[154] | 1 | #include "OgreOcclusionQueriesQueryManager.h" |
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| 2 | #include <OgreLogManager.h> |
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| 3 | #include <OgreStringConverter.h> |
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| 4 | #include <vector> |
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[171] | 5 | #include <OgreSubEntity.h> |
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[925] | 6 | #include "OgrePlatformHierarchyInterface.h" |
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[154] | 7 | |
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| 8 | namespace Ogre { |
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[171] | 9 | |
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| 10 | //----------------------------------------------------------------------- |
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| 11 | OcclusionQueriesQueryManager::OcclusionQueriesQueryManager( |
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[925] | 12 | GtpVisibility::HierarchyInterface *hierarchyInterface, |
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[171] | 13 | Viewport *vp, |
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[174] | 14 | int queryModes, |
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| 15 | int itemBufferMode): |
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| 16 | PlatformQueryManager(hierarchyInterface, vp, queryModes), |
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| 17 | mItemBufferMode(itemBufferMode) |
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[154] | 18 | { |
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| 19 | } |
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| 20 | //----------------------------------------------------------------------- |
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| 21 | void OcclusionQueriesQueryManager::ComputeCameraVisibility(const Camera &camera, |
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[931] | 22 | GtpVisibility::NodeInfoContainer *visibleNodes, |
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| 23 | GtpVisibility::MeshInfoContainer *visibleGeometry, |
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| 24 | GtpVisibility::PatchInfoContainer *visiblePatches, |
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| 25 | bool relativeVisibility) |
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[154] | 26 | { |
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[174] | 27 | // we need access to the scene manager and the rendersystem |
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[154] | 28 | PlatformHierarchyInterface *pfHierarchyInterface = |
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[726] | 29 | //dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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| 30 | static_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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[154] | 31 | |
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| 32 | // disable overlays, reset them later |
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| 33 | bool overlayEnabled = mViewport->getOverlaysEnabled(); |
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| 34 | |
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[1602] | 35 | /////////// |
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[171] | 36 | //-- render scene with item buffer (i.e., objects with their id as color codes) |
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[175] | 37 | //mItemBufferMode = 0; |
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[174] | 38 | if ((mItemBufferMode && mQueryModes) != 0) |
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[171] | 39 | { |
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[174] | 40 | int savedQueryModes = mQueryModes; |
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| 41 | mQueryModes = mItemBufferMode; |
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| 42 | |
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[171] | 43 | PlatformQueryManager::ComputeCameraVisibility(camera, visibleNodes, |
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| 44 | visibleGeometry, visiblePatches, relativeVisibility); |
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[174] | 45 | |
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| 46 | // overlays cause false visibility |
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[171] | 47 | mViewport->setOverlaysEnabled(false); |
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[174] | 48 | mQueryModes = savedQueryModes; |
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[171] | 49 | } |
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| 50 | else |
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| 51 | { |
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| 52 | // const_cast allowed because camera is not changed in renderScene |
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| 53 | Camera *pCam = const_cast<Camera *>(&camera); |
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| 54 | mViewport->setOverlaysEnabled(false); |
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| 55 | |
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| 56 | //-- Render scene to get conservative visibility and fill depth buffer |
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| 57 | pfHierarchyInterface->GetSceneManager()->_renderScene(pCam, mViewport, false); |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | /* Two query lists for projected pixels and for visibile pixels: |
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[154] | 62 | We test queries after a rendering pass |
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| 63 | to get exact visibility with regard to the current camera. |
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| 64 | We issue all queries at once to avoid starvation & stalls. |
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| 65 | */ |
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| 66 | GtpVisibility::QueryList queryList[2]; |
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| 67 | |
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[174] | 68 | // rendered visibile hierarchy nodes from previous rendering |
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[370] | 69 | GtpVisibility::NodeVector *visNodes = mHierarchyInterface->GetVisibleNodes(); |
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| 70 | GtpVisibility::NodeVector::iterator visNodesIt, visNodesIt_end = visNodes->end(); |
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[171] | 71 | |
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[370] | 72 | GtpVisibility::NodeVector nodeList; |
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[174] | 73 | |
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[175] | 74 | if (mQueryModes & NODE_VISIBILITY) |
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[174] | 75 | { |
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| 76 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 77 | { |
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| 78 | nodeList.push_back((*visNodesIt)); |
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| 79 | } |
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| 80 | } |
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| 81 | |
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[370] | 82 | GtpVisibility::NodeVector::iterator nodeIt, nodeIt_end = nodeList.end(); |
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[174] | 83 | |
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[154] | 84 | // vector for storing entities of meshes |
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[370] | 85 | GtpVisibility::GeometryVector geometryList; |
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[154] | 86 | |
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[174] | 87 | // store geometry of the hierarchy nodes in a geometry list |
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[175] | 88 | if (mQueryModes & GEOMETRY_VISIBILITY) |
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[174] | 89 | { |
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| 90 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 91 | { |
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| 92 | mHierarchyInterface->GetNodeGeometryList(*visNodesIt, &geometryList, false); |
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| 93 | } |
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[171] | 94 | } |
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[174] | 95 | |
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[171] | 96 | // geometry list iterator |
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[370] | 97 | GtpVisibility::GeometryVector::iterator geometryIt, geometryIt_end = geometryList.end(); |
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[171] | 98 | |
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[173] | 99 | // vector for storing subentities of meshes |
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[370] | 100 | GtpVisibility::PatchVector patchList; |
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[174] | 101 | |
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| 102 | // store patchges of the geometries in a patch list |
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[175] | 103 | if (mQueryModes & PATCH_VISIBILITY) |
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[174] | 104 | { |
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| 105 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 106 | { |
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| 107 | GetNodePatchList(*visNodesIt, &patchList); |
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| 108 | } |
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| 109 | } |
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| 110 | |
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[370] | 111 | GtpVisibility::PatchVector::iterator patchIt, patchIt_end = patchList.end(); |
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[171] | 112 | |
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[154] | 113 | // to obtain the correct number of projected pixels, depth write must be disabled |
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| 114 | bool enableDepthWrite = false; |
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| 115 | // this option must be provided by the scene manager |
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| 116 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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| 117 | |
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[171] | 118 | |
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[154] | 119 | /* relative visiblity: |
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[171] | 120 | 1) get visible pixels count of objects |
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| 121 | 2) clear frame buffer |
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| 122 | 3) get projected visible pixels count: |
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| 123 | test all objects again without depth write (set as option in scene manager) |
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| 124 | 4) calculate ratio between visible vs. projected pixels |
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[154] | 125 | */ |
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[171] | 126 | |
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[154] | 127 | // for relative visibility we need 2 rendering passes |
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| 128 | int n = relativeVisibility ? 2 : 1; |
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[175] | 129 | if (mItemBufferMode > 0) |
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| 130 | LogManager::getSingleton().logMessage("item buffer"); |
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| 131 | |
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[171] | 132 | for (int i = 0; i < n; ++i) |
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[154] | 133 | { |
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| 134 | //-- queries for hierarchy nodes |
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[174] | 135 | for (nodeIt = nodeList.begin(); nodeIt != nodeIt_end; ++nodeIt) |
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[154] | 136 | { |
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| 137 | // TODO: DELETE QUERIES FROM PREVIOUS RENDER |
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[175] | 138 | queryList[i].push_back(mHierarchyInterface->IssueNodeOcclusionQuery(*nodeIt, false)); |
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[154] | 139 | } |
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| 140 | |
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[171] | 141 | //-- queries for geometry: if item buffer, capture only projected visibility |
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[174] | 142 | if ((mItemBufferMode != GEOMETRY_VISIBILITY) || (i == 1)) |
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[175] | 143 | { |
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[174] | 144 | for (geometryIt = geometryList.begin(); geometryIt != geometryIt_end; ++geometryIt) |
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| 145 | { |
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[175] | 146 | queryList[i].push_back(pfHierarchyInterface->IssueMeshOcclusionQuery(*geometryIt)); |
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[174] | 147 | } |
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[173] | 148 | } |
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| 149 | |
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| 150 | //-- queries for patches: if item buffer, capture only projected visibility |
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[174] | 151 | if ((mItemBufferMode != PATCH_VISIBILITY) || (i == 1)) |
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[154] | 152 | { |
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[173] | 153 | for (patchIt = patchList.begin(); patchIt != patchIt_end; ++patchIt) |
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[171] | 154 | { |
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[175] | 155 | queryList[i].push_back(pfHierarchyInterface->IssuePatchOcclusionQuery(*patchIt)); |
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[171] | 156 | } |
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[154] | 157 | } |
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| 158 | |
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| 159 | pfHierarchyInterface->GetRenderSystem()->clearFrameBuffer(FBT_DEPTH); |
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| 160 | } |
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| 161 | |
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[171] | 162 | |
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| 163 | //-- collect results |
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| 164 | GtpVisibility::QueryList::iterator visQueryIt = queryList[0].begin(); |
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| 165 | GtpVisibility::QueryList::iterator projQueryIt = queryList[1].begin(); |
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| 166 | |
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[174] | 167 | // collect occlusion queries for hierarchy nodes |
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| 168 | CollectNodeVisibility(visQueryIt, projQueryIt, &nodeList, visibleNodes, relativeVisibility); |
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[171] | 169 | |
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[174] | 170 | |
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| 171 | // collect occlusion queries for geometry |
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| 172 | if ((mItemBufferMode == GEOMETRY_VISIBILITY) && relativeVisibility) |
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[171] | 173 | { |
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[174] | 174 | // if visibility was established using the item buffer, |
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| 175 | // the array is organized different (e.g., ordered by id, all possible objects) |
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| 176 | CollectRelativeGeometryVisibilityForItemBuffer(projQueryIt, &geometryList, visibleGeometry); |
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| 177 | } |
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[175] | 178 | else if (mItemBufferMode != GEOMETRY_VISIBILITY) |
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[171] | 179 | { |
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[174] | 180 | CollectGeometryVisibility(visQueryIt, projQueryIt, &geometryList, visibleGeometry, |
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| 181 | relativeVisibility); |
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| 182 | } |
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| 183 | |
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| 184 | |
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| 185 | // collect occlusion queries for patches |
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| 186 | if ((mItemBufferMode == PATCH_VISIBILITY) && relativeVisibility) |
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| 187 | { |
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| 188 | CollectRelativePatchVisibilityForItemBuffer(projQueryIt, &patchList, visiblePatches); |
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| 189 | } |
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[175] | 190 | else if (mItemBufferMode != PATCH_VISIBILITY) |
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[174] | 191 | { |
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[173] | 192 | CollectPatchVisibility(visQueryIt, projQueryIt, &patchList, visiblePatches, relativeVisibility); |
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| 193 | } |
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[174] | 194 | |
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[173] | 195 | |
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[171] | 196 | //-- reset options
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[154] | 197 | enableDepthWrite = true; |
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| 198 | // this option must be provided by the scene manager |
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| 199 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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| 200 | // reset old overlay status |
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[171] | 201 | mViewport->setOverlaysEnabled(overlayEnabled);
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| 202 |
|
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| 203 | mWasInitialised = false;
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| 204 | } |
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| 205 | //----------------------------------------------------------------------- |
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| 206 | void OcclusionQueriesQueryManager::ComputeFromPointVisibility(const Vector3 &point, |
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[316] | 207 | GtpVisibility::NodeInfoContainer *visibleNodes, |
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| 208 | GtpVisibility::MeshInfoContainer *visibleGeometry, |
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| 209 | GtpVisibility::PatchInfoContainer *visiblePatches, |
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[171] | 210 | bool relativeVisibility) |
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| 211 | { |
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| 212 | PlatformQueryManager::ComputeFromPointVisibility(point, visibleNodes, |
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| 213 | visibleGeometry, visiblePatches, relativeVisibility); |
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[154] | 214 | |
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[175] | 215 | // adds up their visibility and removes duplicates |
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| 216 | // (duplicates occur if an object is on the edge of the viewport) |
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[171] | 217 | RemoveDuplicateNodes(visibleNodes); |
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[154] | 218 | |
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[174] | 219 | if (mItemBufferMode != GEOMETRY_VISIBILITY) |
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[154] | 220 | { |
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[171] | 221 | RemoveDuplicateGeometry(visibleGeometry); |
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| 222 | } |
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[174] | 223 | |
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| 224 | if (mItemBufferMode != PATCH_VISIBILITY) |
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| 225 | { |
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| 226 | RemoveDuplicatePatches(visiblePatches); |
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| 227 | } |
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[171] | 228 | } |
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[645] | 229 | //------------------------------------------------------------------------ |
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[171] | 230 | void OcclusionQueriesQueryManager::CollectNodeVisibility( |
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| 231 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 232 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[370] | 233 | GtpVisibility::NodeVector *nodeList, |
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[316] | 234 | GtpVisibility::NodeInfoContainer *visibleNodes, |
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[171] | 235 | bool relativeVisibility) |
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| 236 | { |
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[370] | 237 | GtpVisibility::NodeVector::iterator nodeIt; |
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[171] | 238 | |
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| 239 | //-- queries for nodes |
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| 240 | for (nodeIt = nodeList->begin(); nodeIt != nodeList->end(); ++nodeIt) |
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| 241 | { |
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[154] | 242 | unsigned int visiblePixels = 0; |
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| 243 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 244 | |
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| 245 | unsigned int projectedPixels = 0; |
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| 246 | |
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| 247 | if (relativeVisibility) |
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| 248 | { |
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| 249 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 250 | |
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| 251 | ++projQueryIt; |
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| 252 | } |
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| 253 | |
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| 254 | ++visQueryIt; |
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| 255 | |
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| 256 | // node with visibilty 0 in queue (e.g., if node is intersected by near plane) |
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| 257 | if (visiblePixels > 0) |
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| 258 | { |
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[171] | 259 | visibleNodes->push_back(GtpVisibility::NodeInfo(*nodeIt, visiblePixels, |
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| 260 | projectedPixels)); |
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[154] | 261 | } |
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| 262 | }
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[171] | 263 | }
|
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| 264 | //----------------------------------------------------------------------- |
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| 265 | void OcclusionQueriesQueryManager::CollectRelativeGeometryVisibilityForItemBuffer( |
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| 266 | GtpVisibility::QueryList::iterator &projQueryIt,
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[370] | 267 | GtpVisibility::GeometryVector *geometryList,
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[316] | 268 | GtpVisibility::MeshInfoContainer *visibleGeometry)
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[171] | 269 | {
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[370] | 270 | GtpVisibility::GeometryVector::iterator geometryIt;
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[154] | 271 |
|
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[171] | 272 | //-- queries for geometry |
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| 273 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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[154] | 274 | { |
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[171] | 275 | unsigned int projectedPixels = 0; |
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| 276 | |
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| 277 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 278 | |
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| 279 | ++projQueryIt; |
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| 280 | int id = (*geometryIt)->getSubEntity(0)->getId(); |
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| 281 | |
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| 282 | if ((id > 0) && (id < (int)visibleGeometry->size())) |
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| 283 | { |
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| 284 | (*visibleGeometry)[id].AddVisibility(0, projectedPixels); |
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| 285 | } |
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| 286 | }
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| 287 | }
|
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| 288 | //----------------------------------------------------------------------- |
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| 289 | void OcclusionQueriesQueryManager::CollectRelativePatchVisibilityForItemBuffer( |
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| 290 | GtpVisibility::QueryList::iterator &projQueryIt,
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[370] | 291 | GtpVisibility::PatchVector *patchList,
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[316] | 292 | GtpVisibility::PatchInfoContainer *visiblePatches)
|
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[171] | 293 | {
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[370] | 294 | GtpVisibility::PatchVector::iterator patchIt;
|
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[171] | 295 |
|
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| 296 | //-- queries for geometry |
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| 297 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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| 298 | { |
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| 299 | unsigned int projectedPixels = 0; |
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| 300 | |
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| 301 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 302 | |
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| 303 | ++projQueryIt; |
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| 304 | int id = (*patchIt)->getId(); |
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| 305 | |
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| 306 | if ((id > 0) && (id < (int)visiblePatches->size())) |
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| 307 | { |
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| 308 | (*visiblePatches)[id].AddVisibility(0, projectedPixels); |
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| 309 | } |
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| 310 | }
|
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| 311 | }
|
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| 312 | //----------------------------------------------------------------------- |
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| 313 | void OcclusionQueriesQueryManager::CollectGeometryVisibility( |
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| 314 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 315 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[370] | 316 | GtpVisibility::GeometryVector *geometryList, |
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[316] | 317 | GtpVisibility::MeshInfoContainer *visibleGeometry, |
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[171] | 318 | bool relativeVisibility) |
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| 319 | {
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[370] | 320 | GtpVisibility::GeometryVector::iterator geometryIt;
|
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[171] | 321 |
|
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| 322 | //-- queries for geometry |
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| 323 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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| 324 | { |
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[154] | 325 | unsigned int visiblePixels = 0; |
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| 326 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 327 | |
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| 328 | unsigned int projectedPixels = 0; |
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| 329 | |
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| 330 | if (relativeVisibility) |
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| 331 | { |
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| 332 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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[171] | 333 | ++ projQueryIt; |
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[154] | 334 | } |
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| 335 | |
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[171] | 336 | ++ visQueryIt; |
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[154] | 337 | |
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[155] | 338 | // WARNING: approximate depth ordering during rendering => |
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[154] | 339 | // geometry maybe occluded |
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| 340 | if (visiblePixels > 0) |
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| 341 | {
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| 342 | visibleGeometry->push_back(GtpVisibility::MeshInfo(*geometryIt, visiblePixels, |
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| 343 | projectedPixels)); |
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| 344 | } |
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| 345 | }
|
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| 346 | } |
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| 347 | //----------------------------------------------------------------------- |
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[171] | 348 | void OcclusionQueriesQueryManager::CollectPatchVisibility( |
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| 349 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 350 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[370] | 351 | GtpVisibility::PatchVector *patchList, |
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[316] | 352 | GtpVisibility::PatchInfoContainer *visiblePatches, |
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[171] | 353 | bool relativeVisibility) |
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| 354 | {
|
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[370] | 355 | GtpVisibility::PatchVector::iterator patchIt;
|
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[171] | 356 |
|
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| 357 | //-- queries for patch |
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| 358 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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| 359 | { |
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| 360 | unsigned int visiblePixels = 0; |
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| 361 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 362 | |
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| 363 | unsigned int projectedPixels = 0; |
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| 364 | |
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| 365 | if (relativeVisibility) |
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| 366 | { |
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| 367 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 368 | ++ projQueryIt; |
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| 369 | } |
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| 370 | |
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| 371 | ++ visQueryIt; |
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| 372 | |
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| 373 | // WARNING: approximate depth ordering during rendering => |
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| 374 | // patch maybe occluded |
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| 375 | if (visiblePixels > 0) |
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| 376 | {
|
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| 377 | visiblePatches->push_back(GtpVisibility::PatchInfo(*patchIt, visiblePixels, |
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| 378 | projectedPixels)); |
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| 379 | } |
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| 380 | }
|
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[154] | 381 | } |
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| 382 | //----------------------------------------------------------------------- |
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[171] | 383 | void OcclusionQueriesQueryManager::RemoveDuplicateNodes( |
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[316] | 384 | GtpVisibility::NodeInfoContainer *visibleNodes) |
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[154] | 385 | { |
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[318] | 386 | stable_sort(visibleNodes->begin(), visibleNodes->end()/*, nodeinfo_lt*/); |
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[316] | 387 | |
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| 388 | GtpVisibility::NodeInfoContainer::iterator visibleNodesIt, |
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[154] | 389 | visibleNodesIt_end = visibleNodes->end(); |
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| 390 | |
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| 391 | GtpVisibility::NodeInfo *nodeInfo = NULL; |
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| 392 | |
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| 393 | for (visibleNodesIt = visibleNodes->begin(); visibleNodesIt != visibleNodesIt_end; |
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| 394 | ++visibleNodesIt) |
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| 395 | { |
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[316] | 396 | if (!nodeInfo || (nodeInfo->GetSource() != (*visibleNodesIt).GetSource())) |
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[154] | 397 | { |
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| 398 | nodeInfo = &(*visibleNodesIt); |
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| 399 | } |
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| 400 | else // add visibility |
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| 401 | { |
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| 402 | nodeInfo->AddVisibility(*visibleNodesIt); |
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| 403 | } |
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| 404 | } |
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| 405 | |
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| 406 | // physically delete duplicates |
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[318] | 407 | visibleNodes->erase(std::unique(visibleNodes->begin(), visibleNodes->end()), |
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[316] | 408 | visibleNodes->end()); |
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[171] | 409 | } |
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| 410 | //----------------------------------------------------------------------- |
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| 411 | void OcclusionQueriesQueryManager::RemoveDuplicateGeometry( |
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[316] | 412 | GtpVisibility::MeshInfoContainer *visibleGeometry) |
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[171] | 413 | { |
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[318] | 414 | stable_sort(visibleGeometry->begin(), visibleGeometry->end()); |
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[171] | 415 | |
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[316] | 416 | GtpVisibility::MeshInfoContainer::iterator visibleGeomIt, |
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[171] | 417 | visibleGeomIt_end = visibleGeometry->end(); |
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[154] | 418 | |
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| 419 | GtpVisibility::MeshInfo *geomInfo = NULL; |
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| 420 | |
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| 421 | for (visibleGeomIt = visibleGeometry->begin(); visibleGeomIt != visibleGeomIt_end; |
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| 422 | ++visibleGeomIt) |
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| 423 | { |
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[316] | 424 | if (!geomInfo || (geomInfo->GetSource() != (*visibleGeomIt).GetSource())) |
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[154] | 425 | { |
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| 426 | geomInfo = &(*visibleGeomIt); |
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| 427 | } |
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| 428 | else // info points to same mesh, just add visibility |
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| 429 | { |
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| 430 | geomInfo->AddVisibility(*visibleGeomIt); |
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| 431 | } |
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| 432 | } |
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| 433 | |
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| 434 | // physically delete duplicates |
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[318] | 435 | visibleGeometry->erase(std::unique(visibleGeometry->begin(), visibleGeometry->end()), |
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[316] | 436 | visibleGeometry->end()); |
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[154] | 437 | } |
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[173] | 438 | //----------------------------------------------------------------------- |
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| 439 | void OcclusionQueriesQueryManager::RemoveDuplicatePatches( |
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[316] | 440 | GtpVisibility::PatchInfoContainer *visiblePatches) |
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[173] | 441 | { |
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[318] | 442 | stable_sort(visiblePatches->begin(), visiblePatches->end()); |
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[173] | 443 | |
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[316] | 444 | GtpVisibility::PatchInfoContainer::iterator visiblePatchIt, |
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[173] | 445 | visiblePatchIt_end = visiblePatches->end(); |
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[154] | 446 | |
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[173] | 447 | GtpVisibility::PatchInfo *patchInfo = NULL; |
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| 448 | |
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| 449 | for (visiblePatchIt = visiblePatches->begin(); visiblePatchIt != visiblePatchIt_end; |
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| 450 | ++visiblePatchIt) |
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| 451 | { |
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[316] | 452 | if (!patchInfo || (patchInfo->GetSource() != (*visiblePatchIt).GetSource())) |
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[173] | 453 | { |
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| 454 | patchInfo = &(*visiblePatchIt); |
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| 455 | } |
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| 456 | else // info points to same mesh, just add visibility |
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| 457 | { |
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| 458 | patchInfo->AddVisibility(*visiblePatchIt); |
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| 459 | } |
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| 460 | } |
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| 461 | |
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| 462 | // physically delete duplicates |
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[318] | 463 | visiblePatches->erase(std::unique(visiblePatches->begin(), visiblePatches->end()), |
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[316] | 464 | visiblePatches->end()); |
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[174] | 465 | }
|
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| 466 | //----------------------------------------------------------------------- |
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| 467 | void OcclusionQueriesQueryManager::GetNodePatchList(GtpVisibility::HierarchyNode *node,
|
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[370] | 468 | GtpVisibility::PatchVector *patchList) |
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[174] | 469 | { |
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[370] | 470 | GtpVisibility::GeometryVector geomList; |
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[174] | 471 | mHierarchyInterface->GetNodeGeometryList(node, &geomList, false); |
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| 472 | |
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| 473 | // geometry list iterator |
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[370] | 474 | GtpVisibility::GeometryVector::iterator geomIt, geomIt_end = geomList.end(); |
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[174] | 475 | |
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| 476 | for (geomIt = geomList.begin(); geomIt != geomIt_end; ++geomIt) |
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| 477 | { |
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| 478 | for (int i = 0; i < (int)(*geomIt)->getNumSubEntities(); ++i)
|
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| 479 | {
|
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| 480 | patchList->push_back((*geomIt)->getSubEntity(i));
|
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| 481 | } |
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| 482 | } |
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[173] | 483 | } |
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[174] | 484 | |
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[154] | 485 | } // namespace Ogre |
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