[720] | 1 | #include "OgreOcclusionCullingSceneManager.h"
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[675] | 2 | #include "OgreVisibilityOptionsManager.h"
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| 3 | #include <OgreMath.h>
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| 4 | #include <OgreIteratorWrappers.h>
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| 5 | #include <OgreRenderSystem.h>
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| 6 | #include <OgreCamera.h>
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| 7 | #include <OgreLogManager.h>
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| 8 | #include <OgreStringConverter.h>
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| 9 | #include <OgreEntity.h>
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| 10 | #include <OgreSubEntity.h>
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[897] | 11 | #include <OgreMaterialManager.h>
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[863] | 12 | #include <OgreIteratorWrappers.h>
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[925] | 13 | #include <OgreHeightmapTerrainPageSource.h>
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[828] | 14 | #include "VspBspTree.h"
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[863] | 15 | #include "Containers.h"
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| 16 | #include "ViewCellsManager.h"
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[903] | 17 | #include <OgreConfigFile.h>
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| 18 | #include "OgreTypeConverter.h"
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| 19 | #include "OgreMeshInstance.h"
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| 20 | #include "common.h"
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[931] | 21 | #include "OgreBoundingBoxConverter.h"
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[1593] | 22 | #include <OgreManualObject.h>
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[675] | 23 |
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[868] | 24 |
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[675] | 25 | namespace Ogre {
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| 26 |
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| 27 | //-----------------------------------------------------------------------
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[897] | 28 | OcclusionCullingSceneManager::OcclusionCullingSceneManager(const String& name,
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| 29 | GtpVisibility::VisibilityManager *visManager):
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| 30 | TerrainSceneManager(name),
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[675] | 31 | mVisibilityManager(visManager),
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| 32 | mShowVisualization(false),
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| 33 | mRenderNodesForViz(false),
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| 34 | mRenderNodesContentForViz(false),
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| 35 | mVisualizeCulledNodes(false),
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| 36 | mLeavePassesInQueue(0),
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| 37 | mDelayRenderTransparents(true),
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| 38 | mUseDepthPass(false),
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| 39 | mIsDepthPassPhase(false),
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| 40 | mUseItemBuffer(false),
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| 41 | mIsItemBufferPhase(false),
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| 42 | mCurrentEntityId(1),
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| 43 | mEnableDepthWrite(true),
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| 44 | mSkipTransparents(false),
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| 45 | mRenderTransparentsForItemBuffer(true),
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[925] | 46 | mExecuteVertexProgramForAllPasses(false),
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[903] | 47 | mIsHierarchicalCulling(false),
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| 48 | mViewCellsLoaded(false),
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| 49 | mUseViewCells(false),
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| 50 | mUseVisibilityFilter(false),
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| 51 | mCurrentViewCell(NULL),
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[1251] | 52 | mElementaryViewCell(NULL),
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[1276] | 53 | mDeleteQueueAfterRendering(true),
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| 54 | mNormalExecution(false)
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[675] | 55 | {
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[1264] | 56 | Ogre::LogManager::getSingleton().logMessage("creating occlusion culling scene manager");
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| 57 |
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[675] | 58 | mHierarchyInterface = new OctreeHierarchyInterface(this, mDestRenderSystem);
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| 59 |
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[868] | 60 | if (0)
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| 61 | {
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[925] | 62 | mDisplayNodes = true;
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| 63 | mShowBoundingBoxes = true;
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| 64 | mShowBoxes = true;
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[868] | 65 | }
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| 66 |
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[675] | 67 | // TODO: set maxdepth to reasonable value
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| 68 | mMaxDepth = 50;
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| 69 | }
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| 70 | //-----------------------------------------------------------------------
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[720] | 71 | void OcclusionCullingSceneManager::InitDepthPass()
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[675] | 72 | {
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| 73 | MaterialPtr depthMat = MaterialManager::getSingleton().getByName("Visibility/DepthPass");
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| 74 |
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| 75 | if (depthMat.isNull())
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| 76 | {
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| 77 | depthMat = MaterialManager::getSingleton().create(
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| 78 | "Visibility/DepthPass",
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| 79 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 80 |
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| 81 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
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| 82 | mDepthPass->setColourWriteEnabled(false);
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| 83 | mDepthPass->setDepthWriteEnabled(true);
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| 84 | mDepthPass->setLightingEnabled(false);
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| 85 | }
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| 86 | else
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| 87 | {
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| 88 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
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| 89 | }
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| 90 | }
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| 91 | //-----------------------------------------------------------------------
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[720] | 92 | OcclusionCullingSceneManager::~OcclusionCullingSceneManager()
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[675] | 93 | {
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| 94 | OGRE_DELETE(mHierarchyInterface);
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[903] | 95 | CLEAR_CONTAINER(mObjects);
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| 96 | OGRE_DELETE(mCurrentViewCell);
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[675] | 97 | }
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| 98 | //-----------------------------------------------------------------------
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[720] | 99 | void OcclusionCullingSceneManager::InitItemBufferPass()
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[675] | 100 | {
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| 101 | MaterialPtr itemBufferMat = MaterialManager::getSingleton().
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| 102 | getByName("Visibility/ItemBufferPass");
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| 103 |
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| 104 | if (itemBufferMat.isNull())
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| 105 | {
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| 106 | // Init
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| 107 | itemBufferMat = MaterialManager::getSingleton().create("Visibility/ItemBufferPass",
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| 108 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 109 |
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| 110 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
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| 111 | mItemBufferPass->setColourWriteEnabled(true);
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| 112 | mItemBufferPass->setDepthWriteEnabled(true);
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| 113 | mItemBufferPass->setLightingEnabled(true);
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| 114 | //mItemBufferPass->setLightingEnabled(false);
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| 115 | }
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| 116 | else
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| 117 | {
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| 118 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
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| 119 | }
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| 120 | //mItemBufferPass->setAmbient(1, 1, 0);
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| 121 | }
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[897] | 122 | //-------------------------------------------------------------------------
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[925] | 123 | #if 1
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[897] | 124 | void OcclusionCullingSceneManager::setWorldGeometry( DataStreamPtr& stream, const String& typeName )
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| 125 | {
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| 126 | // Clear out any existing world resources (if not default)
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| 127 | if (ResourceGroupManager::getSingleton().getWorldResourceGroupName() !=
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| 128 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
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| 129 | {
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| 130 | ResourceGroupManager::getSingleton().clearResourceGroup(
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| 131 | ResourceGroupManager::getSingleton().getWorldResourceGroupName());
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| 132 | }
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| 133 | destroyLevelIndexes();
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| 134 | mTerrainPages.clear();
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| 135 | // Load the configuration
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[938] | 136 | loadConfig(stream);
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[897] | 137 | initLevelIndexes();
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| 138 |
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| 139 | // Resize the octree, allow for 1 page for now
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| 140 | float max_x = mOptions.scale.x * mOptions.pageSize;
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| 141 | float max_y = mOptions.scale.y;
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| 142 | float max_z = mOptions.scale.z * mOptions.pageSize;
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| 143 |
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| 144 | float maxAxis = std::max(max_x, max_y);
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| 145 | maxAxis = std::max(maxAxis, max_z);
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| 146 | resize( AxisAlignedBox( 0, 0, 0, maxAxis, maxAxis, maxAxis ) );
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| 147 |
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| 148 | setupTerrainMaterial();
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| 149 |
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| 150 | setupTerrainPages();
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| 151 |
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| 152 | }
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[925] | 153 | #endif
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[675] | 154 | //-----------------------------------------------------------------------
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[720] | 155 | void OcclusionCullingSceneManager::PrepareVisualization(Camera *cam)
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[675] | 156 | {
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| 157 | // add player camera for visualization purpose
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| 158 | try
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| 159 | {
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| 160 | Camera *c;
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| 161 | if ((c = getCamera("PlayerCam")) != NULL)
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| 162 | {
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| 163 | getRenderQueue()->addRenderable(c);
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| 164 | }
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| 165 | }
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| 166 | catch (...)
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| 167 | {
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| 168 | // ignore
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| 169 | }
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[868] | 170 | // add bounding boxes of rendered objects
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[944] | 171 | if (0)
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[675] | 172 | for (BoxList::iterator it = mBoxes.begin(); it != mBoxes.end(); ++it)
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| 173 | {
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| 174 | getRenderQueue()->addRenderable(*it);
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| 175 | }
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[1593] | 176 |
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| 177 | MovableObjectsMap::const_iterator mit, mit_end = mViewCellsGeometry.end();
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| 178 | /*
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| 179 | for (mit = mViewCellsGeometry.begin(); mit != mit_end; ++ mit)
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| 180 | {
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| 181 | (*mit).second->_updateRenderQueue(getRenderQueue());
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| 182 | }
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| 183 | */
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| 184 |
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[675] | 185 | if (mRenderNodesForViz || mRenderNodesContentForViz)
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| 186 | {
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| 187 | // HACK: change node material so it is better suited for visualization
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| 188 | MaterialPtr nodeMat = MaterialManager::getSingleton().getByName("Core/NodeMaterial");
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| 189 | nodeMat->setAmbient(1, 1, 0);
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| 190 | nodeMat->setLightingEnabled(true);
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| 191 | nodeMat->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
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| 192 |
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| 193 | for (NodeList::iterator it = mVisible.begin(); it != mVisible.end(); ++it)
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| 194 | {
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| 195 | if (mRenderNodesForViz)
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| 196 | {
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| 197 | // render the leaf nodes
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[925] | 198 | if ((*it)->numAttachedObjects() &&
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| 199 | !(*it)->numChildren() &&
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| 200 | ((*it)->getAttachedObject(0)->getMovableType() == "Entity") &&
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| 201 | (*it)->getAttachedObject(0)->isVisible())
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[675] | 202 | {
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| 203 | getRenderQueue()->addRenderable((*it));
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| 204 | }
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| 205 |
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| 206 | // addbounding boxes instead of node itself
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| 207 | //(*it)->_addBoundingBoxToQueue(getRenderQueue());
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| 208 | }
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[1593] | 209 |
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[903] | 210 | // add renderables itself
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[675] | 211 | if (mRenderNodesContentForViz)
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| 212 | {
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| 213 | (*it)->_addToRenderQueue(cam, getRenderQueue(), false);
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| 214 | }
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| 215 | }
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| 216 | }
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| 217 | }
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| 218 | //-----------------------------------------------------------------------
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[1232] | 219 | const Pass *OcclusionCullingSceneManager::_setPass(const Pass* pass, bool evenIfSuppressed)
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[675] | 220 | {
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[1276] | 221 | if (mNormalExecution)
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[868] | 222 | {
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[897] | 223 | return SceneManager::_setPass(pass);
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[868] | 224 | }
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| 225 |
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[675] | 226 | // TODO: setting vertex program is not efficient
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| 227 | //Pass *usedPass = ((mIsDepthPassPhase && !pass->hasVertexProgram()) ? mDepthPass : pass);
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| 228 |
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| 229 | // set depth fill pass if we currently do not make an aabb occlusion query
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[868] | 230 | const bool useDepthPass =
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| 231 | (mIsDepthPassPhase && !mHierarchyInterface->IsBoundingBoxQuery());
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| 232 |
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[925] | 233 | const IlluminationRenderStage savedStage = mIlluminationStage;
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[675] | 234 |
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| 235 | // set illumination stage to NONE so no shadow material is used
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| 236 | // for depth pass or for occlusion query
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| 237 | if (mIsDepthPassPhase || mHierarchyInterface->IsBoundingBoxQuery())
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| 238 | {
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| 239 | mIlluminationStage = IRS_NONE;
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| 240 | }
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| 241 |
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| 242 | // --- set vertex program of current pass in order to set correct depth
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[868] | 243 | if (mExecuteVertexProgramForAllPasses &&
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| 244 | mIsDepthPassPhase &&
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| 245 | pass->hasVertexProgram())
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[675] | 246 | {
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| 247 | // add vertex program of current pass to depth pass
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| 248 | mDepthPass->setVertexProgram(pass->getVertexProgramName());
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| 249 |
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| 250 | if (mDepthPass->hasVertexProgram())
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| 251 | {
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| 252 | const GpuProgramPtr& prg = mDepthPass->getVertexProgram();
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| 253 | // Load this program if not done already
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| 254 | if (!prg->isLoaded())
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| 255 | prg->load();
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| 256 | // Copy params
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| 257 | mDepthPass->setVertexProgramParameters(pass->getVertexProgramParameters());
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| 258 | }
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| 259 | }
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[868] | 260 | else if (mDepthPass->hasVertexProgram()) // reset vertex program
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[675] | 261 | {
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| 262 | mDepthPass->setVertexProgram("");
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| 263 | }
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| 264 |
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[1232] | 265 | const Pass *usedPass = useDepthPass ? mDepthPass : pass;
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| 266 |
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[868] | 267 | // save old depth write: needed for item buffer
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| 268 | const bool IsDepthWrite = usedPass->getDepthWriteEnabled();
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[675] | 269 |
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| 270 | // global option which enables / disables depth writes
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| 271 | if (!mEnableDepthWrite)
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| 272 | {
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[1232] | 273 | //usedPass->setDepthWriteEnabled(false);
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[675] | 274 | }
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| 275 | //else if (mIsItemBufferPass) {usedPass = mItemBufferPass;}
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| 276 |
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[868] | 277 |
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| 278 | //-- set actual pass here
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[1251] | 279 |
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[897] | 280 | const Pass *result = SceneManager::_setPass(usedPass);
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[675] | 281 |
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[868] | 282 |
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[675] | 283 | // reset depth write
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| 284 | if (!mEnableDepthWrite)
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| 285 | {
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[1232] | 286 | //usedPass->setDepthWriteEnabled(IsDepthWrite);
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[675] | 287 | }
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| 288 |
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| 289 | // reset illumination stage
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| 290 | mIlluminationStage = savedStage;
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| 291 |
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| 292 | return result;
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| 293 | }
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| 294 | //-----------------------------------------------------------------------
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[897] | 295 | void OcclusionCullingSceneManager::_findVisibleObjects(Camera* cam,
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| 296 | bool onlyShadowCasters)
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[675] | 297 | {
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[1276] | 298 | if (mNormalExecution)
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[868] | 299 | {
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| 300 | OctreeSceneManager::_findVisibleObjects(cam, onlyShadowCasters);
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| 301 | return;
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| 302 | }
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| 303 |
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[675] | 304 | if (mShowVisualization)
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| 305 | {
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[1593] | 306 | //////////////
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| 307 | //-- show visible scene nodes and octree bounding boxes from last frame
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| 308 |
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[675] | 309 | PrepareVisualization(cam);
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| 310 | }
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| 311 | else
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| 312 | {
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| 313 | // for hierarchical culling, we interleave identification
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| 314 | // and rendering of objects in _renderVisibibleObjects
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| 315 |
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| 316 | // for the shadow pass we use only standard rendering
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| 317 | // because of low occlusion
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| 318 | if (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
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| 319 | mIlluminationStage == IRS_RENDER_TO_TEXTURE)
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| 320 | {
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[868] | 321 | OctreeSceneManager::_findVisibleObjects(cam, onlyShadowCasters);
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[675] | 322 | }
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[903] | 323 |
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[675] | 324 | // only shadow casters will be rendered in shadow texture pass
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[868] | 325 | if (0) mHierarchyInterface->SetOnlyShadowCasters(onlyShadowCasters);
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[903] | 326 |
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[1593] | 327 | ///////////
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[903] | 328 | //-- apply view cell pvs
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[1593] | 329 | UpdatePvs(cam);
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[675] | 330 | }
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[1593] | 331 |
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[1264] | 332 | // lists only used for visualization
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[675] | 333 | mVisible.clear();
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| 334 | mBoxes.clear();
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| 335 | }
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| 336 | //-----------------------------------------------------------------------
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[720] | 337 | void OcclusionCullingSceneManager::_renderVisibleObjects()
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[675] | 338 | {
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[1276] | 339 | if (mNormalExecution)
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[868] | 340 | {
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[1593] | 341 | // the standard octree rendering mode
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[868] | 342 | OctreeSceneManager::_renderVisibleObjects();
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| 343 | return;
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| 344 | }
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| 345 |
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[675] | 346 | InitDepthPass(); // create material for depth pass
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| 347 | InitItemBufferPass(); // create material for item buffer pass
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| 348 |
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| 349 | // save ambient light to reset later
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| 350 | ColourValue savedAmbient = mAmbientLight;
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| 351 |
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[1593] | 352 | ////////////////////
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| 353 | //-- apply standard rendering for some modes
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| 354 | //-- (e.g., the visualization mode, the shadow pass)
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[675] | 355 |
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| 356 | if (mShowVisualization ||
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| 357 | (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
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| 358 | mIlluminationStage == IRS_RENDER_TO_TEXTURE))
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| 359 | {
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| 360 | IlluminationRenderStage savedStage = mIlluminationStage;
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| 361 |
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| 362 | if (mShowVisualization)
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[868] | 363 | {
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[675] | 364 | // disable illumination stage to prevent rendering shadows
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| 365 | mIlluminationStage = IRS_NONE;
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[868] | 366 | }
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[675] | 367 |
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| 368 | // standard rendering for shadow maps because of performance
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| 369 | TerrainSceneManager::_renderVisibleObjects();
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| 370 |
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| 371 | mIlluminationStage = savedStage;
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| 372 | }
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| 373 | else //-- the hierarchical culling algorithm
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| 374 | {
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[1251] | 375 | // note matt: this is also called in TerrainSceneManager: really necessary?
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[868] | 376 | mDestRenderSystem -> setLightingEnabled(false);
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| 377 |
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[675] | 378 | if (mUseItemBuffer)
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| 379 | {
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[1593] | 380 | // don't render backgrounds for item buffer
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[675] | 381 | clearSpecialCaseRenderQueues();
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| 382 | getRenderQueue()->clear();
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| 383 | }
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| 384 |
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[1593] | 385 | ////////////////////
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[675] | 386 | //-- hierarchical culling
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[1593] | 387 |
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[675] | 388 | // the objects of different layers (e.g., background, scene,
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| 389 | // overlay) must be identified and rendered one after another
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| 390 |
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[1593] | 391 | // first render all early skies
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[675] | 392 | clearSpecialCaseRenderQueues();
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| 393 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
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| 394 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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| 395 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
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| 396 |
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| 397 | TerrainSceneManager::_renderVisibleObjects();
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| 398 |
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| 399 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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| 400 | // delete previously rendered content
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| 401 | _deleteRenderedQueueGroups();
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| 402 | #endif
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| 403 |
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[1593] | 404 | ///////////////////
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[675] | 405 | //-- prepare queue for visible objects (i.e., all but overlay and skies late)
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[1593] | 406 |
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[675] | 407 | clearSpecialCaseRenderQueues();
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| 408 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_LATE);
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| 409 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
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[897] | 410 |
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[675] | 411 | // exclude this queues from hierarchical rendering
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| 412 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
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| 413 |
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| 414 | // set all necessary parameters for
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| 415 | // hierarchical visibility culling and rendering
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| 416 | InitVisibilityCulling(mCameraInProgress);
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| 417 |
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[897] | 418 |
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[675] | 419 | /**
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| 420 | * the hierarchical culling algorithm
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| 421 | * for depth pass: we just find objects and update depth buffer
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| 422 | * for "delayed" rendering: we render some passes afterwards
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| 423 | * e.g., transparents, because they need front-to-back sorting
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| 424 | **/
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| 425 |
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| 426 | mVisibilityManager->ApplyVisibilityCulling();
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| 427 |
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[868] | 428 | // delete remaining renderables from queue:
|
---|
| 429 | // all which are not in mLeavePassesInQueue)
|
---|
[675] | 430 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 431 | _deleteRenderedQueueGroups(mLeavePassesInQueue);
|
---|
| 432 | #endif
|
---|
| 433 |
|
---|
[1593] | 434 | /////////////
|
---|
[1251] | 435 | //-- reset parameters needed for special rendering
|
---|
| 436 |
|
---|
[675] | 437 | mIsDepthPassPhase = false;
|
---|
| 438 | mIsItemBufferPhase = false;
|
---|
| 439 | mSkipTransparents = false;
|
---|
[868] | 440 | mIsHierarchicalCulling = false;
|
---|
| 441 |
|
---|
[675] | 442 | mLeavePassesInQueue = 0;
|
---|
[897] | 443 |
|
---|
[1593] | 444 | if (mUseDepthPass) // the shaded geometry is rendered in a second pass
|
---|
[675] | 445 | {
|
---|
[1593] | 446 | // add visible nodes found by the visibility culling algorithm
|
---|
[868] | 447 | NodeList::const_iterator it, it_end = mVisible.end();
|
---|
| 448 |
|
---|
| 449 | //getRenderQueue()->clear();
|
---|
| 450 | for (it = mVisible.begin(); it != it_end; ++ it)
|
---|
[675] | 451 | {
|
---|
| 452 | (*it)->_addToRenderQueue(mCameraInProgress, getRenderQueue(), false);
|
---|
| 453 | }
|
---|
| 454 | }
|
---|
[1593] | 455 |
|
---|
| 456 | /////////////
|
---|
[675] | 457 | //-- now we can render all remaining queue objects
|
---|
[868] | 458 | //-- used for depth pass, transparents, overlay
|
---|
[675] | 459 | clearSpecialCaseRenderQueues();
|
---|
| 460 |
|
---|
| 461 | TerrainSceneManager::_renderVisibleObjects();
|
---|
[1251] | 462 | } // end hierarchical culling
|
---|
[675] | 463 |
|
---|
| 464 | // HACK: set the new render level index, important to avoid cracks
|
---|
| 465 | // in terrain caused by LOD
|
---|
| 466 | TerrainRenderable::NextRenderLevelIndex();
|
---|
| 467 |
|
---|
| 468 | // reset ambient light
|
---|
| 469 | setAmbientLight(savedAmbient);
|
---|
| 470 |
|
---|
[1304] | 471 | // almost same effect as below
|
---|
| 472 | getRenderQueue()->clear(mDeleteQueueAfterRendering);
|
---|
[1251] | 473 |
|
---|
[1593] | 474 | if (0)
|
---|
| 475 | {
|
---|
| 476 | if (!mDeleteQueueAfterRendering)
|
---|
| 477 | getRenderQueue()->clear(true); // finally clear render queue
|
---|
| 478 | else
|
---|
| 479 | OGRE_DELETE(mRenderQueue); // HACK: should rather only be cleared ...
|
---|
| 480 | }
|
---|
[1304] | 481 |
|
---|
[1267] | 482 | if (0) WriteLog(); // write out stats
|
---|
[675] | 483 | }
|
---|
| 484 |
|
---|
| 485 | //-----------------------------------------------------------------------
|
---|
[720] | 486 | void OcclusionCullingSceneManager::_updateSceneGraph(Camera* cam)
|
---|
[675] | 487 | {
|
---|
[1276] | 488 | if (mNormalExecution)
|
---|
[868] | 489 | {
|
---|
| 490 | OctreeSceneManager::_updateSceneGraph(cam);
|
---|
| 491 | return;
|
---|
| 492 | }
|
---|
| 493 |
|
---|
[675] | 494 | mVisibilityManager->GetCullingManager()->SetHierarchyInterface(mHierarchyInterface);
|
---|
| 495 | mHierarchyInterface->SetRenderSystem(mDestRenderSystem);
|
---|
| 496 |
|
---|
| 497 | TerrainSceneManager::_updateSceneGraph(cam);
|
---|
| 498 | }
|
---|
| 499 | //-----------------------------------------------------------------------
|
---|
[720] | 500 | bool OcclusionCullingSceneManager::setOption(const String & key, const void * val)
|
---|
[675] | 501 | {
|
---|
| 502 | if (key == "UseDepthPass")
|
---|
| 503 | {
|
---|
| 504 | mUseDepthPass = (*static_cast<const bool *>(val));
|
---|
| 505 | return true;
|
---|
| 506 | }
|
---|
| 507 | if (key == "PrepareVisualization")
|
---|
| 508 | {
|
---|
| 509 | mShowVisualization = (*static_cast<const bool *>(val));
|
---|
| 510 | return true;
|
---|
| 511 | }
|
---|
| 512 | if (key == "RenderNodesForViz")
|
---|
| 513 | {
|
---|
| 514 | mRenderNodesForViz = (*static_cast<const bool *>(val));
|
---|
| 515 | return true;
|
---|
| 516 | }
|
---|
| 517 | if (key == "RenderNodesContentForViz")
|
---|
| 518 | {
|
---|
| 519 | mRenderNodesContentForViz = (*static_cast<const bool *>(val));
|
---|
| 520 | return true;
|
---|
| 521 | }
|
---|
| 522 | if (key == "SkyBoxEnabled")
|
---|
| 523 | {
|
---|
| 524 | mSkyBoxEnabled = (*static_cast<const bool *>(val));
|
---|
| 525 | return true;
|
---|
| 526 | }
|
---|
| 527 | if (key == "SkyPlaneEnabled")
|
---|
| 528 | {
|
---|
| 529 | mSkyPlaneEnabled = (*static_cast<const bool *>(val));
|
---|
| 530 | return true;
|
---|
| 531 | }
|
---|
| 532 | if (key == "SkyDomeEnabled")
|
---|
| 533 | {
|
---|
| 534 | mSkyDomeEnabled = (*static_cast<const bool *>(val));
|
---|
| 535 | return true;
|
---|
| 536 | }
|
---|
| 537 | if (key == "VisualizeCulledNodes")
|
---|
| 538 | {
|
---|
| 539 | mVisualizeCulledNodes = (*static_cast<const bool *>(val));
|
---|
| 540 | return true;
|
---|
| 541 | }
|
---|
| 542 | if (key == "DelayRenderTransparents")
|
---|
| 543 | {
|
---|
| 544 | mDelayRenderTransparents = (*static_cast<const bool *>(val));
|
---|
| 545 | return true;
|
---|
| 546 | }
|
---|
| 547 | if (key == "DepthWrite")
|
---|
| 548 | {
|
---|
| 549 | mEnableDepthWrite = (*static_cast<const bool *>(val));
|
---|
| 550 | return true;
|
---|
| 551 | }
|
---|
| 552 | if (key == "UseItemBuffer")
|
---|
| 553 | {
|
---|
| 554 | mUseItemBuffer = (*static_cast<const bool *>(val));
|
---|
| 555 | return true;
|
---|
| 556 | }
|
---|
| 557 | if (key == "ExecuteVertexProgramForAllPasses")
|
---|
| 558 | {
|
---|
| 559 | mExecuteVertexProgramForAllPasses = (*static_cast<const bool *>(val));
|
---|
| 560 | return true;
|
---|
| 561 | }
|
---|
| 562 | if (key == "RenderTransparentsForItemBuffer")
|
---|
| 563 | {
|
---|
| 564 | mRenderTransparentsForItemBuffer = (*static_cast<const bool *>(val));
|
---|
| 565 | return true;
|
---|
| 566 | }
|
---|
[1296] | 567 | else if (key == "DeleteRenderQueue")
|
---|
| 568 | {
|
---|
| 569 | mDeleteQueueAfterRendering = (*static_cast<const bool *>(val));
|
---|
| 570 | return true;
|
---|
| 571 | }
|
---|
[675] | 572 | if (key == "NodeVizScale")
|
---|
| 573 | {
|
---|
| 574 | OctreeNode::setVizScale(*static_cast<const float *>(val));
|
---|
| 575 | return true;
|
---|
| 576 | }
|
---|
[903] | 577 | if (key == "LoadViewCells")
|
---|
| 578 | {
|
---|
| 579 | if (!mViewCellsLoaded)
|
---|
| 580 | {
|
---|
[938] | 581 | String filename(static_cast<const char *>(val));
|
---|
| 582 | mViewCellsLoaded = LoadViewCells(filename);
|
---|
[903] | 583 | }
|
---|
[675] | 584 |
|
---|
[938] | 585 | return mViewCellsLoaded;
|
---|
[903] | 586 | }
|
---|
| 587 | if (key == "UseViewCells")
|
---|
| 588 | {
|
---|
[938] | 589 | if (mViewCellsLoaded)
|
---|
| 590 | {
|
---|
| 591 | mUseViewCells = *static_cast<const bool *>(val);
|
---|
[903] | 592 |
|
---|
[938] | 593 | // reset view cell
|
---|
| 594 | OGRE_DELETE(mCurrentViewCell);
|
---|
[1595] | 595 |
|
---|
[938] | 596 | if (mUseViewCells)
|
---|
[1593] | 597 | {
|
---|
[938] | 598 | mCurrentViewCell = mViewCellsManager->GenerateViewCell();
|
---|
[1593] | 599 | }
|
---|
[938] | 600 |
|
---|
| 601 | mElementaryViewCell = NULL;
|
---|
| 602 |
|
---|
[1595] | 603 | // if we use view cells, all objects are set to false initially
|
---|
[938] | 604 | SetObjectsVisible(!mUseViewCells);
|
---|
| 605 | }
|
---|
| 606 |
|
---|
[903] | 607 | return true;
|
---|
| 608 | }
|
---|
[1276] | 609 | if (key == "NormalExecution")
|
---|
| 610 | {
|
---|
| 611 | mNormalExecution = *static_cast<const bool *>(val);
|
---|
| 612 | return true;
|
---|
| 613 | }
|
---|
[903] | 614 | if (key == "UseVisibilityFilter")
|
---|
[675] | 615 | {
|
---|
[903] | 616 | mUseVisibilityFilter = *static_cast<const bool *>(val);
|
---|
| 617 | // set null =>recomputation of the pvs
|
---|
| 618 | mElementaryViewCell = NULL;
|
---|
| 619 | return true;
|
---|
| 620 | }
|
---|
[675] | 621 |
|
---|
| 622 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 623 | setOption(key, val) || TerrainSceneManager::setOption(key, val);
|
---|
| 624 | }
|
---|
| 625 | //-----------------------------------------------------------------------
|
---|
[720] | 626 | bool OcclusionCullingSceneManager::getOption(const String & key, void *val)
|
---|
[675] | 627 | {
|
---|
| 628 | if (key == "NumHierarchyNodes")
|
---|
| 629 | {
|
---|
| 630 | * static_cast<unsigned int *>(val) = (unsigned int)mNumOctants;
|
---|
| 631 | return true;
|
---|
| 632 | }
|
---|
[925] | 633 | if (key == "VisibilityManager")
|
---|
| 634 | {
|
---|
| 635 | * static_cast<GtpVisibility::VisibilityManager **>(val) =
|
---|
| 636 | (GtpVisibility::VisibilityManager *)mVisibilityManager;
|
---|
| 637 | return true;
|
---|
| 638 | }
|
---|
| 639 | if (key == "HierarchInterface")
|
---|
| 640 | {
|
---|
| 641 | * static_cast<GtpVisibility::HierarchyInterface **>(val) =
|
---|
| 642 | (GtpVisibility::HierarchyInterface *)mHierarchyInterface;
|
---|
| 643 | return true;
|
---|
| 644 | }
|
---|
| 645 |
|
---|
[675] | 646 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 647 | getOption(key, val) && TerrainSceneManager::getOption(key, val);
|
---|
| 648 | }
|
---|
| 649 | //-----------------------------------------------------------------------
|
---|
[720] | 650 | bool OcclusionCullingSceneManager::getOptionValues(const String & key,
|
---|
[675] | 651 | StringVector &refValueList)
|
---|
| 652 | {
|
---|
| 653 | return TerrainSceneManager::getOptionValues( key, refValueList);
|
---|
| 654 | }
|
---|
| 655 | //-----------------------------------------------------------------------
|
---|
[720] | 656 | bool OcclusionCullingSceneManager::getOptionKeys(StringVector & refKeys)
|
---|
[675] | 657 | {
|
---|
| 658 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 659 | getOptionKeys(refKeys) || TerrainSceneManager::getOptionKeys(refKeys);
|
---|
| 660 | }
|
---|
| 661 | //-----------------------------------------------------------------------
|
---|
[720] | 662 | void OcclusionCullingSceneManager::setVisibilityManager(GtpVisibility::
|
---|
[675] | 663 | VisibilityManager *visManager)
|
---|
| 664 | {
|
---|
| 665 | mVisibilityManager = visManager;
|
---|
| 666 | }
|
---|
| 667 | //-----------------------------------------------------------------------
|
---|
[720] | 668 | GtpVisibility::VisibilityManager *OcclusionCullingSceneManager::getVisibilityManager( void )
|
---|
[675] | 669 | {
|
---|
| 670 | return mVisibilityManager;
|
---|
| 671 | }
|
---|
| 672 | //-----------------------------------------------------------------------
|
---|
[720] | 673 | void OcclusionCullingSceneManager::WriteLog()
|
---|
[675] | 674 | {
|
---|
| 675 | std::stringstream d;
|
---|
| 676 |
|
---|
| 677 | d << "Depth pass: " << StringConverter::toString(mUseDepthPass) << ", "
|
---|
| 678 | << "Delay transparents: " << StringConverter::toString(mDelayRenderTransparents) << ", "
|
---|
| 679 | << "Use optimization: " << StringConverter::toString(mHierarchyInterface->GetTestGeometryForVisibleLeaves()) << ", "
|
---|
| 680 | << "Algorithm type: " << mVisibilityManager->GetCullingManagerType() << ", "
|
---|
| 681 | << "Hierarchy nodes: " << mNumOctants << ", "
|
---|
| 682 | << "Traversed nodes: " << mHierarchyInterface->GetNumTraversedNodes() << ", "
|
---|
| 683 | << "Rendered nodes: " << mHierarchyInterface->GetNumRenderedNodes() << ", "
|
---|
| 684 | << "Query culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumQueryCulledNodes() << ", "
|
---|
| 685 | << "Frustum culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumFrustumCulledNodes() << ", "
|
---|
[868] | 686 | << "Queries issued: " << mVisibilityManager->GetCullingManager()->GetNumQueriesIssued() << ", "
|
---|
| 687 | << "Found objects: " << (int)mVisible.size() << "\n";
|
---|
[675] | 688 |
|
---|
| 689 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 690 | }
|
---|
| 691 | //-----------------------------------------------------------------------
|
---|
[925] | 692 | void OcclusionCullingSceneManager::renderBasicQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
| 693 | QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 694 | {
|
---|
[925] | 695 | // Basic render loop
|
---|
| 696 | // Iterate through priorities
|
---|
| 697 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 698 |
|
---|
| 699 | while (groupIt.hasMoreElements())
|
---|
| 700 | {
|
---|
| 701 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 702 |
|
---|
| 703 | // Sort the queue first
|
---|
| 704 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 705 |
|
---|
| 706 | // Do solids
|
---|
| 707 | renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
| 708 |
|
---|
[1593] | 709 | // for correct rendering, transparents must be rendered
|
---|
| 710 | // after hierarchical culling => don't render them now
|
---|
[925] | 711 |
|
---|
[1593] | 712 | if (mNormalExecution || !mSkipTransparents)
|
---|
[925] | 713 | {
|
---|
[1593] | 714 | // Do transparents (always descending)
|
---|
[925] | 715 | renderObjects(pPriorityGrp->getTransparents(),
|
---|
| 716 | QueuedRenderableCollection::OM_SORT_DESCENDING, true);
|
---|
| 717 | }
|
---|
| 718 |
|
---|
| 719 |
|
---|
[1593] | 720 | } // for each priority
|
---|
[675] | 721 | }
|
---|
[925] | 722 |
|
---|
[675] | 723 | //-----------------------------------------------------------------------
|
---|
[720] | 724 | bool OcclusionCullingSceneManager::validatePassForRendering(Pass* pass)
|
---|
[675] | 725 | {
|
---|
[1276] | 726 | if (mNormalExecution)
|
---|
[868] | 727 | {
|
---|
| 728 | return SceneManager::validatePassForRendering(pass);
|
---|
| 729 | }
|
---|
| 730 |
|
---|
[675] | 731 | // skip all but first pass if we are doing the depth pass
|
---|
[868] | 732 | if ((mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() > 0))
|
---|
[675] | 733 | {
|
---|
| 734 | return false;
|
---|
| 735 | }
|
---|
[868] | 736 | // all but first pass
|
---|
| 737 | /*else if ((!mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() != 0))
|
---|
| 738 | {
|
---|
| 739 | return false;
|
---|
| 740 | }*/
|
---|
[675] | 741 |
|
---|
| 742 | return SceneManager::validatePassForRendering(pass);
|
---|
| 743 | }
|
---|
| 744 | //-----------------------------------------------------------------------
|
---|
[897] | 745 | void OcclusionCullingSceneManager::_renderQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
| 746 | QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 747 | {
|
---|
[1276] | 748 | if (mNormalExecution || !mIsItemBufferPhase)
|
---|
[675] | 749 | {
|
---|
[897] | 750 | TerrainSceneManager::_renderQueueGroupObjects(pGroup, om);
|
---|
[675] | 751 | return;
|
---|
| 752 | }
|
---|
[897] | 753 | #ifdef ITEM_BUFFER
|
---|
| 754 | //-- item buffer
|
---|
[868] | 755 | //-- item buffer: render objects using false colors
|
---|
[675] | 756 |
|
---|
| 757 | // Iterate through priorities
|
---|
| 758 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 759 |
|
---|
| 760 | while (groupIt.hasMoreElements())
|
---|
| 761 | {
|
---|
| 762 | RenderItemBuffer(groupIt.getNext());
|
---|
| 763 | }
|
---|
[897] | 764 | #endif // ITEM_BUFFER
|
---|
[675] | 765 | }
|
---|
[897] | 766 | #ifdef ITEM_BUFFER
|
---|
[675] | 767 | //-----------------------------------------------------------------------
|
---|
[720] | 768 | void OcclusionCullingSceneManager::RenderItemBuffer(RenderPriorityGroup* pGroup)
|
---|
[675] | 769 | {
|
---|
| 770 | // Do solids
|
---|
[897] | 771 | QueuedRenderableCollection solidObjs = pGroup->getSolidsBasic();//msz
|
---|
[675] | 772 |
|
---|
| 773 | // ----- SOLIDS LOOP -----
|
---|
| 774 | RenderPriorityGroup::SolidRenderablePassMap::const_iterator ipass, ipassend;
|
---|
| 775 | ipassend = solidObjs.end();
|
---|
| 776 |
|
---|
| 777 | for (ipass = solidObjs.begin(); ipass != ipassend; ++ipass)
|
---|
| 778 | {
|
---|
| 779 | // Fast bypass if this group is now empty
|
---|
| 780 | if (ipass->second->empty())
|
---|
| 781 | continue;
|
---|
| 782 |
|
---|
[868] | 783 | // Render only first pass of renderable as false color
|
---|
[675] | 784 | if (ipass->first->getIndex() > 0)
|
---|
| 785 | continue;
|
---|
| 786 |
|
---|
| 787 | RenderPriorityGroup::RenderableList* rendList = ipass->second;
|
---|
| 788 |
|
---|
| 789 | RenderPriorityGroup::RenderableList::const_iterator irend, irendend;
|
---|
| 790 | irendend = rendList->end();
|
---|
| 791 |
|
---|
| 792 | for (irend = rendList->begin(); irend != irendend; ++irend)
|
---|
| 793 | {
|
---|
[868] | 794 | if (0)
|
---|
| 795 | {
|
---|
[1593] | 796 | std::stringstream d; d << "itembuffer, pass name: " <<
|
---|
| 797 | ipass->first->getParent()->getParent()->getName();
|
---|
| 798 |
|
---|
| 799 | LogManager::getSingleton().logMessage(d.str());
|
---|
[868] | 800 | }
|
---|
[675] | 801 |
|
---|
| 802 | RenderSingleObjectForItemBuffer(*irend, ipass->first);
|
---|
| 803 | }
|
---|
| 804 | }
|
---|
| 805 |
|
---|
[868] | 806 | //-- TRANSPARENT LOOP: must be handled differently from solids
|
---|
[675] | 807 |
|
---|
| 808 | // transparents are treated either as solids or completely discarded
|
---|
| 809 | if (mRenderTransparentsForItemBuffer)
|
---|
| 810 | {
|
---|
[897] | 811 | QueuedRenderableCollection transpObjs = pGroup->getTransparents(); //msz
|
---|
[675] | 812 | RenderPriorityGroup::TransparentRenderablePassList::const_iterator
|
---|
| 813 | itrans, itransend;
|
---|
| 814 |
|
---|
| 815 | itransend = transpObjs.end();
|
---|
| 816 | for (itrans = transpObjs.begin(); itrans != itransend; ++itrans)
|
---|
| 817 | {
|
---|
| 818 | // like for solids, render only first pass
|
---|
| 819 | if (itrans->pass->getIndex() == 0)
|
---|
| 820 | {
|
---|
| 821 | RenderSingleObjectForItemBuffer(itrans->renderable, itrans->pass);
|
---|
| 822 | }
|
---|
| 823 | }
|
---|
| 824 | }
|
---|
| 825 | }
|
---|
| 826 | //-----------------------------------------------------------------------
|
---|
[720] | 827 | void OcclusionCullingSceneManager::RenderSingleObjectForItemBuffer(Renderable *rend, Pass *pass)
|
---|
[675] | 828 | {
|
---|
| 829 | static LightList nullLightList;
|
---|
| 830 |
|
---|
| 831 | int col[4];
|
---|
| 832 |
|
---|
| 833 | // -- create color code out of object id
|
---|
| 834 | col[0] = (rend->getId() >> 16) & 255;
|
---|
| 835 | col[1] = (rend->getId() >> 8) & 255;
|
---|
| 836 | col[2] = rend->getId() & 255;
|
---|
| 837 | // col[3] = 255;
|
---|
| 838 |
|
---|
| 839 | //mDestRenderSystem->setColour(col[0], col[1], col[2], col[3]);
|
---|
| 840 |
|
---|
| 841 | mItemBufferPass->setAmbient(ColourValue(col[0] / 255.0f,
|
---|
| 842 | col[1] / 255.0f,
|
---|
| 843 | col[2] / 255.0f, 1));
|
---|
| 844 |
|
---|
| 845 | // set vertex program of current pass
|
---|
| 846 | if (mExecuteVertexProgramForAllPasses && pass->hasVertexProgram())
|
---|
| 847 | {
|
---|
| 848 | mItemBufferPass->setVertexProgram(pass->getVertexProgramName());
|
---|
| 849 |
|
---|
| 850 | if (mItemBufferPass->hasVertexProgram())
|
---|
| 851 | {
|
---|
| 852 | const GpuProgramPtr& prg = mItemBufferPass->getVertexProgram();
|
---|
| 853 | // Load this program if not done already
|
---|
| 854 | if (!prg->isLoaded())
|
---|
| 855 | prg->load();
|
---|
| 856 | // Copy params
|
---|
| 857 | mItemBufferPass->setVertexProgramParameters(pass->getVertexProgramParameters());
|
---|
| 858 | }
|
---|
| 859 | }
|
---|
| 860 | else if (mItemBufferPass->hasVertexProgram())
|
---|
| 861 | {
|
---|
| 862 | mItemBufferPass->setVertexProgram("");
|
---|
| 863 | }
|
---|
| 864 |
|
---|
[897] | 865 | const Pass *usedPass = _setPass(mItemBufferPass);
|
---|
[675] | 866 |
|
---|
| 867 |
|
---|
[903] | 868 | // render a single object, this will set up auto params if required
|
---|
[675] | 869 | renderSingleObject(rend, usedPass, false, &nullLightList);
|
---|
| 870 | }
|
---|
[897] | 871 | #endif // ITEM_BUFFER
|
---|
[675] | 872 | //-----------------------------------------------------------------------
|
---|
[720] | 873 | GtpVisibility::VisibilityManager *OcclusionCullingSceneManager::GetVisibilityManager()
|
---|
[675] | 874 | {
|
---|
| 875 | return mVisibilityManager;
|
---|
| 876 | }
|
---|
| 877 | //-----------------------------------------------------------------------
|
---|
[720] | 878 | void OcclusionCullingSceneManager::InitVisibilityCulling(Camera *cam)
|
---|
[675] | 879 | {
|
---|
| 880 | // reset culling manager stats
|
---|
| 881 | mVisibilityManager->GetCullingManager()->InitFrame(mVisualizeCulledNodes);
|
---|
| 882 |
|
---|
| 883 | // set depth pass flag before rendering
|
---|
| 884 | mIsDepthPassPhase = mUseDepthPass;
|
---|
| 885 |
|
---|
[868] | 886 | mIsHierarchicalCulling = true; // during hierarchical culling
|
---|
| 887 |
|
---|
[675] | 888 | // item buffer needs full ambient lighting to use item colors as unique id
|
---|
| 889 | if (mUseItemBuffer)
|
---|
| 890 | {
|
---|
| 891 | mIsItemBufferPhase = true;
|
---|
| 892 | setAmbientLight(ColourValue(1,1,1,1));
|
---|
| 893 | }
|
---|
| 894 |
|
---|
| 895 |
|
---|
| 896 | // set passes which are stored in render queue
|
---|
| 897 | // for rendering AFTER hierarchical culling, i.e., passes which need
|
---|
| 898 | // a special rendering order
|
---|
[868] | 899 |
|
---|
[675] | 900 | mLeavePassesInQueue = 0;
|
---|
| 901 |
|
---|
[897] | 902 | // if we have the depth pass or use an item buffer, no passes are left in the queue
|
---|
| 903 | if (1 && !mUseDepthPass && !mUseItemBuffer)
|
---|
[675] | 904 | {
|
---|
| 905 | if (mShadowTechnique == SHADOWTYPE_STENCIL_ADDITIVE)
|
---|
| 906 | {
|
---|
| 907 | // TODO: remove this pass because it should be processed during hierarchical culling
|
---|
| 908 | //mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
| 909 |
|
---|
| 910 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DECAL;
|
---|
| 911 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DIFFUSE_SPECULAR;
|
---|
| 912 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 913 |
|
---|
[903] | 914 | // just render ambient passes
|
---|
[897] | 915 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
| 916 | // mIlluminationStage = IRS_AMBIENT;
|
---|
[925] | 917 | //getRenderQueue()->setSplitPassesByLightingType(true);
|
---|
[675] | 918 | }
|
---|
| 919 |
|
---|
| 920 | if (mShadowTechnique == SHADOWTYPE_STENCIL_MODULATIVE)
|
---|
| 921 | {
|
---|
| 922 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
| 923 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 924 | }
|
---|
| 925 |
|
---|
| 926 | // transparents should be rendered after hierarchical culling to
|
---|
| 927 | // provide front-to-back ordering
|
---|
| 928 | if (mDelayRenderTransparents)
|
---|
| 929 | {
|
---|
| 930 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 931 | }
|
---|
| 932 | }
|
---|
| 933 |
|
---|
[868] | 934 | // skip rendering transparents during the hierarchical culling
|
---|
[675] | 935 | // (because they will be rendered afterwards)
|
---|
[868] | 936 | mSkipTransparents =
|
---|
| 937 | (mIsDepthPassPhase || (mLeavePassesInQueue & RenderPriorityGroup::TRANSPARENT_PASSES));
|
---|
[675] | 938 |
|
---|
| 939 | // -- initialise interface for rendering traversal of the hierarchy
|
---|
| 940 | mHierarchyInterface->SetHierarchyRoot(mOctree);
|
---|
| 941 |
|
---|
| 942 | // possible two cameras (one for culling, one for rendering)
|
---|
| 943 | mHierarchyInterface->InitTraversal(mCameraInProgress,
|
---|
| 944 | mCullCamera ? getCamera("CullCamera") : NULL,
|
---|
| 945 | mLeavePassesInQueue);
|
---|
| 946 |
|
---|
| 947 | }
|
---|
| 948 | //-----------------------------------------------------------------------
|
---|
[720] | 949 | OctreeHierarchyInterface *OcclusionCullingSceneManager::GetHierarchyInterface()
|
---|
[675] | 950 | {
|
---|
| 951 | return mHierarchyInterface;
|
---|
| 952 | }
|
---|
| 953 | //-----------------------------------------------------------------------
|
---|
[720] | 954 | void OcclusionCullingSceneManager::endFrame()
|
---|
[675] | 955 | {
|
---|
| 956 | TerrainRenderable::ResetRenderLevelIndex();
|
---|
| 957 | }
|
---|
| 958 | //-----------------------------------------------------------------------
|
---|
[720] | 959 | Entity* OcclusionCullingSceneManager::createEntity(const String& entityName,
|
---|
[675] | 960 | const String& meshName)
|
---|
| 961 | {
|
---|
| 962 | Entity *ent = SceneManager::createEntity(entityName, meshName);
|
---|
| 963 |
|
---|
| 964 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
|
---|
| 965 | {
|
---|
| 966 | ent->getSubEntity(i)->setId(mCurrentEntityId);
|
---|
| 967 | }
|
---|
| 968 |
|
---|
| 969 | // increase counter of entity id values
|
---|
| 970 | ++ mCurrentEntityId;
|
---|
| 971 |
|
---|
| 972 | return ent;
|
---|
| 973 | }
|
---|
| 974 | //-----------------------------------------------------------------------
|
---|
[897] | 975 | void OcclusionCullingSceneManager::renderAdditiveStencilShadowedQueueGroupObjects(
|
---|
| 976 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 977 | {
|
---|
| 978 | // only render solid passes during hierarchical culling
|
---|
| 979 | if (mIsHierarchicalCulling)
|
---|
| 980 | {
|
---|
| 981 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 982 | LightList lightList;
|
---|
| 983 |
|
---|
| 984 | while (groupIt.hasMoreElements())
|
---|
| 985 | {
|
---|
| 986 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 987 |
|
---|
| 988 | // Sort the queue first
|
---|
| 989 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 990 |
|
---|
| 991 | // Clear light list
|
---|
| 992 | lightList.clear();
|
---|
| 993 |
|
---|
| 994 | // Render all the ambient passes first, no light iteration, no lights
|
---|
[897] | 995 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
| 996 | // mIlluminationStage = IRS_AMBIENT;
|
---|
[675] | 997 |
|
---|
[897] | 998 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, false, &lightList);
|
---|
[675] | 999 | // Also render any objects which have receive shadows disabled
|
---|
[897] | 1000 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsNoShadowReceive(), om, true);
|
---|
[903] | 1001 | #if 0
|
---|
| 1002 | std::stringstream d;
|
---|
| 1003 | d << " solid size: " << (int)pPriorityGrp->_getSolidPasses().size()
|
---|
| 1004 | << " solid no shadow size: " << (int)pPriorityGrp->_getSolidPassesNoShadow().size()
|
---|
| 1005 | << "difspec size: " << (int)pPriorityGrp->_getSolidPassesDiffuseSpecular().size()
|
---|
| 1006 | << " decal size: " << (int)pPriorityGrp->_getSolidPassesDecal().size();
|
---|
| 1007 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1008 | #endif
|
---|
[675] | 1009 | }
|
---|
| 1010 | }
|
---|
[903] | 1011 | else // render the rest of the passes
|
---|
[675] | 1012 | {
|
---|
[897] | 1013 | OctreeSceneManager::renderAdditiveStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
[675] | 1014 | }
|
---|
| 1015 | }
|
---|
| 1016 | //-----------------------------------------------------------------------
|
---|
[897] | 1017 | void OcclusionCullingSceneManager::renderModulativeStencilShadowedQueueGroupObjects(
|
---|
| 1018 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1019 | {
|
---|
| 1020 | if (mIsHierarchicalCulling)
|
---|
| 1021 | {
|
---|
| 1022 | // Iterate through priorities
|
---|
| 1023 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1024 |
|
---|
| 1025 | while (groupIt.hasMoreElements())
|
---|
| 1026 | {
|
---|
| 1027 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1028 |
|
---|
| 1029 | // Sort the queue first
|
---|
| 1030 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1031 |
|
---|
| 1032 | // Do (shadowable) solids
|
---|
[897] | 1033 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
[675] | 1034 | }
|
---|
| 1035 | }
|
---|
| 1036 | else
|
---|
| 1037 | {
|
---|
[931] | 1038 | OctreeSceneManager::renderModulativeStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
[675] | 1039 | }
|
---|
| 1040 | }
|
---|
[903] | 1041 | //-------------------------------------------------------------------------
|
---|
| 1042 | void OcclusionCullingSceneManager::SetObjectsVisible(const bool visible)
|
---|
| 1043 | {
|
---|
| 1044 | GtpVisibilityPreprocessor::ObjectContainer::iterator it, it_end = mObjects.end();
|
---|
[828] | 1045 |
|
---|
[903] | 1046 | for (it = mObjects.begin(); it != it_end; ++ it)
|
---|
| 1047 | {
|
---|
| 1048 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(*it);
|
---|
[1593] | 1049 | Entity *ent = omi->GetEntity();
|
---|
[944] | 1050 |
|
---|
[903] | 1051 | ent->setVisible(visible);
|
---|
| 1052 | }
|
---|
| 1053 | }
|
---|
| 1054 | //-----------------------------------------------------------------------
|
---|
[938] | 1055 | bool OcclusionCullingSceneManager::LoadViewCells(const String &filename)
|
---|
[863] | 1056 | {
|
---|
[938] | 1057 | // objects are set to invisible initially
|
---|
[903] | 1058 | SetObjectsVisible(false);
|
---|
[938] | 1059 |
|
---|
| 1060 | // converter between view cell ids and Ogre entites
|
---|
[931] | 1061 | GtpVisibilityPreprocessor::IndexedBoundingBoxContainer iboxes;
|
---|
[1595] | 1062 | OctreeBoundingBoxConverter bconverter(this);
|
---|
[931] | 1063 |
|
---|
[863] | 1064 | // load the view cells assigning the found objects to the pvss
|
---|
[1593] | 1065 | const bool finalizeViewCells = true;
|
---|
[903] | 1066 | mViewCellsManager =
|
---|
[1593] | 1067 | GtpVisibilityPreprocessor::ViewCellsManager::LoadViewCells(filename, &mObjects, true, &bconverter);
|
---|
[903] | 1068 |
|
---|
[1593] | 1069 | if (finalizeViewCells)
|
---|
| 1070 | {
|
---|
| 1071 | CreateViewCellsGeometry();
|
---|
| 1072 | }
|
---|
| 1073 |
|
---|
[938] | 1074 | return (mViewCellsManager != NULL);
|
---|
[863] | 1075 | }
|
---|
[903] | 1076 | //-------------------------------------------------------------------------
|
---|
[1593] | 1077 | void OcclusionCullingSceneManager::ApplyViewCellPvs(GtpVisibilityPreprocessor::ViewCell *vc,
|
---|
[903] | 1078 | const bool load)
|
---|
[1593] | 1079 | { // NOTE: should not encounter NULL view cell,
|
---|
| 1080 | // rather apply view cell representing unbounded space then
|
---|
[903] | 1081 | if (!vc)
|
---|
| 1082 | {
|
---|
[1593] | 1083 | // if no there is no view cell, set everything visible
|
---|
[903] | 1084 | SetObjectsVisible(true);
|
---|
| 1085 | return;
|
---|
| 1086 | }
|
---|
[944] | 1087 |
|
---|
[903] | 1088 | GtpVisibilityPreprocessor::ObjectPvsMap::const_iterator oit,
|
---|
| 1089 | oit_end = vc->GetPvs().mEntries.end();
|
---|
| 1090 |
|
---|
[1593] | 1091 | ////////////
|
---|
| 1092 | //-- set PVS of view cell to visible
|
---|
| 1093 |
|
---|
[903] | 1094 | for (oit = vc->GetPvs().mEntries.begin(); oit != oit_end; ++ oit)
|
---|
| 1095 | {
|
---|
| 1096 | if (!(*oit).first) continue;
|
---|
| 1097 |
|
---|
[1146] | 1098 | OgreMeshInstance *omi = dynamic_cast<OgreMeshInstance *>((*oit).first);
|
---|
[1593] | 1099 | omi->GetEntity()->setVisible(load);
|
---|
[944] | 1100 | //GtpVisibilityPreprocessor::Debug << "assigned id " << omi->GetId() << endl;
|
---|
[863] | 1101 | }
|
---|
| 1102 | }
|
---|
[903] | 1103 | //-------------------------------------------------------------------------
|
---|
[1593] | 1104 | void OcclusionCullingSceneManager::UpdatePvs(Camera *cam)
|
---|
[903] | 1105 | {
|
---|
[938] | 1106 | if (!(mViewCellsLoaded && mUseViewCells))
|
---|
| 1107 | return;
|
---|
[863] | 1108 |
|
---|
[938] | 1109 | const GtpVisibilityPreprocessor::Vector3 viewPoint =
|
---|
| 1110 | OgreTypeConverter::ConvertFromOgre(cam->getDerivedPosition());
|
---|
[903] | 1111 |
|
---|
[938] | 1112 | GtpVisibilityPreprocessor::ViewCell *newElementary =
|
---|
| 1113 | mViewCellsManager->GetViewCell(viewPoint);
|
---|
[903] | 1114 |
|
---|
[938] | 1115 | // elementary view cell did not change => apply same pvs
|
---|
| 1116 | if (mElementaryViewCell == newElementary)
|
---|
| 1117 | return;
|
---|
[903] | 1118 |
|
---|
[938] | 1119 | mElementaryViewCell = newElementary;
|
---|
[1593] | 1120 | LogManager::getSingleton().logMessage("unloading");
|
---|
| 1121 |
|
---|
| 1122 | std::stringstream d;
|
---|
| 1123 | d << "here2 " << mViewCellsGeometry.size();
|
---|
| 1124 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1125 |
|
---|
| 1126 | //////////////
|
---|
[938] | 1127 | //-- unload old pvs
|
---|
[903] | 1128 |
|
---|
[1593] | 1129 | ApplyViewCellPvs(mCurrentViewCell, false);
|
---|
[903] | 1130 |
|
---|
[1593] | 1131 | // set old view cell geometry to invisible
|
---|
| 1132 | if (mCurrentViewCell && mCurrentViewCell->GetMesh())
|
---|
| 1133 | {
|
---|
| 1134 | const int id = mCurrentViewCell->GetId();
|
---|
[903] | 1135 |
|
---|
[1593] | 1136 | std::stringstream str;
|
---|
| 1137 | str << "id : " << id << " of " << mViewCellsGeometry.size();
|
---|
| 1138 | LogManager::getSingleton().logMessage(str.str());
|
---|
| 1139 |
|
---|
| 1140 | mViewCellsGeometry[id]->setVisible(false);
|
---|
| 1141 | }
|
---|
| 1142 |
|
---|
| 1143 | // the new view cell
|
---|
[938] | 1144 | GtpVisibilityPreprocessor::ViewCell *viewCell;
|
---|
[903] | 1145 |
|
---|
[938] | 1146 | if (mUseVisibilityFilter)
|
---|
[1593] | 1147 | {
|
---|
| 1148 | ////////////
|
---|
[938] | 1149 | //-- compute new filtered cell
|
---|
[1593] | 1150 |
|
---|
[938] | 1151 | GtpVisibilityPreprocessor::PrVs prvs;
|
---|
| 1152 | mViewCellsManager->GetPrVS(viewPoint, prvs, 5);
|
---|
| 1153 | viewCell = prvs.mViewCell;
|
---|
| 1154 | }
|
---|
| 1155 | else
|
---|
| 1156 | {
|
---|
[1593] | 1157 | viewCell = newElementary;LogManager::getSingleton().logMessage("here55");
|
---|
[938] | 1158 | }
|
---|
[1593] | 1159 |
|
---|
| 1160 | ///////////////
|
---|
[938] | 1161 | //-- load new pvs
|
---|
[903] | 1162 |
|
---|
[1593] | 1163 | // set new view cell geometry to invisible
|
---|
| 1164 | if (viewCell && viewCell->GetMesh())
|
---|
| 1165 | {
|
---|
| 1166 | const int id = viewCell->GetId();
|
---|
| 1167 |
|
---|
| 1168 | std::stringstream str;
|
---|
| 1169 | str << "id : " << id << " of " << mViewCellsGeometry.size();
|
---|
| 1170 | LogManager::getSingleton().logMessage(str.str());
|
---|
| 1171 |
|
---|
| 1172 | mViewCellsGeometry[id]->setVisible(false);
|
---|
| 1173 | }
|
---|
| 1174 |
|
---|
| 1175 | ApplyViewCellPvs(viewCell, true);
|
---|
| 1176 |
|
---|
[938] | 1177 | // store pvs
|
---|
[1593] | 1178 | if (viewCell)
|
---|
| 1179 | {
|
---|
| 1180 | mCurrentViewCell->SetPvs(viewCell->GetPvs());
|
---|
| 1181 | mCurrentViewCell->SetMesh(viewCell->GetMesh());
|
---|
| 1182 | mCurrentViewCell->SetId(viewCell->GetId());
|
---|
[903] | 1183 |
|
---|
[1593] | 1184 | // delete merge tree of filtered view cell
|
---|
| 1185 | if (mUseVisibilityFilter)
|
---|
| 1186 | mViewCellsManager->DeleteLocalMergeTree(viewCell);
|
---|
| 1187 | }
|
---|
[903] | 1188 | }
|
---|
[1593] | 1189 | //-------------------------------------------------------------------------
|
---|
| 1190 | void OcclusionCullingSceneManager::CreateViewCellsGeometry()
|
---|
| 1191 | {
|
---|
| 1192 | LogManager::getSingleton().logMessage("creating view cells geometry");
|
---|
| 1193 |
|
---|
| 1194 | GtpVisibilityPreprocessor::ViewCellContainer viewCells = mViewCellsManager->GetViewCells();
|
---|
| 1195 |
|
---|
| 1196 | GtpVisibilityPreprocessor::ViewCellContainer::const_iterator it, it_end = viewCells.end();
|
---|
| 1197 | for (it = viewCells.begin(); it != it_end; ++ it)
|
---|
| 1198 | {
|
---|
| 1199 | GtpVisibilityPreprocessor::ViewCell *viewCell = *it;
|
---|
| 1200 |
|
---|
| 1201 | std::stringstream str;
|
---|
| 1202 | str << "id : " << viewCell->GetId();
|
---|
| 1203 |
|
---|
| 1204 | ManualObject *manual = OgreTypeConverter::ConvertToOgre(viewCell->GetMesh(), this);
|
---|
| 1205 | mViewCellsGeometry[viewCell->GetId()] = manual;
|
---|
| 1206 |
|
---|
| 1207 | // attach to scene node
|
---|
| 1208 | getRootSceneNode()->createChildSceneNode()->attachObject(manual);
|
---|
| 1209 |
|
---|
| 1210 | // initialy set to invisible
|
---|
| 1211 | manual->setVisible(false);
|
---|
| 1212 | }
|
---|
| 1213 | }
|
---|
| 1214 |
|
---|
[955] | 1215 | #if 0
|
---|
[951] | 1216 | //-------------------------------------------------------------------------
|
---|
| 1217 | void OcclusionCullingSceneManager::TestVisible(SceneNode *node)
|
---|
| 1218 | {
|
---|
| 1219 | // first test for scene node, then for octant (part of the hierarchy)
|
---|
| 1220 | if (!node->mVisibleChildren)
|
---|
| 1221 | node->setVisible(false);
|
---|
[903] | 1222 |
|
---|
[951] | 1223 | node->getOctant()->mVisibleChildren --;
|
---|
| 1224 | }
|
---|
| 1225 | //-------------------------------------------------------------------------
|
---|
| 1226 | void OcclusionCullingSceneManager::TestVisible(Octree *octant)
|
---|
| 1227 | {
|
---|
| 1228 | // first test for scene node, then for octant (part of the hierarchy)
|
---|
| 1229 | if (!octant->mVisibleChildren)
|
---|
[1593] | 1230 | {
|
---|
[951] | 1231 | octant->setVisible(false);
|
---|
[1593] | 1232 | }
|
---|
[951] | 1233 | }
|
---|
[903] | 1234 |
|
---|
[951] | 1235 | //-------------------------------------------------------------------------
|
---|
| 1236 | void OcclusionCullingSceneManager::UpdateVisibility(Entity *ent)
|
---|
| 1237 | {
|
---|
| 1238 | if (!ent->isVisible())
|
---|
| 1239 | {
|
---|
| 1240 | bool visible = TestVisible(ent->getParentNode());
|
---|
| 1241 |
|
---|
| 1242 | if (!visible)
|
---|
| 1243 | visible = TestVisible(octant->getParentNode());
|
---|
[903] | 1244 |
|
---|
[951] | 1245 | if (!visible)
|
---|
| 1246 | mHierarchyInterface->pullupVisibility();
|
---|
| 1247 | }
|
---|
| 1248 | }
|
---|
[955] | 1249 | #endif
|
---|
[903] | 1250 | //-----------------------------------------------------------------------
|
---|
| 1251 | const String OcclusionCullingSceneManagerFactory::FACTORY_TYPE_NAME = "OcclusionCullingSceneManager";
|
---|
| 1252 | //-----------------------------------------------------------------------
|
---|
| 1253 | void OcclusionCullingSceneManagerFactory::initMetaData(void) const
|
---|
| 1254 | {
|
---|
| 1255 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
| 1256 | mMetaData.description = "Scene manager organising the scene on the basis of an octree with advanced occlusion culling (TM).";
|
---|
| 1257 | mMetaData.sceneTypeMask = 0xFFFF; // support all types
|
---|
| 1258 | mMetaData.worldGeometrySupported = false;
|
---|
| 1259 | }
|
---|
| 1260 | //-----------------------------------------------------------------------
|
---|
[925] | 1261 | SceneManager *OcclusionCullingSceneManagerFactory::createInstance(
|
---|
| 1262 | const String& instanceName)
|
---|
[903] | 1263 | {
|
---|
[925] | 1264 | OcclusionCullingSceneManager* tsm = new OcclusionCullingSceneManager(instanceName, visManager);
|
---|
| 1265 |
|
---|
| 1266 | // Create & register default sources (one per manager)
|
---|
| 1267 | HeightmapTerrainPageSource* ps = new HeightmapTerrainPageSource();
|
---|
| 1268 | mTerrainPageSources.push_back(ps);
|
---|
| 1269 | tsm->registerPageSource("Heightmap", ps);
|
---|
| 1270 |
|
---|
| 1271 | return tsm;
|
---|
[903] | 1272 | }
|
---|
| 1273 | //-----------------------------------------------------------------------
|
---|
| 1274 | void OcclusionCullingSceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
| 1275 | {
|
---|
| 1276 | delete instance;
|
---|
| 1277 | }
|
---|
| 1278 |
|
---|
[675] | 1279 | } // namespace Ogre
|
---|