source: GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/src/OgrePlatformHierarchyInterface.cpp @ 938

Revision 938, 10.0 KB checked in by mattausch, 18 years ago (diff)
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[59]1#include <OgreCamera.h>
[94]2#include <OgreLogManager.h>
[130]3#include <OgreSubEntity.h>
4#include <OgreEntity.h>
5#include <OgreMovableObject.h>
[897]6#include <OgreMaterialManager.h>
[92]7#include "OgreSolidBoundingBox.h"
[59]8#include "OgrePlatformHierarchyInterface.h"
9#include "OgrePlatformOcclusionQuery.h"
10
11namespace Ogre {
12
13//-----------------------------------------------------------------------
[726]14PlatformHierarchyInterface::PlatformHierarchyInterface(SceneManager *sm,
15                                                                                                           RenderSystem *rsys):
16mSceneManager(sm),
17mRenderSystem(rsys),
18mSolidBoundingBox(NULL),
19mCamera(NULL),
20mCullCamera(NULL),
21mOnlyShadowCasters(false),
22mLeavePassesInQueue(0),
23mIsBoundingBoxQuery(false),
24mCameraPosition(Vector3(0, 0, 0))
[85]25{
[59]26}
27//-----------------------------------------------------------------------
[115]28void PlatformHierarchyInterface::CreateNodeVizMaterials()
[112]29{
30        // material for frustum culled nodes
31        MaterialPtr mat = MaterialManager::getSingleton().getByName("FrustumCulledNodesMaterial");
[113]32       
[112]33        if (mat.isNull())
34        {
35                mat = MaterialManager::getSingleton().create("FrustumCulledNodesMaterial",
36                        ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
[113]37                mat->createTechnique()->createPass();
38               
[115]39                mat->getTechnique(0)->getPass(0)->setAmbient(1, 0, 0);
[113]40                mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
41                //mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
42                mat->load();
[112]43        }
44
45        // material for query culled nodes
[113]46        mat = MaterialManager::getSingleton().getByName("QueryCulledNodesMaterial");
[112]47
[113]48        if (mat.isNull())
[112]49        {
[113]50                mat = MaterialManager::getSingleton().create("QueryCulledNodesMaterial",
[112]51                        ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
[113]52                mat->createTechnique()->createPass();
53               
[115]54                mat->getTechnique(0)->getPass(0)->setAmbient(0, 0, 1);
[113]55                mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
56                mat->load();
[112]57        }
[115]58
59        // material for scene nodes
60        /*mat = MaterialManager::getSingleton().getByName("SceneNodesMaterial");
61
62        if (mat.isNull())
63        {
64                mat = MaterialManager::getSingleton().create("SceneNodesMaterial",
65                        ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
66                mat->createTechnique()->createPass();
67               
68                mat->getTechnique(0)->getPass(0)->setAmbient(1, 1, 0);
69                mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
70                mat->load();
71        }*/
[112]72}
73//-----------------------------------------------------------------------
[59]74PlatformHierarchyInterface::~PlatformHierarchyInterface()
75{
[897]76        ResetQueries();
[59]77
[187]78        OGRE_DELETE(mSolidBoundingBox);
[59]79}
80//-----------------------------------------------------------------------
[897]81void PlatformHierarchyInterface::ResetQueries()
[59]82{
[938]83        OcclusionQueryContainer::iterator it, it_end = mOcclusionQueries.end();
84        for (it = mOcclusionQueries.begin(); it != it_end; ++ it)
85        {
86                PlatformOcclusionQuery *query = *it;
87                OGRE_DELETE(query);
88        }
[59]89
[187]90        mCurrentTestIdx = 0;
[903]91    mOcclusionQueries.clear();
[59]92}
93//-----------------------------------------------------------------------
94void PlatformHierarchyInterface::RenderBoundingBox(AxisAlignedBox *box)
95{
[86]96        static RenderOperation ro;
97
[92]98        SolidBoundingBox *solidBox = GetSolidBoundingBox();
[86]99       
100        mRenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
[316]101        mSceneManager->useRenderableViewProjModeWrapper(solidBox);
[115]102       
103        // set no depth write, no color, no lighting material
[903]104        mSceneManager->setPassWrapper(solidBox->getTechnique()->getPass(0)); // HACK! (mySetPass should be setPass)
105        //mSceneManager->_setPass(solidBox->getTechnique()->getPass(0)); // HACK! (mySetPass should be setPass)
[121]106        //SetOcclusionPass();
[86]107
[92]108        solidBox->SetupBoundingBoxVertices(*box);
109                               
110        solidBox->getRenderOperation(ro);
111        ro.srcRenderable = solidBox;
112        mRenderSystem->_render(ro);
[59]113}
114//-----------------------------------------------------------------------
115void PlatformHierarchyInterface::SetCamera(Ogre::Camera *cam)
116{
117        mCamera = cam;
118}
119//-----------------------------------------------------------------------
[94]120void PlatformHierarchyInterface::SetCullCamera(Ogre::Camera *cullCam)
121{
122        mCullCamera = cullCam;
123}
124//-----------------------------------------------------------------------
[59]125GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::GetNextOcclusionQuery()
126{
[897]127        // create new query if there is no query left
[938]128        if (mCurrentTestIdx == mOcclusionQueries.size())
[59]129        {
130                mOcclusionQueries.push_back(new PlatformOcclusionQuery(mRenderSystem));
131        }
132       
133        return mOcclusionQueries[mCurrentTestIdx ++];
134}
135//-----------------------------------------------------------------------
[158]136void PlatformHierarchyInterface::InitTraversal(Camera *cam, Camera *cullCam,
137                                                                                           int leavePassesInQueue)
[59]138{
[155]139        GtpVisibility::HierarchyInterface::InitTraversal();
[121]140       
[155]141        mSavedNode = NULL;
[139]142        mLeavePassesInQueue = leavePassesInQueue;
[94]143
[121]144        mCamera = cam;
[925]145        // set culling camera for visualization
[121]146        mCullCamera = cullCam ? cullCam : cam;
[113]147
[726]148        mCameraPosition = mCullCamera->getDerivedPosition();
[121]149        // create materials for node visualization
[115]150        CreateNodeVizMaterials();
[59]151}
152//-----------------------------------------------------------------------
153void PlatformHierarchyInterface::SetSceneManager(SceneManager *sm)
154{
155        mSceneManager = sm;
156}
157//-----------------------------------------------------------------------
158void PlatformHierarchyInterface::SetRenderSystem(RenderSystem *rsys)
159{
160        mRenderSystem = rsys;
161}
162//-----------------------------------------------------------------------
[85]163bool PlatformHierarchyInterface::CheckFrustumVisible(GtpVisibility::HierarchyNode *node,
164                                                                                                         bool &intersects)
[59]165{
166#ifdef GTP_VISIBILITY_MODIFIED_OGRE
[94]167        return mCullCamera->isVisible(*GetBoundingBox(node), intersects);
[59]168#else
169        return true;
170#endif
171}
172//-----------------------------------------------------------------------
[175]173GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueNodeOcclusionQuery(
[86]174        GtpVisibility::HierarchyNode *node, const bool wasVisible)
[59]175{
176        // get next available test id
177        GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
178
179        //-- the actual query test
180        query->BeginQuery();
[122]181       
[135]182        // if node is leaf and was visible => will be rendered anyway.
183        // In this case we can also test with the real geometry.
184        // If camera for culling is different from camera for rendering or only solids
185        // will be rendereded => cannot optimize
[155]186        if (mTestGeometryForVisibleLeaves && (mCamera == mCullCamera) && wasVisible && IsLeaf(node))
[135]187        {
188                //LogManager::getSingleton().logMessage("render node\n");
189                RenderNode(node);
190        }
[86]191        else
[89]192        {
[135]193                // this information is used e.g., by the scene graph, because the bounding box
194                // must be treated differently to the scene geometry during rendering
[121]195                mIsBoundingBoxQuery = true;
[130]196
[94]197                //LogManager::getSingleton().logMessage("render box\n");
[86]198                RenderBoundingBox(GetBoundingBox(node));
[121]199
200                mIsBoundingBoxQuery = false;
[89]201        }
[59]202
203        query->EndQuery();
204       
205        return query;
206}
[130]207//-----------------------------------------------------------------------
[175]208GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssuePatchOcclusionQuery(
[174]209        GtpVisibility::Patch *patch)
210{
211        // get next available test id
212        GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
213
214        //-- the actual query test
215        query->BeginQuery();
216       
217        RenderPatch(patch);
218
219        query->EndQuery();
220
221        return query;
222}
223//-----------------------------------------------------------------------
[175]224GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueMeshOcclusionQuery(
[159]225        GtpVisibility::Mesh *mesh)
[130]226{
227        // get next available test id
228        GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
229
230        //-- the actual query test
231        query->BeginQuery();
232       
233        RenderGeometry(mesh);
234
235        query->EndQuery();
236
237        return query;
238}
[135]239//-----------------------------------------------------------------------
240/*void PlatformHierarchyInterface::SetOcclusionPass()
241{
242    // disable vertex and fragment program
243        mRenderSystem->unbindGpuProgram(GPT_VERTEX_PROGRAM);
244        mRenderSystem->unbindGpuProgram(GPT_FRAGMENT_PROGRAM);
245       
246        // disable lighting
247        mRenderSystem->setLightingEnabled(false);
248
249    // Disable remaining texture units
250    mRenderSystem->_disableTextureUnitsFrom(0);
251
252    //--Set up non-texture related material settings
253   
254        // Depth buffer settings
255        mRenderSystem->_setDepthBufferParams(true, false, CMPF_LESS_EQUAL);
256        // Set colour write mode off
257        mRenderSystem->_setColourBufferWriteEnabled(false, false, false, false);
[130]258}*/
[85]259//-----------------------------------------------------------------------
[92]260SolidBoundingBox *PlatformHierarchyInterface::GetSolidBoundingBox()
[85]261{
[100]262        if (!mSolidBoundingBox)
[92]263                mSolidBoundingBox = new SolidBoundingBox;
[59]264
[92]265        return mSolidBoundingBox;
[85]266}
[103]267//-----------------------------------------------------------------------
268void PlatformHierarchyInterface::SetOnlyShadowCasters(bool onlyShadowCasters)
269{
270        mOnlyShadowCasters = onlyShadowCasters;
271}
[111]272//-----------------------------------------------------------------------
273bool PlatformHierarchyInterface::GetOnlyShadowCasters()
274{
275        return mOnlyShadowCasters;
276}
[120]277//-----------------------------------------------------------------------
[155]278bool PlatformHierarchyInterface::GetTestGeometryForVisibleLeaves()
[120]279{
[155]280        return mTestGeometryForVisibleLeaves;
[120]281}
[121]282//-----------------------------------------------------------------------
283bool PlatformHierarchyInterface::IsBoundingBoxQuery()
284{
285        return mIsBoundingBoxQuery;
286}
[130]287//-----------------------------------------------------------------------
288void PlatformHierarchyInterface::RenderGeometry(GtpVisibility::Mesh *geom)
289{
[139]290        mSceneManager->_renderMovableObject(geom, mLeavePassesInQueue);
[130]291}
292//-----------------------------------------------------------------------
[174]293void PlatformHierarchyInterface::RenderPatch(GtpVisibility::Patch *patch)
294{
[175]295        mSceneManager->_renderSingleRenderable(patch);
[174]296}
297//-----------------------------------------------------------------------
[130]298SceneManager *PlatformHierarchyInterface::GetSceneManager()
299{
300        return mSceneManager;
301}
302//-----------------------------------------------------------------------
303RenderSystem *PlatformHierarchyInterface::GetRenderSystem()
304{
305        return mRenderSystem;
306}
[174]307
[135]308} // namespace Ogre
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