[1212] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of the GameTools Project
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| 4 | http://www.gametools.org
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| 5 |
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| 6 | Author: Martin Szydlowski
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| 7 | -----------------------------------------------------------------------------
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| 8 | */
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| 9 |
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| 10 | #include "OgreKdTreeCamera.h"
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| 11 |
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| 12 | namespace Ogre
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| 13 | {
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| 14 |
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| 15 | KdTreeCamera::KdTreeCamera(const String& name, SceneManager *sm):
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| 16 | Camera(name, sm),
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| 17 | mEnhancedVisMode(true)
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| 18 | {
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| 19 | //getVisibility = getVisibilityEnhanced;
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| 20 | }
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| 21 |
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| 22 | KdTreeCamera::~KdTreeCamera()
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| 23 | {
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| 24 |
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| 25 | }
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| 26 |
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| 27 | void KdTreeCamera::setEnhancedVisMode(bool enhanced)
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| 28 | {
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| 29 | mEnhancedVisMode = enhanced;
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| 30 | }
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| 31 |
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| 32 | bool KdTreeCamera::getEnhancedVisMode()
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| 33 | {
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| 34 | return mEnhancedVisMode;
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| 35 | }
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| 36 |
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| 37 | //-----------------------------------------------------------------------
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| 38 | // enhanced vis calculation - borrowed from OctreeCamera - indicate when entire box inside the frustum
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| 39 | KdTreeCamera::NodeVisibility KdTreeCamera::getVisibilityEnhanced(const AxisAlignedBox& box) const
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| 40 | {
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[1250] | 41 | //++ mNumVisQueries;
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[1212] | 42 | // Null boxes always invisible
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| 43 | if ( box.isNull() )
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| 44 | return KDNV_NONE;
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| 45 |
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| 46 | // Make any pending updates to the calculated frustum planes
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| 47 | updateFrustumPlanes();
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| 48 |
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| 49 | // Get corners of the box
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| 50 | const Vector3* pCorners = box.getAllCorners();
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| 51 |
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| 52 | // For each plane, see if all points are on the negative side
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| 53 | // If so, object is not visible.
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| 54 | // If one or more are, it's partial.
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| 55 | // If all aren't, full
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| 56 |
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| 57 | int corners[ 8 ] = {0, 4, 3, 5, 2, 6, 1, 7};
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| 58 |
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| 59 | int planes[ 6 ] = {FRUSTUM_PLANE_TOP, FRUSTUM_PLANE_BOTTOM,
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| 60 | FRUSTUM_PLANE_LEFT, FRUSTUM_PLANE_RIGHT,
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| 61 | FRUSTUM_PLANE_FAR, FRUSTUM_PLANE_NEAR };
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| 62 |
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| 63 | bool all_inside = true;
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| 64 |
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| 65 | for ( int plane = 0; plane < 6; ++plane )
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| 66 | {
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| 67 |
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| 68 | // Skip far plane if infinite view frustum
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| 69 | if (mFarDist == 0 && planes[ plane ] == FRUSTUM_PLANE_FAR)
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| 70 | continue;
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| 71 |
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| 72 | bool all_outside = true;
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| 73 |
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| 74 | float distance = 0;
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| 75 |
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| 76 | for ( int corner = 0; corner < 8; ++corner )
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| 77 | {
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| 78 | distance = mFrustumPlanes[ planes[ plane ] ].getDistance( pCorners[ corners[ corner ] ] );
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| 79 | all_outside = all_outside && ( distance < 0 );
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| 80 | all_inside = all_inside && ( distance >= 0 );
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| 81 |
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| 82 | if ( !all_outside && !all_inside )
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| 83 | break;
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| 84 | }
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| 85 |
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| 86 | if ( all_outside )
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| 87 | return KDNV_NONE;
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| 88 | }
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| 89 |
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| 90 | if ( all_inside )
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| 91 | return KDNV_FULL;
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| 92 | else
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| 93 | return KDNV_PART;
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| 94 | }
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| 95 |
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| 96 | //-----------------------------------------------------------------------
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| 97 | // simple vis calculation - does the same as isVisible, only different return type
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| 98 | KdTreeCamera::NodeVisibility KdTreeCamera::getVisibilitySimple(const AxisAlignedBox& box) const
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| 99 | {
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[1250] | 100 | //++ mNumVisQueries;
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| 101 |
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[1212] | 102 | // dummy
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| 103 | FrustumPlane* culledBy = 0;
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| 104 | if (mCullFrustum)
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| 105 | {
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| 106 | return mCullFrustum->isVisible(box, culledBy) ? KDNV_PART : KDNV_NONE;
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| 107 | }
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| 108 | else
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| 109 | {
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| 110 | return Frustum::isVisible(box, culledBy) ? KDNV_PART : KDNV_NONE;
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| 111 | }
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| 112 | }
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| 113 |
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| 114 | //KdTreeCamera::NodeVisibility KdTreeCamera::getVisibility(const AxisAlignedBox& box) const
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| 115 | //{
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| 116 | // // dummy
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| 117 | // FrustumPlane* culledBy = 0;
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| 118 | // if (mCullFrustum)
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| 119 | // {
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| 120 | // return mCullFrustum->isVisible(box, culledBy) ? KDNV_PART : KDNV_NONE;
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| 121 | // }
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| 122 | // else
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| 123 | // {
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| 124 | // return Frustum::isVisible(box, culledBy) ? KDNV_PART : KDNV_NONE;
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| 125 | // }
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| 126 | //}
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| 127 | } // namespace Ogre |
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