1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of the GameTools Project
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4 | http://www.gametools.org
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5 |
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6 | Author: Martin Szydlowski
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7 | -----------------------------------------------------------------------------
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8 | */
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9 |
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10 | #include <OgreCamera.h>
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11 | #include <OgreSubEntity.h>
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12 | #include <OgreMaterialManager.h>
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13 | #include <OgreLogManager.h>
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14 | #include <OgreStringConverter.h>
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15 |
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16 | #include "OgreBvHierarchySceneManager.h"
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17 | #include "OgreBvHierarchySceneNode.h"
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18 | #include "OgreBvHierarchy.h"
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19 |
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20 | #include <OgreMeshInstance.h>
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21 | #include <OgreBoundingBoxConverter.h>
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22 | #include <OgreTypeConverter.h>
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23 | #include <VisibilityEnvironment.h>
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24 | #include "OgreVisibilityOptionsManager.h"
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25 |
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26 | namespace Ogre
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27 | {
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28 |
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29 | BvHierarchySceneManager::BvHierarchySceneManager(const String& name,
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30 | GtpVisibility::VisibilityManager *vm):
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31 | SceneManager(name),
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32 | mVisibilityManager(vm),
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33 | mBvHierarchy(0),
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34 | mMaxDepth(BvHierarchy_MAX_DEPTH),
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35 | mShowBoxes(false),
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36 | mHiLiteLevel(0),
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37 | mShowAllBoxes(false),
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38 | mEnhancedVisiblity(true),
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39 | mBuildMethod(BvHierarchy::BVHBM_RECURSIVE),
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40 | mRenderMethod(BvHierarchy::BVHRM_INTERNAL),
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41 | mShowVisualization(false),
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42 | mRenderNodesForViz(false),
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43 | mRenderNodesContentForViz(false),
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44 | mVisualizeCulledNodes(false),
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45 | mLeavePassesInQueue(0),
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46 | mDelayRenderTransparents(true),
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47 | mUseDepthPass(false),
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48 | mIsDepthPassPhase(false),
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49 | mUseItemBuffer(false),
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50 | mIsItemBufferPhase(false),
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51 | mCurrentEntityId(1),
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52 | mEnableDepthWrite(true),
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53 | mSkipTransparents(false),
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54 | mRenderTransparentsForItemBuffer(true),
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55 | mExecuteVertexProgramForAllPasses(false),
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56 | mIsHierarchicalCulling(false),
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57 | mDeleteQueueAfterRendering(true),
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58 | mViewCellsLoaded(false),
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59 | mUseViewCells(false),
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60 | mUseVisibilityFilter(false),
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61 | mViewCellsManager(0),
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62 | mElementaryViewCell(0),
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63 | mCurrentViewCell(0)
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64 | {
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65 | // Replace root node with my node
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66 | OGRE_DELETE(mSceneRoot);
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67 | mSceneRoot = new BvHierarchySceneNode(this, "root node");
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68 | mSceneRoot->_notifyRootNode();
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69 |
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70 | // init heirarchy interface
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71 | mHierarchyInterface = new BvHierarchyInterface(this, mDestRenderSystem);
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72 | }
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73 |
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74 | BvHierarchySceneManager::~BvHierarchySceneManager(void)
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75 | {
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76 | delete mHierarchyInterface;
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77 | delete mBvHierarchy;
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78 | }
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79 |
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80 | void BvHierarchySceneManager::clearScene()
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81 | {
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82 | // DEBUG
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83 | //if (mBvHierarchy)
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84 | // mBvHierarchy->dump();
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85 |
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86 | // must happen before actual scene is cleared
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87 | OGRE_DELETE(mBvHierarchy);
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88 |
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89 | SceneManager::clearScene();
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90 | }
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91 |
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92 |
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93 | const String& BvHierarchySceneManager::getTypeName(void) const
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94 | {
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95 | return BvHierarchySceneManagerFactory::FACTORY_TYPE_NAME;
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96 | }
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97 |
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98 | void BvHierarchySceneManager::setShowBoxes(bool showboxes)
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99 | {
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100 | mShowBoxes = showboxes;
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101 | }
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102 |
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103 | bool BvHierarchySceneManager::getShowBoxes(void) const
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104 | {
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105 | return mShowBoxes;
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106 | }
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107 |
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108 | bool BvHierarchySceneManager::setOption(const String& strKey, const void* pValue)
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109 | {
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110 | // change max depth of the BvHierarchy
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111 | // rebuild the tree if already exists
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112 | if (strKey == "BvHierarchyMaxDepth")
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113 | {
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114 | int maxdepth = *static_cast<const int *>(pValue);
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115 |
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116 | // no negative depth, plz!
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117 | if (maxdepth < 0)
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118 | {
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119 | return false;
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120 | }
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121 | else
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122 | {
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123 | mMaxDepth = maxdepth;
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124 | if (mHiLiteLevel > mMaxDepth)
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125 | mHiLiteLevel = mMaxDepth;
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126 | return true;
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127 | }
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128 | return true;
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129 | }
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130 | else if (strKey == "KT")
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131 | {
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132 | Real kt = *static_cast<const Real *>(pValue);
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133 | if (kt > 0)
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134 | {
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135 | BvhPlaneEvent::KT = kt;
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136 | return true;
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137 | }
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138 | else
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139 | {
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140 | return false;
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141 | }
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142 | }
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143 | else if (strKey == "KI")
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144 | {
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145 | Real ki = *static_cast<const Real *>(pValue);
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146 | if (ki > 0)
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147 | {
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148 | BvhPlaneEvent::KI = ki;
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149 | return true;
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150 | }
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151 | else
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152 | {
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153 | return false;
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154 | }
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155 | }
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156 | else if (strKey == "RebuildBvHierarchy")
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157 | {
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158 | OGRE_DELETE(mBvHierarchy);
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159 | mBvHierarchy = new BvHierarchy(mMaxDepth, mBuildMethod, mHiLiteLevel, mShowAllBoxes, mShowNodes);
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160 | mBvHierarchy->build(static_cast<BvHierarchySceneNode *>(mSceneRoot));
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161 | mBvHierarchy->setEnhancedVis(mEnhancedVisiblity);
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162 | return true;
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163 | }
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164 | else if (strKey == "EnhancedVisibility")
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165 | {
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166 | bool enh = *static_cast<const bool *>(pValue);
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167 | mEnhancedVisiblity = enh;
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168 | if (mBvHierarchy)
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169 | mBvHierarchy->setEnhancedVis(mEnhancedVisiblity);
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170 | //setEnhancedVis(enh);
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171 | return true;
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172 | }
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173 | else if (strKey == "BuildMethod")
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174 | {
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175 | BvHierarchy::BuildMethod bm = *static_cast<const BvHierarchy::BuildMethod *>(pValue);
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176 | if (bm == BvHierarchy::BVHBM_RECURSIVE || bm == BvHierarchy::BVHBM_PRIORITYQUEUE)
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177 | {
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178 | mBuildMethod = bm;
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179 | return true;
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180 | }
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181 | else
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182 | {
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183 | return false;
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184 | }
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185 | }
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186 | else if (strKey == "RenderMethod")
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187 | {
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188 | BvHierarchy::RenderMethod rm = *static_cast<const BvHierarchy::RenderMethod *>(pValue);
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189 | if (rm == BvHierarchy::BVHRM_INTERNAL)
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190 | {
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191 | mRenderMethod = rm;
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192 | return true;
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193 | }
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194 | else if (rm == BvHierarchy::BVHRM_GTP_VFC)
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195 | {
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196 | mRenderMethod = rm;
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197 | int cmt = GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING;
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198 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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199 | .setOption("Algorithm", &cmt);
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200 | }
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201 | else if (rm == BvHierarchy::BVHRM_GTP_SWC)
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202 | {
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203 | mRenderMethod = rm;
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204 | int cmt = GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING;
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205 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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206 | .setOption("Algorithm", &cmt);
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207 | }
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208 | else if (rm == BvHierarchy::BVHRM_GTP_CHC)
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209 | {
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210 | mRenderMethod = rm;
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211 | int cmt = GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING;
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212 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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213 | .setOption("Algorithm", &cmt);
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214 | }
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215 | else
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216 | {
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217 | return false;
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218 | }
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219 | }
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220 | // little hack in case someone uses "Algorithm" option from VisOptMan directly
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221 | else if (strKey == "Algorithm")
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222 | {
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223 | bool success = VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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224 | .setOption(strKey, pValue);
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225 | // change setting only if change in VisOptMan was successful
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226 | if (success)
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227 | {
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228 | int val = *static_cast<const int *>(pValue);
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229 | if (val == GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING)
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230 | mRenderMethod = BvHierarchy::BVHRM_GTP_VFC;
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231 | else if (val == GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING)
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232 | mRenderMethod = BvHierarchy::BVHRM_GTP_SWC;
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233 | else if (val == GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING)
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234 | mRenderMethod = BvHierarchy::BVHRM_GTP_CHC;
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235 | // default, should never happen
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236 | else
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237 | mRenderMethod = BvHierarchy::BVHRM_INTERNAL;
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238 | }
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239 | else
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240 | {
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241 | mRenderMethod = BvHierarchy::BVHRM_INTERNAL;
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242 | }
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243 | return success;
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244 | }
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245 | else if (strKey == "ShowBvHierarchy")
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246 | {
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247 | bool sk = *static_cast<const bool *>(pValue);
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248 | mShowBoxes = sk;
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249 | return true;
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250 | }
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251 | else if (strKey == "HiLiteLevel")
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252 | {
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253 | int hl = *static_cast<const int *>(pValue);
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254 | if (hl >= 0 && hl <= mMaxDepth)
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255 | {
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256 | mHiLiteLevel = hl;
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257 | if (mBvHierarchy)
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258 | mBvHierarchy->setHiLiteLevel(mHiLiteLevel);
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259 | return true;
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260 | }
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261 | else
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262 | {
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263 | return false;
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264 | }
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265 | }
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266 | else if (strKey == "ShowAllBoxes")
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267 | {
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268 | bool sa = *static_cast<const bool *>(pValue);
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269 | mShowAllBoxes = sa;
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270 | if (mBvHierarchy)
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271 | mBvHierarchy->setShowAllBoxes(mShowAllBoxes);
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272 | return true;
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273 | }
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274 | else if (strKey == "ShowNodes")
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275 | {
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276 | bool sn = *static_cast<const bool *>(pValue);
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277 | mShowNodes = sn;
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278 | if (mBvHierarchy)
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279 | mBvHierarchy->setShowNodes(mShowNodes);
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280 | return true;
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281 | }
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282 | // options for CHC
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283 | else if (strKey == "UseDepthPass")
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284 | {
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285 | mUseDepthPass = (*static_cast<const bool *>(pValue));
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286 | return true;
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287 | }
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288 | else if (strKey == "PrepareVisualization")
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289 | {
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290 | mShowVisualization = (*static_cast<const bool *>(pValue));
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291 | return true;
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292 | }
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293 | else if (strKey == "RenderNodesForViz")
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294 | {
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295 | mRenderNodesForViz = (*static_cast<const bool *>(pValue));
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296 | return true;
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297 | }
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298 | else if (strKey == "RenderNodesContentForViz")
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299 | {
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300 | mRenderNodesContentForViz = (*static_cast<const bool *>(pValue));
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301 | return true;
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302 | }
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303 | else if (strKey == "SkyBoxEnabled")
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304 | {
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305 | mSkyBoxEnabled = (*static_cast<const bool *>(pValue));
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306 | return true;
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307 | }
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308 | else if (strKey == "SkyPlaneEnabled")
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309 | {
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310 | mSkyPlaneEnabled = (*static_cast<const bool *>(pValue));
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311 | return true;
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312 | }
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313 | else if (strKey == "SkyDomeEnabled")
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314 | {
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315 | mSkyDomeEnabled = (*static_cast<const bool *>(pValue));
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316 | return true;
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317 | }
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318 | else if (strKey == "VisualizeCulledNodes")
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319 | {
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320 | mVisualizeCulledNodes = (*static_cast<const bool *>(pValue));
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321 | return true;
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322 | }
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323 | else if (strKey == "DelayRenderTransparents")
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324 | {
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325 | mDelayRenderTransparents = (*static_cast<const bool *>(pValue));
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326 | return true;
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327 | }
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328 |
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329 | else if (strKey == "DepthWrite")
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330 | {
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331 | mEnableDepthWrite = (*static_cast<const bool *>(pValue));
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332 | return true;
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333 | }
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334 | else if (strKey == "UseItemBuffer")
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335 | {
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336 | mUseItemBuffer = (*static_cast<const bool *>(pValue));
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337 | return true;
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338 | }
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339 | else if (strKey == "ExecuteVertexProgramForAllPasses")
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340 | {
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341 | mExecuteVertexProgramForAllPasses = (*static_cast<const bool *>(pValue));
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342 | return true;
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343 | }
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344 | else if (strKey == "RenderTransparentsForItemBuffer")
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345 | {
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346 | mRenderTransparentsForItemBuffer = (*static_cast<const bool *>(pValue));
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347 | return true;
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348 | }
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349 | else if (strKey == "DeleteRenderQueue")
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350 | {
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351 | mDeleteQueueAfterRendering = (*static_cast<const bool *>(pValue));
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352 | return true;
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353 | }
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354 | // options for viewcells
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355 | else if (strKey == "LoadViewCells")
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356 | {
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357 | if (!mViewCellsLoaded)
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358 | {
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359 | String filename(static_cast<const char *>(pValue));
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360 | mViewCellsLoaded = LoadViewCells(filename);
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361 | }
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362 |
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363 | return mViewCellsLoaded;
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364 | }
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365 | else if (strKey == "UseViewCells")
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366 | {
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367 | if (mViewCellsLoaded)
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368 | {
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369 | mUseViewCells = *static_cast<const bool *>(pValue);
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370 |
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371 | // reset view cell
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372 | OGRE_DELETE(mCurrentViewCell);
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373 |
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374 | if (mUseViewCells)
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375 | mCurrentViewCell = mViewCellsManager->GenerateViewCell();
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376 |
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377 | mElementaryViewCell = NULL;
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378 |
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379 | // if using view cells, all objects are set to false initially
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380 | SetObjectsVisible(!mUseViewCells);
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381 |
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382 | return true;
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383 | }
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384 | else
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385 | {
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386 | return false;
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387 | }
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388 |
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389 | }
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390 | else if (strKey == "UseVisibilityFilter")
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391 | {
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392 | if (mViewCellsLoaded)
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393 | {
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394 | mUseVisibilityFilter = *static_cast<const bool *>(pValue);
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395 | // set null =>recomputation of the pvs
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396 | mElementaryViewCell = NULL;
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397 | return true;
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398 | }
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399 | else
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400 | {
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401 | return false;
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402 | }
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403 | }
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404 |
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405 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
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406 | .setOption(strKey, pValue) || SceneManager::setOption(strKey, pValue);
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407 | }
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408 |
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409 | bool BvHierarchySceneManager::getOption(const String& strKey, void* pDestValue)
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410 | {
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411 | if (strKey == "BvHierarchyMaxDepth")
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412 | {
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413 | *static_cast<int *>(pDestValue) = mMaxDepth;
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414 | return true;
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415 | }
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416 | else if (strKey == "KT")
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417 | {
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418 | *static_cast<Real *>(pDestValue) = BvhPlaneEvent::KT;
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419 | return true;
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420 | }
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421 | else if (strKey == "KI")
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422 | {
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423 | *static_cast<Real *>(pDestValue) = BvhPlaneEvent::KI;
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424 | return true;
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425 | }
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426 | else if (strKey == "EnhancedVisibility")
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427 | {
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428 | if (mBvHierarchy)
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429 | *static_cast<bool *>(pDestValue) = mBvHierarchy->getEnhancedVis();
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430 | else
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431 | *static_cast<bool *>(pDestValue) = mEnhancedVisiblity;
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432 | return true;
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433 | }
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434 | else if (strKey == "BuildMethod")
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435 | {
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436 | *static_cast<BvHierarchy::BuildMethod *>(pDestValue) = mBuildMethod;
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437 | return true;
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438 | }
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439 | else if (strKey == "RenderMethod")
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440 | {
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441 | *static_cast<BvHierarchy::RenderMethod *>(pDestValue) = mRenderMethod;
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442 | return true;
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443 | }
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444 | else if (strKey == "ShowBvHierarchy")
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445 | {
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446 | *static_cast<bool *>(pDestValue) = mShowBoxes;
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447 | return true;
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448 | }
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449 | else if (strKey == "HiLiteLevel")
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450 | {
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451 | *static_cast<int *>(pDestValue) = mHiLiteLevel;
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452 | return true;
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453 | }
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454 | else if (strKey == "ShowAllBoxes")
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455 | {
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456 | *static_cast<bool *>(pDestValue) = mShowAllBoxes;
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457 | return true;
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458 | }
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459 | else if (strKey == "ShowNodes")
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460 | {
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461 | *static_cast<bool *>(pDestValue) = mShowNodes;
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462 | return true;
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463 | }
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464 | // vis options
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465 | else if (strKey == "NumFrustumCulledNodes")
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466 | {
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467 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
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468 | {
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469 | unsigned int numnodes = 0;
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470 | if (mBvHierarchy)
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471 | numnodes = mBvHierarchy->getFramesStats().mFrustumCulledNodes;
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472 |
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473 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
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474 | return true;
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475 | }
|
---|
476 | // otherwise let fall through to VisibilityOptionsManager
|
---|
477 | }
|
---|
478 | else if (strKey == "NumQueryCulledNodes")
|
---|
479 | {
|
---|
480 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
481 | {
|
---|
482 | * static_cast<unsigned int *>(pDestValue) = 0;
|
---|
483 | return true;
|
---|
484 | }
|
---|
485 | // otherwise let fall through to VisibilityOptionsManager
|
---|
486 | }
|
---|
487 | else if (strKey == "NumHierarchyNodes")
|
---|
488 | {
|
---|
489 | unsigned int numnodes = 0;
|
---|
490 | if (mBvHierarchy)
|
---|
491 | numnodes = mBvHierarchy->getTreeStats().mNumNodes;
|
---|
492 |
|
---|
493 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
494 | return true;
|
---|
495 | }
|
---|
496 | else if (strKey == "NumRenderedNodes")
|
---|
497 | {
|
---|
498 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
499 | {
|
---|
500 | unsigned int numnodes = 0;
|
---|
501 | if (mBvHierarchy)
|
---|
502 | numnodes = mBvHierarchy->getFramesStats().mRenderedNodes;
|
---|
503 |
|
---|
504 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
505 | return true;
|
---|
506 | }
|
---|
507 | // otherwise let fall through to VisibilityOptionsManager
|
---|
508 | }
|
---|
509 | else if (strKey == "NumQueriesIssued")
|
---|
510 | {
|
---|
511 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
512 | {
|
---|
513 | * static_cast<unsigned int *>(pDestValue) = 0;
|
---|
514 | return true;
|
---|
515 | }
|
---|
516 | // otherwise let fall through to VisibilityOptionsManager
|
---|
517 | }
|
---|
518 | else if (strKey == "NumTraversedNodes")
|
---|
519 | {
|
---|
520 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
521 | {
|
---|
522 | unsigned int numnodes = 0;
|
---|
523 | if (mBvHierarchy)
|
---|
524 | numnodes = mBvHierarchy->getFramesStats().mTraversedNodes;
|
---|
525 |
|
---|
526 | * static_cast<unsigned int *>(pDestValue) = (unsigned int)numnodes;
|
---|
527 | return true;
|
---|
528 | }
|
---|
529 | // otherwise let fall through to VisibilityOptionsManager
|
---|
530 | }
|
---|
531 | else if (strKey == "VisibilityManager")
|
---|
532 | {
|
---|
533 | * static_cast<GtpVisibility::VisibilityManager **>(pDestValue) =
|
---|
534 | (GtpVisibility::VisibilityManager *)mVisibilityManager;
|
---|
535 | return true;
|
---|
536 | }
|
---|
537 | else if (strKey == "HierarchInterface")
|
---|
538 | {
|
---|
539 | * static_cast<GtpVisibility::HierarchyInterface **>(pDestValue) =
|
---|
540 | (GtpVisibility::HierarchyInterface *)mHierarchyInterface;
|
---|
541 | return true;
|
---|
542 | }
|
---|
543 | // view cell options
|
---|
544 |
|
---|
545 | else if (strKey == "UseViewCells")
|
---|
546 | {
|
---|
547 | *static_cast<bool *>(pDestValue) = mUseViewCells;
|
---|
548 | return mViewCellsLoaded;
|
---|
549 | }
|
---|
550 | else if (strKey == "UseVisibilityFilter")
|
---|
551 | {
|
---|
552 | *static_cast<bool *>(pDestValue) = mUseVisibilityFilter;
|
---|
553 | return mViewCellsLoaded;
|
---|
554 | }
|
---|
555 |
|
---|
556 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
557 | .getOption(strKey, pDestValue) || SceneManager::getOption(strKey, pDestValue);
|
---|
558 | }
|
---|
559 |
|
---|
560 | bool BvHierarchySceneManager::getOptionKeys(StringVector &refKeys)
|
---|
561 | {
|
---|
562 | refKeys.push_back("Algorithm");
|
---|
563 | refKeys.push_back("BuildMethod");
|
---|
564 | refKeys.push_back("DelayRenderTransparents");
|
---|
565 | refKeys.push_back("DeleteRenderQueue");
|
---|
566 | refKeys.push_back("DepthWrite");
|
---|
567 | refKeys.push_back("EnhancedVisibility");
|
---|
568 | refKeys.push_back("ExecuteVertexProgramForAllPasses");
|
---|
569 | refKeys.push_back("HiLiteLevel");
|
---|
570 | refKeys.push_back("HierarchInterface");
|
---|
571 | refKeys.push_back("KI");
|
---|
572 | refKeys.push_back("KT");
|
---|
573 | refKeys.push_back("BvHierarchyMaxDepth");
|
---|
574 | refKeys.push_back("LoadViewCells");
|
---|
575 | refKeys.push_back("NumHierarchyNodes");
|
---|
576 | refKeys.push_back("PrepareVisualization");
|
---|
577 | refKeys.push_back("RebuildBvHierarchy");
|
---|
578 | refKeys.push_back("RenderMethod");
|
---|
579 | refKeys.push_back("RenderNodesContentForViz");
|
---|
580 | refKeys.push_back("RenderNodesForViz");
|
---|
581 | refKeys.push_back("RenderTransparentsForItemBuffer");
|
---|
582 | refKeys.push_back("ShowAllBoxes");
|
---|
583 | refKeys.push_back("ShowBvHierarchy");
|
---|
584 | refKeys.push_back("ShowNodes");
|
---|
585 | refKeys.push_back("SkyBoxEnabled");
|
---|
586 | refKeys.push_back("SkyDomeEnabled");
|
---|
587 | refKeys.push_back("SkyPlaneEnabled");
|
---|
588 | refKeys.push_back("UseDepthPass");
|
---|
589 | refKeys.push_back("UseItemBuffer");
|
---|
590 | refKeys.push_back("UseViewCells");
|
---|
591 | refKeys.push_back("UseVisibilityFilter");
|
---|
592 | refKeys.push_back("VisibilityManager");
|
---|
593 | refKeys.push_back("VisualizeCulledNodes");
|
---|
594 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface)
|
---|
595 | .getOptionKeys(refKeys);
|
---|
596 | }
|
---|
597 |
|
---|
598 | bool BvHierarchySceneManager::getOptionValues(const String & key, StringVector &refValueList)
|
---|
599 | {
|
---|
600 | return SceneManager::getOptionValues(key, refValueList);
|
---|
601 | }
|
---|
602 |
|
---|
603 | void BvHierarchySceneManager::setVisibilityManager(GtpVisibility::VisibilityManager *visManager)
|
---|
604 | {
|
---|
605 | mVisibilityManager = visManager;
|
---|
606 | }
|
---|
607 |
|
---|
608 | GtpVisibility::VisibilityManager * BvHierarchySceneManager::getVisibilityManager()
|
---|
609 | {
|
---|
610 | return mVisibilityManager;
|
---|
611 | }
|
---|
612 |
|
---|
613 | GtpVisibility::VisibilityManager * BvHierarchySceneManager::GetVisibilityManager()
|
---|
614 | {
|
---|
615 | return mVisibilityManager;
|
---|
616 | }
|
---|
617 |
|
---|
618 | BvHierarchyInterface * BvHierarchySceneManager::GetHierarchyInterface()
|
---|
619 | {
|
---|
620 | return mHierarchyInterface;
|
---|
621 | }
|
---|
622 |
|
---|
623 | Camera* BvHierarchySceneManager::createCamera(const String& name)
|
---|
624 | {
|
---|
625 | // Check name not used
|
---|
626 | if (mCameras.find(name) != mCameras.end())
|
---|
627 | {
|
---|
628 | OGRE_EXCEPT(
|
---|
629 | Exception::ERR_DUPLICATE_ITEM,
|
---|
630 | "A camera with the name " + name + " already exists",
|
---|
631 | "SceneManager::createCamera" );
|
---|
632 | }
|
---|
633 |
|
---|
634 | Camera *c = new BvHierarchyCamera(name, this);
|
---|
635 | mCameras.insert(CameraList::value_type(name, c));
|
---|
636 |
|
---|
637 | return c;
|
---|
638 | }
|
---|
639 |
|
---|
640 | SceneNode* BvHierarchySceneManager::createSceneNode(void)
|
---|
641 | {
|
---|
642 | SceneNode* sn = new BvHierarchySceneNode(this);
|
---|
643 | assert(mSceneNodes.find(sn->getName()) == mSceneNodes.end());
|
---|
644 | mSceneNodes[sn->getName()] = sn;
|
---|
645 | return sn;
|
---|
646 | }
|
---|
647 |
|
---|
648 | SceneNode* BvHierarchySceneManager::createSceneNode(const String& name)
|
---|
649 | {
|
---|
650 | // Check name not used
|
---|
651 | if (mSceneNodes.find(name) != mSceneNodes.end())
|
---|
652 | {
|
---|
653 | OGRE_EXCEPT(
|
---|
654 | Exception::ERR_DUPLICATE_ITEM,
|
---|
655 | "A scene node with the name " + name + " already exists",
|
---|
656 | "BvHierarchySceneManager::createSceneNode" );
|
---|
657 | }
|
---|
658 |
|
---|
659 | SceneNode* sn = new BvHierarchySceneNode(this, name);
|
---|
660 | mSceneNodes[sn->getName()] = sn;
|
---|
661 | return sn;
|
---|
662 | }
|
---|
663 |
|
---|
664 | Entity * BvHierarchySceneManager::createEntity(const String& entityName, const String& meshName)
|
---|
665 | {
|
---|
666 | Entity *ent = SceneManager::createEntity(entityName, meshName);
|
---|
667 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
668 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
|
---|
669 | {
|
---|
670 | ent->getSubEntity(i)->setId(mCurrentEntityId);
|
---|
671 | }
|
---|
672 |
|
---|
673 | // increase counter of entity id values
|
---|
674 | ++ mCurrentEntityId;
|
---|
675 | #endif
|
---|
676 | return ent;
|
---|
677 | }
|
---|
678 |
|
---|
679 | // make sure it's called only for non-empty nodes .. avoids one uneccessary funciton call
|
---|
680 | void BvHierarchySceneManager::_updateNode(BvHierarchySceneNode *node)
|
---|
681 | {
|
---|
682 | //LogManager::getSingleton().logMessage("### _updateNode called for " + node->getName());
|
---|
683 |
|
---|
684 | /* Rebuild BvHierarchy when it was wiped out
|
---|
685 | * Usually this happens only before the first frame
|
---|
686 | * The initial AABB shall enclose all objects present
|
---|
687 | * in the scene at the time of construction
|
---|
688 | * TODO: find a more appropriate place for it,
|
---|
689 | * e.g., before the first render call
|
---|
690 | * teh stupid thing is I can't find any other place so far ...
|
---|
691 | */
|
---|
692 | if (!mBvHierarchy)
|
---|
693 | {
|
---|
694 | mBvHierarchy = new BvHierarchy(mMaxDepth, mBuildMethod);
|
---|
695 | mBvHierarchy->build(static_cast<BvHierarchySceneNode *>(mSceneRoot));
|
---|
696 | mBvHierarchy->setEnhancedVis(mEnhancedVisiblity);
|
---|
697 | }
|
---|
698 |
|
---|
699 | // if the node is in the tree and _updateNode was called, then the node was moved/rotated/resized/wahtever
|
---|
700 | if (node->isAttached())
|
---|
701 | {
|
---|
702 | // TEST: perfomance when adding & removing for every frame
|
---|
703 | //mBvHierarchy->remove(node);
|
---|
704 | //mBvHierarchy->insert(node);
|
---|
705 | }
|
---|
706 | // there's a new node in town ...
|
---|
707 | else
|
---|
708 | {
|
---|
709 | // inserting single nodes yields sub-optimal results
|
---|
710 | // rebuilding tree takes too long
|
---|
711 | // "What now?", spoke Zeus ...
|
---|
712 |
|
---|
713 | //mBvHierarchy->insert(node);
|
---|
714 |
|
---|
715 | //delete mBvHierarchy;
|
---|
716 | //mBvHierarchy = new BvHierarchy(mMaxDepth);
|
---|
717 | //mBvHierarchy->build(static_cast<BvHierarchySceneNode *>(mSceneRoot));
|
---|
718 | }
|
---|
719 |
|
---|
720 | }
|
---|
721 |
|
---|
722 | void BvHierarchySceneManager::_updateSceneGraph(Camera* cam)
|
---|
723 | {
|
---|
724 | mVisibilityManager->GetCullingManager()->SetHierarchyInterface(mHierarchyInterface);
|
---|
725 | mHierarchyInterface->SetRenderSystem(mDestRenderSystem);
|
---|
726 |
|
---|
727 | SceneManager::_updateSceneGraph(cam);
|
---|
728 | }
|
---|
729 |
|
---|
730 | void BvHierarchySceneManager::_findVisibleObjects(Camera *cam, bool onlyShadowCasters)
|
---|
731 | {
|
---|
732 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
733 | {
|
---|
734 | getRenderQueue()->clear();
|
---|
735 | if (mShowVisualization)
|
---|
736 | {
|
---|
737 | PrepareVisualization(cam);
|
---|
738 | }
|
---|
739 | else
|
---|
740 | {
|
---|
741 | mVisibleNodes.clear();
|
---|
742 | if (mBvHierarchy)
|
---|
743 | {
|
---|
744 | // determine visibility
|
---|
745 | mBvHierarchy->queueVisibleObjects(BVHCAMPTR_CAST(cam), getRenderQueue(), onlyShadowCasters, mShowBoxes, mVisibleNodes);
|
---|
746 | // apply view cell pvs
|
---|
747 | updatePvs(cam);
|
---|
748 | }
|
---|
749 | }
|
---|
750 | }
|
---|
751 | else
|
---|
752 | {
|
---|
753 | //-- show visible scene nodes and octree bounding boxes from last frame
|
---|
754 | if (mShowVisualization)
|
---|
755 | {
|
---|
756 | PrepareVisualization(cam);
|
---|
757 | }
|
---|
758 | else
|
---|
759 | {
|
---|
760 | // for hierarchical culling, we interleave identification
|
---|
761 | // and rendering of objects in _renderVisibibleObjects
|
---|
762 |
|
---|
763 | // for the shadow pass we use only standard rendering
|
---|
764 | // because of low occlusion
|
---|
765 | if (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
766 | mIlluminationStage == IRS_RENDER_TO_TEXTURE)
|
---|
767 | {
|
---|
768 | getRenderQueue()->clear();
|
---|
769 | if (mBvHierarchy)
|
---|
770 | mBvHierarchy->queueVisibleObjects(BVHCAMPTR_CAST(cam), getRenderQueue(), onlyShadowCasters, mShowBoxes, mVisibleNodes);
|
---|
771 | }
|
---|
772 |
|
---|
773 | // only shadow casters will be rendered in shadow texture pass
|
---|
774 | if (0) mHierarchyInterface->SetOnlyShadowCasters(onlyShadowCasters);
|
---|
775 |
|
---|
776 |
|
---|
777 | //-- apply view cell pvs -
|
---|
778 | updatePvs(cam);
|
---|
779 | }
|
---|
780 | mVisibleNodes.clear();
|
---|
781 | }
|
---|
782 | }
|
---|
783 |
|
---|
784 | void BvHierarchySceneManager::_renderVisibleObjects()
|
---|
785 | {
|
---|
786 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
787 | {
|
---|
788 | SceneManager::_renderVisibleObjects();
|
---|
789 | }
|
---|
790 | else
|
---|
791 | {
|
---|
792 | InitDepthPass(); // create material for depth pass
|
---|
793 | InitItemBufferPass(); // create material for item buffer pass
|
---|
794 |
|
---|
795 | // save ambient light to reset later
|
---|
796 | ColourValue savedAmbient = mAmbientLight;
|
---|
797 |
|
---|
798 | //-- apply standard rendering for some modes (e.g., visualization, shadow pass)
|
---|
799 |
|
---|
800 | if (mShowVisualization ||
|
---|
801 | (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
802 | mIlluminationStage == IRS_RENDER_TO_TEXTURE))
|
---|
803 | {
|
---|
804 | IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
805 |
|
---|
806 | if (mShowVisualization)
|
---|
807 | {
|
---|
808 | // disable illumination stage to prevent rendering shadows
|
---|
809 | mIlluminationStage = IRS_NONE;
|
---|
810 | }
|
---|
811 |
|
---|
812 | // standard rendering for shadow maps because of performance
|
---|
813 | SceneManager::_renderVisibleObjects();
|
---|
814 |
|
---|
815 | mIlluminationStage = savedStage;
|
---|
816 | }
|
---|
817 | else //-- the hierarchical culling algorithm
|
---|
818 | {
|
---|
819 | // this is also called in TerrainSceneManager: really necessary?
|
---|
820 | //mDestRenderSystem -> setLightingEnabled(false);
|
---|
821 |
|
---|
822 | // don't render backgrounds for item buffer
|
---|
823 | if (mUseItemBuffer)
|
---|
824 | {
|
---|
825 | clearSpecialCaseRenderQueues();
|
---|
826 | getRenderQueue()->clear();
|
---|
827 | }
|
---|
828 |
|
---|
829 | //-- hierarchical culling
|
---|
830 |
|
---|
831 | // the objects of different layers (e.g., background, scene,
|
---|
832 | // overlay) must be identified and rendered one after another
|
---|
833 |
|
---|
834 | //-- render all early skies
|
---|
835 | clearSpecialCaseRenderQueues();
|
---|
836 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
|
---|
837 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
|
---|
838 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
|
---|
839 |
|
---|
840 | SceneManager::_renderVisibleObjects();
|
---|
841 |
|
---|
842 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
843 | // delete previously rendered content
|
---|
844 | _deleteRenderedQueueGroups();
|
---|
845 | #endif
|
---|
846 |
|
---|
847 | //-- prepare queue for visible objects (i.e., all but overlay and skies late)
|
---|
848 | clearSpecialCaseRenderQueues();
|
---|
849 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_LATE);
|
---|
850 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
|
---|
851 |
|
---|
852 | // exclude this queues from hierarchical rendering
|
---|
853 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
|
---|
854 |
|
---|
855 |
|
---|
856 | // set all necessary parameters for
|
---|
857 | // hierarchical visibility culling and rendering
|
---|
858 | InitVisibilityCulling(mCameraInProgress);
|
---|
859 |
|
---|
860 |
|
---|
861 | /**
|
---|
862 | * the hierarchical culling algorithm
|
---|
863 | * for depth pass: we just find objects and update depth buffer
|
---|
864 | * for "delayed" rendering: we render some passes afterwards
|
---|
865 | * e.g., transparents, because they need front-to-back sorting
|
---|
866 | **/
|
---|
867 |
|
---|
868 | mVisibilityManager->ApplyVisibilityCulling();
|
---|
869 |
|
---|
870 | // delete remaining renderables from queue:
|
---|
871 | // all which are not in mLeavePassesInQueue
|
---|
872 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
873 | _deleteRenderedQueueGroups(mLeavePassesInQueue);
|
---|
874 | #endif
|
---|
875 |
|
---|
876 | //-- reset parameters
|
---|
877 | mIsDepthPassPhase = false;
|
---|
878 | mIsItemBufferPhase = false;
|
---|
879 | mSkipTransparents = false;
|
---|
880 | mIsHierarchicalCulling = false;
|
---|
881 |
|
---|
882 | mLeavePassesInQueue = 0;
|
---|
883 |
|
---|
884 | // add visible nodes found by the visibility culling algorithm
|
---|
885 | if (mUseDepthPass)
|
---|
886 | {
|
---|
887 | BvHierarchy::NodeList::const_iterator it, end = mVisibleNodes.end();
|
---|
888 | for (it = mVisibleNodes.begin(); it != end; it++)
|
---|
889 | {
|
---|
890 | (*it)->queueVisibleObjects(mHierarchyInterface->GetFrameId(), mCameraInProgress,
|
---|
891 | getRenderQueue(), false, mShowBoxes);
|
---|
892 | }
|
---|
893 | }
|
---|
894 |
|
---|
895 | //-- now we can render all remaining queue objects
|
---|
896 | //-- used for depth pass, transparents, overlay
|
---|
897 | clearSpecialCaseRenderQueues();
|
---|
898 |
|
---|
899 | SceneManager::_renderVisibleObjects();
|
---|
900 | } // hierarchical culling
|
---|
901 |
|
---|
902 |
|
---|
903 | // reset ambient light
|
---|
904 | setAmbientLight(savedAmbient);
|
---|
905 |
|
---|
906 |
|
---|
907 | // almost same effect as below
|
---|
908 | getRenderQueue()->clear(mDeleteQueueAfterRendering);
|
---|
909 |
|
---|
910 | //if (!mDeleteQueueAfterRendering)
|
---|
911 | // getRenderQueue()->clear(true); // finally clear render queue
|
---|
912 | //else
|
---|
913 | // OGRE_DELETE(mRenderQueue); // HACK: should rather only be cleared ...
|
---|
914 |
|
---|
915 | if (0) WriteLog(); // write out stats
|
---|
916 | }
|
---|
917 | }
|
---|
918 |
|
---|
919 |
|
---|
920 | void BvHierarchySceneManager::_renderNode(BvHierarchy::NodePtr node, Camera * cam,
|
---|
921 | bool onlyShadowCasters, int leavePassesInQueue)
|
---|
922 | {
|
---|
923 | RenderQueueGroup *currentGroup =
|
---|
924 | getRenderQueue()->getQueueGroup(getRenderQueue()->getDefaultQueueGroup());
|
---|
925 | currentGroup->clear(leavePassesInQueue);
|
---|
926 |
|
---|
927 | node->queueVisibleObjects(mHierarchyInterface->GetFrameId(), cam, getRenderQueue(),
|
---|
928 | onlyShadowCasters, mShowBoxes);
|
---|
929 | mVisibleNodes.push_back(node);
|
---|
930 |
|
---|
931 | _renderQueueGroupObjects(currentGroup, QueuedRenderableCollection::OM_PASS_GROUP);
|
---|
932 | }
|
---|
933 |
|
---|
934 | //-----------------------------------------------------------------------
|
---|
935 | const Pass *BvHierarchySceneManager::_setPass(const Pass* pass, bool evenIfSuppressed)
|
---|
936 | {
|
---|
937 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
938 | {
|
---|
939 | return SceneManager::_setPass(pass);
|
---|
940 | }
|
---|
941 |
|
---|
942 | // TODO: setting vertex program is not efficient
|
---|
943 | //Pass *usedPass = ((mIsDepthPassPhase && !pass->hasVertexProgram()) ? mDepthPass : pass);
|
---|
944 |
|
---|
945 | // set depth fill pass if we currently do not make an aabb occlusion query
|
---|
946 | const bool useDepthPass =
|
---|
947 | (mIsDepthPassPhase && !mHierarchyInterface->IsBoundingBoxQuery());
|
---|
948 |
|
---|
949 | const IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
950 |
|
---|
951 | // set illumination stage to NONE so no shadow material is used
|
---|
952 | // for depth pass or for occlusion query
|
---|
953 | if (mIsDepthPassPhase || mHierarchyInterface->IsBoundingBoxQuery())
|
---|
954 | {
|
---|
955 | mIlluminationStage = IRS_NONE;
|
---|
956 | }
|
---|
957 |
|
---|
958 | // --- set vertex program of current pass in order to set correct depth
|
---|
959 | if (mExecuteVertexProgramForAllPasses &&
|
---|
960 | mIsDepthPassPhase &&
|
---|
961 | pass->hasVertexProgram())
|
---|
962 | {
|
---|
963 | // add vertex program of current pass to depth pass
|
---|
964 | mDepthPass->setVertexProgram(pass->getVertexProgramName());
|
---|
965 |
|
---|
966 | if (mDepthPass->hasVertexProgram())
|
---|
967 | {
|
---|
968 | const GpuProgramPtr& prg = mDepthPass->getVertexProgram();
|
---|
969 | // Load this program if not done already
|
---|
970 | if (!prg->isLoaded())
|
---|
971 | prg->load();
|
---|
972 | // Copy params
|
---|
973 | mDepthPass->setVertexProgramParameters(pass->getVertexProgramParameters());
|
---|
974 | }
|
---|
975 | }
|
---|
976 | else if (mDepthPass->hasVertexProgram()) // reset vertex program
|
---|
977 | {
|
---|
978 | mDepthPass->setVertexProgram("");
|
---|
979 | }
|
---|
980 |
|
---|
981 | const Pass *usedPass = useDepthPass ? mDepthPass : pass;
|
---|
982 |
|
---|
983 | // save old depth write: needed for item buffer
|
---|
984 | const bool IsDepthWrite = usedPass->getDepthWriteEnabled();
|
---|
985 |
|
---|
986 | // global option which enables / disables depth writes
|
---|
987 | if (!mEnableDepthWrite)
|
---|
988 | {
|
---|
989 | // usedPass->setDepthWriteEnabled(false);
|
---|
990 | }
|
---|
991 | //else if (mIsItemBufferPass) {usedPass = mItemBufferPass;}
|
---|
992 |
|
---|
993 |
|
---|
994 | //-- set actual pass here
|
---|
995 | const Pass *result = SceneManager::_setPass(usedPass);
|
---|
996 |
|
---|
997 |
|
---|
998 | // reset depth write
|
---|
999 | if (!mEnableDepthWrite)
|
---|
1000 | {
|
---|
1001 | // usedPass->setDepthWriteEnabled(IsDepthWrite);
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | // reset illumination stage
|
---|
1005 | mIlluminationStage = savedStage;
|
---|
1006 |
|
---|
1007 | return result;
|
---|
1008 | }
|
---|
1009 | //-----------------------------------------------------------------------
|
---|
1010 | void BvHierarchySceneManager::renderBasicQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
1011 | QueuedRenderableCollection::OrganisationMode om)
|
---|
1012 | {
|
---|
1013 | // Basic render loop
|
---|
1014 | // Iterate through priorities
|
---|
1015 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
1016 |
|
---|
1017 | while (groupIt.hasMoreElements())
|
---|
1018 | {
|
---|
1019 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
1020 |
|
---|
1021 | // Sort the queue first
|
---|
1022 | pPriorityGrp->sort(mCameraInProgress);
|
---|
1023 |
|
---|
1024 | // Do solids
|
---|
1025 | renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
1026 |
|
---|
1027 | // for correct rendering, transparents must be rendered after hierarchical culling
|
---|
1028 | // => do nothing
|
---|
1029 |
|
---|
1030 | // Do transparents (always descending)
|
---|
1031 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL || !mSkipTransparents)
|
---|
1032 | {
|
---|
1033 | renderObjects(pPriorityGrp->getTransparents(),
|
---|
1034 | QueuedRenderableCollection::OM_SORT_DESCENDING, true);
|
---|
1035 | }
|
---|
1036 |
|
---|
1037 |
|
---|
1038 | }// for each priority
|
---|
1039 | }
|
---|
1040 | //-----------------------------------------------------------------------
|
---|
1041 | bool BvHierarchySceneManager::validatePassForRendering(Pass* pass)
|
---|
1042 | {
|
---|
1043 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
1044 | {
|
---|
1045 | return SceneManager::validatePassForRendering(pass);
|
---|
1046 | }
|
---|
1047 |
|
---|
1048 | // skip all but first pass if we are doing the depth pass
|
---|
1049 | if ((mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() > 0))
|
---|
1050 | {
|
---|
1051 | return false;
|
---|
1052 | }
|
---|
1053 | // all but first pass
|
---|
1054 | /*else if ((!mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() != 0))
|
---|
1055 | {
|
---|
1056 | return false;
|
---|
1057 | }*/
|
---|
1058 |
|
---|
1059 | return SceneManager::validatePassForRendering(pass);
|
---|
1060 | }
|
---|
1061 | //-----------------------------------------------------------------------
|
---|
1062 | void BvHierarchySceneManager::_renderQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
1063 | QueuedRenderableCollection::OrganisationMode om)
|
---|
1064 | {
|
---|
1065 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL || !mIsItemBufferPhase)
|
---|
1066 | {
|
---|
1067 | SceneManager::_renderQueueGroupObjects(pGroup, om);
|
---|
1068 | return;
|
---|
1069 | }
|
---|
1070 | #ifdef ITEM_BUFFER
|
---|
1071 | //-- item buffer
|
---|
1072 | //-- item buffer: render objects using false colors
|
---|
1073 |
|
---|
1074 | // Iterate through priorities
|
---|
1075 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
1076 |
|
---|
1077 | while (groupIt.hasMoreElements())
|
---|
1078 | {
|
---|
1079 | RenderItemBuffer(groupIt.getNext());
|
---|
1080 | }
|
---|
1081 | #endif // ITEM_BUFFER
|
---|
1082 | }
|
---|
1083 | //-----------------------------------------------------------------------
|
---|
1084 | void BvHierarchySceneManager::renderAdditiveStencilShadowedQueueGroupObjects(
|
---|
1085 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
1086 | {
|
---|
1087 | // only render solid passes during hierarchical culling
|
---|
1088 | if (mIsHierarchicalCulling)
|
---|
1089 | {
|
---|
1090 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
1091 | LightList lightList;
|
---|
1092 |
|
---|
1093 | while (groupIt.hasMoreElements())
|
---|
1094 | {
|
---|
1095 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
1096 |
|
---|
1097 | // Sort the queue first
|
---|
1098 | pPriorityGrp->sort(mCameraInProgress);
|
---|
1099 |
|
---|
1100 | // Clear light list
|
---|
1101 | lightList.clear();
|
---|
1102 |
|
---|
1103 | // Render all the ambient passes first, no light iteration, no lights
|
---|
1104 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
1105 | // mIlluminationStage = IRS_AMBIENT;
|
---|
1106 |
|
---|
1107 | SceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, false, &lightList);
|
---|
1108 | // Also render any objects which have receive shadows disabled
|
---|
1109 | SceneManager::renderObjects(pPriorityGrp->getSolidsNoShadowReceive(), om, true);
|
---|
1110 | }
|
---|
1111 | }
|
---|
1112 | else // render the rest of the passes
|
---|
1113 | {
|
---|
1114 | SceneManager::renderAdditiveStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
1115 | }
|
---|
1116 | }
|
---|
1117 | //-----------------------------------------------------------------------
|
---|
1118 | void BvHierarchySceneManager::renderModulativeStencilShadowedQueueGroupObjects(
|
---|
1119 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
1120 | {
|
---|
1121 | if (mIsHierarchicalCulling)
|
---|
1122 | {
|
---|
1123 | // Iterate through priorities
|
---|
1124 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
1125 |
|
---|
1126 | while (groupIt.hasMoreElements())
|
---|
1127 | {
|
---|
1128 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
1129 |
|
---|
1130 | // Sort the queue first
|
---|
1131 | pPriorityGrp->sort(mCameraInProgress);
|
---|
1132 |
|
---|
1133 | // Do (shadowable) solids
|
---|
1134 | SceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
1135 | }
|
---|
1136 | }
|
---|
1137 | else
|
---|
1138 | {
|
---|
1139 | SceneManager::renderModulativeStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
1140 | }
|
---|
1141 | }
|
---|
1142 | //-----------------------------------------------------------------------
|
---|
1143 | void BvHierarchySceneManager::InitDepthPass()
|
---|
1144 | {
|
---|
1145 | MaterialPtr depthMat = MaterialManager::getSingleton().getByName("Visibility/DepthPass");
|
---|
1146 |
|
---|
1147 | if (depthMat.isNull())
|
---|
1148 | {
|
---|
1149 | depthMat = MaterialManager::getSingleton().create(
|
---|
1150 | "Visibility/DepthPass",
|
---|
1151 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
1152 |
|
---|
1153 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
|
---|
1154 | mDepthPass->setColourWriteEnabled(false);
|
---|
1155 | mDepthPass->setDepthWriteEnabled(true);
|
---|
1156 | mDepthPass->setLightingEnabled(false);
|
---|
1157 | }
|
---|
1158 | else
|
---|
1159 | {
|
---|
1160 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
|
---|
1161 | }
|
---|
1162 | }
|
---|
1163 | //-----------------------------------------------------------------------
|
---|
1164 | void BvHierarchySceneManager::InitItemBufferPass()
|
---|
1165 | {
|
---|
1166 | MaterialPtr itemBufferMat = MaterialManager::getSingleton().
|
---|
1167 | getByName("Visibility/ItemBufferPass");
|
---|
1168 |
|
---|
1169 | if (itemBufferMat.isNull())
|
---|
1170 | {
|
---|
1171 | // Init
|
---|
1172 | itemBufferMat = MaterialManager::getSingleton().create("Visibility/ItemBufferPass",
|
---|
1173 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
1174 |
|
---|
1175 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
|
---|
1176 | mItemBufferPass->setColourWriteEnabled(true);
|
---|
1177 | mItemBufferPass->setDepthWriteEnabled(true);
|
---|
1178 | mItemBufferPass->setLightingEnabled(true);
|
---|
1179 | //mItemBufferPass->setLightingEnabled(false);
|
---|
1180 | }
|
---|
1181 | else
|
---|
1182 | {
|
---|
1183 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
|
---|
1184 | }
|
---|
1185 | //mItemBufferPass->setAmbient(1, 1, 0);
|
---|
1186 | }
|
---|
1187 | //-----------------------------------------------------------------------
|
---|
1188 | void BvHierarchySceneManager::PrepareVisualization(Camera *cam)
|
---|
1189 | {
|
---|
1190 | // add player camera for visualization purpose
|
---|
1191 | try
|
---|
1192 | {
|
---|
1193 | Camera *c;
|
---|
1194 | if ((c = getCamera("PlayerCam")) != NULL)
|
---|
1195 | {
|
---|
1196 | getRenderQueue()->addRenderable(c);
|
---|
1197 | }
|
---|
1198 | }
|
---|
1199 | catch (...)
|
---|
1200 | {
|
---|
1201 | // ignore
|
---|
1202 | }
|
---|
1203 |
|
---|
1204 | if (mRenderNodesForViz || mRenderNodesContentForViz)
|
---|
1205 | {
|
---|
1206 | RenderQueue * queue = getRenderQueue();
|
---|
1207 | unsigned long frameid = 0;
|
---|
1208 |
|
---|
1209 | if (mRenderMethod == BvHierarchy::BVHRM_INTERNAL)
|
---|
1210 | frameid = Root::getSingleton().getCurrentFrameNumber();
|
---|
1211 | else
|
---|
1212 | frameid = mHierarchyInterface->GetFrameId();
|
---|
1213 |
|
---|
1214 | for (BvHierarchy::NodeList::iterator it = mVisibleNodes.begin(); it != mVisibleNodes.end(); ++it)
|
---|
1215 | {
|
---|
1216 | if (mRenderNodesForViz && (*it)->isLeaf())
|
---|
1217 | {
|
---|
1218 | WireBoundingBox * wirebox = (*it)->getWireBoundingBox();
|
---|
1219 | wirebox->setMaterial("BvHierarchy/BoxViz");
|
---|
1220 | getRenderQueue()->addRenderable(wirebox);
|
---|
1221 | }
|
---|
1222 | // add renderables itself
|
---|
1223 | if (mRenderNodesContentForViz)
|
---|
1224 | {
|
---|
1225 | (*it)->queueVisibleObjects(frameid, cam, queue, false, false);
|
---|
1226 | }
|
---|
1227 | }
|
---|
1228 | }
|
---|
1229 | }
|
---|
1230 | //-----------------------------------------------------------------------
|
---|
1231 | void BvHierarchySceneManager::InitVisibilityCulling(Camera *cam)
|
---|
1232 | {
|
---|
1233 | // reset culling manager stats
|
---|
1234 | mVisibilityManager->GetCullingManager()->InitFrame(mVisualizeCulledNodes);
|
---|
1235 |
|
---|
1236 | // set depth pass flag before rendering
|
---|
1237 | mIsDepthPassPhase = mUseDepthPass;
|
---|
1238 |
|
---|
1239 | mIsHierarchicalCulling = true; // during hierarchical culling
|
---|
1240 |
|
---|
1241 | // item buffer needs full ambient lighting to use item colors as unique id
|
---|
1242 | if (mUseItemBuffer)
|
---|
1243 | {
|
---|
1244 | mIsItemBufferPhase = true;
|
---|
1245 | setAmbientLight(ColourValue(1,1,1,1));
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 |
|
---|
1249 | // set passes which are stored in render queue
|
---|
1250 | // for rendering AFTER hierarchical culling, i.e., passes which need
|
---|
1251 | // a special rendering order
|
---|
1252 |
|
---|
1253 | mLeavePassesInQueue = 0;
|
---|
1254 |
|
---|
1255 | // if we have the depth pass or use an item buffer, no passes are left in the queue
|
---|
1256 | if (1 && !mUseDepthPass && !mUseItemBuffer)
|
---|
1257 | {
|
---|
1258 | if (mShadowTechnique == SHADOWTYPE_STENCIL_ADDITIVE)
|
---|
1259 | {
|
---|
1260 | // TODO: remove this pass because it should be processed during hierarchical culling
|
---|
1261 | //mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
1262 |
|
---|
1263 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DECAL;
|
---|
1264 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DIFFUSE_SPECULAR;
|
---|
1265 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
1266 |
|
---|
1267 | // just render ambient passes
|
---|
1268 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
1269 | // mIlluminationStage = IRS_AMBIENT;
|
---|
1270 | //getRenderQueue()->setSplitPassesByLightingType(true);
|
---|
1271 | }
|
---|
1272 |
|
---|
1273 | if (mShadowTechnique == SHADOWTYPE_STENCIL_MODULATIVE)
|
---|
1274 | {
|
---|
1275 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
1276 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 | // transparents should be rendered after hierarchical culling to
|
---|
1280 | // provide front-to-back ordering
|
---|
1281 | if (mDelayRenderTransparents)
|
---|
1282 | {
|
---|
1283 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
1284 | }
|
---|
1285 | }
|
---|
1286 |
|
---|
1287 | // skip rendering transparents during the hierarchical culling
|
---|
1288 | // (because they will be rendered afterwards)
|
---|
1289 | mSkipTransparents =
|
---|
1290 | (mIsDepthPassPhase || (mLeavePassesInQueue & RenderPriorityGroup::TRANSPARENT_PASSES));
|
---|
1291 |
|
---|
1292 | // -- initialise interface for rendering traversal of the hierarchy
|
---|
1293 | mHierarchyInterface->SetHierarchyRoot(mBvHierarchy->getRoot());
|
---|
1294 |
|
---|
1295 | // possible two cameras (one for culling, one for rendering)
|
---|
1296 | mHierarchyInterface->InitTraversal(mCameraInProgress,
|
---|
1297 | /*mCullCamera ? getCamera("CullCamera") : */NULL,
|
---|
1298 | mLeavePassesInQueue);
|
---|
1299 |
|
---|
1300 | }
|
---|
1301 |
|
---|
1302 | //-------------------------------------------------------------------------
|
---|
1303 | void BvHierarchySceneManager::SetObjectsVisible(const bool visible)
|
---|
1304 | {
|
---|
1305 | GtpVisibilityPreprocessor::ObjectContainer::iterator it, it_end = mObjects.end();
|
---|
1306 |
|
---|
1307 | for (it = mObjects.begin(); it != it_end; ++ it)
|
---|
1308 | {
|
---|
1309 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(*it);
|
---|
1310 | Entity *ent = omi->GetEntity();
|
---|
1311 |
|
---|
1312 | ent->setVisible(visible);
|
---|
1313 | }
|
---|
1314 | }
|
---|
1315 | //-----------------------------------------------------------------------
|
---|
1316 | bool BvHierarchySceneManager::LoadViewCells(const String &filename)
|
---|
1317 | {
|
---|
1318 | // objects are set to invisible initially
|
---|
1319 | SetObjectsVisible(false);
|
---|
1320 |
|
---|
1321 | const string bboxesFilename =
|
---|
1322 | mVisibilityManager->GetVisibilityEnvironment()->getViewCellsFileName();
|
---|
1323 |
|
---|
1324 | // converter between view cell ids and Ogre entites
|
---|
1325 | GtpVisibilityPreprocessor::IndexedBoundingBoxContainer iboxes;
|
---|
1326 | BvhBoundingBoxConverter bconverter(this);
|
---|
1327 |
|
---|
1328 | // load the view cells and assigns the objects in the pvs to
|
---|
1329 | // the scene objects using the bounding boxes
|
---|
1330 | mViewCellsManager =
|
---|
1331 | GtpVisibilityPreprocessor::ViewCellsManager::
|
---|
1332 | LoadViewCells(filename, &mObjects, false, &bconverter);
|
---|
1333 |
|
---|
1334 | return (mViewCellsManager != NULL);
|
---|
1335 | }
|
---|
1336 | //-------------------------------------------------------------------------
|
---|
1337 | void BvHierarchySceneManager::applyViewCellPvs(GtpVisibilityPreprocessor::ViewCell *vc,
|
---|
1338 | const bool load)
|
---|
1339 | {
|
---|
1340 | if (!vc)
|
---|
1341 | {
|
---|
1342 | // set everything visible for savety
|
---|
1343 |
|
---|
1344 | // NOTE: should not happen, rather apply view cell
|
---|
1345 | // representing unbounded space then
|
---|
1346 | SetObjectsVisible(true);
|
---|
1347 | return;
|
---|
1348 | }
|
---|
1349 |
|
---|
1350 | //////////
|
---|
1351 | //-- set PVS of view cell visible
|
---|
1352 | GtpVisibilityPreprocessor::ObjectPvsIterator pit = vc->GetPvs().GetIterator();
|
---|
1353 |
|
---|
1354 | while (pit.HasMoreEntries())
|
---|
1355 | {
|
---|
1356 | GtpVisibilityPreprocessor::ObjectPvsEntry entry = pit.Next();
|
---|
1357 |
|
---|
1358 | if (entry.mObject)
|
---|
1359 | {
|
---|
1360 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(entry.mObject);
|
---|
1361 | omi->GetEntity()->setVisible(load);
|
---|
1362 | }
|
---|
1363 | }
|
---|
1364 | }
|
---|
1365 | //-------------------------------------------------------------------------
|
---|
1366 | void BvHierarchySceneManager::updatePvs(Camera *cam)
|
---|
1367 | {
|
---|
1368 | if (!(mViewCellsLoaded && mUseViewCells))
|
---|
1369 | return;
|
---|
1370 |
|
---|
1371 | const GtpVisibilityPreprocessor::Vector3 viewPoint =
|
---|
1372 | OgreTypeConverter::ConvertFromOgre(cam->getDerivedPosition());
|
---|
1373 |
|
---|
1374 | GtpVisibilityPreprocessor::ViewCell *newElementary =
|
---|
1375 | mViewCellsManager->GetViewCell(viewPoint);
|
---|
1376 |
|
---|
1377 | // elementary view cell did not change => apply same pvs
|
---|
1378 | if (mElementaryViewCell == newElementary)
|
---|
1379 | return;
|
---|
1380 |
|
---|
1381 | mElementaryViewCell = newElementary;
|
---|
1382 | //LogManager::getSingleton().logMessage("unloading");
|
---|
1383 | //-- unload old pvs
|
---|
1384 | applyViewCellPvs(mCurrentViewCell, false);
|
---|
1385 |
|
---|
1386 |
|
---|
1387 | //-- the new view cell
|
---|
1388 |
|
---|
1389 | GtpVisibilityPreprocessor::ViewCell *viewCell;
|
---|
1390 |
|
---|
1391 |
|
---|
1392 | if (mUseVisibilityFilter)
|
---|
1393 | {
|
---|
1394 | //-- compute new filtered cell
|
---|
1395 | GtpVisibilityPreprocessor::PrVs prvs;
|
---|
1396 | mViewCellsManager->GetPrVS(viewPoint, prvs, 5);
|
---|
1397 | viewCell = prvs.mViewCell;
|
---|
1398 | }
|
---|
1399 | else
|
---|
1400 | {
|
---|
1401 | viewCell = newElementary;
|
---|
1402 | }
|
---|
1403 | //LogManager::getSingleton().logMessage("loading");
|
---|
1404 | //-- load new pvs
|
---|
1405 | applyViewCellPvs(viewCell, true);
|
---|
1406 |
|
---|
1407 | // store pvs
|
---|
1408 | mCurrentViewCell->SetPvs(viewCell->GetPvs());
|
---|
1409 |
|
---|
1410 | // delete merge tree of filtered view cell
|
---|
1411 | if (mUseVisibilityFilter)
|
---|
1412 | mViewCellsManager->DeleteLocalMergeTree(viewCell);
|
---|
1413 | }
|
---|
1414 |
|
---|
1415 | //-----------------------------------------------------------------------
|
---|
1416 | void BvHierarchySceneManager::WriteLog()
|
---|
1417 | {
|
---|
1418 | std::stringstream d;
|
---|
1419 |
|
---|
1420 | d << "Depth pass: " << StringConverter::toString(mUseDepthPass) << ", "
|
---|
1421 | << "Delay transparents: " << StringConverter::toString(mDelayRenderTransparents) << ", "
|
---|
1422 | << "Use optimization: " << StringConverter::toString(mHierarchyInterface->GetTestGeometryForVisibleLeaves()) << ", "
|
---|
1423 | << "Algorithm type: " << mVisibilityManager->GetCullingManagerType() << ", "
|
---|
1424 | << "Hierarchy nodes: " << (mBvHierarchy ? mBvHierarchy->getTreeStats().mNumNodes : 0) << ", "
|
---|
1425 | << "Traversed nodes: " << mHierarchyInterface->GetNumTraversedNodes() << ", "
|
---|
1426 | << "Rendered nodes: " << mHierarchyInterface->GetNumRenderedNodes() << ", "
|
---|
1427 | << "Query culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumQueryCulledNodes() << ", "
|
---|
1428 | << "Frustum culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumFrustumCulledNodes() << ", "
|
---|
1429 | << "Queries issued: " << mVisibilityManager->GetCullingManager()->GetNumQueriesIssued() << ", "
|
---|
1430 | << "Found objects: " << (int)mVisibleNodes.size() << "\n"
|
---|
1431 | ;
|
---|
1432 |
|
---|
1433 | LogManager::getSingleton().logMessage(d.str());
|
---|
1434 | }
|
---|
1435 |
|
---|
1436 | /************************************************************************/
|
---|
1437 | /* Factory for BvHierarchySceneManager */
|
---|
1438 | /************************************************************************/
|
---|
1439 | //-----------------------------------------------------------------------
|
---|
1440 | //-----------------------------------------------------------------------
|
---|
1441 | const String BvHierarchySceneManagerFactory::FACTORY_TYPE_NAME = "BvHierarchySceneManager";
|
---|
1442 | //-----------------------------------------------------------------------
|
---|
1443 | void BvHierarchySceneManagerFactory::initMetaData(void) const
|
---|
1444 | {
|
---|
1445 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
1446 | mMetaData.description = "Scene manager that organises the scene based on a kd-tree";
|
---|
1447 | mMetaData.sceneTypeMask = 0xFFFF; // support all types of scenes (hopefully)
|
---|
1448 | mMetaData.worldGeometrySupported = false;
|
---|
1449 | }
|
---|
1450 | //-----------------------------------------------------------------------
|
---|
1451 | SceneManager* BvHierarchySceneManagerFactory::createInstance(
|
---|
1452 | const String& instanceName)
|
---|
1453 | {
|
---|
1454 | return new BvHierarchySceneManager(instanceName, visManager);
|
---|
1455 | }
|
---|
1456 | //-----------------------------------------------------------------------
|
---|
1457 | void BvHierarchySceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
1458 | {
|
---|
1459 | delete instance;
|
---|
1460 | }
|
---|
1461 |
|
---|
1462 | } // namespace Ogre
|
---|
1463 |
|
---|