[720] | 1 | #include "OgreOcclusionCullingSceneManager.h"
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[675] | 2 | #include "OgreVisibilityOptionsManager.h"
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| 3 | #include <OgreMath.h>
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| 4 | #include <OgreIteratorWrappers.h>
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| 5 | #include <OgreRenderSystem.h>
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| 6 | #include <OgreCamera.h>
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| 7 | #include <OgreLogManager.h>
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| 8 | #include <OgreStringConverter.h>
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| 9 | #include <OgreEntity.h>
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| 10 | #include <OgreSubEntity.h>
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[897] | 11 | #include <OgreMaterialManager.h>
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[863] | 12 | #include <OgreIteratorWrappers.h>
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[925] | 13 | #include <OgreHeightmapTerrainPageSource.h>
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[828] | 14 | #include "VspBspTree.h"
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[863] | 15 | #include "Containers.h"
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| 16 | #include "ViewCellsManager.h"
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[903] | 17 | #include <OgreConfigFile.h>
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| 18 | #include "OgreTypeConverter.h"
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| 19 | #include "OgreMeshInstance.h"
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| 20 | #include "common.h"
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[931] | 21 | #include "OgreBoundingBoxConverter.h"
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[1593] | 22 | #include <OgreManualObject.h>
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[1616] | 23 | #include "IntersectableWrapper.h"
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[1816] | 24 | #include "IVReader.h"
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[2119] | 25 | #include "ObjReader.h"
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[2171] | 26 | #include "OgreOcclusionQueriesQueryManager.h"
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[2183] | 27 | #include "VisibilityInfo.h"
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| 28 | #include "Preprocessor.h"
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[675] | 29 |
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[1816] | 30 |
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[675] | 31 | namespace Ogre {
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| 32 |
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| 33 | //-----------------------------------------------------------------------
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[2066] | 34 | OcclusionCullingSceneManager::OcclusionCullingSceneManager(
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| 35 | const String& name,
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| 36 | GtpVisibility::VisibilityManager *visManager):
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[897] | 37 | TerrainSceneManager(name),
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[675] | 38 | mVisibilityManager(visManager),
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| 39 | mShowVisualization(false),
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| 40 | mRenderNodesForViz(false),
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| 41 | mRenderNodesContentForViz(false),
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| 42 | mVisualizeCulledNodes(false),
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| 43 | mLeavePassesInQueue(0),
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| 44 | mDelayRenderTransparents(true),
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| 45 | mUseDepthPass(false),
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| 46 | mIsDepthPassPhase(false),
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| 47 | mUseItemBuffer(false),
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| 48 | mIsItemBufferPhase(false),
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| 49 | mCurrentEntityId(1),
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| 50 | mEnableDepthWrite(true),
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| 51 | mSkipTransparents(false),
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| 52 | mRenderTransparentsForItemBuffer(true),
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[925] | 53 | mExecuteVertexProgramForAllPasses(false),
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[903] | 54 | mIsHierarchicalCulling(false),
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| 55 | mViewCellsLoaded(false),
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| 56 | mUseViewCells(false),
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| 57 | mUseVisibilityFilter(false),
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| 58 | mCurrentViewCell(NULL),
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[1251] | 59 | mElementaryViewCell(NULL),
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[1276] | 60 | mDeleteQueueAfterRendering(true),
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[2184] | 61 | mNormalExecution(true),
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[1616] | 62 | mShowViewCells(false),
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[1816] | 63 | mViewCellsGeometryLoaded(false),
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[1823] | 64 | mShowTerrain(false),
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| 65 | mViewCellsFilename(""),
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[2145] | 66 | mFilename("terrain"),
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| 67 | mFlushRate(10),
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| 68 | mCurrentFrame(0)
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[675] | 69 | {
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[1816] | 70 | Ogre::LogManager::getSingleton().
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| 71 | logMessage("creating occlusion culling scene manager");
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[1264] | 72 |
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[675] | 73 | mHierarchyInterface = new OctreeHierarchyInterface(this, mDestRenderSystem);
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| 74 |
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[868] | 75 | if (0)
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| 76 | {
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[925] | 77 | mDisplayNodes = true;
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| 78 | mShowBoundingBoxes = true;
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| 79 | mShowBoxes = true;
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[868] | 80 | }
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| 81 |
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[675] | 82 | // TODO: set maxdepth to reasonable value
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| 83 | mMaxDepth = 50;
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[2123] | 84 |
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| 85 | mObjReader = new ObjReader(this);
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[675] | 86 | }
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| 87 | //-----------------------------------------------------------------------
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[720] | 88 | void OcclusionCullingSceneManager::InitDepthPass()
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[675] | 89 | {
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[1610] | 90 | MaterialPtr depthMat =
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| 91 | MaterialManager::getSingleton().getByName("Visibility/DepthPass");
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[675] | 92 |
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| 93 | if (depthMat.isNull())
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| 94 | {
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| 95 | depthMat = MaterialManager::getSingleton().create(
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| 96 | "Visibility/DepthPass",
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| 97 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 98 |
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| 99 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
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| 100 | mDepthPass->setColourWriteEnabled(false);
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| 101 | mDepthPass->setDepthWriteEnabled(true);
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| 102 | mDepthPass->setLightingEnabled(false);
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| 103 | }
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| 104 | else
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| 105 | {
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| 106 | mDepthPass = depthMat->getTechnique(0)->getPass(0);
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| 107 | }
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| 108 | }
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| 109 | //-----------------------------------------------------------------------
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[720] | 110 | OcclusionCullingSceneManager::~OcclusionCullingSceneManager()
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[675] | 111 | {
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| 112 | OGRE_DELETE(mHierarchyInterface);
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[903] | 113 | CLEAR_CONTAINER(mObjects);
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| 114 | OGRE_DELETE(mCurrentViewCell);
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[2123] | 115 |
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| 116 | OGRE_DELETE(mObjReader);
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[675] | 117 | }
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| 118 | //-----------------------------------------------------------------------
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[720] | 119 | void OcclusionCullingSceneManager::InitItemBufferPass()
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[675] | 120 | {
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| 121 | MaterialPtr itemBufferMat = MaterialManager::getSingleton().
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| 122 | getByName("Visibility/ItemBufferPass");
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| 123 |
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| 124 | if (itemBufferMat.isNull())
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| 125 | {
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| 126 | // Init
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[1610] | 127 | itemBufferMat =
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| 128 | MaterialManager::getSingleton().create("Visibility/ItemBufferPass",
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[675] | 129 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 130 |
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| 131 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
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| 132 | mItemBufferPass->setColourWriteEnabled(true);
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| 133 | mItemBufferPass->setDepthWriteEnabled(true);
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| 134 | mItemBufferPass->setLightingEnabled(true);
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| 135 | //mItemBufferPass->setLightingEnabled(false);
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| 136 | }
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| 137 | else
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| 138 | {
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| 139 | mItemBufferPass = itemBufferMat->getTechnique(0)->getPass(0);
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| 140 | }
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| 141 | //mItemBufferPass->setAmbient(1, 1, 0);
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| 142 | }
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[897] | 143 | //-------------------------------------------------------------------------
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[925] | 144 | #if 1
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[1816] | 145 | void OcclusionCullingSceneManager::setWorldGeometry(DataStreamPtr& stream,
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| 146 | const String& typeName)
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[897] | 147 | {
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[2097] | 148 | // Clear out any existing world resources (if not default)
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[897] | 149 | if (ResourceGroupManager::getSingleton().getWorldResourceGroupName() !=
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| 150 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
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| 151 | {
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| 152 | ResourceGroupManager::getSingleton().clearResourceGroup(
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| 153 | ResourceGroupManager::getSingleton().getWorldResourceGroupName());
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| 154 | }
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[1610] | 155 |
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[897] | 156 | destroyLevelIndexes();
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| 157 | mTerrainPages.clear();
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[1610] | 158 |
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[897] | 159 | // Load the configuration
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[938] | 160 | loadConfig(stream);
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[897] | 161 |
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[2097] | 162 | //////////////
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| 163 | // file loading
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[1823] | 164 |
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[2097] | 165 | // load the scene
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[2119] | 166 | LoadScene(mFilename, mViewCellsFilename);
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[2097] | 167 |
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[2119] | 168 | // load view cells: load later ...
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| 169 | if (0) mViewCellsLoaded = LoadViewCells(mViewCellsFilename);
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[1823] | 170 |
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[1816] | 171 | if (mShowTerrain)
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[1823] | 172 | {
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[1816] | 173 | initLevelIndexes();
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[897] | 174 |
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[1816] | 175 | // Resize the octree, allow for 1 page for now
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| 176 | float max_x = mOptions.scale.x * mOptions.pageSize;
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[1823] | 177 | float max_y = mOptions.scale.y;// * mOptions.pageSize;
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[1816] | 178 | float max_z = mOptions.scale.z * mOptions.pageSize;
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| 179 |
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| 180 | float maxAxis = std::max(max_x, max_y);
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| 181 | maxAxis = std::max(maxAxis, max_z);
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[2130] | 182 | resize(AxisAlignedBox( 0, 0, 0, maxAxis, maxAxis, maxAxis));
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| 183 | //resize(AxisAlignedBox( 0, 0, 0, max_x, max_y, max_z ));
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[1823] | 184 |
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[1816] | 185 | setupTerrainMaterial();
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| 186 | setupTerrainPages();
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[1823] | 187 | }
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[897] | 188 | }
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[925] | 189 | #endif
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[2097] | 190 |
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[1816] | 191 | //-------------------------------------------------------------------------
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| 192 | void OcclusionCullingSceneManager::loadConfig(DataStreamPtr& stream)
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| 193 | {
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[1823] | 194 | // Set up the options
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[1816] | 195 | ConfigFile config;
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| 196 | String val;
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| 197 |
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[2171] | 198 | LogManager::getSingleton().
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| 199 | logMessage("****** OcclusionCullingSceneManager Options ********");
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[1816] | 200 | config.load(stream);
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| 201 |
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| 202 | std::stringstream d;
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[1823] | 203 |
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| 204 | val = config.getSetting("DepthPass");
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[1816] | 205 |
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| 206 | if (!val.empty())
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| 207 | {
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[1823] | 208 | mUseDepthPass = atoi(val.c_str());
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[1816] | 209 | }
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| 210 |
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[2145] | 211 | if (mUseDepthPass)
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| 212 | LogManager::getSingleton().logMessage("using depth");
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| 213 | else
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| 214 | LogManager::getSingleton().logMessage("not using depth");
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| 215 |
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[1823] | 216 | val = config.getSetting("FlushQueue");
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| 217 |
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[1816] | 218 | if (!val.empty())
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| 219 | {
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[1823] | 220 | mDeleteQueueAfterRendering = atoi(val.c_str());
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| 221 | }
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[1816] | 222 |
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[2145] | 223 | if (mDeleteQueueAfterRendering)
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| 224 | LogManager::getSingleton().logMessage("flushing queue");
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| 225 | else
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| 226 | LogManager::getSingleton().logMessage("not flushing queue");
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| 227 |
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[1823] | 228 | val = config.getSetting("Scene");
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| 229 |
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| 230 | if (!val.empty())
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| 231 | {
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| 232 | mFilename = val.c_str();
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| 233 |
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[2102] | 234 | // load terrain instead of scene
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[1823] | 235 | if (mFilename == "terrain")
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| 236 | {
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| 237 | mShowTerrain = true;
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[2097] | 238 | LogManager::getSingleton().logMessage("loading terrain");
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[1823] | 239 | }
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[2108] | 240 | else
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| 241 | {
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| 242 | mShowTerrain = false;
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| 243 | LogManager::getSingleton().logMessage("loading geometry");
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| 244 | }
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[1816] | 245 | }
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[1823] | 246 |
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| 247 | if (!mShowTerrain)
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| 248 | {
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| 249 | val = config.getSetting("ViewCells");
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| 250 |
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| 251 | if (!val.empty())
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| 252 | {
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[2097] | 253 | mViewCellsFilename = val;
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[1823] | 254 | }
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| 255 | }
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[2097] | 256 |
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[1816] | 257 | val = config.getSetting("OnlineCullingAlgorithm");
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| 258 |
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| 259 | if (!val.empty())
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| 260 | {
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| 261 | GtpVisibility::VisibilityEnvironment::CullingManagerType algorithm;
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| 262 |
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| 263 | if (val == "CHC")
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| 264 | {
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| 265 | algorithm =
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| 266 | GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING;
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| 267 | }
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| 268 | else if (val == "SWC")
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| 269 | {
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| 270 | algorithm =
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| 271 | GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING;
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| 272 | }
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| 273 | else if (val == "VFC")
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| 274 | {
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| 275 | algorithm =
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| 276 | GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING;
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| 277 | }
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| 278 | else // default rendering
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| 279 | {
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| 280 | algorithm =
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| 281 | GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS;
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[1823] | 282 |
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| 283 | mNormalExecution = true;
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[1816] | 284 | }
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| 285 |
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| 286 | mVisibilityManager->SetCullingManager(algorithm);
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[1823] | 287 |
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| 288 | d << "setting algorithm to: " << algorithm;
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| 289 | LogManager::getSingleton().logMessage(d.str());
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[1816] | 290 | }
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| 291 |
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[2097] | 292 | /////////////
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[1823] | 293 | // terrain options
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| 294 |
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| 295 | if (!mShowTerrain)
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| 296 | return;
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| 297 |
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[2097] | 298 | val = config.getSetting("DetailTile");
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| 299 | if (!val.empty())
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[1823] | 300 | setDetailTextureRepeat(atoi(val.c_str()));
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| 301 |
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[2097] | 302 | val = config.getSetting("MaxMipMapLevel");
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| 303 | if (!val.empty())
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| 304 | setMaxGeoMipMapLevel(atoi(val.c_str()));
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[1823] | 305 |
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| 306 |
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[2097] | 307 | val = config.getSetting("PageSize");
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| 308 | if (!val.empty())
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| 309 | setPageSize(atoi(val.c_str()));
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[1823] | 310 | else
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| 311 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Missing option 'PageSize'",
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| 312 | "TerrainSceneManager::loadConfig");
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| 313 |
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| 314 |
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[2097] | 315 | val = config.getSetting("TileSize");
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| 316 | if (!val.empty())
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| 317 | setTileSize(atoi(val.c_str()));
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[1823] | 318 | else
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| 319 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Missing option 'TileSize'",
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| 320 | "TerrainSceneManager::loadConfig");
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| 321 |
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| 322 | Vector3 v = Vector3::UNIT_SCALE;
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| 323 |
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| 324 | val = config.getSetting( "PageWorldX" );
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| 325 | if ( !val.empty() )
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| 326 | v.x = atof( val.c_str() );
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| 327 |
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| 328 | val = config.getSetting( "MaxHeight" );
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| 329 | if ( !val.empty() )
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| 330 | v.y = atof( val.c_str() );
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| 331 |
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| 332 | val = config.getSetting( "PageWorldZ" );
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| 333 | if ( !val.empty() )
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| 334 | v.z = atof( val.c_str() );
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| 335 |
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| 336 | // Scale x/z relative to pagesize
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| 337 | v.x /= mOptions.pageSize;
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| 338 | v.z /= mOptions.pageSize;
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| 339 | setScale(v);
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| 340 |
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| 341 | val = config.getSetting( "MaxPixelError" );
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| 342 | if ( !val.empty() )
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| 343 | setMaxPixelError(atoi( val.c_str() ));
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| 344 |
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| 345 | mDetailTextureName = config.getSetting( "DetailTexture" );
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| 346 |
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| 347 | mWorldTextureName = config.getSetting( "WorldTexture" );
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| 348 |
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| 349 | if ( config.getSetting( "VertexColours" ) == "yes" )
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| 350 | mOptions.coloured = true;
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| 351 |
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| 352 | if ( config.getSetting( "VertexNormals" ) == "yes" )
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| 353 | mOptions.lit = true;
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| 354 |
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| 355 | if ( config.getSetting( "UseTriStrips" ) == "yes" )
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| 356 | setUseTriStrips(true);
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| 357 |
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| 358 | if ( config.getSetting( "VertexProgramMorph" ) == "yes" )
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| 359 | setUseLODMorph(true);
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| 360 |
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| 361 | val = config.getSetting( "LODMorphStart");
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| 362 | if ( !val.empty() )
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| 363 | setLODMorphStart(atof(val.c_str()));
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| 364 |
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| 365 | val = config.getSetting( "CustomMaterialName" );
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| 366 | if ( !val.empty() )
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| 367 | setCustomMaterial(val);
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| 368 |
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| 369 | val = config.getSetting( "MorphLODFactorParamName" );
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| 370 | if ( !val.empty() )
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| 371 | setCustomMaterialMorphFactorParam(val);
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| 372 |
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| 373 | val = config.getSetting( "MorphLODFactorParamIndex" );
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| 374 | if ( !val.empty() )
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| 375 | setCustomMaterialMorphFactorParam(atoi(val.c_str()));
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| 376 |
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| 377 | // Now scan through the remaining settings, looking for any PageSource
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| 378 | // prefixed items
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| 379 | String pageSourceName = config.getSetting("PageSource");
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| 380 | if (pageSourceName == "")
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[1816] | 381 | {
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[1823] | 382 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Missing option 'PageSource'",
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| 383 | "TerrainSceneManager::loadConfig");
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[1816] | 384 | }
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[2108] | 385 |
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[1823] | 386 | TerrainPageSourceOptionList optlist;
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| 387 | ConfigFile::SettingsIterator setIt = config.getSettingsIterator();
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| 388 | while (setIt.hasMoreElements())
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| 389 | {
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| 390 | String name = setIt.peekNextKey();
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| 391 | String value = setIt.getNext();
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| 392 | if (StringUtil::startsWith(name, pageSourceName, false))
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| 393 | {
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| 394 | optlist.push_back(TerrainPageSourceOption(name, value));
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| 395 | }
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| 396 | }
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[2108] | 397 |
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[1823] | 398 | // set the page source
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| 399 | selectPageSource(pageSourceName, optlist);
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[2145] | 400 |
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| 401 | LogManager::getSingleton().logMessage("****** Finished OcclusionCullingSceneManager Options ********");
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[1816] | 402 | }
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[2123] | 403 |
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| 404 |
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| 405 | void OcclusionCullingSceneManager::MailPvsObjects()
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| 406 | {
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| 407 | GtpVisibilityPreprocessor::ObjectPvsIterator pit =
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| 408 | mCurrentViewCell->GetPvs().GetIterator();
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| 409 |
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| 410 | while (pit.HasMoreEntries())
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| 411 | {
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| 412 | GtpVisibilityPreprocessor::Intersectable *obj = pit.Next();
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| 413 |
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| 414 | if (obj->Type() !=
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| 415 | GtpVisibilityPreprocessor::Intersectable::ENGINE_INTERSECTABLE)
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| 416 | continue;
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| 417 |
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| 418 | EngineIntersectable *oi = static_cast<EngineIntersectable *>(obj);
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| 419 |
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| 420 | EntityContainer *entries = oi->GetItem();
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| 421 | EntityContainer::const_iterator eit, eit_end = entries->end();
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| 422 |
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| 423 | for (eit = entries->begin(); eit != eit_end; ++ eit)
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| 424 | {
|
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| 425 | (*eit)->setUserAny(Any((int)0));
|
---|
| 426 | }
|
---|
| 427 | }
|
---|
| 428 | }
|
---|
[675] | 429 | //-----------------------------------------------------------------------
|
---|
[2123] | 430 | void OcclusionCullingSceneManager::ShowViewCellsGeometry()
|
---|
| 431 | {/*
|
---|
| 432 | // show only current view cell
|
---|
| 433 | if (!mShowViewCells)
|
---|
| 434 | {
|
---|
| 435 | const int id = mCurrentViewCell->GetId();
|
---|
| 436 |
|
---|
| 437 | MovableMap::iterator fit = mViewCellsGeometry.find(id);
|
---|
| 438 |
|
---|
| 439 | if ((fit != mViewCellsGeometry.end()) && (*fit).second)
|
---|
| 440 | (*fit).second->_updateRenderQueue(getRenderQueue());
|
---|
| 441 | }
|
---|
| 442 | else
|
---|
| 443 | {
|
---|
| 444 | MovableMap::const_iterator mit, mit_end = mViewCellsGeometry.end();
|
---|
| 445 |
|
---|
| 446 | for (mit = mViewCellsGeometry.begin(); mit != mit_end; ++ mit)
|
---|
| 447 | {
|
---|
| 448 | if ((*mit).second)
|
---|
| 449 | (*mit).second->_updateRenderQueue(getRenderQueue());
|
---|
| 450 | }
|
---|
| 451 | }*/
|
---|
| 452 | }
|
---|
| 453 |
|
---|
| 454 |
|
---|
| 455 | void OcclusionCullingSceneManager::RenderPvsEntry(GtpVisibilityPreprocessor::Intersectable *obj)
|
---|
| 456 | {
|
---|
| 457 | switch (obj->Type())
|
---|
| 458 | {
|
---|
| 459 | case GtpVisibilityPreprocessor::Intersectable::OGRE_MESH_INSTANCE:
|
---|
| 460 | {
|
---|
| 461 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(obj);
|
---|
| 462 | omi->GetEntity()->_updateRenderQueue(getRenderQueue());
|
---|
| 463 | }
|
---|
| 464 | break;
|
---|
| 465 |
|
---|
| 466 | case GtpVisibilityPreprocessor::Intersectable::ENGINE_INTERSECTABLE:
|
---|
| 467 | {
|
---|
| 468 | EngineIntersectable *oi = static_cast<EngineIntersectable *>(obj);
|
---|
| 469 |
|
---|
| 470 | EntityContainer *entries = oi->GetItem();
|
---|
| 471 | EntityContainer::const_iterator eit, eit_end = entries->end();
|
---|
| 472 |
|
---|
| 473 | for (eit = entries->begin(); eit != eit_end; ++ eit)
|
---|
| 474 | {
|
---|
| 475 | Entity *ent = *eit;
|
---|
| 476 | // mailing hack
|
---|
| 477 | Any newAny = ent->getUserAny();
|
---|
| 478 | int flt = any_cast<int>(newAny);
|
---|
| 479 |
|
---|
| 480 | if (any_cast<int>(newAny) == 0)
|
---|
| 481 | {
|
---|
| 482 | ent->setUserAny(Any((int)1));
|
---|
| 483 | ent->_updateRenderQueue(getRenderQueue());
|
---|
| 484 | }
|
---|
| 485 | }
|
---|
| 486 | }
|
---|
| 487 | break;
|
---|
| 488 | default:
|
---|
| 489 | break;
|
---|
| 490 | }
|
---|
| 491 | }
|
---|
| 492 | //-----------------------------------------------------------------------
|
---|
| 493 | void OcclusionCullingSceneManager::SetObjectVisible(GtpVisibilityPreprocessor::Intersectable *entry,
|
---|
| 494 | const bool visible)
|
---|
| 495 | {
|
---|
| 496 | switch (entry->Type())
|
---|
| 497 | {
|
---|
| 498 | case GtpVisibilityPreprocessor::Intersectable::OGRE_MESH_INSTANCE:
|
---|
| 499 | {
|
---|
| 500 | OgreMeshInstance *omi = static_cast<OgreMeshInstance *>(entry);
|
---|
| 501 | omi->GetEntity()->setVisible(visible);
|
---|
| 502 | //GtpVisibilityPreprocessor::Debug << "assigned id " << omi->GetId() << endl;
|
---|
| 503 | }
|
---|
| 504 | break;
|
---|
| 505 | case GtpVisibilityPreprocessor::Intersectable::ENGINE_INTERSECTABLE:
|
---|
| 506 | {
|
---|
| 507 | EngineIntersectable *oi = static_cast<EngineIntersectable *>(entry);
|
---|
| 508 |
|
---|
| 509 | EntityContainer *entries = oi->GetItem();
|
---|
| 510 | EntityContainer::const_iterator eit, eit_end = entries->end();
|
---|
| 511 | for (eit = entries->begin(); eit != eit_end; ++ eit)
|
---|
| 512 | {
|
---|
| 513 | Entity *ent = *eit;
|
---|
| 514 | ent->setVisible(visible);
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 | break;
|
---|
| 518 | default:
|
---|
| 519 | break;
|
---|
| 520 | }
|
---|
| 521 | }
|
---|
| 522 | //-----------------------------------------------------------------------
|
---|
[720] | 523 | void OcclusionCullingSceneManager::PrepareVisualization(Camera *cam)
|
---|
[1620] | 524 | {
|
---|
[675] | 525 | // add player camera for visualization purpose
|
---|
| 526 | try
|
---|
| 527 | {
|
---|
| 528 | Camera *c;
|
---|
| 529 | if ((c = getCamera("PlayerCam")) != NULL)
|
---|
| 530 | {
|
---|
| 531 | getRenderQueue()->addRenderable(c);
|
---|
| 532 | }
|
---|
| 533 | }
|
---|
| 534 | catch (...)
|
---|
| 535 | {
|
---|
| 536 | // ignore
|
---|
| 537 | }
|
---|
[1597] | 538 |
|
---|
[868] | 539 | // add bounding boxes of rendered objects
|
---|
[944] | 540 | if (0)
|
---|
[675] | 541 | for (BoxList::iterator it = mBoxes.begin(); it != mBoxes.end(); ++it)
|
---|
| 542 | {
|
---|
| 543 | getRenderQueue()->addRenderable(*it);
|
---|
| 544 | }
|
---|
[1618] | 545 |
|
---|
[2108] | 546 | // show current view cell geometry
|
---|
[2123] | 547 | if (mCurrentViewCell)// && mCurrentViewCell->GetMesh())
|
---|
| 548 | {
|
---|
[1606] | 549 | //const bool showSingleViewCell = true;
|
---|
[1616] | 550 | if (mViewCellsGeometryLoaded)
|
---|
[1602] | 551 | {
|
---|
[2123] | 552 | ShowViewCellsGeometry();
|
---|
[1602] | 553 | }
|
---|
[2123] | 554 |
|
---|
[1816] | 555 | //////////
|
---|
| 556 | //-- set PVS of view cell visible
|
---|
| 557 |
|
---|
[2123] | 558 | GtpVisibilityPreprocessor::ObjectPvsIterator pit =
|
---|
| 559 | mCurrentViewCell->GetPvs().GetIterator();
|
---|
[1816] | 560 |
|
---|
[2123] | 561 | MailPvsObjects();
|
---|
| 562 |
|
---|
[1816] | 563 | while (pit.HasMoreEntries())
|
---|
[2123] | 564 | {
|
---|
| 565 | RenderPvsEntry(pit.Next());
|
---|
| 566 | }
|
---|
[1593] | 567 | }
|
---|
[2123] | 568 | #if 0
|
---|
[1618] | 569 | if (mRenderNodesForViz || mRenderNodesContentForViz)
|
---|
[675] | 570 | {
|
---|
| 571 | // HACK: change node material so it is better suited for visualization
|
---|
| 572 | MaterialPtr nodeMat = MaterialManager::getSingleton().getByName("Core/NodeMaterial");
|
---|
| 573 | nodeMat->setAmbient(1, 1, 0);
|
---|
| 574 | nodeMat->setLightingEnabled(true);
|
---|
| 575 | nodeMat->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
|
---|
| 576 |
|
---|
| 577 | for (NodeList::iterator it = mVisible.begin(); it != mVisible.end(); ++it)
|
---|
| 578 | {
|
---|
| 579 | if (mRenderNodesForViz)
|
---|
| 580 | {
|
---|
[1597] | 581 | // render the visible leaf nodes
|
---|
[925] | 582 | if ((*it)->numAttachedObjects() &&
|
---|
| 583 | !(*it)->numChildren() &&
|
---|
| 584 | ((*it)->getAttachedObject(0)->getMovableType() == "Entity") &&
|
---|
| 585 | (*it)->getAttachedObject(0)->isVisible())
|
---|
[675] | 586 | {
|
---|
[1597] | 587 | //getRenderQueue()->addRenderable((*it));
|
---|
| 588 | (*it)->_addToRenderQueue(cam, getRenderQueue(), false);
|
---|
[675] | 589 | }
|
---|
| 590 |
|
---|
[1597] | 591 | // add bounding boxes instead of node itself
|
---|
[1602] | 592 | if (0)
|
---|
| 593 | (*it)->_addBoundingBoxToQueue(getRenderQueue());
|
---|
[675] | 594 | }
|
---|
[1593] | 595 |
|
---|
[903] | 596 | // add renderables itself
|
---|
[1602] | 597 | if (mRenderNodesContentForViz)
|
---|
[675] | 598 | {
|
---|
| 599 | (*it)->_addToRenderQueue(cam, getRenderQueue(), false);
|
---|
| 600 | }
|
---|
| 601 | }
|
---|
[2123] | 602 | }
|
---|
| 603 | #endif
|
---|
[675] | 604 | }
|
---|
| 605 | //-----------------------------------------------------------------------
|
---|
[1232] | 606 | const Pass *OcclusionCullingSceneManager::_setPass(const Pass* pass, bool evenIfSuppressed)
|
---|
[675] | 607 | {
|
---|
[1276] | 608 | if (mNormalExecution)
|
---|
[868] | 609 | {
|
---|
[897] | 610 | return SceneManager::_setPass(pass);
|
---|
[868] | 611 | }
|
---|
| 612 |
|
---|
[675] | 613 | // TODO: setting vertex program is not efficient
|
---|
| 614 | //Pass *usedPass = ((mIsDepthPassPhase && !pass->hasVertexProgram()) ? mDepthPass : pass);
|
---|
| 615 |
|
---|
| 616 | // set depth fill pass if we currently do not make an aabb occlusion query
|
---|
[868] | 617 | const bool useDepthPass =
|
---|
[2160] | 618 | mUseDepthPass && mIsDepthPassPhase && !mHierarchyInterface->IsBoundingBoxQuery();
|
---|
[868] | 619 |
|
---|
[925] | 620 | const IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
[675] | 621 |
|
---|
[2160] | 622 | if (useDepthPass)
|
---|
[675] | 623 | {
|
---|
[2160] | 624 | // set illumination stage to NONE so no shadow material is used
|
---|
| 625 | // for depth pass or for occlusion query
|
---|
| 626 | if (mIsDepthPassPhase || mHierarchyInterface->IsBoundingBoxQuery())
|
---|
| 627 | {
|
---|
| 628 | mIlluminationStage = IRS_NONE;
|
---|
| 629 | }
|
---|
[675] | 630 |
|
---|
[2160] | 631 | //--- set vertex program of current pass in order to set correct depth
|
---|
| 632 | if (mExecuteVertexProgramForAllPasses &&
|
---|
| 633 | mIsDepthPassPhase &&
|
---|
| 634 | pass->hasVertexProgram())
|
---|
| 635 | {
|
---|
| 636 | // add vertex program of current pass to depth pass
|
---|
| 637 | mDepthPass->setVertexProgram(pass->getVertexProgramName());
|
---|
[675] | 638 |
|
---|
[2160] | 639 | if (mDepthPass->hasVertexProgram())
|
---|
| 640 | {
|
---|
| 641 | const GpuProgramPtr& prg = mDepthPass->getVertexProgram();
|
---|
| 642 | // Load this program if not done already
|
---|
| 643 | if (!prg->isLoaded())
|
---|
| 644 | prg->load();
|
---|
| 645 | // Copy params
|
---|
| 646 | mDepthPass->setVertexProgramParameters(pass->getVertexProgramParameters());
|
---|
| 647 | }
|
---|
[675] | 648 | }
|
---|
[2160] | 649 | else if (mDepthPass->hasVertexProgram())
|
---|
| 650 | { // reset vertex program
|
---|
| 651 | mDepthPass->setVertexProgram("");
|
---|
| 652 | }
|
---|
[675] | 653 | }
|
---|
[2160] | 654 |
|
---|
[1232] | 655 | const Pass *usedPass = useDepthPass ? mDepthPass : pass;
|
---|
| 656 |
|
---|
[868] | 657 | // save old depth write: needed for item buffer
|
---|
| 658 | const bool IsDepthWrite = usedPass->getDepthWriteEnabled();
|
---|
[675] | 659 |
|
---|
| 660 | // global option which enables / disables depth writes
|
---|
| 661 | if (!mEnableDepthWrite)
|
---|
| 662 | {
|
---|
[1232] | 663 | //usedPass->setDepthWriteEnabled(false);
|
---|
[675] | 664 | }
|
---|
| 665 | //else if (mIsItemBufferPass) {usedPass = mItemBufferPass;}
|
---|
[868] | 666 |
|
---|
| 667 | //-- set actual pass here
|
---|
[897] | 668 | const Pass *result = SceneManager::_setPass(usedPass);
|
---|
[675] | 669 |
|
---|
[868] | 670 |
|
---|
[675] | 671 | // reset depth write
|
---|
| 672 | if (!mEnableDepthWrite)
|
---|
| 673 | {
|
---|
[1232] | 674 | //usedPass->setDepthWriteEnabled(IsDepthWrite);
|
---|
[675] | 675 | }
|
---|
| 676 |
|
---|
| 677 | // reset illumination stage
|
---|
| 678 | mIlluminationStage = savedStage;
|
---|
| 679 |
|
---|
| 680 | return result;
|
---|
| 681 | }
|
---|
| 682 | //-----------------------------------------------------------------------
|
---|
[2164] | 683 | void OcclusionCullingSceneManager::myFindVisibleObjects(Camera* cam,
|
---|
[897] | 684 | bool onlyShadowCasters)
|
---|
[675] | 685 | {
|
---|
| 686 | if (mShowVisualization)
|
---|
| 687 | {
|
---|
[1593] | 688 | //////////////
|
---|
| 689 | //-- show visible scene nodes and octree bounding boxes from last frame
|
---|
[2160] | 690 |
|
---|
[675] | 691 | PrepareVisualization(cam);
|
---|
[2160] | 692 |
|
---|
| 693 | // lists only used for visualization
|
---|
| 694 | mVisible.clear();
|
---|
| 695 | mBoxes.clear();
|
---|
| 696 |
|
---|
| 697 | return;
|
---|
[675] | 698 | }
|
---|
[2160] | 699 |
|
---|
| 700 | // lists only used for visualization
|
---|
| 701 | mVisible.clear();
|
---|
| 702 | mBoxes.clear();
|
---|
| 703 |
|
---|
| 704 | ///////////
|
---|
| 705 | //-- set visibility according to pvs of current view cell
|
---|
| 706 |
|
---|
| 707 | UpdatePvs(cam);
|
---|
| 708 |
|
---|
| 709 | // standard rendering in first pass
|
---|
[2183] | 710 | // hierarchical culling interleaves identification
|
---|
| 711 | // and rendering of objects in _renderVisibibleObjects
|
---|
| 712 |
|
---|
| 713 | // for the shadow pass we use only standard rendering
|
---|
| 714 | // because shadows have low occlusion anyway
|
---|
| 715 | if ((mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
| 716 | mIlluminationStage == IRS_RENDER_TO_TEXTURE) ||
|
---|
| 717 | mNormalExecution)
|
---|
[2160] | 718 | {
|
---|
[2183] | 719 | OctreeSceneManager::_findVisibleObjects(cam, onlyShadowCasters);
|
---|
[2160] | 720 | }
|
---|
[2183] | 721 | else if (mUseDepthPass)
|
---|
[2160] | 722 | {
|
---|
[2183] | 723 | RenderDepthPass();
|
---|
[675] | 724 | }
|
---|
[2183] | 725 |
|
---|
| 726 | // only shadow casters will be rendered in shadow texture pass
|
---|
| 727 | //if (0) mHierarchyInterface->SetOnlyShadowCasters(onlyShadowCasters);
|
---|
[675] | 728 | }
|
---|
| 729 | //-----------------------------------------------------------------------
|
---|
[720] | 730 | void OcclusionCullingSceneManager::_renderVisibleObjects()
|
---|
[675] | 731 | {
|
---|
[1276] | 732 | if (mNormalExecution)
|
---|
[868] | 733 | {
|
---|
[1593] | 734 | // the standard octree rendering mode
|
---|
[1602] | 735 | TerrainSceneManager::_renderVisibleObjects();
|
---|
[2184] | 736 | //getRenderQueue()->clear(flushQueue);
|
---|
[868] | 737 | return;
|
---|
| 738 | }
|
---|
| 739 |
|
---|
[2184] | 740 | const bool flushQueue =
|
---|
| 741 | mDeleteQueueAfterRendering && ((mCurrentFrame % mFlushRate) == 0);
|
---|
| 742 | ++ mCurrentFrame;
|
---|
| 743 |
|
---|
[2170] | 744 | // create material for item buffer pass
|
---|
| 745 | InitItemBufferPass();
|
---|
[675] | 746 |
|
---|
| 747 | // save ambient light to reset later
|
---|
| 748 | ColourValue savedAmbient = mAmbientLight;
|
---|
| 749 |
|
---|
[1593] | 750 | ////////////////////
|
---|
| 751 | //-- apply standard rendering for some modes
|
---|
| 752 | //-- (e.g., the visualization mode, the shadow pass)
|
---|
[675] | 753 |
|
---|
[2184] | 754 | if (//!mFindVisibleObjects ||
|
---|
| 755 | mUseDepthPass || mShowVisualization ||
|
---|
[1823] | 756 | (mShadowTechnique == SHADOWTYPE_TEXTURE_MODULATIVE &&
|
---|
| 757 | mIlluminationStage == IRS_RENDER_TO_TEXTURE))
|
---|
[675] | 758 | {
|
---|
| 759 | IlluminationRenderStage savedStage = mIlluminationStage;
|
---|
| 760 |
|
---|
| 761 | if (mShowVisualization)
|
---|
[868] | 762 | {
|
---|
[675] | 763 | // disable illumination stage to prevent rendering shadows
|
---|
| 764 | mIlluminationStage = IRS_NONE;
|
---|
[868] | 765 | }
|
---|
[675] | 766 |
|
---|
| 767 | // standard rendering for shadow maps because of performance
|
---|
| 768 | TerrainSceneManager::_renderVisibleObjects();
|
---|
| 769 |
|
---|
[2184] | 770 | //LogManager::getSingleton().logMessage("x");
|
---|
[675] | 771 | mIlluminationStage = savedStage;
|
---|
| 772 | }
|
---|
| 773 | else //-- the hierarchical culling algorithm
|
---|
[2184] | 774 | {//LogManager::getSingleton().logMessage("y");
|
---|
[1251] | 775 | // note matt: this is also called in TerrainSceneManager: really necessary?
|
---|
[2171] | 776 | mDestRenderSystem->setLightingEnabled(false);
|
---|
[868] | 777 |
|
---|
[675] | 778 | if (mUseItemBuffer)
|
---|
| 779 | {
|
---|
[1593] | 780 | // don't render backgrounds for item buffer
|
---|
[675] | 781 | clearSpecialCaseRenderQueues();
|
---|
| 782 | getRenderQueue()->clear();
|
---|
| 783 | }
|
---|
| 784 |
|
---|
[1593] | 785 | ////////////////////
|
---|
[675] | 786 | //-- hierarchical culling
|
---|
[1593] | 787 |
|
---|
[675] | 788 | // the objects of different layers (e.g., background, scene,
|
---|
| 789 | // overlay) must be identified and rendered one after another
|
---|
| 790 |
|
---|
[1593] | 791 | // first render all early skies
|
---|
[675] | 792 | clearSpecialCaseRenderQueues();
|
---|
| 793 | addSpecialCaseRenderQueue(RENDER_QUEUE_BACKGROUND);
|
---|
| 794 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_EARLY);
|
---|
| 795 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
|
---|
| 796 |
|
---|
| 797 | TerrainSceneManager::_renderVisibleObjects();
|
---|
| 798 |
|
---|
| 799 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 800 | // delete previously rendered content
|
---|
| 801 | _deleteRenderedQueueGroups();
|
---|
| 802 | #endif
|
---|
| 803 |
|
---|
[1593] | 804 | ///////////////////
|
---|
[675] | 805 | //-- prepare queue for visible objects (i.e., all but overlay and skies late)
|
---|
[1593] | 806 |
|
---|
[675] | 807 | clearSpecialCaseRenderQueues();
|
---|
| 808 | addSpecialCaseRenderQueue(RENDER_QUEUE_SKIES_LATE);
|
---|
| 809 | addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
|
---|
[897] | 810 |
|
---|
[2160] | 811 | // exclude these queues from hierarchical rendering
|
---|
[675] | 812 | setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
|
---|
| 813 |
|
---|
| 814 | // set all necessary parameters for
|
---|
| 815 | // hierarchical visibility culling and rendering
|
---|
[2184] | 816 | InitVisibilityCulling(mDummyCamera);
|
---|
[675] | 817 |
|
---|
[897] | 818 |
|
---|
[675] | 819 | /**
|
---|
| 820 | * the hierarchical culling algorithm
|
---|
| 821 | * for depth pass: we just find objects and update depth buffer
|
---|
| 822 | * for "delayed" rendering: we render some passes afterwards
|
---|
| 823 | * e.g., transparents, because they need front-to-back sorting
|
---|
| 824 | **/
|
---|
| 825 |
|
---|
| 826 | mVisibilityManager->ApplyVisibilityCulling();
|
---|
| 827 |
|
---|
[868] | 828 | // delete remaining renderables from queue:
|
---|
| 829 | // all which are not in mLeavePassesInQueue)
|
---|
[675] | 830 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 831 | _deleteRenderedQueueGroups(mLeavePassesInQueue);
|
---|
| 832 | #endif
|
---|
| 833 |
|
---|
[1593] | 834 | /////////////
|
---|
[2160] | 835 | //-- reset parameters needed during hierarchical rendering
|
---|
[1251] | 836 |
|
---|
[675] | 837 | mIsItemBufferPhase = false;
|
---|
| 838 | mSkipTransparents = false;
|
---|
[868] | 839 | mIsHierarchicalCulling = false;
|
---|
| 840 |
|
---|
[675] | 841 | mLeavePassesInQueue = 0;
|
---|
[2160] | 842 |
|
---|
[1593] | 843 | /////////////
|
---|
[675] | 844 | //-- now we can render all remaining queue objects
|
---|
[868] | 845 | //-- used for depth pass, transparents, overlay
|
---|
[675] | 846 |
|
---|
[1597] | 847 | clearSpecialCaseRenderQueues();
|
---|
| 848 |
|
---|
[675] | 849 | TerrainSceneManager::_renderVisibleObjects();
|
---|
[1251] | 850 | } // end hierarchical culling
|
---|
[675] | 851 |
|
---|
| 852 | // HACK: set the new render level index, important to avoid cracks
|
---|
| 853 | // in terrain caused by LOD
|
---|
| 854 | TerrainRenderable::NextRenderLevelIndex();
|
---|
| 855 |
|
---|
| 856 | // reset ambient light
|
---|
| 857 | setAmbientLight(savedAmbient);
|
---|
| 858 |
|
---|
[1304] | 859 | // almost same effect as below
|
---|
[2145] | 860 | getRenderQueue()->clear(flushQueue);
|
---|
[2184] | 861 |
|
---|
[1267] | 862 | if (0) WriteLog(); // write out stats
|
---|
[675] | 863 | }
|
---|
| 864 |
|
---|
| 865 | //-----------------------------------------------------------------------
|
---|
[720] | 866 | void OcclusionCullingSceneManager::_updateSceneGraph(Camera* cam)
|
---|
[675] | 867 | {
|
---|
[2184] | 868 | if (!mNormalExecution)
|
---|
[868] | 869 | {
|
---|
[2184] | 870 | mVisibilityManager->GetCullingManager()->SetHierarchyInterface(mHierarchyInterface);
|
---|
| 871 | mHierarchyInterface->SetRenderSystem(mDestRenderSystem);
|
---|
[868] | 872 | }
|
---|
| 873 |
|
---|
[675] | 874 | TerrainSceneManager::_updateSceneGraph(cam);
|
---|
| 875 | }
|
---|
| 876 | //-----------------------------------------------------------------------
|
---|
[720] | 877 | bool OcclusionCullingSceneManager::setOption(const String & key, const void * val)
|
---|
[675] | 878 | {
|
---|
| 879 | if (key == "UseDepthPass")
|
---|
| 880 | {
|
---|
| 881 | mUseDepthPass = (*static_cast<const bool *>(val));
|
---|
| 882 | return true;
|
---|
| 883 | }
|
---|
| 884 | if (key == "PrepareVisualization")
|
---|
| 885 | {
|
---|
| 886 | mShowVisualization = (*static_cast<const bool *>(val));
|
---|
| 887 | return true;
|
---|
| 888 | }
|
---|
| 889 | if (key == "RenderNodesForViz")
|
---|
| 890 | {
|
---|
| 891 | mRenderNodesForViz = (*static_cast<const bool *>(val));
|
---|
| 892 | return true;
|
---|
| 893 | }
|
---|
| 894 | if (key == "RenderNodesContentForViz")
|
---|
| 895 | {
|
---|
| 896 | mRenderNodesContentForViz = (*static_cast<const bool *>(val));
|
---|
| 897 | return true;
|
---|
| 898 | }
|
---|
| 899 | if (key == "SkyBoxEnabled")
|
---|
| 900 | {
|
---|
| 901 | mSkyBoxEnabled = (*static_cast<const bool *>(val));
|
---|
| 902 | return true;
|
---|
| 903 | }
|
---|
| 904 | if (key == "SkyPlaneEnabled")
|
---|
| 905 | {
|
---|
| 906 | mSkyPlaneEnabled = (*static_cast<const bool *>(val));
|
---|
| 907 | return true;
|
---|
| 908 | }
|
---|
| 909 | if (key == "SkyDomeEnabled")
|
---|
| 910 | {
|
---|
| 911 | mSkyDomeEnabled = (*static_cast<const bool *>(val));
|
---|
| 912 | return true;
|
---|
| 913 | }
|
---|
| 914 | if (key == "VisualizeCulledNodes")
|
---|
| 915 | {
|
---|
| 916 | mVisualizeCulledNodes = (*static_cast<const bool *>(val));
|
---|
| 917 | return true;
|
---|
| 918 | }
|
---|
| 919 | if (key == "DelayRenderTransparents")
|
---|
| 920 | {
|
---|
[2122] | 921 | //LoadScene(mFilename, mViewCellsFilename);
|
---|
[675] | 922 | mDelayRenderTransparents = (*static_cast<const bool *>(val));
|
---|
| 923 | return true;
|
---|
| 924 | }
|
---|
| 925 | if (key == "DepthWrite")
|
---|
| 926 | {
|
---|
| 927 | mEnableDepthWrite = (*static_cast<const bool *>(val));
|
---|
| 928 | return true;
|
---|
| 929 | }
|
---|
| 930 | if (key == "UseItemBuffer")
|
---|
| 931 | {
|
---|
| 932 | mUseItemBuffer = (*static_cast<const bool *>(val));
|
---|
| 933 | return true;
|
---|
| 934 | }
|
---|
| 935 | if (key == "ExecuteVertexProgramForAllPasses")
|
---|
| 936 | {
|
---|
| 937 | mExecuteVertexProgramForAllPasses = (*static_cast<const bool *>(val));
|
---|
| 938 | return true;
|
---|
| 939 | }
|
---|
| 940 | if (key == "RenderTransparentsForItemBuffer")
|
---|
| 941 | {
|
---|
| 942 | mRenderTransparentsForItemBuffer = (*static_cast<const bool *>(val));
|
---|
| 943 | return true;
|
---|
| 944 | }
|
---|
[2145] | 945 | else if (key == "FlushQueue")
|
---|
[1296] | 946 | {
|
---|
| 947 | mDeleteQueueAfterRendering = (*static_cast<const bool *>(val));
|
---|
| 948 | return true;
|
---|
| 949 | }
|
---|
[675] | 950 | if (key == "NodeVizScale")
|
---|
| 951 | {
|
---|
| 952 | OctreeNode::setVizScale(*static_cast<const float *>(val));
|
---|
| 953 | return true;
|
---|
| 954 | }
|
---|
[903] | 955 | if (key == "UseViewCells")
|
---|
[2097] | 956 | {
|
---|
| 957 | if (!mViewCellsLoaded)
|
---|
[938] | 958 | {
|
---|
[2102] | 959 | // try to load view cells
|
---|
[2097] | 960 | mViewCellsLoaded = LoadViewCells(mViewCellsFilename);
|
---|
| 961 | }
|
---|
[903] | 962 |
|
---|
[2097] | 963 | if (!mViewCellsLoaded)
|
---|
| 964 | return false;
|
---|
| 965 |
|
---|
| 966 | // only use this option if view cells are available
|
---|
| 967 | mUseViewCells = *static_cast<const bool *>(val);
|
---|
| 968 |
|
---|
| 969 | // reset view cell
|
---|
| 970 | OGRE_DELETE(mCurrentViewCell);
|
---|
[1595] | 971 |
|
---|
[2097] | 972 | if (mUseViewCells)
|
---|
| 973 | {
|
---|
| 974 | mCurrentViewCell = mViewCellsManager->GenerateViewCell();
|
---|
| 975 | }
|
---|
| 976 |
|
---|
| 977 | // view cell corresponding to leaf in the view cell hierarchy
|
---|
| 978 | mElementaryViewCell = NULL;
|
---|
[938] | 979 |
|
---|
[2108] | 980 | // all objects are set to invisible per default
|
---|
[2097] | 981 | SetObjectsVisible(!mUseViewCells);
|
---|
[1616] | 982 |
|
---|
[2097] | 983 | MovableObjectIterator movit = getMovableObjectIterator("Entity");
|
---|
| 984 | while (movit.hasMoreElements())
|
---|
| 985 | {
|
---|
| 986 | Entity *ent = static_cast<Entity *>(movit.getNext());
|
---|
| 987 | ent->setVisible(!mUseViewCells);
|
---|
[938] | 988 | }
|
---|
[2097] | 989 |
|
---|
[903] | 990 | return true;
|
---|
| 991 | }
|
---|
[1602] | 992 | if (key == "ShowViewCells")
|
---|
| 993 | {
|
---|
| 994 | // only use this option if view cells are available
|
---|
| 995 | if (mViewCellsLoaded)
|
---|
| 996 | {
|
---|
[1606] | 997 | mShowViewCells = *static_cast<const bool *>(val);
|
---|
[1602] | 998 | // if we decide use view cells
|
---|
| 999 | // all objects are set to invisible per default
|
---|
[1606] | 1000 | VisualizeViewCells(mShowViewCells);
|
---|
[1602] | 1001 | }
|
---|
| 1002 |
|
---|
| 1003 | return true;
|
---|
| 1004 | }
|
---|
[1276] | 1005 | if (key == "NormalExecution")
|
---|
| 1006 | {
|
---|
| 1007 | mNormalExecution = *static_cast<const bool *>(val);
|
---|
| 1008 | return true;
|
---|
| 1009 | }
|
---|
[2108] | 1010 | if (key == "ShowTerrain")
|
---|
| 1011 | {
|
---|
| 1012 | mShowTerrain = *static_cast<const bool *>(val);
|
---|
| 1013 | return true;
|
---|
| 1014 | }
|
---|
[903] | 1015 | if (key == "UseVisibilityFilter")
|
---|
[675] | 1016 | {
|
---|
[903] | 1017 | mUseVisibilityFilter = *static_cast<const bool *>(val);
|
---|
[1823] | 1018 |
|
---|
| 1019 | // set null => recomputation of the pvs
|
---|
[903] | 1020 | mElementaryViewCell = NULL;
|
---|
[2108] | 1021 |
|
---|
[903] | 1022 | return true;
|
---|
| 1023 | }
|
---|
[1823] | 1024 | if (key == "ViewCellsLoaded")
|
---|
| 1025 | {
|
---|
| 1026 | return mViewCellsLoaded;
|
---|
| 1027 | }
|
---|
[675] | 1028 |
|
---|
| 1029 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 1030 | setOption(key, val) || TerrainSceneManager::setOption(key, val);
|
---|
| 1031 | }
|
---|
| 1032 | //-----------------------------------------------------------------------
|
---|
[1816] | 1033 | bool OcclusionCullingSceneManager::getOption(const String &key, void *val)
|
---|
[675] | 1034 | {
|
---|
| 1035 | if (key == "NumHierarchyNodes")
|
---|
| 1036 | {
|
---|
| 1037 | * static_cast<unsigned int *>(val) = (unsigned int)mNumOctants;
|
---|
| 1038 | return true;
|
---|
| 1039 | }
|
---|
[925] | 1040 | if (key == "VisibilityManager")
|
---|
| 1041 | {
|
---|
[2168] | 1042 | //Ogre::LogManager::getSingleton().logMessage("here77");
|
---|
| 1043 | * static_cast<GtpVisibility::VisibilityManager **>(val) = mVisibilityManager;
|
---|
[925] | 1044 | return true;
|
---|
| 1045 | }
|
---|
[2168] | 1046 | if (key == "HierarchyInterface")
|
---|
[925] | 1047 | {
|
---|
[2168] | 1048 | * static_cast<GtpVisibility::HierarchyInterface **>(val) = mHierarchyInterface;
|
---|
[925] | 1049 | return true;
|
---|
| 1050 | }
|
---|
[1816] | 1051 | if (key == "ShowTerrain")
|
---|
| 1052 | {
|
---|
[2168] | 1053 | * static_cast<bool *>(val) = mShowTerrain;
|
---|
[1816] | 1054 | return true;
|
---|
| 1055 | }
|
---|
[1823] | 1056 | if (key == "UseDepthPass")
|
---|
| 1057 | {
|
---|
[2168] | 1058 | * static_cast<bool *>(val) = mUseDepthPass;
|
---|
[1823] | 1059 | return true;
|
---|
| 1060 | }
|
---|
[2145] | 1061 | if (key == "FlushQueue")
|
---|
| 1062 | {
|
---|
[2168] | 1063 | * static_cast<bool *>(val) = mDeleteQueueAfterRendering;
|
---|
[2145] | 1064 | return true;
|
---|
| 1065 | }
|
---|
[2108] | 1066 | if (key == "NormalExecution")
|
---|
[1823] | 1067 | {
|
---|
[2168] | 1068 | * static_cast<bool *>(val) = mNormalExecution;
|
---|
[2108] | 1069 | return true;
|
---|
| 1070 | }
|
---|
| 1071 | if (key == "Algorithm")
|
---|
| 1072 | {
|
---|
[1823] | 1073 | GtpVisibility::VisibilityEnvironment::CullingManagerType algorithm =
|
---|
| 1074 | mVisibilityManager->GetCullingManagerType();
|
---|
[925] | 1075 |
|
---|
[2145] | 1076 | * static_cast<unsigned int *>(val) = (unsigned int)algorithm;
|
---|
| 1077 |
|
---|
[1823] | 1078 | return true;
|
---|
| 1079 | }
|
---|
[2171] | 1080 | if (key == "VisibleObjects")
|
---|
| 1081 | {
|
---|
| 1082 | if (mNormalExecution)
|
---|
| 1083 | return false;
|
---|
[1823] | 1084 |
|
---|
[2183] | 1085 | const bool fromPoint = false;
|
---|
[2171] | 1086 | const bool nodeVisibility = true;
|
---|
| 1087 |
|
---|
| 1088 | * static_cast<unsigned int *>(val) =
|
---|
| 1089 | (unsigned int)FindExactVisibleObjects(mCameraInProgress,
|
---|
| 1090 | mCurrentViewport,
|
---|
| 1091 | fromPoint,
|
---|
| 1092 | nodeVisibility);
|
---|
| 1093 | return true;
|
---|
| 1094 | }
|
---|
| 1095 |
|
---|
[675] | 1096 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 1097 | getOption(key, val) && TerrainSceneManager::getOption(key, val);
|
---|
| 1098 | }
|
---|
| 1099 | //-----------------------------------------------------------------------
|
---|
[720] | 1100 | bool OcclusionCullingSceneManager::getOptionValues(const String & key,
|
---|
[675] | 1101 | StringVector &refValueList)
|
---|
| 1102 | {
|
---|
| 1103 | return TerrainSceneManager::getOptionValues( key, refValueList);
|
---|
| 1104 | }
|
---|
| 1105 | //-----------------------------------------------------------------------
|
---|
[720] | 1106 | bool OcclusionCullingSceneManager::getOptionKeys(StringVector & refKeys)
|
---|
[675] | 1107 | {
|
---|
| 1108 | return VisibilityOptionsManager(mVisibilityManager, mHierarchyInterface).
|
---|
| 1109 | getOptionKeys(refKeys) || TerrainSceneManager::getOptionKeys(refKeys);
|
---|
| 1110 | }
|
---|
| 1111 | //-----------------------------------------------------------------------
|
---|
[720] | 1112 | void OcclusionCullingSceneManager::setVisibilityManager(GtpVisibility::
|
---|
[675] | 1113 | VisibilityManager *visManager)
|
---|
| 1114 | {
|
---|
| 1115 | mVisibilityManager = visManager;
|
---|
| 1116 | }
|
---|
| 1117 | //-----------------------------------------------------------------------
|
---|
[720] | 1118 | GtpVisibility::VisibilityManager *OcclusionCullingSceneManager::getVisibilityManager( void )
|
---|
[675] | 1119 | {
|
---|
| 1120 | return mVisibilityManager;
|
---|
| 1121 | }
|
---|
| 1122 | //-----------------------------------------------------------------------
|
---|
[720] | 1123 | void OcclusionCullingSceneManager::WriteLog()
|
---|
[675] | 1124 | {
|
---|
| 1125 | std::stringstream d;
|
---|
| 1126 |
|
---|
| 1127 | d << "Depth pass: " << StringConverter::toString(mUseDepthPass) << ", "
|
---|
| 1128 | << "Delay transparents: " << StringConverter::toString(mDelayRenderTransparents) << ", "
|
---|
| 1129 | << "Use optimization: " << StringConverter::toString(mHierarchyInterface->GetTestGeometryForVisibleLeaves()) << ", "
|
---|
| 1130 | << "Algorithm type: " << mVisibilityManager->GetCullingManagerType() << ", "
|
---|
| 1131 | << "Hierarchy nodes: " << mNumOctants << ", "
|
---|
| 1132 | << "Traversed nodes: " << mHierarchyInterface->GetNumTraversedNodes() << ", "
|
---|
| 1133 | << "Rendered nodes: " << mHierarchyInterface->GetNumRenderedNodes() << ", "
|
---|
| 1134 | << "Query culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumQueryCulledNodes() << ", "
|
---|
| 1135 | << "Frustum culled nodes: " << mVisibilityManager->GetCullingManager()->GetNumFrustumCulledNodes() << ", "
|
---|
[868] | 1136 | << "Queries issued: " << mVisibilityManager->GetCullingManager()->GetNumQueriesIssued() << ", "
|
---|
| 1137 | << "Found objects: " << (int)mVisible.size() << "\n";
|
---|
[675] | 1138 |
|
---|
| 1139 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1140 | }
|
---|
| 1141 | //-----------------------------------------------------------------------
|
---|
[925] | 1142 | void OcclusionCullingSceneManager::renderBasicQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
| 1143 | QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1144 | {
|
---|
[925] | 1145 | // Basic render loop
|
---|
| 1146 | // Iterate through priorities
|
---|
| 1147 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1148 |
|
---|
| 1149 | while (groupIt.hasMoreElements())
|
---|
| 1150 | {
|
---|
| 1151 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1152 |
|
---|
| 1153 | // Sort the queue first
|
---|
| 1154 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1155 |
|
---|
| 1156 | // Do solids
|
---|
| 1157 | renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
| 1158 |
|
---|
[1593] | 1159 | // for correct rendering, transparents must be rendered
|
---|
| 1160 | // after hierarchical culling => don't render them now
|
---|
[925] | 1161 |
|
---|
[1593] | 1162 | if (mNormalExecution || !mSkipTransparents)
|
---|
[925] | 1163 | {
|
---|
[1593] | 1164 | // Do transparents (always descending)
|
---|
[925] | 1165 | renderObjects(pPriorityGrp->getTransparents(),
|
---|
[1597] | 1166 | QueuedRenderableCollection::OM_SORT_DESCENDING, true);
|
---|
[925] | 1167 | }
|
---|
| 1168 |
|
---|
| 1169 |
|
---|
[1593] | 1170 | } // for each priority
|
---|
[675] | 1171 | }
|
---|
[925] | 1172 |
|
---|
[675] | 1173 | //-----------------------------------------------------------------------
|
---|
[720] | 1174 | bool OcclusionCullingSceneManager::validatePassForRendering(Pass* pass)
|
---|
[675] | 1175 | {
|
---|
[1276] | 1176 | if (mNormalExecution)
|
---|
[868] | 1177 | {
|
---|
| 1178 | return SceneManager::validatePassForRendering(pass);
|
---|
| 1179 | }
|
---|
| 1180 |
|
---|
[675] | 1181 | // skip all but first pass if we are doing the depth pass
|
---|
[868] | 1182 | if ((mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() > 0))
|
---|
[675] | 1183 | {
|
---|
| 1184 | return false;
|
---|
| 1185 | }
|
---|
[868] | 1186 | // all but first pass
|
---|
| 1187 | /*else if ((!mIsDepthPassPhase || mIsItemBufferPhase) && (pass->getIndex() != 0))
|
---|
| 1188 | {
|
---|
| 1189 | return false;
|
---|
| 1190 | }*/
|
---|
[675] | 1191 |
|
---|
| 1192 | return SceneManager::validatePassForRendering(pass);
|
---|
| 1193 | }
|
---|
| 1194 | //-----------------------------------------------------------------------
|
---|
[897] | 1195 | void OcclusionCullingSceneManager::_renderQueueGroupObjects(RenderQueueGroup* pGroup,
|
---|
| 1196 | QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1197 | {
|
---|
[1276] | 1198 | if (mNormalExecution || !mIsItemBufferPhase)
|
---|
[675] | 1199 | {
|
---|
[897] | 1200 | TerrainSceneManager::_renderQueueGroupObjects(pGroup, om);
|
---|
[675] | 1201 | return;
|
---|
| 1202 | }
|
---|
[897] | 1203 | #ifdef ITEM_BUFFER
|
---|
| 1204 | //-- item buffer
|
---|
[1622] | 1205 | //-- render objects using false colors
|
---|
[675] | 1206 |
|
---|
| 1207 | // Iterate through priorities
|
---|
| 1208 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1209 |
|
---|
| 1210 | while (groupIt.hasMoreElements())
|
---|
| 1211 | {
|
---|
| 1212 | RenderItemBuffer(groupIt.getNext());
|
---|
| 1213 | }
|
---|
[897] | 1214 | #endif // ITEM_BUFFER
|
---|
[675] | 1215 | }
|
---|
[897] | 1216 | #ifdef ITEM_BUFFER
|
---|
[675] | 1217 | //-----------------------------------------------------------------------
|
---|
[720] | 1218 | void OcclusionCullingSceneManager::RenderItemBuffer(RenderPriorityGroup* pGroup)
|
---|
[675] | 1219 | {
|
---|
| 1220 | // Do solids
|
---|
[897] | 1221 | QueuedRenderableCollection solidObjs = pGroup->getSolidsBasic();//msz
|
---|
[675] | 1222 |
|
---|
| 1223 | // ----- SOLIDS LOOP -----
|
---|
| 1224 | RenderPriorityGroup::SolidRenderablePassMap::const_iterator ipass, ipassend;
|
---|
| 1225 | ipassend = solidObjs.end();
|
---|
| 1226 |
|
---|
| 1227 | for (ipass = solidObjs.begin(); ipass != ipassend; ++ipass)
|
---|
| 1228 | {
|
---|
| 1229 | // Fast bypass if this group is now empty
|
---|
| 1230 | if (ipass->second->empty())
|
---|
| 1231 | continue;
|
---|
| 1232 |
|
---|
[868] | 1233 | // Render only first pass of renderable as false color
|
---|
[675] | 1234 | if (ipass->first->getIndex() > 0)
|
---|
| 1235 | continue;
|
---|
| 1236 |
|
---|
| 1237 | RenderPriorityGroup::RenderableList* rendList = ipass->second;
|
---|
| 1238 |
|
---|
| 1239 | RenderPriorityGroup::RenderableList::const_iterator irend, irendend;
|
---|
| 1240 | irendend = rendList->end();
|
---|
| 1241 |
|
---|
| 1242 | for (irend = rendList->begin(); irend != irendend; ++irend)
|
---|
| 1243 | {
|
---|
[868] | 1244 | if (0)
|
---|
| 1245 | {
|
---|
[1593] | 1246 | std::stringstream d; d << "itembuffer, pass name: " <<
|
---|
| 1247 | ipass->first->getParent()->getParent()->getName();
|
---|
| 1248 |
|
---|
| 1249 | LogManager::getSingleton().logMessage(d.str());
|
---|
[868] | 1250 | }
|
---|
[675] | 1251 |
|
---|
| 1252 | RenderSingleObjectForItemBuffer(*irend, ipass->first);
|
---|
| 1253 | }
|
---|
| 1254 | }
|
---|
| 1255 |
|
---|
[1816] | 1256 | ///////////
|
---|
[868] | 1257 | //-- TRANSPARENT LOOP: must be handled differently from solids
|
---|
[675] | 1258 |
|
---|
| 1259 | // transparents are treated either as solids or completely discarded
|
---|
| 1260 | if (mRenderTransparentsForItemBuffer)
|
---|
| 1261 | {
|
---|
[897] | 1262 | QueuedRenderableCollection transpObjs = pGroup->getTransparents(); //msz
|
---|
[675] | 1263 | RenderPriorityGroup::TransparentRenderablePassList::const_iterator
|
---|
| 1264 | itrans, itransend;
|
---|
| 1265 |
|
---|
| 1266 | itransend = transpObjs.end();
|
---|
| 1267 | for (itrans = transpObjs.begin(); itrans != itransend; ++itrans)
|
---|
| 1268 | {
|
---|
| 1269 | // like for solids, render only first pass
|
---|
| 1270 | if (itrans->pass->getIndex() == 0)
|
---|
| 1271 | {
|
---|
| 1272 | RenderSingleObjectForItemBuffer(itrans->renderable, itrans->pass);
|
---|
| 1273 | }
|
---|
| 1274 | }
|
---|
| 1275 | }
|
---|
| 1276 | }
|
---|
| 1277 | //-----------------------------------------------------------------------
|
---|
[720] | 1278 | void OcclusionCullingSceneManager::RenderSingleObjectForItemBuffer(Renderable *rend, Pass *pass)
|
---|
[675] | 1279 | {
|
---|
| 1280 | static LightList nullLightList;
|
---|
| 1281 |
|
---|
| 1282 | int col[4];
|
---|
| 1283 |
|
---|
| 1284 | // -- create color code out of object id
|
---|
| 1285 | col[0] = (rend->getId() >> 16) & 255;
|
---|
| 1286 | col[1] = (rend->getId() >> 8) & 255;
|
---|
| 1287 | col[2] = rend->getId() & 255;
|
---|
| 1288 | // col[3] = 255;
|
---|
| 1289 |
|
---|
| 1290 | //mDestRenderSystem->setColour(col[0], col[1], col[2], col[3]);
|
---|
| 1291 |
|
---|
| 1292 | mItemBufferPass->setAmbient(ColourValue(col[0] / 255.0f,
|
---|
| 1293 | col[1] / 255.0f,
|
---|
| 1294 | col[2] / 255.0f, 1));
|
---|
| 1295 |
|
---|
| 1296 | // set vertex program of current pass
|
---|
| 1297 | if (mExecuteVertexProgramForAllPasses && pass->hasVertexProgram())
|
---|
| 1298 | {
|
---|
| 1299 | mItemBufferPass->setVertexProgram(pass->getVertexProgramName());
|
---|
| 1300 |
|
---|
| 1301 | if (mItemBufferPass->hasVertexProgram())
|
---|
| 1302 | {
|
---|
| 1303 | const GpuProgramPtr& prg = mItemBufferPass->getVertexProgram();
|
---|
| 1304 | // Load this program if not done already
|
---|
| 1305 | if (!prg->isLoaded())
|
---|
| 1306 | prg->load();
|
---|
| 1307 | // Copy params
|
---|
| 1308 | mItemBufferPass->setVertexProgramParameters(pass->getVertexProgramParameters());
|
---|
| 1309 | }
|
---|
| 1310 | }
|
---|
| 1311 | else if (mItemBufferPass->hasVertexProgram())
|
---|
| 1312 | {
|
---|
| 1313 | mItemBufferPass->setVertexProgram("");
|
---|
| 1314 | }
|
---|
| 1315 |
|
---|
[897] | 1316 | const Pass *usedPass = _setPass(mItemBufferPass);
|
---|
[675] | 1317 |
|
---|
| 1318 |
|
---|
[903] | 1319 | // render a single object, this will set up auto params if required
|
---|
[675] | 1320 | renderSingleObject(rend, usedPass, false, &nullLightList);
|
---|
| 1321 | }
|
---|
[897] | 1322 | #endif // ITEM_BUFFER
|
---|
[675] | 1323 | //-----------------------------------------------------------------------
|
---|
[720] | 1324 | GtpVisibility::VisibilityManager *OcclusionCullingSceneManager::GetVisibilityManager()
|
---|
[675] | 1325 | {
|
---|
| 1326 | return mVisibilityManager;
|
---|
| 1327 | }
|
---|
| 1328 | //-----------------------------------------------------------------------
|
---|
[720] | 1329 | void OcclusionCullingSceneManager::InitVisibilityCulling(Camera *cam)
|
---|
[675] | 1330 | {
|
---|
| 1331 | // reset culling manager stats
|
---|
| 1332 | mVisibilityManager->GetCullingManager()->InitFrame(mVisualizeCulledNodes);
|
---|
| 1333 |
|
---|
| 1334 | // set depth pass flag before rendering
|
---|
| 1335 | mIsDepthPassPhase = mUseDepthPass;
|
---|
| 1336 |
|
---|
[2160] | 1337 | // indicates that we use hierarchical culling from now on
|
---|
| 1338 | mIsHierarchicalCulling = true;
|
---|
[868] | 1339 |
|
---|
[675] | 1340 | // item buffer needs full ambient lighting to use item colors as unique id
|
---|
| 1341 | if (mUseItemBuffer)
|
---|
| 1342 | {
|
---|
| 1343 | mIsItemBufferPhase = true;
|
---|
| 1344 | setAmbientLight(ColourValue(1,1,1,1));
|
---|
| 1345 | }
|
---|
| 1346 |
|
---|
| 1347 |
|
---|
| 1348 | // set passes which are stored in render queue
|
---|
| 1349 | // for rendering AFTER hierarchical culling, i.e., passes which need
|
---|
| 1350 | // a special rendering order
|
---|
[868] | 1351 |
|
---|
[675] | 1352 | mLeavePassesInQueue = 0;
|
---|
| 1353 |
|
---|
[2160] | 1354 | // if we have the depth pass or use an item buffer, we leave no passes in the queue
|
---|
[897] | 1355 | if (1 && !mUseDepthPass && !mUseItemBuffer)
|
---|
[675] | 1356 | {
|
---|
| 1357 | if (mShadowTechnique == SHADOWTYPE_STENCIL_ADDITIVE)
|
---|
| 1358 | {
|
---|
| 1359 | // TODO: remove this pass because it should be processed during hierarchical culling
|
---|
| 1360 | //mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
| 1361 |
|
---|
| 1362 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DECAL;
|
---|
| 1363 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_DIFFUSE_SPECULAR;
|
---|
| 1364 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1365 |
|
---|
[903] | 1366 | // just render ambient passes
|
---|
[897] | 1367 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
| 1368 | // mIlluminationStage = IRS_AMBIENT;
|
---|
[925] | 1369 | //getRenderQueue()->setSplitPassesByLightingType(true);
|
---|
[675] | 1370 | }
|
---|
| 1371 |
|
---|
| 1372 | if (mShadowTechnique == SHADOWTYPE_STENCIL_MODULATIVE)
|
---|
| 1373 | {
|
---|
| 1374 | mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW;
|
---|
| 1375 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1376 | }
|
---|
| 1377 |
|
---|
| 1378 | // transparents should be rendered after hierarchical culling to
|
---|
| 1379 | // provide front-to-back ordering
|
---|
| 1380 | if (mDelayRenderTransparents)
|
---|
| 1381 | {
|
---|
| 1382 | mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES;
|
---|
| 1383 | }
|
---|
| 1384 | }
|
---|
| 1385 |
|
---|
[868] | 1386 | // skip rendering transparents during the hierarchical culling
|
---|
[675] | 1387 | // (because they will be rendered afterwards)
|
---|
[868] | 1388 | mSkipTransparents =
|
---|
| 1389 | (mIsDepthPassPhase || (mLeavePassesInQueue & RenderPriorityGroup::TRANSPARENT_PASSES));
|
---|
[675] | 1390 |
|
---|
| 1391 | // -- initialise interface for rendering traversal of the hierarchy
|
---|
| 1392 | mHierarchyInterface->SetHierarchyRoot(mOctree);
|
---|
| 1393 |
|
---|
| 1394 | // possible two cameras (one for culling, one for rendering)
|
---|
[2183] | 1395 | mHierarchyInterface->InitTraversal(cam,
|
---|
[675] | 1396 | mCullCamera ? getCamera("CullCamera") : NULL,
|
---|
| 1397 | mLeavePassesInQueue);
|
---|
| 1398 |
|
---|
| 1399 | }
|
---|
| 1400 | //-----------------------------------------------------------------------
|
---|
[720] | 1401 | OctreeHierarchyInterface *OcclusionCullingSceneManager::GetHierarchyInterface()
|
---|
[675] | 1402 | {
|
---|
| 1403 | return mHierarchyInterface;
|
---|
| 1404 | }
|
---|
| 1405 | //-----------------------------------------------------------------------
|
---|
[720] | 1406 | void OcclusionCullingSceneManager::endFrame()
|
---|
[675] | 1407 | {
|
---|
| 1408 | TerrainRenderable::ResetRenderLevelIndex();
|
---|
| 1409 | }
|
---|
| 1410 | //-----------------------------------------------------------------------
|
---|
[720] | 1411 | Entity* OcclusionCullingSceneManager::createEntity(const String& entityName,
|
---|
[675] | 1412 | const String& meshName)
|
---|
| 1413 | {
|
---|
| 1414 | Entity *ent = SceneManager::createEntity(entityName, meshName);
|
---|
| 1415 |
|
---|
| 1416 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
|
---|
| 1417 | {
|
---|
| 1418 | ent->getSubEntity(i)->setId(mCurrentEntityId);
|
---|
| 1419 | }
|
---|
| 1420 |
|
---|
| 1421 | // increase counter of entity id values
|
---|
| 1422 | ++ mCurrentEntityId;
|
---|
| 1423 |
|
---|
| 1424 | return ent;
|
---|
| 1425 | }
|
---|
| 1426 | //-----------------------------------------------------------------------
|
---|
[897] | 1427 | void OcclusionCullingSceneManager::renderAdditiveStencilShadowedQueueGroupObjects(
|
---|
| 1428 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1429 | {
|
---|
| 1430 | // only render solid passes during hierarchical culling
|
---|
| 1431 | if (mIsHierarchicalCulling)
|
---|
| 1432 | {
|
---|
| 1433 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1434 | LightList lightList;
|
---|
| 1435 |
|
---|
| 1436 | while (groupIt.hasMoreElements())
|
---|
| 1437 | {
|
---|
| 1438 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1439 |
|
---|
| 1440 | // Sort the queue first
|
---|
| 1441 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1442 |
|
---|
| 1443 | // Clear light list
|
---|
| 1444 | lightList.clear();
|
---|
| 1445 |
|
---|
| 1446 | // Render all the ambient passes first, no light iteration, no lights
|
---|
[897] | 1447 | /*** msz: no more IRS_AMBIENT, see OgreSceneManager.h ***/
|
---|
| 1448 | // mIlluminationStage = IRS_AMBIENT;
|
---|
[675] | 1449 |
|
---|
[897] | 1450 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, false, &lightList);
|
---|
[675] | 1451 | // Also render any objects which have receive shadows disabled
|
---|
[897] | 1452 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsNoShadowReceive(), om, true);
|
---|
[903] | 1453 | #if 0
|
---|
| 1454 | std::stringstream d;
|
---|
| 1455 | d << " solid size: " << (int)pPriorityGrp->_getSolidPasses().size()
|
---|
| 1456 | << " solid no shadow size: " << (int)pPriorityGrp->_getSolidPassesNoShadow().size()
|
---|
| 1457 | << "difspec size: " << (int)pPriorityGrp->_getSolidPassesDiffuseSpecular().size()
|
---|
| 1458 | << " decal size: " << (int)pPriorityGrp->_getSolidPassesDecal().size();
|
---|
| 1459 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1460 | #endif
|
---|
[675] | 1461 | }
|
---|
| 1462 | }
|
---|
[903] | 1463 | else // render the rest of the passes
|
---|
[675] | 1464 | {
|
---|
[897] | 1465 | OctreeSceneManager::renderAdditiveStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
[675] | 1466 | }
|
---|
| 1467 | }
|
---|
| 1468 | //-----------------------------------------------------------------------
|
---|
[897] | 1469 | void OcclusionCullingSceneManager::renderModulativeStencilShadowedQueueGroupObjects(
|
---|
| 1470 | RenderQueueGroup* pGroup, QueuedRenderableCollection::OrganisationMode om)
|
---|
[675] | 1471 | {
|
---|
| 1472 | if (mIsHierarchicalCulling)
|
---|
| 1473 | {
|
---|
| 1474 | // Iterate through priorities
|
---|
| 1475 | RenderQueueGroup::PriorityMapIterator groupIt = pGroup->getIterator();
|
---|
| 1476 |
|
---|
| 1477 | while (groupIt.hasMoreElements())
|
---|
| 1478 | {
|
---|
| 1479 | RenderPriorityGroup* pPriorityGrp = groupIt.getNext();
|
---|
| 1480 |
|
---|
| 1481 | // Sort the queue first
|
---|
| 1482 | pPriorityGrp->sort(mCameraInProgress);
|
---|
| 1483 | // Do (shadowable) solids
|
---|
[897] | 1484 | OctreeSceneManager::renderObjects(pPriorityGrp->getSolidsBasic(), om, true);
|
---|
[675] | 1485 | }
|
---|
| 1486 | }
|
---|
| 1487 | else
|
---|
| 1488 | {
|
---|
[931] | 1489 | OctreeSceneManager::renderModulativeStencilShadowedQueueGroupObjects(pGroup, om);
|
---|
[675] | 1490 | }
|
---|
| 1491 | }
|
---|
[903] | 1492 | //-------------------------------------------------------------------------
|
---|
| 1493 | void OcclusionCullingSceneManager::SetObjectsVisible(const bool visible)
|
---|
| 1494 | {
|
---|
| 1495 | GtpVisibilityPreprocessor::ObjectContainer::iterator it, it_end = mObjects.end();
|
---|
[828] | 1496 |
|
---|
[903] | 1497 | for (it = mObjects.begin(); it != it_end; ++ it)
|
---|
| 1498 | {
|
---|
[1616] | 1499 | GtpVisibilityPreprocessor::Intersectable *entry = *it;
|
---|
| 1500 |
|
---|
[2123] | 1501 | SetObjectVisible(entry, visible);
|
---|
[903] | 1502 | }
|
---|
| 1503 | }
|
---|
| 1504 | //-----------------------------------------------------------------------
|
---|
[938] | 1505 | bool OcclusionCullingSceneManager::LoadViewCells(const String &filename)
|
---|
[863] | 1506 | {
|
---|
[2097] | 1507 | // no filename specified
|
---|
[1823] | 1508 | if (filename == "")
|
---|
| 1509 | return false;
|
---|
| 1510 |
|
---|
[2097] | 1511 | // view cells already loaded
|
---|
[1676] | 1512 | if (mViewCellsLoaded)
|
---|
| 1513 | return true;
|
---|
| 1514 |
|
---|
[938] | 1515 | // converter between view cell ids and Ogre entites
|
---|
[1595] | 1516 | OctreeBoundingBoxConverter bconverter(this);
|
---|
[931] | 1517 |
|
---|
[863] | 1518 | // load the view cells assigning the found objects to the pvss
|
---|
[2097] | 1519 | const bool finalizeViewCells = false;
|
---|
[903] | 1520 |
|
---|
[2114] | 1521 | // load the view cells assigning the found objects to the pvss
|
---|
| 1522 | mViewCellsManager =
|
---|
| 1523 | GtpVisibilityPreprocessor::ViewCellsManager::
|
---|
[2115] | 1524 | LoadViewCells(filename, mObjects, false, &bconverter);
|
---|
[2097] | 1525 |
|
---|
[2098] | 1526 | Ogre::LogManager::getSingleton().logMessage("******** view cells loaded *********");
|
---|
[1823] | 1527 |
|
---|
[1620] | 1528 | // objects are set to invisible initially
|
---|
| 1529 | SetObjectsVisible(false);
|
---|
[1616] | 1530 |
|
---|
[1593] | 1531 | if (finalizeViewCells)
|
---|
| 1532 | {
|
---|
| 1533 | CreateViewCellsGeometry();
|
---|
| 1534 | }
|
---|
| 1535 |
|
---|
[938] | 1536 | return (mViewCellsManager != NULL);
|
---|
[863] | 1537 | }
|
---|
[903] | 1538 | //-------------------------------------------------------------------------
|
---|
[1593] | 1539 | void OcclusionCullingSceneManager::ApplyViewCellPvs(GtpVisibilityPreprocessor::ViewCell *vc,
|
---|
[903] | 1540 | const bool load)
|
---|
[2097] | 1541 | {
|
---|
| 1542 | // NOTE: should not encounter NULL view cell,
|
---|
[1593] | 1543 | // rather apply view cell representing unbounded space then
|
---|
[903] | 1544 | if (!vc)
|
---|
| 1545 | {
|
---|
[2097] | 1546 | LogManager::getSingleton().logMessage("error: should not come here");
|
---|
| 1547 | // question: if no view cell, set everything visible?
|
---|
[1616] | 1548 | //SetObjectsVisible(true);
|
---|
[1622] | 1549 | SetObjectsVisible(false);
|
---|
[903] | 1550 | return;
|
---|
| 1551 | }
|
---|
[944] | 1552 |
|
---|
[1593] | 1553 | ////////////
|
---|
| 1554 | //-- set PVS of view cell to visible
|
---|
| 1555 |
|
---|
[2098] | 1556 | //std::stringstream d; d << "appying new view cell pvs: " << vc->GetPvs().GetSize();
|
---|
| 1557 | //LogManager::getSingleton().logMessage(d.str());
|
---|
[2097] | 1558 |
|
---|
[2123] | 1559 | GtpVisibilityPreprocessor::ObjectPvsIterator pit = vc->GetPvs().GetIterator();
|
---|
| 1560 |
|
---|
[1816] | 1561 | while (pit.HasMoreEntries())
|
---|
| 1562 | {
|
---|
[2123] | 1563 | GtpVisibilityPreprocessor::Intersectable *obj = pit.Next();
|
---|
[1816] | 1564 |
|
---|
[1610] | 1565 | // no associated geometry found
|
---|
[1816] | 1566 | if (!obj) continue;
|
---|
[1616] | 1567 |
|
---|
[2123] | 1568 | SetObjectVisible(obj, load);
|
---|
[863] | 1569 | }
|
---|
| 1570 | }
|
---|
[903] | 1571 | //-------------------------------------------------------------------------
|
---|
[1593] | 1572 | void OcclusionCullingSceneManager::UpdatePvs(Camera *cam)
|
---|
[903] | 1573 | {
|
---|
[938] | 1574 | if (!(mViewCellsLoaded && mUseViewCells))
|
---|
| 1575 | return;
|
---|
[863] | 1576 |
|
---|
[938] | 1577 | const GtpVisibilityPreprocessor::Vector3 viewPoint =
|
---|
| 1578 | OgreTypeConverter::ConvertFromOgre(cam->getDerivedPosition());
|
---|
[903] | 1579 |
|
---|
[2097] | 1580 | //std::stringstream d; d << "vp: " << viewPoint;
|
---|
| 1581 | //LogManager::getSingleton().logMessage(d.str());
|
---|
| 1582 |
|
---|
[938] | 1583 | GtpVisibilityPreprocessor::ViewCell *newElementary =
|
---|
| 1584 | mViewCellsManager->GetViewCell(viewPoint);
|
---|
[903] | 1585 |
|
---|
[2097] | 1586 | // elementary view cell did not change => don't change pvs
|
---|
[938] | 1587 | if (mElementaryViewCell == newElementary)
|
---|
| 1588 | return;
|
---|
[903] | 1589 |
|
---|
[938] | 1590 | mElementaryViewCell = newElementary;
|
---|
[1593] | 1591 |
|
---|
| 1592 |
|
---|
| 1593 | //////////////
|
---|
[938] | 1594 | //-- unload old pvs
|
---|
[903] | 1595 |
|
---|
[1593] | 1596 | ApplyViewCellPvs(mCurrentViewCell, false);
|
---|
[903] | 1597 |
|
---|
[1593] | 1598 | // the new view cell
|
---|
[938] | 1599 | GtpVisibilityPreprocessor::ViewCell *viewCell;
|
---|
[903] | 1600 |
|
---|
[938] | 1601 | if (mUseVisibilityFilter)
|
---|
[1593] | 1602 | {
|
---|
| 1603 | ////////////
|
---|
[938] | 1604 | //-- compute new filtered cell
|
---|
[1593] | 1605 |
|
---|
[938] | 1606 | GtpVisibilityPreprocessor::PrVs prvs;
|
---|
| 1607 | mViewCellsManager->GetPrVS(viewPoint, prvs, 5);
|
---|
| 1608 | viewCell = prvs.mViewCell;
|
---|
| 1609 | }
|
---|
| 1610 | else
|
---|
| 1611 | {
|
---|
[1597] | 1612 | viewCell = newElementary;
|
---|
[938] | 1613 | }
|
---|
[1593] | 1614 |
|
---|
| 1615 | ///////////////
|
---|
[938] | 1616 | //-- load new pvs
|
---|
[903] | 1617 |
|
---|
[1593] | 1618 | ApplyViewCellPvs(viewCell, true);
|
---|
| 1619 |
|
---|
| 1620 | if (viewCell)
|
---|
| 1621 | {
|
---|
[2097] | 1622 | // store current view cell
|
---|
[1593] | 1623 | mCurrentViewCell->SetPvs(viewCell->GetPvs());
|
---|
| 1624 | mCurrentViewCell->SetMesh(viewCell->GetMesh());
|
---|
| 1625 | mCurrentViewCell->SetId(viewCell->GetId());
|
---|
[903] | 1626 |
|
---|
[1593] | 1627 | // delete merge tree of filtered view cell
|
---|
| 1628 | if (mUseVisibilityFilter)
|
---|
| 1629 | mViewCellsManager->DeleteLocalMergeTree(viewCell);
|
---|
| 1630 | }
|
---|
[903] | 1631 | }
|
---|
[1593] | 1632 | //-------------------------------------------------------------------------
|
---|
| 1633 | void OcclusionCullingSceneManager::CreateViewCellsGeometry()
|
---|
| 1634 | {
|
---|
[1616] | 1635 | //LogManager::getSingleton().logMessage("creating view cells geometry");
|
---|
[1622] | 1636 | if (mViewCellsGeometryLoaded) return;
|
---|
[1593] | 1637 |
|
---|
[2067] | 1638 | GtpVisibilityPreprocessor::ViewCellContainer viewCells =
|
---|
| 1639 | mViewCellsManager->GetViewCells();
|
---|
[1593] | 1640 |
|
---|
| 1641 | GtpVisibilityPreprocessor::ViewCellContainer::const_iterator it, it_end = viewCells.end();
|
---|
| 1642 | for (it = viewCells.begin(); it != it_end; ++ it)
|
---|
| 1643 | {
|
---|
| 1644 | GtpVisibilityPreprocessor::ViewCell *viewCell = *it;
|
---|
| 1645 |
|
---|
[2067] | 1646 | ManualObject *manual =
|
---|
| 1647 | OgreTypeConverter::ConvertToOgre(viewCell->GetMesh(), this);
|
---|
[1616] | 1648 |
|
---|
| 1649 | if (manual)
|
---|
| 1650 | {
|
---|
| 1651 | mViewCellsGeometry[viewCell->GetId()] = manual;
|
---|
[1593] | 1652 |
|
---|
[1616] | 1653 | // attach to scene node
|
---|
| 1654 | getRootSceneNode()->createChildSceneNode()->attachObject(manual);
|
---|
| 1655 | manual->setQueryFlags(0); // returned by no query
|
---|
[1602] | 1656 |
|
---|
[1616] | 1657 | // initialy set to invisible
|
---|
| 1658 | manual->setVisible(false);
|
---|
| 1659 | }
|
---|
[1593] | 1660 | }
|
---|
[1616] | 1661 |
|
---|
| 1662 | mViewCellsGeometryLoaded = true;
|
---|
[1593] | 1663 | }
|
---|
[1602] | 1664 | //-------------------------------------------------------------------------
|
---|
| 1665 | void OcclusionCullingSceneManager::VisualizeViewCells(const bool visualize)
|
---|
| 1666 | {
|
---|
[1616] | 1667 | MovableMap::const_iterator mit, mit_end = mViewCellsGeometry.end();
|
---|
[1602] | 1668 |
|
---|
| 1669 | for (mit = mViewCellsGeometry.begin(); mit != mit_end; ++ mit)
|
---|
| 1670 | {
|
---|
[1616] | 1671 | if ((*mit).second)
|
---|
| 1672 | (*mit).second->setVisible(visualize);
|
---|
[1602] | 1673 | }
|
---|
| 1674 | }
|
---|
[955] | 1675 | #if 0
|
---|
[951] | 1676 | //-------------------------------------------------------------------------
|
---|
| 1677 | void OcclusionCullingSceneManager::TestVisible(SceneNode *node)
|
---|
| 1678 | {
|
---|
| 1679 | // first test for scene node, then for octant (part of the hierarchy)
|
---|
| 1680 | if (!node->mVisibleChildren)
|
---|
[1602] | 1681 | {
|
---|
[951] | 1682 | node->setVisible(false);
|
---|
[1602] | 1683 | }
|
---|
[903] | 1684 |
|
---|
[951] | 1685 | node->getOctant()->mVisibleChildren --;
|
---|
| 1686 | }
|
---|
| 1687 | //-------------------------------------------------------------------------
|
---|
| 1688 | void OcclusionCullingSceneManager::TestVisible(Octree *octant)
|
---|
| 1689 | {
|
---|
| 1690 | // first test for scene node, then for octant (part of the hierarchy)
|
---|
| 1691 | if (!octant->mVisibleChildren)
|
---|
[1593] | 1692 | {
|
---|
[951] | 1693 | octant->setVisible(false);
|
---|
[1593] | 1694 | }
|
---|
[951] | 1695 | }
|
---|
[903] | 1696 |
|
---|
[951] | 1697 | //-------------------------------------------------------------------------
|
---|
| 1698 | void OcclusionCullingSceneManager::UpdateVisibility(Entity *ent)
|
---|
| 1699 | {
|
---|
| 1700 | if (!ent->isVisible())
|
---|
| 1701 | {
|
---|
| 1702 | bool visible = TestVisible(ent->getParentNode());
|
---|
| 1703 |
|
---|
| 1704 | if (!visible)
|
---|
| 1705 | visible = TestVisible(octant->getParentNode());
|
---|
[903] | 1706 |
|
---|
[951] | 1707 | if (!visible)
|
---|
| 1708 | mHierarchyInterface->pullupVisibility();
|
---|
| 1709 | }
|
---|
| 1710 | }
|
---|
[955] | 1711 | #endif
|
---|
[1816] | 1712 | // splits strings containing multiple file names
|
---|
[1823] | 1713 | static int SplitFilenames(const std::string str,
|
---|
| 1714 | std::vector<std::string> &filenames)
|
---|
[1816] | 1715 | {
|
---|
| 1716 | int pos = 0;
|
---|
| 1717 |
|
---|
| 1718 | while(1)
|
---|
| 1719 | {
|
---|
| 1720 | int npos = (int)str.find(';', pos);
|
---|
| 1721 |
|
---|
| 1722 | if (npos < 0 || npos - pos < 1)
|
---|
| 1723 | break;
|
---|
| 1724 | filenames.push_back(std::string(str, pos, npos - pos));
|
---|
| 1725 | pos = npos + 1;
|
---|
| 1726 | }
|
---|
| 1727 |
|
---|
| 1728 | filenames.push_back(std::string(str, pos, str.size() - pos));
|
---|
| 1729 | return (int)filenames.size();
|
---|
| 1730 | }
|
---|
[903] | 1731 | //-----------------------------------------------------------------------
|
---|
[2119] | 1732 | bool OcclusionCullingSceneManager::LoadScene(const String &filename,
|
---|
| 1733 | const String &viewCellsFilename)
|
---|
[1816] | 1734 | {
|
---|
| 1735 | using namespace std;
|
---|
[2108] | 1736 |
|
---|
[1816] | 1737 | // use leaf nodes of the original spatial hierarchy as occludees
|
---|
| 1738 | vector<string> filenames;
|
---|
| 1739 | const int files = SplitFilenames(filename, filenames);
|
---|
| 1740 |
|
---|
[2108] | 1741 | stringstream d;
|
---|
[1816] | 1742 | d << "number of input files: " << files << "\n";
|
---|
| 1743 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1744 |
|
---|
| 1745 | bool result = false;
|
---|
| 1746 | vector<string>::const_iterator fit, fit_end = filenames.end();
|
---|
| 1747 | int i = 0;
|
---|
| 1748 |
|
---|
| 1749 | if (filename == "terrain")
|
---|
| 1750 | {
|
---|
[1823] | 1751 | LogManager::getSingleton().logMessage("loading terrain");
|
---|
| 1752 |
|
---|
[1816] | 1753 | // terrain hack
|
---|
[1823] | 1754 | return false;
|
---|
[1816] | 1755 | }
|
---|
[2108] | 1756 |
|
---|
[1816] | 1757 | for (fit = filenames.begin(); fit != fit_end; ++ fit, ++ i)
|
---|
| 1758 | {
|
---|
| 1759 | const string fn = *fit;
|
---|
| 1760 |
|
---|
[2119] | 1761 | if (strstr(fn.c_str(), ".obj"))
|
---|
[1816] | 1762 | {
|
---|
| 1763 | // load iv files
|
---|
[2119] | 1764 | if (!LoadSceneObj(filename, viewCellsFilename, getRootSceneNode()))
|
---|
| 1765 | {
|
---|
| 1766 | LogManager::getSingleton().logMessage("error loading file");
|
---|
| 1767 | return false;
|
---|
| 1768 | }
|
---|
| 1769 | }
|
---|
| 1770 | else if (strstr(fn.c_str(), ".iv") || strstr(fn.c_str(), ".wrl"))
|
---|
| 1771 | {
|
---|
| 1772 | // load iv files
|
---|
[1816] | 1773 | if (!LoadSceneIV(fn, getRootSceneNode(), i))
|
---|
| 1774 | {
|
---|
| 1775 | // terrain hack
|
---|
| 1776 | LogManager::getSingleton().logMessage("error loading file");
|
---|
| 1777 | }
|
---|
| 1778 | }
|
---|
| 1779 |
|
---|
| 1780 | // at least one piece of geometry loaded
|
---|
| 1781 | result = true;
|
---|
| 1782 | }
|
---|
[2108] | 1783 |
|
---|
[1816] | 1784 | return result;
|
---|
| 1785 | }
|
---|
| 1786 | //-----------------------------------------------------------------------
|
---|
| 1787 | bool OcclusionCullingSceneManager::LoadSceneIV(const String &filename,
|
---|
| 1788 | SceneNode *root,
|
---|
| 1789 | const int index)
|
---|
| 1790 | {
|
---|
| 1791 | IVReader ivReader;
|
---|
| 1792 |
|
---|
| 1793 | Timer *timer = PlatformManager::getSingleton().createTimer();
|
---|
| 1794 | timer->reset();
|
---|
| 1795 |
|
---|
| 1796 | if (1)
|
---|
| 1797 | {
|
---|
| 1798 | std::string logFilename = "IVLog" + Ogre::StringConverter().toString(index) + ".log";
|
---|
| 1799 |
|
---|
| 1800 | Log *log = LogManager::getSingleton().createLog(logFilename);
|
---|
| 1801 | ivReader.setLog(log);
|
---|
| 1802 | }
|
---|
| 1803 |
|
---|
| 1804 | //viennaNode->translate(Vector3(-300, -300, 0));
|
---|
| 1805 |
|
---|
| 1806 | if (ivReader.loadFile(filename.c_str()))
|
---|
| 1807 | {
|
---|
| 1808 | SceneNode *node = root->createChildSceneNode("IVSceneNode" + index);
|
---|
| 1809 |
|
---|
| 1810 | ivReader.buildTree(this, node);
|
---|
| 1811 |
|
---|
| 1812 | ivReader.collapse();
|
---|
| 1813 |
|
---|
| 1814 | std::stringstream d;
|
---|
| 1815 | d << "loaded " << filename << " in " << timer->getMilliseconds() * 1e-3 << " secs";
|
---|
| 1816 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1817 |
|
---|
| 1818 | PlatformManager::getSingleton().destroyTimer(timer);
|
---|
| 1819 |
|
---|
| 1820 | //-- bake into static geometry
|
---|
| 1821 | /*if (USE_STATIC_GEOMETRY)
|
---|
| 1822 | {
|
---|
| 1823 | BakeSceneIntoStaticGeometry("staticVienna", "Vienna");
|
---|
| 1824 | }*/
|
---|
| 1825 |
|
---|
| 1826 | return true;
|
---|
| 1827 | }
|
---|
| 1828 |
|
---|
| 1829 | return false;
|
---|
| 1830 | }
|
---|
[2161] | 1831 | //-----------------------------------------------------------------------
|
---|
[2171] | 1832 | void OcclusionCullingSceneManager::RenderDepthPass(const bool fillRenderQueue)
|
---|
[2160] | 1833 | {
|
---|
[2171] | 1834 | if (mNormalExecution)
|
---|
| 1835 | {
|
---|
[2176] | 1836 | // problems using this function in the normal workflow
|
---|
[2171] | 1837 | return;
|
---|
| 1838 | }
|
---|
| 1839 |
|
---|
[2161] | 1840 | // create material for depth pass
|
---|
| 1841 | InitDepthPass();
|
---|
| 1842 |
|
---|
[2160] | 1843 | ////////////////////
|
---|
| 1844 | //-- hierarchical culling
|
---|
| 1845 |
|
---|
| 1846 | // set all necessary parameters for
|
---|
| 1847 | // hierarchical visibility culling and rendering
|
---|
| 1848 | InitVisibilityCulling(mCameraInProgress);
|
---|
| 1849 |
|
---|
| 1850 |
|
---|
| 1851 | /**
|
---|
| 1852 | * the hierarchical culling algorithm
|
---|
| 1853 | * for depth pass: we just find objects and update depth buffer
|
---|
| 1854 | * for "delayed" rendering: we render some passes afterwards
|
---|
| 1855 | * e.g., transparents, because they need front-to-back sorting
|
---|
| 1856 | **/
|
---|
| 1857 |
|
---|
| 1858 | mVisibilityManager->ApplyVisibilityCulling();
|
---|
| 1859 |
|
---|
| 1860 | // delete remaining renderables from queue:
|
---|
| 1861 | // all which are not in mLeavePassesInQueue)
|
---|
| 1862 | _deleteRenderedQueueGroups(mLeavePassesInQueue);
|
---|
| 1863 |
|
---|
| 1864 | /////////////
|
---|
| 1865 | //-- reset parameters needed for special rendering
|
---|
| 1866 |
|
---|
| 1867 | mIsDepthPassPhase = false;
|
---|
| 1868 | mIsItemBufferPhase = false;
|
---|
| 1869 | mSkipTransparents = false;
|
---|
| 1870 | mIsHierarchicalCulling = false;
|
---|
| 1871 | mLeavePassesInQueue = 0;
|
---|
| 1872 |
|
---|
[2171] | 1873 | if (fillRenderQueue)
|
---|
[2160] | 1874 | {
|
---|
[2171] | 1875 | // the shaded geometry is rendered in a second pass
|
---|
| 1876 | // add visible nodes found by the visibility culling algorithm
|
---|
| 1877 | NodeList::const_iterator it, it_end = mVisible.end();
|
---|
| 1878 | for (it = mVisible.begin(); it != it_end; ++ it)
|
---|
| 1879 | {
|
---|
| 1880 | (*it)->_addToRenderQueue(mCameraInProgress, getRenderQueue(), false);
|
---|
| 1881 | }
|
---|
[2160] | 1882 | }
|
---|
| 1883 | }
|
---|
[1816] | 1884 | //-----------------------------------------------------------------------
|
---|
[2119] | 1885 | bool OcclusionCullingSceneManager::LoadSceneObj(const String &filename,
|
---|
| 1886 | const String &viewCellsFile,
|
---|
| 1887 | SceneNode *root)
|
---|
| 1888 | {
|
---|
| 1889 | Timer *timer = PlatformManager::getSingleton().createTimer();
|
---|
| 1890 | timer->reset();
|
---|
| 1891 |
|
---|
[2123] | 1892 | if (!mObjReader->LoadFile(filename.c_str(), viewCellsFile, root))
|
---|
[2119] | 1893 | {
|
---|
| 1894 | PlatformManager::getSingleton().destroyTimer(timer);
|
---|
| 1895 | return false;
|
---|
| 1896 | }
|
---|
| 1897 |
|
---|
| 1898 | std::stringstream d;
|
---|
| 1899 | d << "loaded " << filename << " in " << timer->getMilliseconds() * 1e-3 << " secs";
|
---|
| 1900 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 1901 |
|
---|
| 1902 | PlatformManager::getSingleton().destroyTimer(timer);
|
---|
| 1903 |
|
---|
| 1904 | return true;
|
---|
| 1905 | }
|
---|
[2160] | 1906 |
|
---|
[2119] | 1907 | //-----------------------------------------------------------------------
|
---|
[2171] | 1908 | void OcclusionCullingSceneManager::_renderScene(Camera* camera,
|
---|
| 1909 | Viewport* vp,
|
---|
| 1910 | bool includeOverlays)
|
---|
[2160] | 1911 | {
|
---|
[2206] | 1912 | if (1 && mNormalExecution)
|
---|
[2184] | 1913 | {
|
---|
| 1914 | TerrainSceneManager::_renderScene(camera, vp, includeOverlays);
|
---|
| 1915 | return;
|
---|
| 1916 | }
|
---|
| 1917 |
|
---|
[2160] | 1918 | Root::getSingleton()._setCurrentSceneManager(this);
|
---|
| 1919 | mActiveQueuedRenderableVisitor->targetSceneMgr = this;
|
---|
| 1920 |
|
---|
| 1921 | if (isShadowTechniqueInUse())
|
---|
| 1922 | {
|
---|
| 1923 | // Prepare shadow materials
|
---|
| 1924 | initShadowVolumeMaterials();
|
---|
| 1925 | }
|
---|
| 1926 |
|
---|
| 1927 | // Perform a quick pre-check to see whether we should override far distance
|
---|
| 1928 | // When using stencil volumes we have to use infinite far distance
|
---|
| 1929 | // to prevent dark caps getting clipped
|
---|
| 1930 | if (isShadowTechniqueStencilBased() &&
|
---|
| 1931 | camera->getProjectionType() == PT_PERSPECTIVE &&
|
---|
| 1932 | camera->getFarClipDistance() != 0 &&
|
---|
| 1933 | mDestRenderSystem->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE) &&
|
---|
| 1934 | mShadowUseInfiniteFarPlane)
|
---|
| 1935 | {
|
---|
| 1936 | // infinite far distance
|
---|
| 1937 | camera->setFarClipDistance(0);
|
---|
| 1938 | }
|
---|
| 1939 |
|
---|
| 1940 | mCameraInProgress = camera;
|
---|
| 1941 |
|
---|
| 1942 |
|
---|
| 1943 | // Update controllers
|
---|
| 1944 | ControllerManager::getSingleton().updateAllControllers();
|
---|
| 1945 |
|
---|
| 1946 | // Update the scene, only do this once per frame
|
---|
| 1947 | unsigned long thisFrameNumber = Root::getSingleton().getCurrentFrameNumber();
|
---|
| 1948 | if (thisFrameNumber != mLastFrameNumber)
|
---|
| 1949 | {
|
---|
| 1950 | // Update animations
|
---|
| 1951 | _applySceneAnimations();
|
---|
| 1952 | mLastFrameNumber = thisFrameNumber;
|
---|
| 1953 | }
|
---|
| 1954 |
|
---|
| 1955 | // Update scene graph for this camera (can happen multiple times per frame)
|
---|
| 1956 | _updateSceneGraph(camera);
|
---|
| 1957 |
|
---|
| 1958 | // Auto-track nodes
|
---|
| 1959 | AutoTrackingSceneNodes::iterator atsni, atsniend;
|
---|
| 1960 | atsniend = mAutoTrackingSceneNodes.end();
|
---|
| 1961 | for (atsni = mAutoTrackingSceneNodes.begin(); atsni != atsniend; ++atsni)
|
---|
| 1962 | {
|
---|
| 1963 | (*atsni)->_autoTrack();
|
---|
| 1964 | }
|
---|
| 1965 | // Auto-track camera if required
|
---|
| 1966 | camera->_autoTrack();
|
---|
| 1967 |
|
---|
| 1968 |
|
---|
| 1969 | // Are we using any shadows at all?
|
---|
| 1970 | if (isShadowTechniqueInUse() &&
|
---|
| 1971 | mIlluminationStage != IRS_RENDER_TO_TEXTURE &&
|
---|
| 1972 | vp->getShadowsEnabled() &&
|
---|
| 1973 | mFindVisibleObjects)
|
---|
| 1974 | {
|
---|
| 1975 | // Locate any lights which could be affecting the frustum
|
---|
| 1976 | findLightsAffectingFrustum(camera);
|
---|
| 1977 | if (isShadowTechniqueTextureBased())
|
---|
| 1978 | {
|
---|
| 1979 | // *******
|
---|
| 1980 | // WARNING
|
---|
| 1981 | // *******
|
---|
| 1982 | // This call will result in re-entrant calls to this method
|
---|
| 1983 | // therefore anything which comes before this is NOT
|
---|
| 1984 | // guaranteed persistent. Make sure that anything which
|
---|
| 1985 | // MUST be specific to this camera / target is done
|
---|
| 1986 | // AFTER THIS POINT
|
---|
| 1987 | prepareShadowTextures(camera, vp);
|
---|
| 1988 | // reset the cameras because of the re-entrant call
|
---|
| 1989 | mCameraInProgress = camera;
|
---|
| 1990 | }
|
---|
| 1991 | }
|
---|
| 1992 |
|
---|
| 1993 | // Invert vertex winding?
|
---|
| 1994 | if (camera->isReflected())
|
---|
| 1995 | {
|
---|
| 1996 | mDestRenderSystem->setInvertVertexWinding(true);
|
---|
| 1997 | }
|
---|
| 1998 | else
|
---|
| 1999 | {
|
---|
| 2000 | mDestRenderSystem->setInvertVertexWinding(false);
|
---|
| 2001 | }
|
---|
| 2002 |
|
---|
| 2003 | // Tell params about viewport
|
---|
| 2004 | mAutoParamDataSource.setCurrentViewport(vp);
|
---|
| 2005 | // Set the viewport
|
---|
| 2006 | setViewport(vp);
|
---|
| 2007 |
|
---|
| 2008 | // Tell params about camera
|
---|
| 2009 | mAutoParamDataSource.setCurrentCamera(camera);
|
---|
| 2010 | // Set autoparams for finite dir light extrusion
|
---|
| 2011 | mAutoParamDataSource.setShadowDirLightExtrusionDistance(mShadowDirLightExtrudeDist);
|
---|
| 2012 |
|
---|
| 2013 | // Tell params about current ambient light
|
---|
| 2014 | mAutoParamDataSource.setAmbientLightColour(mAmbientLight);
|
---|
| 2015 | // Tell rendersystem
|
---|
| 2016 | mDestRenderSystem->setAmbientLight(mAmbientLight.r, mAmbientLight.g, mAmbientLight.b);
|
---|
| 2017 |
|
---|
| 2018 | // Tell params about render target
|
---|
| 2019 | mAutoParamDataSource.setCurrentRenderTarget(vp->getTarget());
|
---|
| 2020 |
|
---|
| 2021 |
|
---|
| 2022 | // Set camera window clipping planes (if any)
|
---|
| 2023 | if (mDestRenderSystem->getCapabilities()->hasCapability(RSC_USER_CLIP_PLANES))
|
---|
| 2024 | {
|
---|
| 2025 | if (camera->isWindowSet())
|
---|
| 2026 | {
|
---|
| 2027 | const std::vector<Plane>& planeList =
|
---|
| 2028 | camera->getWindowPlanes();
|
---|
| 2029 | for (ushort i = 0; i < 4; ++i)
|
---|
| 2030 | {
|
---|
| 2031 | mDestRenderSystem->enableClipPlane(i, true);
|
---|
| 2032 | mDestRenderSystem->setClipPlane(i, planeList[i]);
|
---|
| 2033 | }
|
---|
| 2034 | }
|
---|
| 2035 | else
|
---|
| 2036 | {
|
---|
| 2037 | for (ushort i = 0; i < 4; ++i)
|
---|
| 2038 | {
|
---|
| 2039 | mDestRenderSystem->enableClipPlane(i, false);
|
---|
| 2040 | }
|
---|
| 2041 | }
|
---|
| 2042 | }
|
---|
| 2043 |
|
---|
| 2044 | // Prepare render queue for receiving new objects
|
---|
| 2045 | prepareRenderQueue();
|
---|
| 2046 |
|
---|
| 2047 | mDestRenderSystem->_beginGeometryCount();
|
---|
| 2048 | // Begin the frame
|
---|
| 2049 | mDestRenderSystem->_beginFrame();
|
---|
| 2050 |
|
---|
| 2051 | // Set rasterisation mode
|
---|
| 2052 | mDestRenderSystem->_setPolygonMode(camera->getPolygonMode());
|
---|
| 2053 |
|
---|
| 2054 | // Set initial camera state
|
---|
| 2055 | mDestRenderSystem->_setProjectionMatrix(mCameraInProgress->getProjectionMatrixRS());
|
---|
| 2056 | mDestRenderSystem->_setViewMatrix(mCameraInProgress->getViewMatrix(true));
|
---|
| 2057 |
|
---|
| 2058 |
|
---|
| 2059 | if (mFindVisibleObjects)
|
---|
| 2060 | {
|
---|
| 2061 | // Parse the scene and tag visibles
|
---|
[2184] | 2062 | _findVisibleObjects(camera,
|
---|
[2160] | 2063 | mIlluminationStage == IRS_RENDER_TO_TEXTURE? true : false);
|
---|
| 2064 | }
|
---|
| 2065 | // Add overlays, if viewport deems it
|
---|
| 2066 | if (vp->getOverlaysEnabled() && mIlluminationStage != IRS_RENDER_TO_TEXTURE)
|
---|
| 2067 | {
|
---|
| 2068 | OverlayManager::getSingleton()._queueOverlaysForRendering(camera, getRenderQueue(), vp);
|
---|
| 2069 | }
|
---|
| 2070 | // Queue skies, if viewport seems it
|
---|
| 2071 | if (vp->getSkiesEnabled() && mFindVisibleObjects && mIlluminationStage != IRS_RENDER_TO_TEXTURE)
|
---|
| 2072 | {
|
---|
| 2073 | _queueSkiesForRendering(camera);
|
---|
| 2074 | }
|
---|
| 2075 |
|
---|
[2184] | 2076 | mDummyCamera = camera;
|
---|
[2160] | 2077 | // Render scene content
|
---|
| 2078 | _renderVisibleObjects();
|
---|
| 2079 |
|
---|
| 2080 | // End frame
|
---|
| 2081 | mDestRenderSystem->_endFrame();
|
---|
| 2082 |
|
---|
| 2083 | // Notify camera or vis faces
|
---|
| 2084 | camera->_notifyRenderedFaces(mDestRenderSystem->_getFaceCount());
|
---|
| 2085 | }
|
---|
[2171] | 2086 | //-----------------------------------------------------------------------
|
---|
| 2087 | int OcclusionCullingSceneManager::FindExactVisibleObjects(Camera *camera,
|
---|
| 2088 | Viewport* vp,
|
---|
| 2089 | const bool fromPoint,
|
---|
| 2090 | const bool nodeVisibility)
|
---|
| 2091 | {
|
---|
| 2092 | const int itemBufferMode = 0;
|
---|
| 2093 | const bool relativeVisibility = false;
|
---|
[2160] | 2094 |
|
---|
[2171] | 2095 | int queryModes = 0;
|
---|
| 2096 |
|
---|
| 2097 | if (nodeVisibility)
|
---|
| 2098 | queryModes |= GtpVisibility::QueryManager::NODE_VISIBILITY;
|
---|
| 2099 | else
|
---|
| 2100 | queryModes |= GtpVisibility::QueryManager::GEOMETRY_VISIBILITY;
|
---|
| 2101 |
|
---|
| 2102 | OcclusionQueriesQueryManager *queryManager =
|
---|
| 2103 | new OcclusionQueriesQueryManager(mHierarchyInterface,
|
---|
| 2104 | vp,
|
---|
| 2105 | queryModes,
|
---|
| 2106 | itemBufferMode);
|
---|
| 2107 |
|
---|
| 2108 | mVisibilityManager->SetQueryManager(queryManager);
|
---|
| 2109 |
|
---|
| 2110 | GtpVisibility::NodeInfoContainer visibleNodes;
|
---|
| 2111 | GtpVisibility::MeshInfoContainer visibleGeometry;
|
---|
| 2112 | GtpVisibility::PatchInfoContainer visiblePatches;
|
---|
| 2113 |
|
---|
| 2114 | if (fromPoint)
|
---|
| 2115 | {
|
---|
| 2116 | queryManager->ComputeFromPointVisibility(camera->getDerivedPosition(),
|
---|
| 2117 | &visibleNodes,
|
---|
| 2118 | &visibleGeometry,
|
---|
| 2119 | &visiblePatches,
|
---|
| 2120 | relativeVisibility);
|
---|
| 2121 | }
|
---|
| 2122 | else
|
---|
| 2123 | {
|
---|
| 2124 | queryManager->ComputeCameraVisibility(*camera,
|
---|
| 2125 | &visibleNodes,
|
---|
| 2126 | &visibleGeometry,
|
---|
| 2127 | &visiblePatches,
|
---|
| 2128 | relativeVisibility);
|
---|
| 2129 | }
|
---|
| 2130 |
|
---|
| 2131 | if (0)
|
---|
| 2132 | {
|
---|
| 2133 | std::stringstream d;
|
---|
| 2134 | d << "Query mode: " << queryModes
|
---|
| 2135 | << " visible nodes: " << (int)visibleNodes.size()
|
---|
| 2136 | << " visible geometry: " << (int)visibleGeometry.size();
|
---|
| 2137 |
|
---|
| 2138 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 2139 | }
|
---|
| 2140 |
|
---|
| 2141 | ///////////////////////
|
---|
| 2142 | //-- put items in render queue
|
---|
| 2143 | //////////
|
---|
| 2144 |
|
---|
| 2145 | getRenderQueue()->clear();
|
---|
| 2146 |
|
---|
| 2147 | //////////////////////
|
---|
| 2148 | //-- apply queries on geometry level
|
---|
| 2149 |
|
---|
| 2150 | if (!nodeVisibility)
|
---|
| 2151 | {
|
---|
| 2152 | GtpVisibility::MeshInfoContainer::iterator geomIt, geomIt_end = visibleGeometry.end();
|
---|
| 2153 |
|
---|
| 2154 | for (geomIt = visibleGeometry.begin(); geomIt != geomIt_end; ++geomIt)
|
---|
| 2155 | {
|
---|
| 2156 | MovableObject *mo = (*geomIt).GetSource();
|
---|
| 2157 |
|
---|
| 2158 | // add if not 0
|
---|
| 2159 | if (!(*geomIt).GetVisiblePixels())
|
---|
| 2160 | continue;
|
---|
| 2161 |
|
---|
| 2162 | mo->_notifyCurrentCamera(camera);
|
---|
| 2163 |
|
---|
| 2164 | if (mo->isVisible())
|
---|
| 2165 | {
|
---|
| 2166 | mo->_updateRenderQueue(getRenderQueue());
|
---|
| 2167 | }
|
---|
| 2168 | }
|
---|
| 2169 | }
|
---|
| 2170 | else
|
---|
| 2171 | {
|
---|
| 2172 | ////////////////
|
---|
| 2173 | //-- apply queries on node level
|
---|
| 2174 |
|
---|
| 2175 | GtpVisibility::NodeInfoContainer::iterator nodesIt, nodesIt_end = visibleNodes.end();
|
---|
| 2176 |
|
---|
| 2177 | for (nodesIt = visibleNodes.begin(); nodesIt != nodesIt_end; ++ nodesIt)
|
---|
| 2178 | {
|
---|
| 2179 | if (!(*nodesIt).GetVisiblePixels())
|
---|
| 2180 | continue;
|
---|
| 2181 |
|
---|
| 2182 | Octree *octree = static_cast<Octree *>((*nodesIt).GetSource());
|
---|
| 2183 |
|
---|
| 2184 | NodeList::iterator nIt, nIt_end = octree->mNodes.end();
|
---|
| 2185 |
|
---|
| 2186 | for (nIt = octree->mNodes.begin(); nIt != nIt_end; ++ nIt)
|
---|
| 2187 | {
|
---|
| 2188 | (*nIt)->_addToRenderQueue(camera, getRenderQueue(), false);
|
---|
| 2189 | }
|
---|
| 2190 | }
|
---|
| 2191 | }
|
---|
| 2192 |
|
---|
| 2193 | delete queryManager;
|
---|
| 2194 |
|
---|
| 2195 | if (nodeVisibility)
|
---|
| 2196 | return (int)visibleNodes.size();
|
---|
| 2197 | else
|
---|
| 2198 | return (int)visibleGeometry.size();
|
---|
| 2199 | }
|
---|
[2160] | 2200 | //-----------------------------------------------------------------------
|
---|
[2171] | 2201 | void OcclusionCullingSceneManager::RenderDepthForQuery(Camera* camera,
|
---|
| 2202 | Viewport* vp)
|
---|
| 2203 | {
|
---|
| 2204 | Root::getSingleton()._setCurrentSceneManager(this);
|
---|
| 2205 | mActiveQueuedRenderableVisitor->targetSceneMgr = this;
|
---|
| 2206 |
|
---|
| 2207 | mCameraInProgress = camera;
|
---|
| 2208 |
|
---|
| 2209 | // Update scene graph for this camera (can happen multiple times per frame)
|
---|
| 2210 | _updateSceneGraph(camera);
|
---|
| 2211 |
|
---|
| 2212 | // Invert vertex winding?
|
---|
| 2213 | if (camera->isReflected())
|
---|
| 2214 | {
|
---|
| 2215 | mDestRenderSystem->setInvertVertexWinding(true);
|
---|
| 2216 | }
|
---|
| 2217 | else
|
---|
| 2218 | {
|
---|
| 2219 | mDestRenderSystem->setInvertVertexWinding(false);
|
---|
| 2220 | }
|
---|
| 2221 |
|
---|
| 2222 | // Tell params about viewport
|
---|
| 2223 | mAutoParamDataSource.setCurrentViewport(vp);
|
---|
| 2224 | // Set the viewport
|
---|
| 2225 | setViewport(vp);
|
---|
| 2226 |
|
---|
| 2227 | // Tell params about camera
|
---|
| 2228 | mAutoParamDataSource.setCurrentCamera(camera);
|
---|
| 2229 | // Set autoparams for finite dir light extrusion
|
---|
| 2230 | mAutoParamDataSource.setShadowDirLightExtrusionDistance(mShadowDirLightExtrudeDist);
|
---|
| 2231 |
|
---|
| 2232 | // Tell params about current ambient light
|
---|
| 2233 | mAutoParamDataSource.setAmbientLightColour(mAmbientLight);
|
---|
| 2234 | // Tell rendersystem
|
---|
| 2235 | mDestRenderSystem->setAmbientLight(mAmbientLight.r, mAmbientLight.g, mAmbientLight.b);
|
---|
| 2236 |
|
---|
| 2237 | // Tell params about render target
|
---|
| 2238 | mAutoParamDataSource.setCurrentRenderTarget(vp->getTarget());
|
---|
| 2239 |
|
---|
| 2240 |
|
---|
| 2241 | // Set camera window clipping planes (if any)
|
---|
| 2242 | if (mDestRenderSystem->getCapabilities()->hasCapability(RSC_USER_CLIP_PLANES))
|
---|
| 2243 | {
|
---|
| 2244 | if (camera->isWindowSet())
|
---|
| 2245 | {
|
---|
| 2246 | const std::vector<Plane>& planeList =
|
---|
| 2247 | camera->getWindowPlanes();
|
---|
| 2248 | for (ushort i = 0; i < 4; ++i)
|
---|
| 2249 | {
|
---|
| 2250 | mDestRenderSystem->enableClipPlane(i, true);
|
---|
| 2251 | mDestRenderSystem->setClipPlane(i, planeList[i]);
|
---|
| 2252 | }
|
---|
| 2253 | }
|
---|
| 2254 | else
|
---|
| 2255 | {
|
---|
| 2256 | for (ushort i = 0; i < 4; ++i)
|
---|
| 2257 | {
|
---|
| 2258 | mDestRenderSystem->enableClipPlane(i, false);
|
---|
| 2259 | }
|
---|
| 2260 | }
|
---|
| 2261 | }
|
---|
| 2262 |
|
---|
| 2263 | // Prepare render queue for receiving new objects
|
---|
| 2264 | prepareRenderQueue();
|
---|
| 2265 |
|
---|
| 2266 | // Begin the frame
|
---|
| 2267 | mDestRenderSystem->_beginFrame();
|
---|
| 2268 |
|
---|
| 2269 | // Set rasterisation mode
|
---|
| 2270 | mDestRenderSystem->_setPolygonMode(camera->getPolygonMode());
|
---|
| 2271 |
|
---|
| 2272 | // Set initial camera state
|
---|
| 2273 | mDestRenderSystem->_setProjectionMatrix(mCameraInProgress->getProjectionMatrixRS());
|
---|
| 2274 | mDestRenderSystem->_setViewMatrix(mCameraInProgress->getViewMatrix(true));
|
---|
| 2275 |
|
---|
| 2276 | // // Render scene content in order fill depth buffer
|
---|
| 2277 | bool savedUseDepthPass = mUseDepthPass;
|
---|
[2184] | 2278 | if (1) mUseDepthPass = true;
|
---|
[2171] | 2279 |
|
---|
| 2280 | // don't need shading, render only depth pass
|
---|
| 2281 | const bool fillQueue = false;
|
---|
| 2282 | RenderDepthPass(fillQueue);
|
---|
| 2283 | // _renderVisibleObjects();
|
---|
| 2284 |
|
---|
| 2285 | mUseDepthPass = savedUseDepthPass;
|
---|
| 2286 |
|
---|
| 2287 | // End frame
|
---|
| 2288 | mDestRenderSystem->_endFrame();
|
---|
| 2289 | }
|
---|
| 2290 | //-----------------------------------------------------------------------
|
---|
[903] | 2291 | const String OcclusionCullingSceneManagerFactory::FACTORY_TYPE_NAME = "OcclusionCullingSceneManager";
|
---|
| 2292 | //-----------------------------------------------------------------------
|
---|
| 2293 | void OcclusionCullingSceneManagerFactory::initMetaData(void) const
|
---|
| 2294 | {
|
---|
| 2295 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
| 2296 | mMetaData.description = "Scene manager organising the scene on the basis of an octree with advanced occlusion culling (TM).";
|
---|
| 2297 | mMetaData.sceneTypeMask = 0xFFFF; // support all types
|
---|
| 2298 | mMetaData.worldGeometrySupported = false;
|
---|
| 2299 | }
|
---|
| 2300 | //-----------------------------------------------------------------------
|
---|
[925] | 2301 | SceneManager *OcclusionCullingSceneManagerFactory::createInstance(
|
---|
| 2302 | const String& instanceName)
|
---|
[903] | 2303 | {
|
---|
[2097] | 2304 | OcclusionCullingSceneManager* tsm =
|
---|
| 2305 | new OcclusionCullingSceneManager(instanceName, visManager);
|
---|
[925] | 2306 |
|
---|
| 2307 | // Create & register default sources (one per manager)
|
---|
| 2308 | HeightmapTerrainPageSource* ps = new HeightmapTerrainPageSource();
|
---|
| 2309 | mTerrainPageSources.push_back(ps);
|
---|
| 2310 | tsm->registerPageSource("Heightmap", ps);
|
---|
[2160] | 2311 |
|
---|
[925] | 2312 | return tsm;
|
---|
[903] | 2313 | }
|
---|
| 2314 | //-----------------------------------------------------------------------
|
---|
[2183] | 2315 | void OcclusionCullingSceneManager::AddVisibleMeshGeometryToQueue(const GtpVisibility::MeshInfoContainer &visibleGeometry,
|
---|
| 2316 | Camera *cam)
|
---|
| 2317 | {
|
---|
| 2318 | GtpVisibility::MeshInfoContainer::const_iterator geomIt, geomIt_end = visibleGeometry.end();
|
---|
| 2319 |
|
---|
| 2320 | for (geomIt = visibleGeometry.begin(); geomIt != geomIt_end; ++geomIt)
|
---|
| 2321 | {
|
---|
| 2322 | MovableObject *mo = (*geomIt).GetSource();
|
---|
| 2323 |
|
---|
| 2324 | // add if not 0
|
---|
| 2325 | if (!(*geomIt).GetVisiblePixels())
|
---|
| 2326 | continue;
|
---|
| 2327 |
|
---|
| 2328 | mo->_notifyCurrentCamera(cam);
|
---|
| 2329 |
|
---|
| 2330 | if (mo->isVisible())
|
---|
| 2331 | {
|
---|
| 2332 | mo->_updateRenderQueue(getRenderQueue());
|
---|
| 2333 | }
|
---|
| 2334 | }
|
---|
| 2335 | }
|
---|
| 2336 | //-----------------------------------------------------------------------
|
---|
| 2337 | void OcclusionCullingSceneManager::AddVisibleNodeGeometryToQueue(const GtpVisibility::NodeInfoContainer &visibleNodes,
|
---|
| 2338 | Camera *cam)
|
---|
| 2339 | {
|
---|
| 2340 | ////////////////
|
---|
| 2341 | //-- apply queries on node level
|
---|
| 2342 |
|
---|
| 2343 | GtpVisibility::NodeInfoContainer::const_iterator nodesIt, nodesIt_end = visibleNodes.end();
|
---|
| 2344 |
|
---|
| 2345 | for (nodesIt = visibleNodes.begin(); nodesIt != nodesIt_end; ++ nodesIt)
|
---|
| 2346 | {
|
---|
| 2347 | if (!(*nodesIt).GetVisiblePixels())
|
---|
| 2348 | continue;
|
---|
| 2349 |
|
---|
| 2350 | Octree *octree = static_cast<Octree *>((*nodesIt).GetSource());
|
---|
| 2351 |
|
---|
| 2352 | NodeList::iterator nIt, nIt_end = octree->mNodes.end();
|
---|
| 2353 |
|
---|
| 2354 | for (nIt = octree->mNodes.begin(); nIt != nIt_end; ++ nIt)
|
---|
| 2355 | {
|
---|
| 2356 | (*nIt)->_addToRenderQueue(cam, getRenderQueue(), false);
|
---|
| 2357 | }
|
---|
| 2358 | }
|
---|
| 2359 | }
|
---|
| 2360 | //-----------------------------------------------------------------------
|
---|
| 2361 | void OcclusionCullingSceneManager::_findVisibleObjects(Camera* cam,
|
---|
| 2362 | bool onlyShadowCasters)
|
---|
| 2363 | {
|
---|
[2184] | 2364 | if (1 || mNormalExecution)
|
---|
| 2365 | {
|
---|
| 2366 | TerrainSceneManager::_findVisibleObjects(cam, onlyShadowCasters);
|
---|
| 2367 | return;
|
---|
| 2368 | }
|
---|
| 2369 |
|
---|
[2183] | 2370 | // lists only used for visualization
|
---|
| 2371 | mVisible.clear();
|
---|
| 2372 | mBoxes.clear();
|
---|
| 2373 |
|
---|
| 2374 | const bool fromPoint = false;
|
---|
| 2375 | const bool nodeVisibility = false;
|
---|
| 2376 |
|
---|
| 2377 | const int itemBufferMode = 0;
|
---|
| 2378 | const bool relativeVisibility = false;
|
---|
| 2379 |
|
---|
| 2380 | int queryModes = 0;
|
---|
| 2381 |
|
---|
| 2382 | if (nodeVisibility)
|
---|
| 2383 | queryModes |= GtpVisibility::QueryManager::NODE_VISIBILITY;
|
---|
| 2384 | else
|
---|
| 2385 | queryModes |= GtpVisibility::QueryManager::GEOMETRY_VISIBILITY;
|
---|
| 2386 |
|
---|
| 2387 | OcclusionQueriesQueryManager *queryManager =
|
---|
| 2388 | new OcclusionQueriesQueryManager(mHierarchyInterface,
|
---|
[2184] | 2389 | cam->getViewport(),//mCurrentViewport,
|
---|
[2183] | 2390 | queryModes,
|
---|
| 2391 | itemBufferMode);
|
---|
| 2392 |
|
---|
| 2393 | mVisibilityManager->SetQueryManager(queryManager);
|
---|
| 2394 |
|
---|
| 2395 | GtpVisibility::NodeInfoContainer visibleNodes;
|
---|
| 2396 | GtpVisibility::MeshInfoContainer visibleGeometry;
|
---|
| 2397 | GtpVisibility::PatchInfoContainer visiblePatches;
|
---|
| 2398 |
|
---|
| 2399 | if (fromPoint)
|
---|
| 2400 | {
|
---|
| 2401 | queryManager->ComputeFromPointVisibility(cam->getDerivedPosition(),
|
---|
| 2402 | &visibleNodes,
|
---|
| 2403 | &visibleGeometry,
|
---|
| 2404 | &visiblePatches,
|
---|
| 2405 | relativeVisibility);
|
---|
| 2406 | }
|
---|
| 2407 | else
|
---|
| 2408 | {
|
---|
| 2409 | queryManager->ComputeCameraVisibility(*cam,
|
---|
| 2410 | &visibleNodes,
|
---|
| 2411 | &visibleGeometry,
|
---|
| 2412 | &visiblePatches,
|
---|
| 2413 | relativeVisibility);
|
---|
| 2414 | }
|
---|
| 2415 |
|
---|
| 2416 | if (0)
|
---|
| 2417 | {
|
---|
| 2418 | std::stringstream d;
|
---|
| 2419 | d << "Query mode: " << queryModes
|
---|
| 2420 | << " visible nodes: " << (int)visibleNodes.size()
|
---|
| 2421 | << " visible geometry: " << (int)visibleGeometry.size();
|
---|
| 2422 |
|
---|
| 2423 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 2424 | }
|
---|
| 2425 |
|
---|
| 2426 | ///////////////////////
|
---|
| 2427 | //-- put items in render queue
|
---|
| 2428 | //////////
|
---|
| 2429 |
|
---|
| 2430 | //getRenderQueue()->clear();
|
---|
| 2431 |
|
---|
| 2432 | //////////////////////
|
---|
| 2433 | //-- apply queries on geometry level
|
---|
| 2434 |
|
---|
| 2435 | if (!nodeVisibility)
|
---|
| 2436 | {
|
---|
| 2437 | AddVisibleMeshGeometryToQueue(visibleGeometry, cam);
|
---|
| 2438 | }
|
---|
| 2439 | else
|
---|
| 2440 | {
|
---|
| 2441 | AddVisibleNodeGeometryToQueue(visibleNodes, cam);
|
---|
| 2442 | }
|
---|
| 2443 |
|
---|
| 2444 | delete queryManager;
|
---|
| 2445 | }
|
---|
| 2446 |
|
---|
| 2447 | //-----------------------------------------------------------------------
|
---|
[903] | 2448 | void OcclusionCullingSceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
| 2449 | {
|
---|
| 2450 | delete instance;
|
---|
| 2451 | }
|
---|
| 2452 |
|
---|
[675] | 2453 | } // namespace Ogre
|
---|