[720] | 1 | #include "OgreOcclusionCullingSceneManager.h"
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[675] | 2 | #include "OgreVisibilityOptionsManager.h"
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| 3 | #include <OgreMath.h>
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| 4 | #include <OgreIteratorWrappers.h>
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| 5 | #include <OgreRenderSystem.h>
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| 6 | #include <OgreCamera.h>
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| 7 | #include <OgreLogManager.h>
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| 8 | #include <OgreStringConverter.h>
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| 9 | #include <OgreEntity.h>
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| 10 | #include <OgreSubEntity.h>
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[897] | 11 | #include <OgreMaterialManager.h>
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[863] | 12 | #include <OgreIteratorWrappers.h>
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[925] | 13 | #include <OgreHeightmapTerrainPageSource.h>
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[828] | 14 | #include "VspBspTree.h"
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[863] | 15 | #include "Containers.h"
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| 16 | #include "ViewCellsManager.h"
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[903] | 17 | #include <OgreConfigFile.h>
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| 18 | #include "OgreTypeConverter.h"
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| 19 | #include "OgreMeshInstance.h"
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| 20 | #include "common.h"
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[931] | 21 | #include "OgreBoundingBoxConverter.h"
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[1593] | 22 | #include <OgreManualObject.h>
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[1616] | 23 | #include "IntersectableWrapper.h"
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[1816] | 24 | #include "IVReader.h"
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[2119] | 25 | #include "ObjReader.h"
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[675] | 26 |
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[1816] | 27 |
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[2119] | 28 |
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[675] | 29 | namespace Ogre {
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| 30 |
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| 31 | //-----------------------------------------------------------------------
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[2066] | 32 | OcclusionCullingSceneManager::OcclusionCullingSceneManager(
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| 33 | const String& name,
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| 34 | GtpVisibility::VisibilityManager *visManager):
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[897] | 35 | TerrainSceneManager(name),
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[675] | 36 | mVisibilityManager(visManager),
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| 37 | mShowVisualization(false),
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| 38 | mRenderNodesForViz(false),
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| 39 | mRenderNodesContentForViz(false),
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| 40 | mVisualizeCulledNodes(false),
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| 41 | mLeavePassesInQueue(0),
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| 42 | mDelayRenderTransparents(true),
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| 43 | mUseDepthPass(false),
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| 44 | mIsDepthPassPhase(false),
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| 45 | mUseItemBuffer(false),
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| 46 | mIsItemBufferPhase(false),
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| 47 | mCurrentEntityId(1),
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| 48 | mEnableDepthWrite(true),
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| 49 | mSkipTransparents(false),
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| 50 | mRenderTransparentsForItemBuffer(true),
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[925] | 51 | mExecuteVertexProgramForAllPasses(false),
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[903] | 52 | mIsHierarchicalCulling(false),
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| 53 | mViewCellsLoaded(false),
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| 54 | mUseViewCells(false),
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| 55 | mUseVisibilityFilter(false),
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| 56 | mCurrentViewCell(NULL),
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[1251] | 57 | mElementaryViewCell(NULL),
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[1276] | 58 | mDeleteQueueAfterRendering(true),
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[1606] | 59 | mNormalExecution(false),
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[1616] | 60 | mShowViewCells(false),
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[1816] | 61 | mViewCellsGeometryLoaded(false),
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[1823] | 62 | mShowTerrain(false),
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| 63 | mViewCellsFilename(""),
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[2145] | 64 | mFilename("terrain"),
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| 65 | mFlushRate(10),
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| 66 | mCurrentFrame(0)
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[675] | 67 | {
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[1816] | 68 | Ogre::LogManager::getSingleton().
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| 69 | logMessage("creating occlusion culling scene manager");
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[1264] | 70 |
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[675] | 71 | mHierarchyInterface = new OctreeHierarchyInterface(this, mDestRenderSystem);
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| 72 |
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[868] | 73 | if (0)
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| 74 | {
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[925] | 75 | mDisplayNodes = true;
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| 76 | mShowBoundingBoxes = true;
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| 77 | mShowBoxes = true;
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[868] | 78 | }
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| 79 |
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[675] | 80 | // TODO: set maxdepth to reasonable value
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| 81 | mMaxDepth = 50;
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[2123] | 82 |
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| 83 | mObjReader = new ObjReader(this);
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[675] | 84 | }
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| 85 | //-----------------------------------------------------------------------
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[720] | 86 | void OcclusionCullingSceneManager::InitDepthPass()
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[675] | 87 | {
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[1610] | 88 | MaterialPtr depthMat =
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| 89 | MaterialManager::getSingleton().getByName("Visibility/DepthPass");
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[675] | 90 |
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| 91 | if (depthMat.isNull())
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| 92 | {
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| 93 | depthMat = MaterialManager::getSingleton().create(
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| 94 | "Visibility/DepthPass",
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| 95 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 96 |
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| 97 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
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| 98 | mDepthPass->setColourWriteEnabled(false);
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| 99 | mDepthPass->setDepthWriteEnabled(true);
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| 100 | mDepthPass->setLightingEnabled(false);
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| 101 | }
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| 102 | else
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| 103 | {
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| 104 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
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| 105 | }
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| 106 | }
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| 107 | //-----------------------------------------------------------------------
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[720] | 108 | OcclusionCullingSceneManager::~OcclusionCullingSceneManager()
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[675] | 109 | {
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| 110 | OGRE_DELETE(mHierarchyInterface);
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[903] | 111 | CLEAR_CONTAINER(mObjects);
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| 112 | OGRE_DELETE(mCurrentViewCell);
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[2123] | 113 |
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| 114 | OGRE_DELETE(mObjReader);
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[675] | 115 | }
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| 116 | //-----------------------------------------------------------------------
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[720] | 117 | void OcclusionCullingSceneManager::InitItemBufferPass()
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[675] | 118 | {
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| 119 | MaterialPtr itemBufferMat = MaterialManager::getSingleton().
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| 120 | getByName("Visibility/ItemBufferPass");
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| 121 |
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| 122 | if (itemBufferMat.isNull())
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| 123 | {
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| 124 | // Init
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[1610] | 125 | itemBufferMat =
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| 126 | MaterialManager::getSingleton().create("Visibility/ItemBufferPass",
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[675] | 127 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 128 |
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| 129 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
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| 130 | mItemBufferPass->setColourWriteEnabled(true);
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| 131 | mItemBufferPass->setDepthWriteEnabled(true);
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| 132 | mItemBufferPass->setLightingEnabled(true);
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| 133 | //mItemBufferPass->setLightingEnabled(false);
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| 134 | }
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| 135 | else
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| 136 | {
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| 137 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
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| 138 | }
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| 139 | //mItemBufferPass->setAmbient(1, 1, 0);
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| 140 | }
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[897] | 141 | //-------------------------------------------------------------------------
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[925] | 142 | #if 1
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[1816] | 143 | void OcclusionCullingSceneManager::setWorldGeometry(DataStreamPtr& stream,
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| 144 | const String& typeName)
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[897] | 145 | {
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[2097] | 146 | // Clear out any existing world resources (if not default)
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[897] | 147 | if (ResourceGroupManager::getSingleton().getWorldResourceGroupName() !=
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| 148 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
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| 149 | {
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| 150 | ResourceGroupManager::getSingleton().clearResourceGroup(
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| 151 | ResourceGroupManager::getSingleton().getWorldResourceGroupName());
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| 152 | }
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[1610] | 153 |
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[897] | 154 | destroyLevelIndexes();
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| 155 | mTerrainPages.clear();
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[1610] | 156 |
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[897] | 157 | // Load the configuration
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[938] | 158 | loadConfig(stream);
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[897] | 159 |
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[2097] | 160 | //////////////
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| 161 | // file loading
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[1823] | 162 |
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[2097] | 163 | // load the scene
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[2119] | 164 | LoadScene(mFilename, mViewCellsFilename);
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[2097] | 165 |
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[2119] | 166 | // load view cells: load later ...
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| 167 | if (0) mViewCellsLoaded = LoadViewCells(mViewCellsFilename);
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[1823] | 168 |
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[1816] | 169 | if (mShowTerrain)
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[1823] | 170 | {
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[1816] | 171 | initLevelIndexes();
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[897] | 172 |
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[1816] | 173 | // Resize the octree, allow for 1 page for now
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| 174 | float max_x = mOptions.scale.x * mOptions.pageSize;
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[1823] | 175 | float max_y = mOptions.scale.y;// * mOptions.pageSize;
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[1816] | 176 | float max_z = mOptions.scale.z * mOptions.pageSize;
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| 177 |
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| 178 | float maxAxis = std::max(max_x, max_y);
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| 179 | maxAxis = std::max(maxAxis, max_z);
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[2130] | 180 | resize(AxisAlignedBox( 0, 0, 0, maxAxis, maxAxis, maxAxis));
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| 181 | //resize(AxisAlignedBox( 0, 0, 0, max_x, max_y, max_z ));
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[1823] | 182 |
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[1816] | 183 | setupTerrainMaterial();
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| 184 | setupTerrainPages();
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[1823] | 185 | }
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[897] | 186 | }
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[925] | 187 | #endif
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[2097] | 188 |
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[1816] | 189 | //-------------------------------------------------------------------------
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| 190 | void OcclusionCullingSceneManager::loadConfig(DataStreamPtr& stream)
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| 191 | {
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[1823] | 192 | // Set up the options
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[1816] | 193 | ConfigFile config;
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| 194 | String val;
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| 195 |
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[2145] | 196 | LogManager::getSingleton().logMessage("****** OcclusionCullingSceneManager Options ********");
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[1816] | 197 | config.load(stream);
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| 198 |
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| 199 | std::stringstream d;
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[1823] | 200 |
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| 201 | val = config.getSetting("DepthPass");
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[1816] | 202 |
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| 203 | if (!val.empty())
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| 204 | {
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[1823] | 205 | mUseDepthPass = atoi(val.c_str());
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[1816] | 206 | }
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| 207 |
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[2145] | 208 | if (mUseDepthPass)
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| 209 | LogManager::getSingleton().logMessage("using depth");
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| 210 | else
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| 211 | LogManager::getSingleton().logMessage("not using depth");
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| 212 |
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[1823] | 213 | val = config.getSetting("FlushQueue");
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| 214 |
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[1816] | 215 | if (!val.empty())
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| 216 | {
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[1823] | 217 | mDeleteQueueAfterRendering = atoi(val.c_str());
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| 218 | }
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[1816] | 219 |
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[2145] | 220 | if (mDeleteQueueAfterRendering)
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| 221 | LogManager::getSingleton().logMessage("flushing queue");
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| 222 | else
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| 223 | LogManager::getSingleton().logMessage("not flushing queue");
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| 224 |
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[1823] | 225 | val = config.getSetting("Scene");
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| 226 |
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| 227 | if (!val.empty())
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| 228 | {
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| 229 | mFilename = val.c_str();
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| 230 |
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[2102] | 231 | // load terrain instead of scene
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[1823] | 232 | if (mFilename == "terrain")
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| 233 | {
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| 234 | mShowTerrain = true;
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[2097] | 235 | LogManager::getSingleton().logMessage("loading terrain");
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[1823] | 236 | }
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[2108] | 237 | else
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| 238 | {
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| 239 | mShowTerrain = false;
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| 240 | LogManager::getSingleton().logMessage("loading geometry");
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| 241 | }
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[1816] | 242 | }
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[1823] | 243 |
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| 244 | if (!mShowTerrain)
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| 245 | {
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| 246 | val = config.getSetting("ViewCells");
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| 247 |
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| 248 | if (!val.empty())
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| 249 | {
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[2097] | 250 | mViewCellsFilename = val;
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[1823] | 251 | }
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| 252 | }
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[2097] | 253 |
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[1816] | 254 | val = config.getSetting("OnlineCullingAlgorithm");
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| 255 |
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| 256 | if (!val.empty())
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| 257 | {
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| 258 | GtpVisibility::VisibilityEnvironment::CullingManagerType algorithm;
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| 259 |
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| 260 | if (val == "CHC")
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| 261 | {
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| 262 | algorithm =
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| 263 | GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING;
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| 264 | }
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| 265 | else if (val == "SWC")
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| 266 | {
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| 267 | algorithm =
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| 268 | GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING;
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| 269 | }
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| 270 | else if (val == "VFC")
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| 271 | {
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| 272 | algorithm =
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| 273 | GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING;
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| 274 | }
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| 275 | else // default rendering
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| 276 | {
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| 277 | algorithm =
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| 278 | GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS;
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[1823] | 279 |
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| 280 | mNormalExecution = true;
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[1816] | 281 | }
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| 282 |
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| 283 | mVisibilityManager->SetCullingManager(algorithm);
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[1823] | 284 |
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| 285 | d << "setting algorithm to: " << algorithm;
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| 286 | LogManager::getSingleton().logMessage(d.str());
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[1816] | 287 | }
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| 288 |
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[2097] | 289 | /////////////
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[1823] | 290 | // terrain options
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| 291 |
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| 292 | if (!mShowTerrain)
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| 293 | return;
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| 294 |
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[2097] | 295 | val = config.getSetting("DetailTile");
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| 296 | if (!val.empty())
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[1823] | 297 | setDetailTextureRepeat(atoi(val.c_str()));
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| 298 |
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[2097] | 299 | val = config.getSetting("MaxMipMapLevel");
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| 300 | if (!val.empty())
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| 301 | setMaxGeoMipMapLevel(atoi(val.c_str()));
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[1823] | 302 |
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| 303 |
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[2097] | 304 | val = config.getSetting("PageSize");
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| 305 | if (!val.empty())
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| 306 | setPageSize(atoi(val.c_str()));
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[1823] | 307 | else
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| 308 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Missing option 'PageSize'",
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| 309 | "TerrainSceneManager::loadConfig");
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| 310 |
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| 311 |
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[2097] | 312 | val = config.getSetting("TileSize");
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| 313 | if (!val.empty())
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| 314 | setTileSize(atoi(val.c_str()));
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[1823] | 315 | else
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| 316 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Missing option 'TileSize'",
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| 317 | "TerrainSceneManager::loadConfig");
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| 318 |
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| 319 | Vector3 v = Vector3::UNIT_SCALE;
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| 320 |
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| 321 | val = config.getSetting( "PageWorldX" );
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| 322 | if ( !val.empty() )
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| 323 | v.x = atof( val.c_str() );
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| 324 |
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| 325 | val = config.getSetting( "MaxHeight" );
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| 326 | if ( !val.empty() )
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| 327 | v.y = atof( val.c_str() );
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| 328 |
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| 329 | val = config.getSetting( "PageWorldZ" );
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| 330 | if ( !val.empty() )
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| 331 | v.z = atof( val.c_str() );
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| 332 |
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| 333 | // Scale x/z relative to pagesize
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| 334 | v.x /= mOptions.pageSize;
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| 335 | v.z /= mOptions.pageSize;
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| 336 | setScale(v);
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| 337 |
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| 338 | val = config.getSetting( "MaxPixelError" );
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| 339 | if ( !val.empty() )
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| 340 | setMaxPixelError(atoi( val.c_str() ));
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| 341 |
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| 342 | mDetailTextureName = config.getSetting( "DetailTexture" );
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| 343 |
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| 344 | mWorldTextureName = config.getSetting( "WorldTexture" );
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| 345 |
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| 346 | if ( config.getSetting( "VertexColours" ) == "yes" )
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| 347 | mOptions.coloured = true;
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| 348 |
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| 349 | if ( config.getSetting( "VertexNormals" ) == "yes" )
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| 350 | mOptions.lit = true;
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| 351 |
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| 352 | if ( config.getSetting( "UseTriStrips" ) == "yes" )
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| 353 | setUseTriStrips(true);
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| 354 |
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| 355 | if ( config.getSetting( "VertexProgramMorph" ) == "yes" )
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| 356 | setUseLODMorph(true);
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| 357 |
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| 358 | val = config.getSetting( "LODMorphStart");
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| 359 | if ( !val.empty() )
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| 360 | setLODMorphStart(atof(val.c_str()));
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| 361 |
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| 362 | val = config.getSetting( "CustomMaterialName" );
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| 363 | if ( !val.empty() )
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| 364 | setCustomMaterial(val);
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| 365 |
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| 366 | val = config.getSetting( "MorphLODFactorParamName" );
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| 367 | if ( !val.empty() )
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| 368 | setCustomMaterialMorphFactorParam(val);
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| 369 |
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| 370 | val = config.getSetting( "MorphLODFactorParamIndex" );
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| 371 | if ( !val.empty() )
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| 372 | setCustomMaterialMorphFactorParam(atoi(val.c_str()));
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| 373 |
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| 374 | // Now scan through the remaining settings, looking for any PageSource
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| 375 | // prefixed items
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| 376 | String pageSourceName = config.getSetting("PageSource");
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| 377 | if (pageSourceName == "")
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[1816] | 378 | {
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[1823] | 379 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Missing option 'PageSource'",
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| 380 | "TerrainSceneManager::loadConfig");
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[1816] | 381 | }
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[2108] | 382 |
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[1823] | 383 | TerrainPageSourceOptionList optlist;
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| 384 | ConfigFile::SettingsIterator setIt = config.getSettingsIterator();
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| 385 | while (setIt.hasMoreElements())
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| 386 | {
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| 387 | String name = setIt.peekNextKey();
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| 388 | String value = setIt.getNext();
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| 389 | if (StringUtil::startsWith(name, pageSourceName, false))
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| 390 | {
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| 391 | optlist.push_back(TerrainPageSourceOption(name, value));
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| 392 | }
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| 393 | }
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[2108] | 394 |
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[1823] | 395 | // set the page source
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| 396 | selectPageSource(pageSourceName, optlist);
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[2145] | 397 |
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| 398 | LogManager::getSingleton().logMessage("****** Finished OcclusionCullingSceneManager Options ********");
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[1816] | 399 | }
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[2123] | 400 |
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| 401 |
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| 402 | void OcclusionCullingSceneManager::MailPvsObjects()
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| 403 | {
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| 404 | GtpVisibilityPreprocessor::ObjectPvsIterator pit =
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| 405 | mCurrentViewCell->GetPvs().GetIterator();
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| 406 |
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| 407 | while (pit.HasMoreEntries())
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| 408 | {
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| 409 | GtpVisibilityPreprocessor::Intersectable *obj = pit.Next();
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| 410 |
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| 411 | if (obj->Type() !=
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| 412 | GtpVisibilityPreprocessor::Intersectable::ENGINE_INTERSECTABLE)
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| 413 | continue;
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| 414 |
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| 415 | EngineIntersectable *oi = static_cast<EngineIntersectable *>(obj);
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| 416 |
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| 417 | EntityContainer *entries = oi->GetItem();
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| 418 | EntityContainer::const_iterator eit, eit_end = entries->end();
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| 419 |
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| 420 | for (eit = entries->begin(); eit != eit_end; ++ eit)
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| 421 | {
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| 422 | (*eit)->setUserAny(Any((int)0));
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| 423 | }
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| 424 | }
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| 425 | }
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[675] | 426 | //-----------------------------------------------------------------------
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[2123] | 427 | void OcclusionCullingSceneManager::ShowViewCellsGeometry()
|
---|
| 428 | {/*
|
---|
| 429 | // show only current view cell
|
---|
| 430 | if (!mShowViewCells)
|
---|
| 431 | {
|
---|
| 432 | const int id = mCurrentViewCell->GetId();
|
---|
| 433 |
|
---|
| 434 | MovableMap::iterator fit = mViewCellsGeometry.find(id);
|
---|
| 435 |
|
---|
| 436 | if ((fit != mViewCellsGeometry.end()) && (*fit).second)
|
---|
| 437 | (*fit).second->_updateRenderQueue(getRenderQueue());
|
---|
| 438 | }
|
---|
| 439 | else
|
---|
| 440 | {
|
---|
| 441 | MovableMap::const_iterator mit, mit_end = mViewCellsGeometry.end();
|
---|
| 442 |
|
---|
| 443 | for (mit = mViewCellsGeometry.begin(); mit != mit_end; ++ mit)
|
---|
| 444 | {
|
---|
| 445 | if ((*mit).second)
|
---|
| 446 | (*mit).second->_updateRenderQueue(getRenderQueue());
|
---|
| 447 | }
|
---|
| 448 | }*/
|
---|
| 449 | }
|
---|
| 450 |
|
---|
| 451 |
|
---|
| 452 | void OcclusionCullingSceneManager::RenderPvsEntry(GtpVisibilityPreprocessor::Intersectable *obj)
|
---|
| 453 | {
|
---|
| 454 | switch (obj->Type())
|
---|
| 455 | {
|
---|
| 456 | case GtpVisibilityPreprocessor::Intersectable::OGRE_MESH_INSTANCE:
|
---|
| 457 | {
|
---|
| 458 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(obj);
|
---|
| 459 | omi->GetEntity()->_updateRenderQueue(getRenderQueue());
|
---|
| 460 | }
|
---|
| 461 | break;
|
---|
| 462 |
|
---|
| 463 | case GtpVisibilityPreprocessor::Intersectable::ENGINE_INTERSECTABLE:
|
---|
| 464 | {
|
---|
| 465 | EngineIntersectable *oi = static_cast<EngineIntersectable *>(obj);
|
---|
| 466 |
|
---|
| 467 | EntityContainer *entries = oi->GetItem();
|
---|
| 468 | EntityContainer::const_iterator eit, eit_end = entries->end();
|
---|
| 469 |
|
---|
| 470 | for (eit = entries->begin(); eit != eit_end; ++ eit)
|
---|
| 471 | {
|
---|
| 472 | Entity *ent = *eit;
|
---|
| 473 | // mailing hack
|
---|
| 474 | Any newAny = ent->getUserAny();
|
---|
| 475 | int flt = any_cast<int>(newAny);
|
---|
| 476 |
|
---|
| 477 | if (any_cast<int>(newAny) == 0)
|
---|
| 478 | {
|
---|
| 479 | ent->setUserAny(Any((int)1));
|
---|
| 480 | ent->_updateRenderQueue(getRenderQueue());
|
---|
| 481 | }
|
---|
| 482 | }
|
---|
| 483 | }
|
---|
| 484 | break;
|
---|
| 485 | default:
|
---|
| 486 | break;
|
---|
| 487 | }
|
---|
| 488 | }
|
---|
| 489 | //-----------------------------------------------------------------------
|
---|
| 490 | void OcclusionCullingSceneManager::SetObjectVisible(GtpVisibilityPreprocessor::Intersectable *entry,
|
---|
| 491 | const bool visible)
|
---|
| 492 | {
|
---|
| 493 | switch (entry->Type())
|
---|
| 494 | {
|
---|
| 495 | case GtpVisibilityPreprocessor::Intersectable::OGRE_MESH_INSTANCE:
|
---|
| 496 | {
|
---|
| 497 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(entry);
|
---|
| 498 | omi->GetEntity()->setVisible(visible);
|
---|
| 499 | //GtpVisibilityPreprocessor::Debug << "assigned id " << omi->GetId() << endl;
|
---|
| 500 | }
|
---|
| 501 | break;
|
---|
| 502 | case GtpVisibilityPreprocessor::Intersectable::ENGINE_INTERSECTABLE:
|
---|
| 503 | {
|
---|
| 504 | EngineIntersectable *oi = static_cast<EngineIntersectable *>(entry);
|
---|
| 505 |
|
---|
| 506 | EntityContainer *entries = oi->GetItem();
|
---|
| 507 | EntityContainer::const_iterator eit, eit_end = entries->end();
|
---|
| 508 | for (eit = entries->begin(); eit != eit_end; ++ eit)
|
---|
| 509 | {
|
---|
| 510 | Entity *ent = *eit;
|
---|
| 511 | ent->setVisible(visible);
|
---|
| 512 | }
|
---|
| 513 | }
|
---|
| 514 | break;
|
---|
| 515 | default:
|
---|
| 516 | break;
|
---|
| 517 | }
|
---|
| 518 | }
|
---|
| 519 | //-----------------------------------------------------------------------
|
---|
[720] | 520 | void OcclusionCullingSceneManager::PrepareVisualization(Camera *cam)
|
---|
[1620] | 521 | {
|
---|
[675] | 522 | // add player camera for visualization purpose
|
---|
| 523 | try
|
---|
| 524 | {
|
---|
| 525 | Camera *c;
|
---|
| 526 | if ((c = getCamera("PlayerCam")) != NULL)
|
---|
| 527 | {
|
---|
| 528 | getRenderQueue()->addRenderable(c);
|
---|
| 529 | }
|
---|
| 530 | }
|
---|
| 531 | catch (...)
|
---|
| 532 | {
|
---|
| 533 | // ignore
|
---|
| 534 | }
|
---|
[1597] | 535 |
|
---|
[868] | 536 | // add bounding boxes of rendered objects
|
---|
[944] | 537 | if (0)
|
---|
[675] | 538 | for (BoxList::iterator it = mBoxes.begin(); it != mBoxes.end(); ++it)
|
---|
| 539 | {
|
---|
| 540 | getRenderQueue()->addRenderable(*it);
|
---|
| 541 | }
|
---|
[1618] | 542 |
|
---|
[2108] | 543 | // show current view cell geometry
|
---|
[2123] | 544 | if (mCurrentViewCell)// && mCurrentViewCell->GetMesh())
|
---|
| 545 | {
|
---|
[1606] | 546 | //const bool showSingleViewCell = true;
|
---|
[1616] | 547 | if (mViewCellsGeometryLoaded)
|
---|
[1602] | 548 | {
|
---|
[2123] | 549 | ShowViewCellsGeometry();
|
---|
[1602] | 550 | }
|
---|
[2123] | 551 |
|
---|
[1816] | 552 | //////////
|
---|
| 553 | //-- set PVS of view cell visible
|
---|
| 554 |
|
---|
[2123] | 555 | GtpVisibilityPreprocessor::ObjectPvsIterator pit =
|
---|
| 556 | mCurrentViewCell->GetPvs().GetIterator();
|
---|
[1816] | 557 |
|
---|
[2123] | 558 | MailPvsObjects();
|
---|
| 559 |
|
---|
[1816] | 560 | while (pit.HasMoreEntries())
|
---|
[2123] | 561 | {
|
---|
| 562 | RenderPvsEntry(pit.Next());
|
---|
| 563 | }
|
---|
[1593] | 564 | }
|
---|
[2123] | 565 | #if 0
|
---|
[1618] | 566 | if (mRenderNodesForViz || mRenderNodesContentForViz)
|
---|
[675] | 567 | {
|
---|
| 568 | // HACK: change node material so it is better suited for visualization
|
---|
| 569 | MaterialPtr nodeMat = MaterialManager::getSingleton().getByName("Core/NodeMaterial");
|
---|
| 570 | nodeMat->setAmbient(1, 1, 0);
|
---|
| 571 | nodeMat->setLightingEnabled(true);
|
---|
| 572 | nodeMat->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
|
---|
| 573 |
|
---|
| 574 | for (NodeList::iterator it = mVisible.begin(); it != mVisible.end(); ++it)
|
---|
| 575 | {
|
---|
| 576 | if (mRenderNodesForViz)
|
---|
| 577 | {
|
---|
[1597] | 578 | // render the visible leaf nodes
|
---|
[925] | 579 | if ((*it)->numAttachedObjects() &&
|
---|
| 580 | !(*it)->numChildren() &&
|
---|
| 581 | ((*it)->getAttachedObject(0)->getMovableType() == "Entity") &&
|
---|
| 582 | (*it)->getAttachedObject(0)->isVisible())
|
---|
[675] | 583 | {
|
---|
[1597] | 584 | //getRenderQueue()->addRenderable((*it));
|
---|
| 585 | (*it)->_addToRenderQueue(cam, getRenderQueue(), false);
|
---|
[675] | 586 | }
|
---|
| 587 |
|
---|
[1597] | 588 | // add bounding boxes instead of node itself
|
---|
[1602] | 589 | if (0)
|
---|
| 590 | (*it)->_addBoundingBoxToQueue(getRenderQueue());
|
---|
[675] | 591 | }
|
---|
[1593] | 592 |
|
---|
[903] | 593 | // add renderables itself
|
---|
[1602] | 594 | if (mRenderNodesContentForViz)
|
---|
[675] | 595 | {
|
---|
| 596 | (*it)->_addToRenderQueue(cam, getRenderQueue(), false);
|
---|
| 597 | }
|
---|
| 598 | }
|
---|
[2123] | 599 | }
|
---|
| 600 | #endif
|
---|
[675] | 601 | }
|
---|
| 602 | //-----------------------------------------------------------------------
|
---|
[1232] | 603 | const Pass *OcclusionCullingSceneManager::_setPass(const Pass* pass, bool evenIfSuppressed)
|
---|
[675] | 604 | {
|
---|
[1276] | 605 | if (mNormalExecution)
|
---|
[868] | 606 | {
|
---|
[897] | 607 | return SceneManager::_setPass(pass);
|
---|
[868] | 608 | }
|
---|
| 609 |
|
---|
[675] | 610 | // TODO: setting vertex program is not efficient
|
---|
| 611 | //Pass *usedPass = ((mIsDepthPassPhase && !pass->hasVertexProgram()) ? mDepthPass : pass);
|
---|
| 612 |
|
---|
| 613 | // set depth fill pass if we currently do not make an aabb occlusion query
|
---|
[868] | 614 | const bool useDepthPass =
|
---|
[2160] | 615 | mUseDepthPass && mIsDepthPassPhase && !mHierarchyInterface->IsBoundingBoxQuery();
|
---|
[868] | 616 |
|
---|
[925] | 617 | const IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
[675] | 618 |
|
---|
[2160] | 619 | if (useDepthPass)
|
---|
[675] | 620 | {
|
---|
[2160] | 621 | // set illumination stage to NONE so no shadow material is used
|
---|
| 622 | // for depth pass or for occlusion query
|
---|
| 623 | if (mIsDepthPassPhase || mHierarchyInterface->IsBoundingBoxQuery())
|
---|
| 624 | {
|
---|
| 625 | mIlluminationStage = IRS_NONE;
|
---|
| 626 | }
|
---|
[675] | 627 |
|
---|
[2160] | 628 | //--- set vertex program of current pass in order to set correct depth
|
---|
| 629 | if (mExecuteVertexProgramForAllPasses &&
|
---|
| 630 | mIsDepthPassPhase &&
|
---|
| 631 | pass->hasVertexProgram())
|
---|
| 632 | {
|
---|
| 633 | // add vertex program of current pass to depth pass
|
---|
| 634 | mDepthPass->setVertexProgram(pass->getVertexProgramName());
|
---|
[675] | 635 |
|
---|
[2160] | 636 | if (mDepthPass->hasVertexProgram())
|
---|
| 637 | {
|
---|
| 638 | const GpuProgramPtr& prg = mDepthPass->getVertexProgram();
|
---|
| 639 | // Load this program if not done already
|
---|
| 640 | if (!prg->isLoaded())
|
---|
| 641 | prg->load();
|
---|
| 642 | // Copy params
|
---|
| 643 | mDepthPass->setVertexProgramParameters(pass->getVertexProgramParameters());
|
---|
| 644 | }
|
---|
[675] | 645 | }
|
---|
[2160] | 646 | else if (mDepthPass->hasVertexProgram())
|
---|
| 647 | { // reset vertex program
|
---|
| 648 | mDepthPass->setVertexProgram("");
|
---|
| 649 | }
|
---|
[675] | 650 | }
|
---|
[2160] | 651 |
|
---|
[1232] | 652 | const Pass *usedPass = useDepthPass ? mDepthPass : pass;
|
---|
| 653 |
|
---|
[868] | 654 | // save old depth write: needed for item buffer
|
---|
| 655 | const bool IsDepthWrite = usedPass->getDepthWriteEnabled();
|
---|
[675] | 656 |
|
---|
| 657 | // global option which enables / disables depth writes
|
---|
| 658 | if (!mEnableDepthWrite)
|
---|
| 659 | {
|
---|
[1232] | 660 | //usedPass->setDepthWriteEnabled(false);
|
---|
[675] | 661 | }
|
---|
| 662 | //else if (mIsItemBufferPass) {usedPass = mItemBufferPass;}
|
---|
[868] | 663 |
|
---|
| 664 | //-- set actual pass here
|
---|
[897] | 665 | const Pass *result = SceneManager::_setPass(usedPass);
|
---|
[675] | 666 |
|
---|
[868] | 667 |
|
---|
[675] | 668 | // reset depth write
|
---|
| 669 | if (!mEnableDepthWrite)
|
---|
| 670 | {
|
---|
[1232] | 671 | //usedPass->setDepthWriteEnabled(IsDepthWrite);
|
---|
[675] | 672 | }
|
---|
| 673 |
|
---|
| 674 | // reset illumination stage
|
---|
| 675 | mIlluminationStage = savedStage;
|
---|
| 676 |
|
---|
| 677 | return result;
|
---|
| 678 | }
|
---|
| 679 | //-----------------------------------------------------------------------
|
---|
[2164] | 680 | void OcclusionCullingSceneManager::myFindVisibleObjects(Camera* cam,
|
---|
[897] | 681 | bool onlyShadowCasters)
|
---|
[675] | 682 | {
|
---|
| 683 | if (mShowVisualization)
|
---|
| 684 | {
|
---|
[1593] | 685 | //////////////
|
---|
| 686 | //-- show visible scene nodes and octree bounding boxes from last frame
|
---|
[2160] | 687 |
|
---|
[675] | 688 | PrepareVisualization(cam);
|
---|
[2160] | 689 |
|
---|
| 690 | // lists only used for visualization
|
---|
| 691 | mVisible.clear();
|
---|
| 692 | mBoxes.clear();
|
---|
| 693 |
|
---|
| 694 | return;
|
---|
[675] | 695 | }
|
---|
[2160] | 696 |
|
---|
| 697 | // lists only used for visualization
|
---|
| 698 | mVisible.clear();
|
---|
| 699 | mBoxes.clear();
|
---|
| 700 |
|
---|
| 701 | ///////////
|
---|
| 702 | //-- set visibility according to pvs of current view cell
|
---|
| 703 |
|
---|
| 704 | UpdatePvs(cam);
|
---|
| 705 |
|
---|
| 706 | // standard rendering in first pass
|
---|
| 707 | if (!mNormalExecution && mUseDepthPass)
|
---|
| 708 | {
|
---|
| 709 | RenderDepthPass();
|
---|
| 710 | }
|
---|
| 711 | else
|
---|
| 712 | {
|
---|
[1597] | 713 | // hierarchical culling interleaves identification
|
---|
[675] | 714 | // and rendering of objects in _renderVisibibleObjects
|
---|
| 715 |
|
---|
| 716 | // for the shadow pass we use only standard rendering
|
---|
[2145] | 717 | // because shadows have low occlusion anyway
|
---|
[2160] | 718 | if ((mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
| 719 | mIlluminationStage == IRS_RENDER_TO_TEXTURE) ||
|
---|
| 720 | mNormalExecution)
|
---|
[675] | 721 | {
|
---|
[868] | 722 | OctreeSceneManager::_findVisibleObjects(cam, onlyShadowCasters);
|
---|
[675] | 723 | }
|
---|
[903] | 724 |
|
---|
[675] | 725 | // only shadow casters will be rendered in shadow texture pass
|
---|
[2160] | 726 | //if (0) mHierarchyInterface->SetOnlyShadowCasters(onlyShadowCasters);
|
---|
[675] | 727 | }
|
---|
| 728 | }
|
---|
| 729 | //-----------------------------------------------------------------------
|
---|
[720] | 730 | void OcclusionCullingSceneManager::_renderVisibleObjects()
|
---|
[675] | 731 | {
|
---|
[2160] | 732 | const bool flushQueue =
|
---|
| 733 | mDeleteQueueAfterRendering && ((mCurrentFrame % mFlushRate) == 0);
|
---|
[2145] | 734 | ++ mCurrentFrame;
|
---|
[2122] | 735 |
|
---|
[1276] | 736 | if (mNormalExecution)
|
---|
[868] | 737 | {
|
---|
[1593] | 738 | // the standard octree rendering mode
|
---|
[1602] | 739 | TerrainSceneManager::_renderVisibleObjects();
|
---|
[2145] | 740 | getRenderQueue()->clear(flushQueue);
|
---|
[868] | 741 | return;
|
---|
| 742 | }
|
---|
| 743 |
|
---|
[675] | 744 | InitItemBufferPass(); // create material for item buffer pass
|
---|
| 745 |
|
---|
| 746 | // save ambient light to reset later
|
---|
| 747 | ColourValue savedAmbient = mAmbientLight;
|
---|
| 748 |
|
---|
[1593] | 749 | ////////////////////
|
---|
| 750 | //-- apply standard rendering for some modes
|
---|
| 751 | //-- (e.g., the visualization mode, the shadow pass)
|
---|
[675] | 752 |
|
---|
[2160] | 753 | if (mUseDepthPass || mShowVisualization ||
|
---|
[1823] | 754 | (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
| 755 | mIlluminationStage == IRS_RENDER_TO_TEXTURE))
|
---|
[675] | 756 | {
|
---|
| 757 | IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
| 758 |
|
---|
| 759 | if (mShowVisualization)
|
---|
[868] | 760 | {
|
---|
[675] | 761 | // disable illumination stage to prevent rendering shadows
|
---|
| 762 | mIlluminationStage = IRS_NONE;
|
---|
[868] | 763 | }
|
---|
[675] | 764 |
|
---|
| 765 | // standard rendering for shadow maps because of performance
|
---|
| 766 | TerrainSceneManager::_renderVisibleObjects();
|
---|
| 767 |
|
---|
| 768 | mIlluminationStage = savedStage;
|
---|
| 769 | }
|
---|
| 770 | else //-- the hierarchical culling algorithm
|
---|
| 771 | {
|
---|
[1251] | 772 | // note matt: this is also called in TerrainSceneManager: really necessary?
|
---|
[868] | 773 | mDestRenderSystem -> setLightingEnabled(false);
|
---|
| 774 |
|
---|
[675] | 775 | if (mUseItemBuffer)
|
---|
| 776 | {
|
---|
[1593] | 777 | // don't render backgrounds for item buffer
|
---|
[675] | 778 | clearSpecialCaseRenderQueues();
|
---|
| 779 | getRenderQueue()->clear();
|
---|
| 780 | }
|
---|
| 781 |
|
---|
[1593] | 782 | ////////////////////
|
---|
[675] | 783 | //-- hierarchical culling
|
---|
[1593] | 784 |
|
---|
[675] | 785 | // the objects of different layers (e.g., background, scene,
|
---|
| 786 | // overlay) must be identified and rendered one after another
|
---|
| 787 |
|
---|
[1593] | 788 | // first render all early skies
|
---|
[675] | 789 | clearSpecialCaseRenderQueues();
|
---|
| 790 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
|
---|
| 791 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
|
---|
| 792 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
|
---|
| 793 |
|
---|
| 794 | TerrainSceneManager::_renderVisibleObjects();
|
---|
| 795 |
|
---|
| 796 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 797 | // delete previously rendered content
|
---|
| 798 | _deleteRenderedQueueGroups();
|
---|
| 799 | #endif
|
---|
| 800 |
|
---|
[1593] | 801 | ///////////////////
|
---|
[675] | 802 | //-- prepare queue for visible objects (i.e., all but overlay and skies late)
|
---|
[1593] | 803 |
|
---|
[675] | 804 | clearSpecialCaseRenderQueues();
|
---|
| 805 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_LATE);
|
---|
| 806 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
|
---|
[897] | 807 |
|
---|
[2160] | 808 | // exclude these queues from hierarchical rendering
|
---|
[675] | 809 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
|
---|
| 810 |
|
---|
| 811 | // set all necessary parameters for
|
---|
| 812 | // hierarchical visibility culling and rendering
|
---|
| 813 | InitVisibilityCulling(mCameraInProgress);
|
---|
| 814 |
|
---|
[897] | 815 |
|
---|
[675] | 816 | /**
|
---|
| 817 | * the hierarchical culling algorithm
|
---|
| 818 | * for depth pass: we just find objects and update depth buffer
|
---|
| 819 | * for "delayed" rendering: we render some passes afterwards
|
---|
| 820 | * e.g., transparents, because they need front-to-back sorting
|
---|
| 821 | **/
|
---|
| 822 |
|
---|
| 823 | mVisibilityManager->ApplyVisibilityCulling();
|
---|
| 824 |
|
---|
[868] | 825 | // delete remaining renderables from queue:
|
---|
| 826 | // all which are not in mLeavePassesInQueue)
|
---|
[675] | 827 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 828 | _deleteRenderedQueueGroups(mLeavePassesInQueue);
|
---|
| 829 | #endif
|
---|
| 830 |
|
---|
[1593] | 831 | /////////////
|
---|
[2160] | 832 | //-- reset parameters needed during hierarchical rendering
|
---|
[1251] | 833 |
|
---|
[675] | 834 | mIsItemBufferPhase = false;
|
---|
| 835 | mSkipTransparents = false;
|
---|
[868] | 836 | mIsHierarchicalCulling = false;
|
---|
| 837 |
|
---|
[675] | 838 | mLeavePassesInQueue = 0;
|
---|
[2160] | 839 |
|
---|
[1593] | 840 | /////////////
|
---|
[675] | 841 | //-- now we can render all remaining queue objects
|
---|
[868] | 842 | //-- used for depth pass, transparents, overlay
|
---|
[675] | 843 |
|
---|
[1597] | 844 | clearSpecialCaseRenderQueues();
|
---|
| 845 |
|
---|
[675] | 846 | TerrainSceneManager::_renderVisibleObjects();
|
---|
[1251] | 847 | } // end hierarchical culling
|
---|
[675] | 848 |
|
---|
| 849 | // HACK: set the new render level index, important to avoid cracks
|
---|
| 850 | // in terrain caused by LOD
|
---|
| 851 | TerrainRenderable::NextRenderLevelIndex();
|
---|
| 852 |
|
---|
| 853 | // reset ambient light
|
---|
| 854 | setAmbientLight(savedAmbient);
|
---|
| 855 |
|
---|
[1304] | 856 | // almost same effect as below
|
---|
[2145] | 857 | getRenderQueue()->clear(flushQueue);
|
---|
[1251] | 858 |
|
---|
[1267] | 859 | if (0) WriteLog(); // write out stats
|
---|
[675] | 860 | }
|
---|
| 861 |
|
---|
| 862 | //-----------------------------------------------------------------------
|
---|
[720] | 863 | void OcclusionCullingSceneManager::_updateSceneGraph(Camera* cam)
|
---|
[675] | 864 | {
|
---|
[1276] | 865 | if (mNormalExecution)
|
---|
[868] | 866 | {
|
---|
[2160] | 867 | TerrainSceneManager::_updateSceneGraph(cam);
|
---|
[868] | 868 | return;
|
---|
| 869 | }
|
---|
| 870 |
|
---|
[675] | 871 | mVisibilityManager->GetCullingManager()->SetHierarchyInterface(mHierarchyInterface);
|
---|
| 872 | mHierarchyInterface->SetRenderSystem(mDestRenderSystem);
|
---|
| 873 |
|
---|
| 874 | TerrainSceneManager::_updateSceneGraph(cam);
|
---|
| 875 | }
|
---|
| 876 | //-----------------------------------------------------------------------
|
---|
[720] | 877 | bool OcclusionCullingSceneManager::setOption(const String & key, const void * val)
|
---|
[675] | 878 | {
|
---|
| 879 | if (key == "UseDepthPass")
|
---|
| 880 | {
|
---|
| 881 | mUseDepthPass = (*static_cast<const bool *>(val));
|
---|
| 882 | return true;
|
---|
| 883 | }
|
---|
| 884 | if (key == "PrepareVisualization")
|
---|
| 885 | {
|
---|
| 886 | mShowVisualization = (*static_cast<const bool *>(val));
|
---|
| 887 | return true;
|
---|
| 888 | }
|
---|
| 889 | if (key == "RenderNodesForViz")
|
---|
| 890 | {
|
---|
| 891 | mRenderNodesForViz = (*static_cast<const bool *>(val));
|
---|
| 892 | return true;
|
---|
| 893 | }
|
---|
| 894 | if (key == "RenderNodesContentForViz")
|
---|
| 895 | {
|
---|
| 896 | mRenderNodesContentForViz = (*static_cast<const bool *>(val));
|
---|
| 897 | return true;
|
---|
| 898 | }
|
---|
| 899 | if (key == "SkyBoxEnabled")
|
---|
| 900 | {
|
---|
| 901 | mSkyBoxEnabled = (*static_cast<const bool *>(val));
|
---|
| 902 | return true;
|
---|
| 903 | }
|
---|
| 904 | if (key == "SkyPlaneEnabled")
|
---|
| 905 | {
|
---|
| 906 | mSkyPlaneEnabled = (*static_cast<const bool *>(val));
|
---|
| 907 | return true;
|
---|
| 908 | }
|
---|
| 909 | if (key == "SkyDomeEnabled")
|
---|
| 910 | {
|
---|
| 911 | mSkyDomeEnabled = (*static_cast<const bool *>(val));
|
---|
| 912 | return true;
|
---|
| 913 | }
|
---|
| 914 | if (key == "VisualizeCulledNodes")
|
---|
| 915 | {
|
---|
| 916 | mVisualizeCulledNodes = (*static_cast<const bool *>(val));
|
---|
| 917 | return true;
|
---|
| 918 | }
|
---|
| 919 | if (key == "DelayRenderTransparents")
|
---|
| 920 | {
|
---|
[2122] | 921 | //LoadScene(mFilename, mViewCellsFilename);
|
---|
[675] | 922 | mDelayRenderTransparents = (*static_cast<const bool *>(val));
|
---|
| 923 | return true;
|
---|
| 924 | }
|
---|
| 925 | if (key == "DepthWrite")
|
---|
| 926 | {
|
---|
| 927 | mEnableDepthWrite = (*static_cast<const bool *>(val));
|
---|
| 928 | return true;
|
---|
| 929 | }
|
---|
| 930 | if (key == "UseItemBuffer")
|
---|
| 931 | {
|
---|
| 932 | mUseItemBuffer = (*static_cast<const bool *>(val));
|
---|
| 933 | return true;
|
---|
| 934 | }
|
---|
| 935 | if (key == "ExecuteVertexProgramForAllPasses")
|
---|
| 936 | {
|
---|
| 937 | mExecuteVertexProgramForAllPasses = (*static_cast<const bool *>(val));
|
---|
| 938 | return true;
|
---|
| 939 | }
|
---|
| 940 | if (key == "RenderTransparentsForItemBuffer")
|
---|
| 941 | {
|
---|
| 942 | mRenderTransparentsForItemBuffer = (*static_cast<const bool *>(val));
|
---|
| 943 | return true;
|
---|
| 944 | }
|
---|
[2145] | 945 | else if (key == "FlushQueue")
|
---|
[1296] | 946 | {
|
---|
| 947 | mDeleteQueueAfterRendering = (*static_cast<const bool *>(val));
|
---|
| 948 | return true;
|
---|
| 949 | }
|
---|
[675] | 950 | if (key == "NodeVizScale")
|
---|
| 951 | {
|
---|
| 952 | OctreeNode::setVizScale(*static_cast<const float *>(val));
|
---|
| 953 | return true;
|
---|
| 954 | }
|
---|
[903] | 955 | if (key == "UseViewCells")
|
---|
[2097] | 956 | {
|
---|
| 957 | if (!mViewCellsLoaded)
|
---|
[938] | 958 | {
|
---|
[2102] | 959 | // try to load view cells
|
---|
[2097] | 960 | mViewCellsLoaded = LoadViewCells(mViewCellsFilename);
|
---|
| 961 | }
|
---|
[903] | 962 |
|
---|
[2097] | 963 | if (!mViewCellsLoaded)
|
---|
| 964 | return false;
|
---|
| 965 |
|
---|
| 966 | // only use this option if view cells are available
|
---|
| 967 | mUseViewCells = *static_cast<const bool *>(val);
|
---|
| 968 |
|
---|
| 969 | // reset view cell
|
---|
| 970 | OGRE_DELETE(mCurrentViewCell);
|
---|
[1595] | 971 |
|
---|
[2097] | 972 | if (mUseViewCells)
|
---|
| 973 | {
|
---|
| 974 | mCurrentViewCell = mViewCellsManager->GenerateViewCell();
|
---|
| 975 | }
|
---|
| 976 |
|
---|
| 977 | // view cell corresponding to leaf in the view cell hierarchy
|
---|
| 978 | mElementaryViewCell = NULL;
|
---|
[938] | 979 |
|
---|
[2108] | 980 | // all objects are set to invisible per default
|
---|
[2097] | 981 | SetObjectsVisible(!mUseViewCells);
|
---|
[1616] | 982 |
|
---|
[2097] | 983 | MovableObjectIterator movit = getMovableObjectIterator("Entity");
|
---|
| 984 | while (movit.hasMoreElements())
|
---|
| 985 | {
|
---|
| 986 | Entity *ent = static_cast<Entity *>(movit.getNext());
|
---|
| 987 | ent->setVisible(!mUseViewCells);
|
---|
[938] | 988 | }
|
---|
[2097] | 989 |
|
---|
[903] | 990 | return true;
|
---|
| 991 | }
|
---|
[1602] | 992 | if (key == "ShowViewCells")
|
---|
| 993 | {
|
---|
| 994 | // only use this option if view cells are available
|
---|
| 995 | if (mViewCellsLoaded)
|
---|
| 996 | {
|
---|
[1606] | 997 | mShowViewCells = *static_cast<const bool *>(val);
|
---|
[1602] | 998 | // if we decide use view cells
|
---|
| 999 | // all objects are set to invisible per default
|
---|
[1606] | 1000 | VisualizeViewCells(mShowViewCells);
|
---|
[1602] | 1001 | }
|
---|
| 1002 |
|
---|
| 1003 | return true;
|
---|
| 1004 | }
|
---|
[1276] | 1005 | if (key == "NormalExecution")
|
---|
| 1006 | {
|
---|
| 1007 | mNormalExecution = *static_cast<const bool *>(val);
|
---|
| 1008 | return true;
|
---|
| 1009 | }
|
---|
[2108] | 1010 | if (key == "ShowTerrain")
|
---|
| 1011 | {
|
---|
| 1012 | mShowTerrain = *static_cast<const bool *>(val);
|
---|
| 1013 | return true;
|
---|
| 1014 | }
|
---|
[903] | 1015 | if (key == "UseVisibilityFilter")
|
---|
[675] | 1016 | {
|
---|
[903] | 1017 | mUseVisibilityFilter = *static_cast<const bool *>(val);
|
---|
[1823] | 1018 |
|
---|
| 1019 | // set null => recomputation of the pvs
|
---|
[903] | 1020 | mElementaryViewCell = NULL;
|
---|
[2108] | 1021 |
|
---|
[903] | 1022 | return true;
|
---|
| 1023 | }
|
---|
[1823] | 1024 | if (key == "ViewCellsLoaded")
|
---|
| 1025 | {
|
---|
| 1026 | return mViewCellsLoaded;
|
---|
| 1027 | }
|
---|
[675] | 1028 |
|
---|
| 1029 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 1030 | setOption(key, val) || TerrainSceneManager::setOption(key, val);
|
---|
| 1031 | }
|
---|
| 1032 | //-----------------------------------------------------------------------
|
---|
[1816] | 1033 | bool OcclusionCullingSceneManager::getOption(const String &key, void *val)
|
---|
[675] | 1034 | {
|
---|
| 1035 | if (key == "NumHierarchyNodes")
|
---|
| 1036 | {
|
---|
| 1037 | * static_cast<unsigned int *>(val) = (unsigned int)mNumOctants;
|
---|
| 1038 | return true;
|
---|
| 1039 | }
|
---|
[925] | 1040 | if (key == "VisibilityManager")
|
---|
| 1041 | {
|
---|
| 1042 | * static_cast<GtpVisibility::VisibilityManager **>(val) =
|
---|
| 1043 | (GtpVisibility::VisibilityManager *)mVisibilityManager;
|
---|
| 1044 | return true;
|
---|
| 1045 | }
|
---|
| 1046 | if (key == "HierarchInterface")
|
---|
| 1047 | {
|
---|
| 1048 | * static_cast<GtpVisibility::HierarchyInterface **>(val) =
|
---|
| 1049 | (GtpVisibility::HierarchyInterface *)mHierarchyInterface;
|
---|
| 1050 | return true;
|
---|
| 1051 | }
|
---|
[1816] | 1052 | if (key == "ShowTerrain")
|
---|
| 1053 | {
|
---|
| 1054 | * static_cast<bool *>(val) = (bool *)mShowTerrain;
|
---|
| 1055 | return true;
|
---|
| 1056 | }
|
---|
[1823] | 1057 | if (key == "UseDepthPass")
|
---|
| 1058 | {
|
---|
| 1059 | * static_cast<bool *>(val) = (bool *)mUseDepthPass;
|
---|
| 1060 | return true;
|
---|
| 1061 | }
|
---|
[2145] | 1062 | if (key == "FlushQueue")
|
---|
| 1063 | {
|
---|
| 1064 | * static_cast<bool *>(val) = (bool *)mDeleteQueueAfterRendering;
|
---|
| 1065 | return true;
|
---|
| 1066 | }
|
---|
[2108] | 1067 | if (key == "NormalExecution")
|
---|
[1823] | 1068 | {
|
---|
[2108] | 1069 | * static_cast<bool *>(val) = (bool *)mNormalExecution;
|
---|
| 1070 | return true;
|
---|
| 1071 | }
|
---|
| 1072 | if (key == "Algorithm")
|
---|
| 1073 | {
|
---|
[1823] | 1074 | GtpVisibility::VisibilityEnvironment::CullingManagerType algorithm =
|
---|
| 1075 | mVisibilityManager->GetCullingManagerType();
|
---|
[925] | 1076 |
|
---|
[2145] | 1077 | * static_cast<unsigned int *>(val) = (unsigned int)algorithm;
|
---|
| 1078 |
|
---|
| 1079 | getRenderQueue()->clear(true);
|
---|
| 1080 |
|
---|
[1823] | 1081 | return true;
|
---|
| 1082 | }
|
---|
| 1083 |
|
---|
[675] | 1084 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 1085 | getOption(key, val) && TerrainSceneManager::getOption(key, val);
|
---|
| 1086 | }
|
---|
| 1087 | //-----------------------------------------------------------------------
|
---|
[720] | 1088 | bool OcclusionCullingSceneManager::getOptionValues(const String & key,
|
---|
[675] | 1089 | StringVector &refValueList)
|
---|
| 1090 | {
|
---|
| 1091 | return TerrainSceneManager::getOptionValues( key, refValueList);
|
---|
| 1092 | }
|
---|
| 1093 | //-----------------------------------------------------------------------
|
---|
[720] | 1094 | bool OcclusionCullingSceneManager::getOptionKeys(StringVector & refKeys)
|
---|
[675] | 1095 | {
|
---|
| 1096 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 1097 | getOptionKeys(refKeys) || TerrainSceneManager::getOptionKeys(refKeys);
|
---|
| 1098 | }
|
---|
| 1099 | //-----------------------------------------------------------------------
|
---|
[720] | 1100 | void OcclusionCullingSceneManager::setVisibilityManager(GtpVisibility::
|
---|
[675] | 1101 | VisibilityManager *visManager)
|
---|
| 1102 | {
|
---|
| 1103 | mVisibilityManager = visManager;
|
---|
| 1104 | }
|
---|
| 1105 | //-----------------------------------------------------------------------
|
---|
[720] | 1106 | GtpVisibility::VisibilityManager *OcclusionCullingSceneManager::getVisibilityManager( void )
|
---|
[675] | 1107 | {
|
---|
| 1108 | return mVisibilityManager;
|
---|
| 1109 | }
|
---|
| 1110 | //-----------------------------------------------------------------------
|
---|
[720] | 1111 | void OcclusionCullingSceneManager::WriteLog()
|
---|
[675] | 1112 | {
|
---|
| 1113 | std::stringstream d;
|
---|
| 1114 |
|
---|
| 1115 | d << "Depth pass: " << StringConverter::toString(mUseDepthPass) << ", "
|
---|
| 1116 | << "Delay transparents: " << StringConverter::toString(mDelayRenderTransparents) << ", "
|
---|
| 1117 | << "Use optimization: " << StringConverter::toString(mHierarchyInterface->GetTestGeometryForVisibleLeaves()) << ", "
|
---|
| 1118 | << "Algorithm type: " << mVisibilityManager->GetCullingManagerType() << ", "
|
---|
| 1119 | << "Hierarchy nodes: " << mNumOctants << ", "
|
---|
| 1120 | << "Traversed nodes: " << mHierarchyInterface->GetNumTraversedNodes() << ", "
|
---|
| 1121 | << "Rendered nodes: " << mHierarchyInterface->GetNumRenderedNodes() << ", "
|
---|
| 1122 | << "Query culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumQueryCulledNodes() << ", "
|
---|
| 1123 | << "Frustum culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumFrustumCulledNodes() << ", "
|
---|
[868] | 1124 | << "Queries issued: " << mVisibilityManager->GetCullingManager()->GetNumQueriesIssued() << ", "
|
---|
| 1125 | << "Found objects: " << (int)mVisible.size() << "\n";
|
---|
[675] | 1126 |
|
---|
| 1127 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1128 | }
|
---|
| 1129 | //-----------------------------------------------------------------------
|
---|
[925] | 1130 | void OcclusionCullingSceneManager::renderBasicQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
| 1131 | QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1132 | {
|
---|
[925] | 1133 | // Basic render loop
|
---|
| 1134 | // Iterate through priorities
|
---|
| 1135 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1136 |
|
---|
| 1137 | while (groupIt.hasMoreElements())
|
---|
| 1138 | {
|
---|
| 1139 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1140 |
|
---|
| 1141 | // Sort the queue first
|
---|
| 1142 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1143 |
|
---|
| 1144 | // Do solids
|
---|
| 1145 | renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
| 1146 |
|
---|
[1593] | 1147 | // for correct rendering, transparents must be rendered
|
---|
| 1148 | // after hierarchical culling => don't render them now
|
---|
[925] | 1149 |
|
---|
[1593] | 1150 | if (mNormalExecution || !mSkipTransparents)
|
---|
[925] | 1151 | {
|
---|
[1593] | 1152 | // Do transparents (always descending)
|
---|
[925] | 1153 | renderObjects(pPriorityGrp->getTransparents(),
|
---|
[1597] | 1154 | QueuedRenderableCollection::OM_SORT_DESCENDING, true);
|
---|
[925] | 1155 | }
|
---|
| 1156 |
|
---|
| 1157 |
|
---|
[1593] | 1158 | } // for each priority
|
---|
[675] | 1159 | }
|
---|
[925] | 1160 |
|
---|
[675] | 1161 | //-----------------------------------------------------------------------
|
---|
[720] | 1162 | bool OcclusionCullingSceneManager::validatePassForRendering(Pass* pass)
|
---|
[675] | 1163 | {
|
---|
[1276] | 1164 | if (mNormalExecution)
|
---|
[868] | 1165 | {
|
---|
| 1166 | return SceneManager::validatePassForRendering(pass);
|
---|
| 1167 | }
|
---|
| 1168 |
|
---|
[675] | 1169 | // skip all but first pass if we are doing the depth pass
|
---|
[868] | 1170 | if ((mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() > 0))
|
---|
[675] | 1171 | {
|
---|
| 1172 | return false;
|
---|
| 1173 | }
|
---|
[868] | 1174 | // all but first pass
|
---|
| 1175 | /*else if ((!mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() != 0))
|
---|
| 1176 | {
|
---|
| 1177 | return false;
|
---|
| 1178 | }*/
|
---|
[675] | 1179 |
|
---|
| 1180 | return SceneManager::validatePassForRendering(pass);
|
---|
| 1181 | }
|
---|
| 1182 | //-----------------------------------------------------------------------
|
---|
[897] | 1183 | void OcclusionCullingSceneManager::_renderQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
| 1184 | QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1185 | {
|
---|
[1276] | 1186 | if (mNormalExecution || !mIsItemBufferPhase)
|
---|
[675] | 1187 | {
|
---|
[897] | 1188 | TerrainSceneManager::_renderQueueGroupObjects(pGroup, om);
|
---|
[675] | 1189 | return;
|
---|
| 1190 | }
|
---|
[897] | 1191 | #ifdef ITEM_BUFFER
|
---|
| 1192 | //-- item buffer
|
---|
[1622] | 1193 | //-- render objects using false colors
|
---|
[675] | 1194 |
|
---|
| 1195 | // Iterate through priorities
|
---|
| 1196 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1197 |
|
---|
| 1198 | while (groupIt.hasMoreElements())
|
---|
| 1199 | {
|
---|
| 1200 | RenderItemBuffer(groupIt.getNext());
|
---|
| 1201 | }
|
---|
[897] | 1202 | #endif // ITEM_BUFFER
|
---|
[675] | 1203 | }
|
---|
[897] | 1204 | #ifdef ITEM_BUFFER
|
---|
[675] | 1205 | //-----------------------------------------------------------------------
|
---|
[720] | 1206 | void OcclusionCullingSceneManager::RenderItemBuffer(RenderPriorityGroup* pGroup)
|
---|
[675] | 1207 | {
|
---|
| 1208 | // Do solids
|
---|
[897] | 1209 | QueuedRenderableCollection solidObjs = pGroup->getSolidsBasic();//msz
|
---|
[675] | 1210 |
|
---|
| 1211 | // ----- SOLIDS LOOP -----
|
---|
| 1212 | RenderPriorityGroup::SolidRenderablePassMap::const_iterator ipass, ipassend;
|
---|
| 1213 | ipassend = solidObjs.end();
|
---|
| 1214 |
|
---|
| 1215 | for (ipass = solidObjs.begin(); ipass != ipassend; ++ipass)
|
---|
| 1216 | {
|
---|
| 1217 | // Fast bypass if this group is now empty
|
---|
| 1218 | if (ipass->second->empty())
|
---|
| 1219 | continue;
|
---|
| 1220 |
|
---|
[868] | 1221 | // Render only first pass of renderable as false color
|
---|
[675] | 1222 | if (ipass->first->getIndex() > 0)
|
---|
| 1223 | continue;
|
---|
| 1224 |
|
---|
| 1225 | RenderPriorityGroup::RenderableList* rendList = ipass->second;
|
---|
| 1226 |
|
---|
| 1227 | RenderPriorityGroup::RenderableList::const_iterator irend, irendend;
|
---|
| 1228 | irendend = rendList->end();
|
---|
| 1229 |
|
---|
| 1230 | for (irend = rendList->begin(); irend != irendend; ++irend)
|
---|
| 1231 | {
|
---|
[868] | 1232 | if (0)
|
---|
| 1233 | {
|
---|
[1593] | 1234 | std::stringstream d; d << "itembuffer, pass name: " <<
|
---|
| 1235 | ipass->first->getParent()->getParent()->getName();
|
---|
| 1236 |
|
---|
| 1237 | LogManager::getSingleton().logMessage(d.str());
|
---|
[868] | 1238 | }
|
---|
[675] | 1239 |
|
---|
| 1240 | RenderSingleObjectForItemBuffer(*irend, ipass->first);
|
---|
| 1241 | }
|
---|
| 1242 | }
|
---|
| 1243 |
|
---|
[1816] | 1244 | ///////////
|
---|
[868] | 1245 | //-- TRANSPARENT LOOP: must be handled differently from solids
|
---|
[675] | 1246 |
|
---|
| 1247 | // transparents are treated either as solids or completely discarded
|
---|
| 1248 | if (mRenderTransparentsForItemBuffer)
|
---|
| 1249 | {
|
---|
[897] | 1250 | QueuedRenderableCollection transpObjs = pGroup->getTransparents(); //msz
|
---|
[675] | 1251 | RenderPriorityGroup::TransparentRenderablePassList::const_iterator
|
---|
| 1252 | itrans, itransend;
|
---|
| 1253 |
|
---|
| 1254 | itransend = transpObjs.end();
|
---|
| 1255 | for (itrans = transpObjs.begin(); itrans != itransend; ++itrans)
|
---|
| 1256 | {
|
---|
| 1257 | // like for solids, render only first pass
|
---|
| 1258 | if (itrans->pass->getIndex() == 0)
|
---|
| 1259 | {
|
---|
| 1260 | RenderSingleObjectForItemBuffer(itrans->renderable, itrans->pass);
|
---|
| 1261 | }
|
---|
| 1262 | }
|
---|
| 1263 | }
|
---|
| 1264 | }
|
---|
| 1265 | //-----------------------------------------------------------------------
|
---|
[720] | 1266 | void OcclusionCullingSceneManager::RenderSingleObjectForItemBuffer(Renderable *rend, Pass *pass)
|
---|
[675] | 1267 | {
|
---|
| 1268 | static LightList nullLightList;
|
---|
| 1269 |
|
---|
| 1270 | int col[4];
|
---|
| 1271 |
|
---|
| 1272 | // -- create color code out of object id
|
---|
| 1273 | col[0] = (rend->getId() >> 16) & 255;
|
---|
| 1274 | col[1] = (rend->getId() >> 8) & 255;
|
---|
| 1275 | col[2] = rend->getId() & 255;
|
---|
| 1276 | // col[3] = 255;
|
---|
| 1277 |
|
---|
| 1278 | //mDestRenderSystem->setColour(col[0], col[1], col[2], col[3]);
|
---|
| 1279 |
|
---|
| 1280 | mItemBufferPass->setAmbient(ColourValue(col[0] / 255.0f,
|
---|
| 1281 | col[1] / 255.0f,
|
---|
| 1282 | col[2] / 255.0f, 1));
|
---|
| 1283 |
|
---|
| 1284 | // set vertex program of current pass
|
---|
| 1285 | if (mExecuteVertexProgramForAllPasses && pass->hasVertexProgram())
|
---|
| 1286 | {
|
---|
| 1287 | mItemBufferPass->setVertexProgram(pass->getVertexProgramName());
|
---|
| 1288 |
|
---|
| 1289 | if (mItemBufferPass->hasVertexProgram())
|
---|
| 1290 | {
|
---|
| 1291 | const GpuProgramPtr& prg = mItemBufferPass->getVertexProgram();
|
---|
| 1292 | // Load this program if not done already
|
---|
| 1293 | if (!prg->isLoaded())
|
---|
| 1294 | prg->load();
|
---|
| 1295 | // Copy params
|
---|
| 1296 | mItemBufferPass->setVertexProgramParameters(pass->getVertexProgramParameters());
|
---|
| 1297 | }
|
---|
| 1298 | }
|
---|
| 1299 | else if (mItemBufferPass->hasVertexProgram())
|
---|
| 1300 | {
|
---|
| 1301 | mItemBufferPass->setVertexProgram("");
|
---|
| 1302 | }
|
---|
| 1303 |
|
---|
[897] | 1304 | const Pass *usedPass = _setPass(mItemBufferPass);
|
---|
[675] | 1305 |
|
---|
| 1306 |
|
---|
[903] | 1307 | // render a single object, this will set up auto params if required
|
---|
[675] | 1308 | renderSingleObject(rend, usedPass, false, &nullLightList);
|
---|
| 1309 | }
|
---|
[897] | 1310 | #endif // ITEM_BUFFER
|
---|
[675] | 1311 | //-----------------------------------------------------------------------
|
---|
[720] | 1312 | GtpVisibility::VisibilityManager *OcclusionCullingSceneManager::GetVisibilityManager()
|
---|
[675] | 1313 | {
|
---|
| 1314 | return mVisibilityManager;
|
---|
| 1315 | }
|
---|
| 1316 | //-----------------------------------------------------------------------
|
---|
[720] | 1317 | void OcclusionCullingSceneManager::InitVisibilityCulling(Camera *cam)
|
---|
[675] | 1318 | {
|
---|
| 1319 | // reset culling manager stats
|
---|
| 1320 | mVisibilityManager->GetCullingManager()->InitFrame(mVisualizeCulledNodes);
|
---|
| 1321 |
|
---|
| 1322 | // set depth pass flag before rendering
|
---|
| 1323 | mIsDepthPassPhase = mUseDepthPass;
|
---|
| 1324 |
|
---|
[2160] | 1325 | // indicates that we use hierarchical culling from now on
|
---|
| 1326 | mIsHierarchicalCulling = true;
|
---|
[868] | 1327 |
|
---|
[675] | 1328 | // item buffer needs full ambient lighting to use item colors as unique id
|
---|
| 1329 | if (mUseItemBuffer)
|
---|
| 1330 | {
|
---|
| 1331 | mIsItemBufferPhase = true;
|
---|
| 1332 | setAmbientLight(ColourValue(1,1,1,1));
|
---|
| 1333 | }
|
---|
| 1334 |
|
---|
| 1335 |
|
---|
| 1336 | // set passes which are stored in render queue
|
---|
| 1337 | // for rendering AFTER hierarchical culling, i.e., passes which need
|
---|
| 1338 | // a special rendering order
|
---|
[868] | 1339 |
|
---|
[675] | 1340 | mLeavePassesInQueue = 0;
|
---|
| 1341 |
|
---|
[2160] | 1342 | // if we have the depth pass or use an item buffer, we leave no passes in the queue
|
---|
[897] | 1343 | if (1 && !mUseDepthPass && !mUseItemBuffer)
|
---|
[675] | 1344 | {
|
---|
| 1345 | if (mShadowTechnique == SHADOWTYPE_STENCIL_ADDITIVE)
|
---|
| 1346 | {
|
---|
| 1347 | // TODO: remove this pass because it should be processed during hierarchical culling
|
---|
| 1348 | //mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
| 1349 |
|
---|
| 1350 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DECAL;
|
---|
| 1351 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DIFFUSE_SPECULAR;
|
---|
| 1352 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1353 |
|
---|
[903] | 1354 | // just render ambient passes
|
---|
[897] | 1355 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
| 1356 | // mIlluminationStage = IRS_AMBIENT;
|
---|
[925] | 1357 | //getRenderQueue()->setSplitPassesByLightingType(true);
|
---|
[675] | 1358 | }
|
---|
| 1359 |
|
---|
| 1360 | if (mShadowTechnique == SHADOWTYPE_STENCIL_MODULATIVE)
|
---|
| 1361 | {
|
---|
| 1362 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
| 1363 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1364 | }
|
---|
| 1365 |
|
---|
| 1366 | // transparents should be rendered after hierarchical culling to
|
---|
| 1367 | // provide front-to-back ordering
|
---|
| 1368 | if (mDelayRenderTransparents)
|
---|
| 1369 | {
|
---|
| 1370 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1371 | }
|
---|
| 1372 | }
|
---|
| 1373 |
|
---|
[868] | 1374 | // skip rendering transparents during the hierarchical culling
|
---|
[675] | 1375 | // (because they will be rendered afterwards)
|
---|
[868] | 1376 | mSkipTransparents =
|
---|
| 1377 | (mIsDepthPassPhase || (mLeavePassesInQueue & RenderPriorityGroup::TRANSPARENT_PASSES));
|
---|
[675] | 1378 |
|
---|
| 1379 | // -- initialise interface for rendering traversal of the hierarchy
|
---|
| 1380 | mHierarchyInterface->SetHierarchyRoot(mOctree);
|
---|
| 1381 |
|
---|
| 1382 | // possible two cameras (one for culling, one for rendering)
|
---|
| 1383 | mHierarchyInterface->InitTraversal(mCameraInProgress,
|
---|
| 1384 | mCullCamera ? getCamera("CullCamera") : NULL,
|
---|
| 1385 | mLeavePassesInQueue);
|
---|
| 1386 |
|
---|
| 1387 | }
|
---|
| 1388 | //-----------------------------------------------------------------------
|
---|
[720] | 1389 | OctreeHierarchyInterface *OcclusionCullingSceneManager::GetHierarchyInterface()
|
---|
[675] | 1390 | {
|
---|
| 1391 | return mHierarchyInterface;
|
---|
| 1392 | }
|
---|
| 1393 | //-----------------------------------------------------------------------
|
---|
[720] | 1394 | void OcclusionCullingSceneManager::endFrame()
|
---|
[675] | 1395 | {
|
---|
| 1396 | TerrainRenderable::ResetRenderLevelIndex();
|
---|
| 1397 | }
|
---|
| 1398 | //-----------------------------------------------------------------------
|
---|
[720] | 1399 | Entity* OcclusionCullingSceneManager::createEntity(const String& entityName,
|
---|
[675] | 1400 | const String& meshName)
|
---|
| 1401 | {
|
---|
| 1402 | Entity *ent = SceneManager::createEntity(entityName, meshName);
|
---|
| 1403 |
|
---|
| 1404 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
|
---|
| 1405 | {
|
---|
| 1406 | ent->getSubEntity(i)->setId(mCurrentEntityId);
|
---|
| 1407 | }
|
---|
| 1408 |
|
---|
| 1409 | // increase counter of entity id values
|
---|
| 1410 | ++ mCurrentEntityId;
|
---|
| 1411 |
|
---|
| 1412 | return ent;
|
---|
| 1413 | }
|
---|
| 1414 | //-----------------------------------------------------------------------
|
---|
[897] | 1415 | void OcclusionCullingSceneManager::renderAdditiveStencilShadowedQueueGroupObjects(
|
---|
| 1416 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1417 | {
|
---|
| 1418 | // only render solid passes during hierarchical culling
|
---|
| 1419 | if (mIsHierarchicalCulling)
|
---|
| 1420 | {
|
---|
| 1421 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1422 | LightList lightList;
|
---|
| 1423 |
|
---|
| 1424 | while (groupIt.hasMoreElements())
|
---|
| 1425 | {
|
---|
| 1426 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1427 |
|
---|
| 1428 | // Sort the queue first
|
---|
| 1429 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1430 |
|
---|
| 1431 | // Clear light list
|
---|
| 1432 | lightList.clear();
|
---|
| 1433 |
|
---|
| 1434 | // Render all the ambient passes first, no light iteration, no lights
|
---|
[897] | 1435 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
| 1436 | // mIlluminationStage = IRS_AMBIENT;
|
---|
[675] | 1437 |
|
---|
[897] | 1438 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, false, &lightList);
|
---|
[675] | 1439 | // Also render any objects which have receive shadows disabled
|
---|
[897] | 1440 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsNoShadowReceive(), om, true);
|
---|
[903] | 1441 | #if 0
|
---|
| 1442 | std::stringstream d;
|
---|
| 1443 | d << " solid size: " << (int)pPriorityGrp->_getSolidPasses().size()
|
---|
| 1444 | << " solid no shadow size: " << (int)pPriorityGrp->_getSolidPassesNoShadow().size()
|
---|
| 1445 | << "difspec size: " << (int)pPriorityGrp->_getSolidPassesDiffuseSpecular().size()
|
---|
| 1446 | << " decal size: " << (int)pPriorityGrp->_getSolidPassesDecal().size();
|
---|
| 1447 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1448 | #endif
|
---|
[675] | 1449 | }
|
---|
| 1450 | }
|
---|
[903] | 1451 | else // render the rest of the passes
|
---|
[675] | 1452 | {
|
---|
[897] | 1453 | OctreeSceneManager::renderAdditiveStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
[675] | 1454 | }
|
---|
| 1455 | }
|
---|
| 1456 | //-----------------------------------------------------------------------
|
---|
[897] | 1457 | void OcclusionCullingSceneManager::renderModulativeStencilShadowedQueueGroupObjects(
|
---|
| 1458 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1459 | {
|
---|
| 1460 | if (mIsHierarchicalCulling)
|
---|
| 1461 | {
|
---|
| 1462 | // Iterate through priorities
|
---|
| 1463 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1464 |
|
---|
| 1465 | while (groupIt.hasMoreElements())
|
---|
| 1466 | {
|
---|
| 1467 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1468 |
|
---|
| 1469 | // Sort the queue first
|
---|
| 1470 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1471 | // Do (shadowable) solids
|
---|
[897] | 1472 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
[675] | 1473 | }
|
---|
| 1474 | }
|
---|
| 1475 | else
|
---|
| 1476 | {
|
---|
[931] | 1477 | OctreeSceneManager::renderModulativeStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
[675] | 1478 | }
|
---|
| 1479 | }
|
---|
[903] | 1480 | //-------------------------------------------------------------------------
|
---|
| 1481 | void OcclusionCullingSceneManager::SetObjectsVisible(const bool visible)
|
---|
| 1482 | {
|
---|
| 1483 | GtpVisibilityPreprocessor::ObjectContainer::iterator it, it_end = mObjects.end();
|
---|
[828] | 1484 |
|
---|
[903] | 1485 | for (it = mObjects.begin(); it != it_end; ++ it)
|
---|
| 1486 | {
|
---|
[1616] | 1487 | GtpVisibilityPreprocessor::Intersectable *entry = *it;
|
---|
| 1488 |
|
---|
[2123] | 1489 | SetObjectVisible(entry, visible);
|
---|
[903] | 1490 | }
|
---|
| 1491 | }
|
---|
| 1492 | //-----------------------------------------------------------------------
|
---|
[938] | 1493 | bool OcclusionCullingSceneManager::LoadViewCells(const String &filename)
|
---|
[863] | 1494 | {
|
---|
[2097] | 1495 | // no filename specified
|
---|
[1823] | 1496 | if (filename == "")
|
---|
| 1497 | return false;
|
---|
| 1498 |
|
---|
[2097] | 1499 | // view cells already loaded
|
---|
[1676] | 1500 | if (mViewCellsLoaded)
|
---|
| 1501 | return true;
|
---|
| 1502 |
|
---|
[938] | 1503 | // converter between view cell ids and Ogre entites
|
---|
[1595] | 1504 | OctreeBoundingBoxConverter bconverter(this);
|
---|
[931] | 1505 |
|
---|
[863] | 1506 | // load the view cells assigning the found objects to the pvss
|
---|
[2097] | 1507 | const bool finalizeViewCells = false;
|
---|
[903] | 1508 |
|
---|
[2114] | 1509 | // load the view cells assigning the found objects to the pvss
|
---|
| 1510 | mViewCellsManager =
|
---|
| 1511 | GtpVisibilityPreprocessor::ViewCellsManager::
|
---|
[2115] | 1512 | LoadViewCells(filename, mObjects, false, &bconverter);
|
---|
[2097] | 1513 |
|
---|
[2098] | 1514 | Ogre::LogManager::getSingleton().logMessage("******** view cells loaded *********");
|
---|
[1823] | 1515 |
|
---|
[1620] | 1516 | // objects are set to invisible initially
|
---|
| 1517 | SetObjectsVisible(false);
|
---|
[1616] | 1518 |
|
---|
[1593] | 1519 | if (finalizeViewCells)
|
---|
| 1520 | {
|
---|
| 1521 | CreateViewCellsGeometry();
|
---|
| 1522 | }
|
---|
| 1523 |
|
---|
[938] | 1524 | return (mViewCellsManager != NULL);
|
---|
[863] | 1525 | }
|
---|
[903] | 1526 | //-------------------------------------------------------------------------
|
---|
[1593] | 1527 | void OcclusionCullingSceneManager::ApplyViewCellPvs(GtpVisibilityPreprocessor::ViewCell *vc,
|
---|
[903] | 1528 | const bool load)
|
---|
[2097] | 1529 | {
|
---|
| 1530 | // NOTE: should not encounter NULL view cell,
|
---|
[1593] | 1531 | // rather apply view cell representing unbounded space then
|
---|
[903] | 1532 | if (!vc)
|
---|
| 1533 | {
|
---|
[2097] | 1534 | LogManager::getSingleton().logMessage("error: should not come here");
|
---|
| 1535 | // question: if no view cell, set everything visible?
|
---|
[1616] | 1536 | //SetObjectsVisible(true);
|
---|
[1622] | 1537 | SetObjectsVisible(false);
|
---|
[903] | 1538 | return;
|
---|
| 1539 | }
|
---|
[944] | 1540 |
|
---|
[1593] | 1541 | ////////////
|
---|
| 1542 | //-- set PVS of view cell to visible
|
---|
| 1543 |
|
---|
[2098] | 1544 | //std::stringstream d; d << "appying new view cell pvs: " << vc->GetPvs().GetSize();
|
---|
| 1545 | //LogManager::getSingleton().logMessage(d.str());
|
---|
[2097] | 1546 |
|
---|
[2123] | 1547 | GtpVisibilityPreprocessor::ObjectPvsIterator pit = vc->GetPvs().GetIterator();
|
---|
| 1548 |
|
---|
[1816] | 1549 | while (pit.HasMoreEntries())
|
---|
| 1550 | {
|
---|
[2123] | 1551 | GtpVisibilityPreprocessor::Intersectable *obj = pit.Next();
|
---|
[1816] | 1552 |
|
---|
[1610] | 1553 | // no associated geometry found
|
---|
[1816] | 1554 | if (!obj) continue;
|
---|
[1616] | 1555 |
|
---|
[2123] | 1556 | SetObjectVisible(obj, load);
|
---|
[863] | 1557 | }
|
---|
| 1558 | }
|
---|
[903] | 1559 | //-------------------------------------------------------------------------
|
---|
[1593] | 1560 | void OcclusionCullingSceneManager::UpdatePvs(Camera *cam)
|
---|
[903] | 1561 | {
|
---|
[938] | 1562 | if (!(mViewCellsLoaded && mUseViewCells))
|
---|
| 1563 | return;
|
---|
[863] | 1564 |
|
---|
[938] | 1565 | const GtpVisibilityPreprocessor::Vector3 viewPoint =
|
---|
| 1566 | OgreTypeConverter::ConvertFromOgre(cam->getDerivedPosition());
|
---|
[903] | 1567 |
|
---|
[2097] | 1568 | //std::stringstream d; d << "vp: " << viewPoint;
|
---|
| 1569 | //LogManager::getSingleton().logMessage(d.str());
|
---|
| 1570 |
|
---|
[938] | 1571 | GtpVisibilityPreprocessor::ViewCell *newElementary =
|
---|
| 1572 | mViewCellsManager->GetViewCell(viewPoint);
|
---|
[903] | 1573 |
|
---|
[2097] | 1574 | // elementary view cell did not change => don't change pvs
|
---|
[938] | 1575 | if (mElementaryViewCell == newElementary)
|
---|
| 1576 | return;
|
---|
[903] | 1577 |
|
---|
[938] | 1578 | mElementaryViewCell = newElementary;
|
---|
[1593] | 1579 |
|
---|
| 1580 |
|
---|
| 1581 | //////////////
|
---|
[938] | 1582 | //-- unload old pvs
|
---|
[903] | 1583 |
|
---|
[1593] | 1584 | ApplyViewCellPvs(mCurrentViewCell, false);
|
---|
[903] | 1585 |
|
---|
[1593] | 1586 | // the new view cell
|
---|
[938] | 1587 | GtpVisibilityPreprocessor::ViewCell *viewCell;
|
---|
[903] | 1588 |
|
---|
[938] | 1589 | if (mUseVisibilityFilter)
|
---|
[1593] | 1590 | {
|
---|
| 1591 | ////////////
|
---|
[938] | 1592 | //-- compute new filtered cell
|
---|
[1593] | 1593 |
|
---|
[938] | 1594 | GtpVisibilityPreprocessor::PrVs prvs;
|
---|
| 1595 | mViewCellsManager->GetPrVS(viewPoint, prvs, 5);
|
---|
| 1596 | viewCell = prvs.mViewCell;
|
---|
| 1597 | }
|
---|
| 1598 | else
|
---|
| 1599 | {
|
---|
[1597] | 1600 | viewCell = newElementary;
|
---|
[938] | 1601 | }
|
---|
[1593] | 1602 |
|
---|
| 1603 | ///////////////
|
---|
[938] | 1604 | //-- load new pvs
|
---|
[903] | 1605 |
|
---|
[1593] | 1606 | ApplyViewCellPvs(viewCell, true);
|
---|
| 1607 |
|
---|
| 1608 | if (viewCell)
|
---|
| 1609 | {
|
---|
[2097] | 1610 | // store current view cell
|
---|
[1593] | 1611 | mCurrentViewCell->SetPvs(viewCell->GetPvs());
|
---|
| 1612 | mCurrentViewCell->SetMesh(viewCell->GetMesh());
|
---|
| 1613 | mCurrentViewCell->SetId(viewCell->GetId());
|
---|
[903] | 1614 |
|
---|
[1593] | 1615 | // delete merge tree of filtered view cell
|
---|
| 1616 | if (mUseVisibilityFilter)
|
---|
| 1617 | mViewCellsManager->DeleteLocalMergeTree(viewCell);
|
---|
| 1618 | }
|
---|
[903] | 1619 | }
|
---|
[1593] | 1620 | //-------------------------------------------------------------------------
|
---|
| 1621 | void OcclusionCullingSceneManager::CreateViewCellsGeometry()
|
---|
| 1622 | {
|
---|
[1616] | 1623 | //LogManager::getSingleton().logMessage("creating view cells geometry");
|
---|
[1622] | 1624 | if (mViewCellsGeometryLoaded) return;
|
---|
[1593] | 1625 |
|
---|
[2067] | 1626 | GtpVisibilityPreprocessor::ViewCellContainer viewCells =
|
---|
| 1627 | mViewCellsManager->GetViewCells();
|
---|
[1593] | 1628 |
|
---|
| 1629 | GtpVisibilityPreprocessor::ViewCellContainer::const_iterator it, it_end = viewCells.end();
|
---|
| 1630 | for (it = viewCells.begin(); it != it_end; ++ it)
|
---|
| 1631 | {
|
---|
| 1632 | GtpVisibilityPreprocessor::ViewCell *viewCell = *it;
|
---|
| 1633 |
|
---|
[2067] | 1634 | ManualObject *manual =
|
---|
| 1635 | OgreTypeConverter::ConvertToOgre(viewCell->GetMesh(), this);
|
---|
[1616] | 1636 |
|
---|
| 1637 | if (manual)
|
---|
| 1638 | {
|
---|
| 1639 | mViewCellsGeometry[viewCell->GetId()] = manual;
|
---|
[1593] | 1640 |
|
---|
[1616] | 1641 | // attach to scene node
|
---|
| 1642 | getRootSceneNode()->createChildSceneNode()->attachObject(manual);
|
---|
| 1643 | manual->setQueryFlags(0); // returned by no query
|
---|
[1602] | 1644 |
|
---|
[1616] | 1645 | // initialy set to invisible
|
---|
| 1646 | manual->setVisible(false);
|
---|
| 1647 | }
|
---|
[1593] | 1648 | }
|
---|
[1616] | 1649 |
|
---|
| 1650 | mViewCellsGeometryLoaded = true;
|
---|
[1593] | 1651 | }
|
---|
[1602] | 1652 | //-------------------------------------------------------------------------
|
---|
| 1653 | void OcclusionCullingSceneManager::VisualizeViewCells(const bool visualize)
|
---|
| 1654 | {
|
---|
[1616] | 1655 | MovableMap::const_iterator mit, mit_end = mViewCellsGeometry.end();
|
---|
[1602] | 1656 |
|
---|
| 1657 | for (mit = mViewCellsGeometry.begin(); mit != mit_end; ++ mit)
|
---|
| 1658 | {
|
---|
[1616] | 1659 | if ((*mit).second)
|
---|
| 1660 | (*mit).second->setVisible(visualize);
|
---|
[1602] | 1661 | }
|
---|
| 1662 | }
|
---|
[955] | 1663 | #if 0
|
---|
[951] | 1664 | //-------------------------------------------------------------------------
|
---|
| 1665 | void OcclusionCullingSceneManager::TestVisible(SceneNode *node)
|
---|
| 1666 | {
|
---|
| 1667 | // first test for scene node, then for octant (part of the hierarchy)
|
---|
| 1668 | if (!node->mVisibleChildren)
|
---|
[1602] | 1669 | {
|
---|
[951] | 1670 | node->setVisible(false);
|
---|
[1602] | 1671 | }
|
---|
[903] | 1672 |
|
---|
[951] | 1673 | node->getOctant()->mVisibleChildren --;
|
---|
| 1674 | }
|
---|
| 1675 | //-------------------------------------------------------------------------
|
---|
| 1676 | void OcclusionCullingSceneManager::TestVisible(Octree *octant)
|
---|
| 1677 | {
|
---|
| 1678 | // first test for scene node, then for octant (part of the hierarchy)
|
---|
| 1679 | if (!octant->mVisibleChildren)
|
---|
[1593] | 1680 | {
|
---|
[951] | 1681 | octant->setVisible(false);
|
---|
[1593] | 1682 | }
|
---|
[951] | 1683 | }
|
---|
[903] | 1684 |
|
---|
[951] | 1685 | //-------------------------------------------------------------------------
|
---|
| 1686 | void OcclusionCullingSceneManager::UpdateVisibility(Entity *ent)
|
---|
| 1687 | {
|
---|
| 1688 | if (!ent->isVisible())
|
---|
| 1689 | {
|
---|
| 1690 | bool visible = TestVisible(ent->getParentNode());
|
---|
| 1691 |
|
---|
| 1692 | if (!visible)
|
---|
| 1693 | visible = TestVisible(octant->getParentNode());
|
---|
[903] | 1694 |
|
---|
[951] | 1695 | if (!visible)
|
---|
| 1696 | mHierarchyInterface->pullupVisibility();
|
---|
| 1697 | }
|
---|
| 1698 | }
|
---|
[955] | 1699 | #endif
|
---|
[1816] | 1700 | // splits strings containing multiple file names
|
---|
[1823] | 1701 | static int SplitFilenames(const std::string str,
|
---|
| 1702 | std::vector<std::string> &filenames)
|
---|
[1816] | 1703 | {
|
---|
| 1704 | int pos = 0;
|
---|
| 1705 |
|
---|
| 1706 | while(1)
|
---|
| 1707 | {
|
---|
| 1708 | int npos = (int)str.find(';', pos);
|
---|
| 1709 |
|
---|
| 1710 | if (npos < 0 || npos - pos < 1)
|
---|
| 1711 | break;
|
---|
| 1712 | filenames.push_back(std::string(str, pos, npos - pos));
|
---|
| 1713 | pos = npos + 1;
|
---|
| 1714 | }
|
---|
| 1715 |
|
---|
| 1716 | filenames.push_back(std::string(str, pos, str.size() - pos));
|
---|
| 1717 | return (int)filenames.size();
|
---|
| 1718 | }
|
---|
[903] | 1719 | //-----------------------------------------------------------------------
|
---|
[2119] | 1720 | bool OcclusionCullingSceneManager::LoadScene(const String &filename,
|
---|
| 1721 | const String &viewCellsFilename)
|
---|
[1816] | 1722 | {
|
---|
| 1723 | using namespace std;
|
---|
[2108] | 1724 |
|
---|
[1816] | 1725 | // use leaf nodes of the original spatial hierarchy as occludees
|
---|
| 1726 | vector<string> filenames;
|
---|
| 1727 | const int files = SplitFilenames(filename, filenames);
|
---|
| 1728 |
|
---|
[2108] | 1729 | stringstream d;
|
---|
[1816] | 1730 | d << "number of input files: " << files << "\n";
|
---|
| 1731 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1732 |
|
---|
| 1733 | bool result = false;
|
---|
| 1734 | vector<string>::const_iterator fit, fit_end = filenames.end();
|
---|
| 1735 | int i = 0;
|
---|
| 1736 |
|
---|
| 1737 | if (filename == "terrain")
|
---|
| 1738 | {
|
---|
[1823] | 1739 | LogManager::getSingleton().logMessage("loading terrain");
|
---|
| 1740 |
|
---|
[1816] | 1741 | // terrain hack
|
---|
[1823] | 1742 | return false;
|
---|
[1816] | 1743 | }
|
---|
[2108] | 1744 |
|
---|
[1816] | 1745 | for (fit = filenames.begin(); fit != fit_end; ++ fit, ++ i)
|
---|
| 1746 | {
|
---|
| 1747 | const string fn = *fit;
|
---|
| 1748 |
|
---|
[2119] | 1749 | if (strstr(fn.c_str(), ".obj"))
|
---|
[1816] | 1750 | {
|
---|
| 1751 | // load iv files
|
---|
[2119] | 1752 | if (!LoadSceneObj(filename, viewCellsFilename, getRootSceneNode()))
|
---|
| 1753 | {
|
---|
| 1754 | LogManager::getSingleton().logMessage("error loading file");
|
---|
| 1755 | return false;
|
---|
| 1756 | }
|
---|
| 1757 | }
|
---|
| 1758 | else if (strstr(fn.c_str(), ".iv") || strstr(fn.c_str(), ".wrl"))
|
---|
| 1759 | {
|
---|
| 1760 | // load iv files
|
---|
[1816] | 1761 | if (!LoadSceneIV(fn, getRootSceneNode(), i))
|
---|
| 1762 | {
|
---|
| 1763 | // terrain hack
|
---|
| 1764 | LogManager::getSingleton().logMessage("error loading file");
|
---|
| 1765 | }
|
---|
| 1766 | }
|
---|
| 1767 |
|
---|
| 1768 | // at least one piece of geometry loaded
|
---|
| 1769 | result = true;
|
---|
| 1770 | }
|
---|
[2108] | 1771 |
|
---|
[1816] | 1772 | return result;
|
---|
| 1773 | }
|
---|
| 1774 | //-----------------------------------------------------------------------
|
---|
| 1775 | bool OcclusionCullingSceneManager::LoadSceneIV(const String &filename,
|
---|
| 1776 | SceneNode *root,
|
---|
| 1777 | const int index)
|
---|
| 1778 | {
|
---|
| 1779 | IVReader ivReader;
|
---|
| 1780 |
|
---|
| 1781 | Timer *timer = PlatformManager::getSingleton().createTimer();
|
---|
| 1782 | timer->reset();
|
---|
| 1783 |
|
---|
| 1784 | if (1)
|
---|
| 1785 | {
|
---|
| 1786 | std::string logFilename = "IVLog" + Ogre::StringConverter().toString(index) + ".log";
|
---|
| 1787 |
|
---|
| 1788 | Log *log = LogManager::getSingleton().createLog(logFilename);
|
---|
| 1789 | ivReader.setLog(log);
|
---|
| 1790 | }
|
---|
| 1791 |
|
---|
| 1792 | //viennaNode->translate(Vector3(-300, -300, 0));
|
---|
| 1793 |
|
---|
| 1794 | if (ivReader.loadFile(filename.c_str()))
|
---|
| 1795 | {
|
---|
| 1796 | SceneNode *node = root->createChildSceneNode("IVSceneNode" + index);
|
---|
| 1797 |
|
---|
| 1798 | ivReader.buildTree(this, node);
|
---|
| 1799 |
|
---|
| 1800 | ivReader.collapse();
|
---|
| 1801 |
|
---|
| 1802 | std::stringstream d;
|
---|
| 1803 | d << "loaded " << filename << " in " << timer->getMilliseconds() * 1e-3 << " secs";
|
---|
| 1804 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1805 |
|
---|
| 1806 | PlatformManager::getSingleton().destroyTimer(timer);
|
---|
| 1807 |
|
---|
| 1808 | //-- bake into static geometry
|
---|
| 1809 | /*if (USE_STATIC_GEOMETRY)
|
---|
| 1810 | {
|
---|
| 1811 | BakeSceneIntoStaticGeometry("staticVienna", "Vienna");
|
---|
| 1812 | }*/
|
---|
| 1813 |
|
---|
| 1814 | return true;
|
---|
| 1815 | }
|
---|
| 1816 |
|
---|
| 1817 | return false;
|
---|
| 1818 | }
|
---|
[2161] | 1819 | //-----------------------------------------------------------------------
|
---|
[2160] | 1820 | void OcclusionCullingSceneManager::RenderDepthPass()
|
---|
| 1821 | {
|
---|
[2161] | 1822 | // create material for depth pass
|
---|
| 1823 | InitDepthPass();
|
---|
| 1824 |
|
---|
[2160] | 1825 | ////////////////////
|
---|
| 1826 | //-- hierarchical culling
|
---|
| 1827 |
|
---|
| 1828 | // set all necessary parameters for
|
---|
| 1829 | // hierarchical visibility culling and rendering
|
---|
| 1830 | InitVisibilityCulling(mCameraInProgress);
|
---|
| 1831 |
|
---|
| 1832 |
|
---|
| 1833 | /**
|
---|
| 1834 | * the hierarchical culling algorithm
|
---|
| 1835 | * for depth pass: we just find objects and update depth buffer
|
---|
| 1836 | * for "delayed" rendering: we render some passes afterwards
|
---|
| 1837 | * e.g., transparents, because they need front-to-back sorting
|
---|
| 1838 | **/
|
---|
| 1839 |
|
---|
| 1840 | mVisibilityManager->ApplyVisibilityCulling();
|
---|
| 1841 |
|
---|
| 1842 | // delete remaining renderables from queue:
|
---|
| 1843 | // all which are not in mLeavePassesInQueue)
|
---|
| 1844 | _deleteRenderedQueueGroups(mLeavePassesInQueue);
|
---|
| 1845 |
|
---|
| 1846 | /////////////
|
---|
| 1847 | //-- reset parameters needed for special rendering
|
---|
| 1848 |
|
---|
| 1849 | mIsDepthPassPhase = false;
|
---|
| 1850 | mIsItemBufferPhase = false;
|
---|
| 1851 | mSkipTransparents = false;
|
---|
| 1852 | mIsHierarchicalCulling = false;
|
---|
| 1853 | mLeavePassesInQueue = 0;
|
---|
| 1854 |
|
---|
| 1855 | // the shaded geometry is rendered in a second pass
|
---|
| 1856 | // add visible nodes found by the visibility culling algorithm
|
---|
| 1857 | NodeList::const_iterator it, it_end = mVisible.end();
|
---|
| 1858 |
|
---|
| 1859 | if(1)
|
---|
| 1860 | for (it = mVisible.begin(); it != it_end; ++ it)
|
---|
| 1861 | {
|
---|
| 1862 | (*it)->_addToRenderQueue(mCameraInProgress, getRenderQueue(), false);
|
---|
| 1863 | }
|
---|
| 1864 | }
|
---|
[1816] | 1865 | //-----------------------------------------------------------------------
|
---|
[2119] | 1866 | bool OcclusionCullingSceneManager::LoadSceneObj(const String &filename,
|
---|
| 1867 | const String &viewCellsFile,
|
---|
| 1868 | SceneNode *root)
|
---|
| 1869 | {
|
---|
| 1870 | Timer *timer = PlatformManager::getSingleton().createTimer();
|
---|
| 1871 | timer->reset();
|
---|
| 1872 |
|
---|
[2123] | 1873 | if (!mObjReader->LoadFile(filename.c_str(), viewCellsFile, root))
|
---|
[2119] | 1874 | {
|
---|
| 1875 | PlatformManager::getSingleton().destroyTimer(timer);
|
---|
| 1876 | return false;
|
---|
| 1877 | }
|
---|
| 1878 |
|
---|
| 1879 | std::stringstream d;
|
---|
| 1880 | d << "loaded " << filename << " in " << timer->getMilliseconds() * 1e-3 << " secs";
|
---|
| 1881 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1882 |
|
---|
| 1883 | PlatformManager::getSingleton().destroyTimer(timer);
|
---|
| 1884 |
|
---|
| 1885 | return true;
|
---|
| 1886 | }
|
---|
[2160] | 1887 |
|
---|
[2119] | 1888 | //-----------------------------------------------------------------------
|
---|
[2160] | 1889 | void OcclusionCullingSceneManager::_renderScene(Camera* camera, Viewport* vp, bool includeOverlays)
|
---|
| 1890 | {
|
---|
| 1891 | Root::getSingleton()._setCurrentSceneManager(this);
|
---|
| 1892 | mActiveQueuedRenderableVisitor->targetSceneMgr = this;
|
---|
| 1893 |
|
---|
| 1894 | if (isShadowTechniqueInUse())
|
---|
| 1895 | {
|
---|
| 1896 | // Prepare shadow materials
|
---|
| 1897 | initShadowVolumeMaterials();
|
---|
| 1898 | }
|
---|
| 1899 |
|
---|
| 1900 | // Perform a quick pre-check to see whether we should override far distance
|
---|
| 1901 | // When using stencil volumes we have to use infinite far distance
|
---|
| 1902 | // to prevent dark caps getting clipped
|
---|
| 1903 | if (isShadowTechniqueStencilBased() &&
|
---|
| 1904 | camera->getProjectionType() == PT_PERSPECTIVE &&
|
---|
| 1905 | camera->getFarClipDistance() != 0 &&
|
---|
| 1906 | mDestRenderSystem->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE) &&
|
---|
| 1907 | mShadowUseInfiniteFarPlane)
|
---|
| 1908 | {
|
---|
| 1909 | // infinite far distance
|
---|
| 1910 | camera->setFarClipDistance(0);
|
---|
| 1911 | }
|
---|
| 1912 |
|
---|
| 1913 | mCameraInProgress = camera;
|
---|
| 1914 |
|
---|
| 1915 |
|
---|
| 1916 | // Update controllers
|
---|
| 1917 | ControllerManager::getSingleton().updateAllControllers();
|
---|
| 1918 |
|
---|
| 1919 | // Update the scene, only do this once per frame
|
---|
| 1920 | unsigned long thisFrameNumber = Root::getSingleton().getCurrentFrameNumber();
|
---|
| 1921 | if (thisFrameNumber != mLastFrameNumber)
|
---|
| 1922 | {
|
---|
| 1923 | // Update animations
|
---|
| 1924 | _applySceneAnimations();
|
---|
| 1925 | mLastFrameNumber = thisFrameNumber;
|
---|
| 1926 | }
|
---|
| 1927 |
|
---|
| 1928 | // Update scene graph for this camera (can happen multiple times per frame)
|
---|
| 1929 | _updateSceneGraph(camera);
|
---|
| 1930 |
|
---|
| 1931 | // Auto-track nodes
|
---|
| 1932 | AutoTrackingSceneNodes::iterator atsni, atsniend;
|
---|
| 1933 | atsniend = mAutoTrackingSceneNodes.end();
|
---|
| 1934 | for (atsni = mAutoTrackingSceneNodes.begin(); atsni != atsniend; ++atsni)
|
---|
| 1935 | {
|
---|
| 1936 | (*atsni)->_autoTrack();
|
---|
| 1937 | }
|
---|
| 1938 | // Auto-track camera if required
|
---|
| 1939 | camera->_autoTrack();
|
---|
| 1940 |
|
---|
| 1941 |
|
---|
| 1942 | // Are we using any shadows at all?
|
---|
| 1943 | if (isShadowTechniqueInUse() &&
|
---|
| 1944 | mIlluminationStage != IRS_RENDER_TO_TEXTURE &&
|
---|
| 1945 | vp->getShadowsEnabled() &&
|
---|
| 1946 | mFindVisibleObjects)
|
---|
| 1947 | {
|
---|
| 1948 | // Locate any lights which could be affecting the frustum
|
---|
| 1949 | findLightsAffectingFrustum(camera);
|
---|
| 1950 | if (isShadowTechniqueTextureBased())
|
---|
| 1951 | {
|
---|
| 1952 | // *******
|
---|
| 1953 | // WARNING
|
---|
| 1954 | // *******
|
---|
| 1955 | // This call will result in re-entrant calls to this method
|
---|
| 1956 | // therefore anything which comes before this is NOT
|
---|
| 1957 | // guaranteed persistent. Make sure that anything which
|
---|
| 1958 | // MUST be specific to this camera / target is done
|
---|
| 1959 | // AFTER THIS POINT
|
---|
| 1960 | prepareShadowTextures(camera, vp);
|
---|
| 1961 | // reset the cameras because of the re-entrant call
|
---|
| 1962 | mCameraInProgress = camera;
|
---|
| 1963 | }
|
---|
| 1964 | }
|
---|
| 1965 |
|
---|
| 1966 | // Invert vertex winding?
|
---|
| 1967 | if (camera->isReflected())
|
---|
| 1968 | {
|
---|
| 1969 | mDestRenderSystem->setInvertVertexWinding(true);
|
---|
| 1970 | }
|
---|
| 1971 | else
|
---|
| 1972 | {
|
---|
| 1973 | mDestRenderSystem->setInvertVertexWinding(false);
|
---|
| 1974 | }
|
---|
| 1975 |
|
---|
| 1976 | // Tell params about viewport
|
---|
| 1977 | mAutoParamDataSource.setCurrentViewport(vp);
|
---|
| 1978 | // Set the viewport
|
---|
| 1979 | setViewport(vp);
|
---|
| 1980 |
|
---|
| 1981 | // Tell params about camera
|
---|
| 1982 | mAutoParamDataSource.setCurrentCamera(camera);
|
---|
| 1983 | // Set autoparams for finite dir light extrusion
|
---|
| 1984 | mAutoParamDataSource.setShadowDirLightExtrusionDistance(mShadowDirLightExtrudeDist);
|
---|
| 1985 |
|
---|
| 1986 | // Tell params about current ambient light
|
---|
| 1987 | mAutoParamDataSource.setAmbientLightColour(mAmbientLight);
|
---|
| 1988 | // Tell rendersystem
|
---|
| 1989 | mDestRenderSystem->setAmbientLight(mAmbientLight.r, mAmbientLight.g, mAmbientLight.b);
|
---|
| 1990 |
|
---|
| 1991 | // Tell params about render target
|
---|
| 1992 | mAutoParamDataSource.setCurrentRenderTarget(vp->getTarget());
|
---|
| 1993 |
|
---|
| 1994 |
|
---|
| 1995 | // Set camera window clipping planes (if any)
|
---|
| 1996 | if (mDestRenderSystem->getCapabilities()->hasCapability(RSC_USER_CLIP_PLANES))
|
---|
| 1997 | {
|
---|
| 1998 | if (camera->isWindowSet())
|
---|
| 1999 | {
|
---|
| 2000 | const std::vector<Plane>& planeList =
|
---|
| 2001 | camera->getWindowPlanes();
|
---|
| 2002 | for (ushort i = 0; i < 4; ++i)
|
---|
| 2003 | {
|
---|
| 2004 | mDestRenderSystem->enableClipPlane(i, true);
|
---|
| 2005 | mDestRenderSystem->setClipPlane(i, planeList[i]);
|
---|
| 2006 | }
|
---|
| 2007 | }
|
---|
| 2008 | else
|
---|
| 2009 | {
|
---|
| 2010 | for (ushort i = 0; i < 4; ++i)
|
---|
| 2011 | {
|
---|
| 2012 | mDestRenderSystem->enableClipPlane(i, false);
|
---|
| 2013 | }
|
---|
| 2014 | }
|
---|
| 2015 | }
|
---|
| 2016 |
|
---|
| 2017 | // Prepare render queue for receiving new objects
|
---|
| 2018 | prepareRenderQueue();
|
---|
| 2019 |
|
---|
| 2020 | mDestRenderSystem->_beginGeometryCount();
|
---|
| 2021 | // Begin the frame
|
---|
| 2022 | mDestRenderSystem->_beginFrame();
|
---|
| 2023 |
|
---|
| 2024 | // Set rasterisation mode
|
---|
| 2025 | mDestRenderSystem->_setPolygonMode(camera->getPolygonMode());
|
---|
| 2026 |
|
---|
| 2027 | // Set initial camera state
|
---|
| 2028 | mDestRenderSystem->_setProjectionMatrix(mCameraInProgress->getProjectionMatrixRS());
|
---|
| 2029 | mDestRenderSystem->_setViewMatrix(mCameraInProgress->getViewMatrix(true));
|
---|
| 2030 |
|
---|
| 2031 |
|
---|
| 2032 | if (mFindVisibleObjects)
|
---|
| 2033 | {
|
---|
| 2034 | // Parse the scene and tag visibles
|
---|
[2164] | 2035 | myFindVisibleObjects(camera,
|
---|
[2160] | 2036 | mIlluminationStage == IRS_RENDER_TO_TEXTURE? true : false);
|
---|
| 2037 | }
|
---|
| 2038 | // Add overlays, if viewport deems it
|
---|
| 2039 | if (vp->getOverlaysEnabled() && mIlluminationStage != IRS_RENDER_TO_TEXTURE)
|
---|
| 2040 | {
|
---|
| 2041 | OverlayManager::getSingleton()._queueOverlaysForRendering(camera, getRenderQueue(), vp);
|
---|
| 2042 | }
|
---|
| 2043 | // Queue skies, if viewport seems it
|
---|
| 2044 | if (vp->getSkiesEnabled() && mFindVisibleObjects && mIlluminationStage != IRS_RENDER_TO_TEXTURE)
|
---|
| 2045 | {
|
---|
| 2046 | _queueSkiesForRendering(camera);
|
---|
| 2047 | }
|
---|
| 2048 |
|
---|
| 2049 |
|
---|
| 2050 | // Render scene content
|
---|
| 2051 | _renderVisibleObjects();
|
---|
| 2052 |
|
---|
| 2053 | // End frame
|
---|
| 2054 | mDestRenderSystem->_endFrame();
|
---|
| 2055 |
|
---|
| 2056 | // Notify camera or vis faces
|
---|
| 2057 | camera->_notifyRenderedFaces(mDestRenderSystem->_getFaceCount());
|
---|
| 2058 | }
|
---|
| 2059 |
|
---|
| 2060 | //-----------------------------------------------------------------------
|
---|
[903] | 2061 | const String OcclusionCullingSceneManagerFactory::FACTORY_TYPE_NAME = "OcclusionCullingSceneManager";
|
---|
| 2062 | //-----------------------------------------------------------------------
|
---|
| 2063 | void OcclusionCullingSceneManagerFactory::initMetaData(void) const
|
---|
| 2064 | {
|
---|
| 2065 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
| 2066 | mMetaData.description = "Scene manager organising the scene on the basis of an octree with advanced occlusion culling (TM).";
|
---|
| 2067 | mMetaData.sceneTypeMask = 0xFFFF; // support all types
|
---|
| 2068 | mMetaData.worldGeometrySupported = false;
|
---|
| 2069 | }
|
---|
| 2070 | //-----------------------------------------------------------------------
|
---|
[925] | 2071 | SceneManager *OcclusionCullingSceneManagerFactory::createInstance(
|
---|
| 2072 | const String& instanceName)
|
---|
[903] | 2073 | {
|
---|
[2097] | 2074 | OcclusionCullingSceneManager* tsm =
|
---|
| 2075 | new OcclusionCullingSceneManager(instanceName, visManager);
|
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[925] | 2076 |
|
---|
| 2077 | // Create & register default sources (one per manager)
|
---|
| 2078 | HeightmapTerrainPageSource* ps = new HeightmapTerrainPageSource();
|
---|
| 2079 | mTerrainPageSources.push_back(ps);
|
---|
| 2080 | tsm->registerPageSource("Heightmap", ps);
|
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[2160] | 2081 |
|
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[925] | 2082 | return tsm;
|
---|
[903] | 2083 | }
|
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| 2084 | //-----------------------------------------------------------------------
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| 2085 | void OcclusionCullingSceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
| 2086 | {
|
---|
| 2087 | delete instance;
|
---|
| 2088 | }
|
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| 2089 |
|
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[675] | 2090 | } // namespace Ogre
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