset culling manager stats
|
---|
| 1234 | mVisibilityManager->GetCullingManager()->InitFrame(mVisualizeCulledNodes);
|
---|
| 1235 |
|
---|
| 1236 | // set depth pass flag before rendering
|
---|
| 1237 | mIsDepthPassPhase = mUseDepthPass;
|
---|
| 1238 |
|
---|
| 1239 | mIsHierarchicalCulling = true; // during hierarchical culling
|
---|
| 1240 |
|
---|
| 1241 | // item buffer needs full ambient lighting to use item colors as unique id
|
---|
| 1242 | if (mUseItemBuffer)
|
---|
| 1243 | {
|
---|
| 1244 | mIsItemBufferPhase = true;
|
---|
| 1245 | setAmbientLight(ColourValue(1,1,1,1));
|
---|
| 1246 | }
|
---|
| 1247 |
|
---|
| 1248 |
|
---|
| 1249 | // set passes which are stored in render queue
|
---|
| 1250 | // for rendering AFTER hierarchical culling, i.e., passes which need
|
---|
| 1251 | // a special rendering order
|
---|
| 1252 |
|
---|
| 1253 | mLeavePassesInQueue = 0;
|
---|
| 1254 |
|
---|
| 1255 | // if we have the depth pass or use an item buffer, no passes are left in the queue
|
---|
| 1256 | if (1 && !mUseDepthPass && !mUseItemBuffer)
|
---|
| 1257 | {
|
---|
| 1258 | if (mShadowTechnique == SHADOWTYPE_STENCIL_ADDITIVE)
|
---|
| 1259 | {
|
---|
| 1260 | // TODO: remove this pass because it should be processed during hierarchical culling
|
---|
| 1261 | //mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
| 1262 |
|
---|
| 1263 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DECAL;
|
---|
| 1264 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DIFFUSE_SPECULAR;
|
---|
| 1265 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1266 |
|
---|
| 1267 | // just render ambient passes
|
---|
| 1268 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
| 1269 | // mIlluminationStage = IRS_AMBIENT;
|
---|
| 1270 | //getRenderQueue()->setSplitPassesByLightingType(true);
|
---|
| 1271 | }
|
---|
| 1272 |
|
---|
| 1273 | if (mShadowTechnique == SHADOWTYPE_STENCIL_MODULATIVE)
|
---|
| 1274 | {
|
---|
| 1275 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
| 1276 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1277 | }
|
---|
| 1278 |
|
---|
| 1279 | // transparents should be rendered after hierarchical culling to
|
---|
| 1280 | // provide front-to-back ordering
|
---|
| 1281 | if (mDelayRenderTransparents)
|
---|
| 1282 | {
|
---|
| 1283 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1284 | }
|
---|
| 1285 | }
|
---|
| 1286 |
|
---|
| 1287 | // skip rendering transparents during the hierarchical culling
|
---|
| 1288 | // (because they will be rendered afterwards)
|
---|
| 1289 | mSkipTransparents =
|
---|
| 1290 | (mIsDepthPassPhase || (mLeavePassesInQueue & RenderPriorityGroup::TRANSPARENT_PASSES));
|
---|
| 1291 |
|
---|
| 1292 | // -- initialise interface for rendering traversal of the hierarchy
|
---|
| 1293 | mHierarchyInterface->SetHierarchyRoot(mBvHierarchy->getRoot());
|
---|
| 1294 |
|
---|
| 1295 | // possible two cameras (one for culling, one for rendering)
|
---|
| 1296 | mHierarchyInterface->InitTraversal(mCameraInProgress,
|
---|
| 1297 | /*mCullCamera ? getCamera("CullCamera") : */NULL,
|
---|
| 1298 | mLeavePassesInQueue);
|
---|
| 1299 |
|
---|
| 1300 | }
|
---|
| 1301 |
|
---|
| 1302 | //-------------------------------------------------------------------------
|
---|
[1320] | 1303 | void BvHierarchySceneManager::SetObjectsVisible(const bool visible)
|
---|
[1318] | 1304 | {
|
---|
| 1305 | GtpVisibilityPreprocessor::ObjectContainer::iterator it, it_end = mObjects.end();
|
---|
| 1306 |
|
---|
| 1307 | for (it = mObjects.begin(); it != it_end; ++ it)
|
---|
| 1308 | {
|
---|
| 1309 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(*it);
|
---|
[1593] | 1310 | Entity *ent = omi->GetEntity();
|
---|
[1318] | 1311 |
|
---|
| 1312 | ent->setVisible(visible);
|
---|
| 1313 | }
|
---|
| 1314 | }
|
---|
| 1315 | //-----------------------------------------------------------------------
|
---|
[1320] | 1316 | bool BvHierarchySceneManager::LoadViewCells(const String &filename)
|
---|
[1318] | 1317 | {
|
---|
| 1318 | // objects are set to invisible initially
|
---|
| 1319 | SetObjectsVisible(false);
|
---|
| 1320 |
|
---|
[1320] | 1321 | const string bboxesFilename =
|
---|
| 1322 | mVisibilityManager->GetVisibilityEnvironment()->getViewCellsFileName();
|
---|
[1318] | 1323 |
|
---|
| 1324 | // converter between view cell ids and Ogre entites
|
---|
| 1325 | GtpVisibilityPreprocessor::IndexedBoundingBoxContainer iboxes;
|
---|
[1595] | 1326 | BvhBoundingBoxConverter bconverter(this);
|
---|
[2115] | 1327 |
|
---|
[1595] | 1328 | // load the view cells and assigns the objects in the pvs to
|
---|
| 1329 | // the scene objects using the bounding boxes
|
---|
[1318] | 1330 | mViewCellsManager =
|
---|
[2067] | 1331 | GtpVisibilityPreprocessor::ViewCellsManager::
|
---|
[2115] | 1332 | LoadViewCells(filename, mObjects, false, &bconverter);
|
---|
[1318] | 1333 |
|
---|
| 1334 | return (mViewCellsManager != NULL);
|
---|
| 1335 | }
|
---|
| 1336 | //-------------------------------------------------------------------------
|
---|
[1320] | 1337 | void BvHierarchySceneManager::applyViewCellPvs(GtpVisibilityPreprocessor::ViewCell *vc,
|
---|
[1318] | 1338 | const bool load)
|
---|
[1816] | 1339 | {
|
---|
[1318] | 1340 | if (!vc)
|
---|
[1816] | 1341 | {
|
---|
| 1342 | // set everything visible for savety
|
---|
| 1343 |
|
---|
| 1344 | // NOTE: should not happen, rather apply view cell
|
---|
| 1345 | // representing unbounded space then
|
---|
[1318] | 1346 | SetObjectsVisible(true);
|
---|
| 1347 | return;
|
---|
| 1348 | }
|
---|
| 1349 |
|
---|
[1816] | 1350 | //////////
|
---|
| 1351 | //-- set PVS of view cell visible
|
---|
| 1352 | GtpVisibilityPreprocessor::ObjectPvsIterator pit = vc->GetPvs().GetIterator();
|
---|
[1318] | 1353 |
|
---|
[1816] | 1354 | while (pit.HasMoreEntries())
|
---|
| 1355 | {
|
---|
[2123] | 1356 | GtpVisibilityPreprocessor::Intersectable *entry = pit.Next();
|
---|
[1318] | 1357 |
|
---|
[2123] | 1358 | if (entry)
|
---|
[1816] | 1359 | {
|
---|
[2123] | 1360 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(entry);
|
---|
[1816] | 1361 | omi->GetEntity()->setVisible(load);
|
---|
| 1362 | }
|
---|
[1318] | 1363 | }
|
---|
| 1364 | }
|
---|
| 1365 | //-------------------------------------------------------------------------
|
---|
[1320] | 1366 | void BvHierarchySceneManager::updatePvs(Camera *cam)
|
---|
[1318] | 1367 | {
|
---|
| 1368 | if (!(mViewCellsLoaded && mUseViewCells))
|
---|
| 1369 | return;
|
---|
| 1370 |
|
---|
| 1371 | const GtpVisibilityPreprocessor::Vector3 viewPoint =
|
---|
| 1372 | OgreTypeConverter::ConvertFromOgre(cam->getDerivedPosition());
|
---|
| 1373 |
|
---|
| 1374 | GtpVisibilityPreprocessor::ViewCell *newElementary =
|
---|
| 1375 | mViewCellsManager->GetViewCell(viewPoint);
|
---|
| 1376 |
|
---|
| 1377 | // elementary view cell did not change => apply same pvs
|
---|
| 1378 | if (mElementaryViewCell == newElementary)
|
---|
| 1379 | return;
|
---|
| 1380 |
|
---|
| 1381 | mElementaryViewCell = newElementary;
|
---|
| 1382 | //LogManager::getSingleton().logMessage("unloading");
|
---|
| 1383 | //-- unload old pvs
|
---|
| 1384 | applyViewCellPvs(mCurrentViewCell, false);
|
---|
| 1385 |
|
---|
| 1386 |
|
---|
| 1387 | //-- the new view cell
|
---|
| 1388 |
|
---|
| 1389 | GtpVisibilityPreprocessor::ViewCell *viewCell;
|
---|
| 1390 |
|
---|
| 1391 |
|
---|
| 1392 | if (mUseVisibilityFilter)
|
---|
| 1393 | {
|
---|
| 1394 | //-- compute new filtered cell
|
---|
| 1395 | GtpVisibilityPreprocessor::PrVs prvs;
|
---|
| 1396 | mViewCellsManager->GetPrVS(viewPoint, prvs, 5);
|
---|
| 1397 | viewCell = prvs.mViewCell;
|
---|
| 1398 | }
|
---|
| 1399 | else
|
---|
| 1400 | {
|
---|
| 1401 | viewCell = newElementary;
|
---|
| 1402 | }
|
---|
| 1403 | //LogManager::getSingleton().logMessage("loading");
|
---|
| 1404 | //-- load new pvs
|
---|
| 1405 | applyViewCellPvs(viewCell, true);
|
---|
| 1406 |
|
---|
| 1407 | // store pvs
|
---|
| 1408 | mCurrentViewCell->SetPvs(viewCell->GetPvs());
|
---|
| 1409 |
|
---|
| 1410 | // delete merge tree of filtered view cell
|
---|
| 1411 | if (mUseVisibilityFilter)
|
---|
| 1412 | mViewCellsManager->DeleteLocalMergeTree(viewCell);
|
---|
| 1413 | }
|
---|
| 1414 |
|
---|
| 1415 | //-----------------------------------------------------------------------
|
---|
[1320] | 1416 | void BvHierarchySceneManager::WriteLog()
|
---|
[1318] | 1417 | {
|
---|
| 1418 | std::stringstream d;
|
---|
| 1419 |
|
---|
| 1420 | d << "Depth pass: " << StringConverter::toString(mUseDepthPass) << ", "
|
---|
| 1421 | << "Delay transparents: " << StringConverter::toString(mDelayRenderTransparents) << ", "
|
---|
| 1422 | << "Use optimization: " << StringConverter::toString(mHierarchyInterface->GetTestGeometryForVisibleLeaves()) << ", "
|
---|
| 1423 | << "Algorithm type: " << mVisibilityManager->GetCullingManagerType() << ", "
|
---|
| 1424 | << "Hierarchy nodes: " << (mBvHierarchy ? mBvHierarchy->getTreeStats().mNumNodes : 0) << ", "
|
---|
| 1425 | << "Traversed nodes: " << mHierarchyInterface->GetNumTraversedNodes() << ", "
|
---|
| 1426 | << "Rendered nodes: " << mHierarchyInterface->GetNumRenderedNodes() << ", "
|
---|
| 1427 | << "Query culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumQueryCulledNodes() << ", "
|
---|
| 1428 | << "Frustum culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumFrustumCulledNodes() << ", "
|
---|
| 1429 | << "Queries issued: " << mVisibilityManager->GetCullingManager()->GetNumQueriesIssued() << ", "
|
---|
| 1430 | << "Found objects: " << (int)mVisibleNodes.size() << "\n"
|
---|
| 1431 | ;
|
---|
| 1432 |
|
---|
| 1433 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1434 | }
|
---|
| 1435 |
|
---|
| 1436 | /************************************************************************/
|
---|
[1320] | 1437 | /* Factory for BvHierarchySceneManager */
|
---|
[1318] | 1438 | /************************************************************************/
|
---|
| 1439 | //-----------------------------------------------------------------------
|
---|
| 1440 | //-----------------------------------------------------------------------
|
---|
[1320] | 1441 | const String BvHierarchySceneManagerFactory::FACTORY_TYPE_NAME = "BvHierarchySceneManager";
|
---|
[1318] | 1442 | //-----------------------------------------------------------------------
|
---|
| 1443 | void BvHierarchySceneManagerFactory::initMetaData(void) const
|
---|
| 1444 | {
|
---|
| 1445 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
| 1446 | mMetaData.description = "Scene manager that organises the scene based on a kd-tree";
|
---|
| 1447 | mMetaData.sceneTypeMask = 0xFFFF; // support all types of scenes (hopefully)
|
---|
| 1448 | mMetaData.worldGeometrySupported = false;
|
---|
| 1449 | }
|
---|
| 1450 | //-----------------------------------------------------------------------
|
---|
| 1451 | SceneManager* BvHierarchySceneManagerFactory::createInstance(
|
---|
| 1452 | const String& instanceName)
|
---|
| 1453 | {
|
---|
[1320] | 1454 | return new BvHierarchySceneManager(instanceName, visManager);
|
---|
[1318] | 1455 | }
|
---|
| 1456 | //-----------------------------------------------------------------------
|
---|
| 1457 | void BvHierarchySceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
| 1458 | {
|
---|
| 1459 | delete instance;
|
---|
| 1460 | }
|
---|
| 1461 |
|
---|
| 1462 | } // namespace Ogre
|
---|
| 1463 |
|
---|