1 | #include <OgreCamera.h>
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2 | #include <OgreLogManager.h>
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3 | #include <OgreSubEntity.h>
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4 | #include <OgreEntity.h>
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5 | #include <OgreMovableObject.h>
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6 | #include "OgreSolidBoundingBox.h"
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7 | #include "OgrePlatformHierarchyInterface.h"
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8 | #include "OgrePlatformOcclusionQuery.h"
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9 |
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10 | namespace Ogre {
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11 |
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12 | //-----------------------------------------------------------------------
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13 | PlatformHierarchyInterface::PlatformHierarchyInterface(SceneManager *sm,
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14 | RenderSystem *rsys):
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15 | mSceneManager(sm),
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16 | mRenderSystem(rsys),
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17 | mSolidBoundingBox(NULL),
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18 | mCamera(NULL),
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19 | mCullCamera(NULL),
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20 | mOnlyShadowCasters(false),
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21 | mLeavePassesInQueue(0),
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22 | mIsBoundingBoxQuery(false),
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23 | mCameraPosition(Vector3(0, 0, 0))
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24 | {
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25 | }
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26 | //-----------------------------------------------------------------------
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27 | void PlatformHierarchyInterface::CreateNodeVizMaterials()
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28 | {
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29 | // material for frustum culled nodes
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30 | MaterialPtr mat = MaterialManager::getSingleton().getByName("FrustumCulledNodesMaterial");
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31 |
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32 | if (mat.isNull())
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33 | {
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34 | mat = MaterialManager::getSingleton().create("FrustumCulledNodesMaterial",
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35 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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36 | mat->createTechnique()->createPass();
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37 |
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38 | mat->getTechnique(0)->getPass(0)->setAmbient(1, 0, 0);
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39 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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40 | //mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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41 | mat->load();
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42 | }
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43 |
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44 | // material for query culled nodes
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45 | mat = MaterialManager::getSingleton().getByName("QueryCulledNodesMaterial");
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46 |
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47 | if (mat.isNull())
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48 | {
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49 | mat = MaterialManager::getSingleton().create("QueryCulledNodesMaterial",
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50 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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51 | mat->createTechnique()->createPass();
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52 |
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53 | mat->getTechnique(0)->getPass(0)->setAmbient(0, 0, 1);
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54 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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55 | mat->load();
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56 | }
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57 |
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58 | // material for scene nodes
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59 | /*mat = MaterialManager::getSingleton().getByName("SceneNodesMaterial");
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60 |
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61 | if (mat.isNull())
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62 | {
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63 | mat = MaterialManager::getSingleton().create("SceneNodesMaterial",
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64 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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65 | mat->createTechnique()->createPass();
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66 |
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67 | mat->getTechnique(0)->getPass(0)->setAmbient(1, 1, 0);
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68 | mat->getTechnique(0)->getPass(0)->setLightingEnabled(true);
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69 | mat->load();
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70 | }*/
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71 | }
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72 | //-----------------------------------------------------------------------
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73 | PlatformHierarchyInterface::~PlatformHierarchyInterface()
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74 | {
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75 | DeleteQueries();
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76 |
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77 | OGRE_DELETE(mSolidBoundingBox);
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78 | }
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79 | //-----------------------------------------------------------------------
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80 | void PlatformHierarchyInterface::DeleteQueries()
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81 | {
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82 | for (int i = 0; i < (int)mOcclusionQueries.size(); ++ i)
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83 | OGRE_DELETE(mOcclusionQueries[i]);
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84 |
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85 | mCurrentTestIdx = 0;
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86 | mOcclusionQueries.clear();
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87 | }
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88 | //-----------------------------------------------------------------------
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89 | void PlatformHierarchyInterface::RenderBoundingBox(AxisAlignedBox *box)
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90 | {
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91 | static RenderOperation ro;
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92 |
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93 | SolidBoundingBox *solidBox = GetSolidBoundingBox();
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94 |
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95 | mRenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
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96 | mSceneManager->useRenderableViewProjModeWrapper(solidBox);
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97 |
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98 | // set no depth write, no color, no lighting material
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99 | mSceneManager->setPassWrapper(solidBox->getTechnique()->getPass(0)); // HACK! (mySetPass should be setPass)
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100 | //SetOcclusionPass();
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101 |
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102 | solidBox->SetupBoundingBoxVertices(*box);
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103 |
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104 | solidBox->getRenderOperation(ro);
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105 | ro.srcRenderable = solidBox;
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106 | mRenderSystem->_render(ro);
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107 | }
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108 | //-----------------------------------------------------------------------
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109 | void PlatformHierarchyInterface::SetCamera(Ogre::Camera *cam)
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110 | {
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111 | mCamera = cam;
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112 | }
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113 | //-----------------------------------------------------------------------
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114 | void PlatformHierarchyInterface::SetCullCamera(Ogre::Camera *cullCam)
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115 | {
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116 | mCullCamera = cullCam;
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117 | }
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118 | //-----------------------------------------------------------------------
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119 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::GetNextOcclusionQuery()
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120 | {
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121 | if (mCurrentTestIdx == mOcclusionQueries.size())
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122 | {
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123 | mOcclusionQueries.push_back(new PlatformOcclusionQuery(mRenderSystem));
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124 | }
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125 |
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126 | return mOcclusionQueries[mCurrentTestIdx ++];
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127 | }
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128 | //-----------------------------------------------------------------------
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129 | void PlatformHierarchyInterface::InitTraversal(Camera *cam, Camera *cullCam,
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130 | int leavePassesInQueue)
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131 | {
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132 | GtpVisibility::HierarchyInterface::InitTraversal();
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133 |
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134 | mSavedNode = NULL;
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135 | mLeavePassesInQueue = leavePassesInQueue;
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136 |
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137 | mCamera = cam;
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138 | mCullCamera = cullCam ? cullCam : cam;
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139 |
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140 | mCameraPosition = mCullCamera->getDerivedPosition();
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141 | // create materials for node visualization
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142 | CreateNodeVizMaterials();
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143 | }
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144 | //-----------------------------------------------------------------------
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145 | void PlatformHierarchyInterface::SetSceneManager(SceneManager *sm)
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146 | {
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147 | mSceneManager = sm;
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148 | }
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149 | //-----------------------------------------------------------------------
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150 | void PlatformHierarchyInterface::SetRenderSystem(RenderSystem *rsys)
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151 | {
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152 | mRenderSystem = rsys;
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153 | }
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154 | //-----------------------------------------------------------------------
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155 | bool PlatformHierarchyInterface::CheckFrustumVisible(GtpVisibility::HierarchyNode *node,
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156 | bool &intersects)
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157 | {
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158 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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159 | return mCullCamera->isVisible(*GetBoundingBox(node), intersects);
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160 | #else
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161 | return true;
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162 | #endif
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163 | }
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164 | //-----------------------------------------------------------------------
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165 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueNodeOcclusionQuery(
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166 | GtpVisibility::HierarchyNode *node, const bool wasVisible)
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167 | {
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168 | // get next available test id
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169 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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170 |
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171 | //-- the actual query test
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172 | query->BeginQuery();
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173 |
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174 | // if node is leaf and was visible => will be rendered anyway.
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175 | // In this case we can also test with the real geometry.
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176 | // If camera for culling is different from camera for rendering or only solids
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177 | // will be rendereded => cannot optimize
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178 | if (mTestGeometryForVisibleLeaves && (mCamera == mCullCamera) && wasVisible && IsLeaf(node))
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179 | {
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180 | //LogManager::getSingleton().logMessage("render node\n");
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181 | RenderNode(node);
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182 | }
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183 | else
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184 | {
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185 | // this information is used e.g., by the scene graph, because the bounding box
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186 | // must be treated differently to the scene geometry during rendering
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187 | mIsBoundingBoxQuery = true;
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188 |
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189 | //LogManager::getSingleton().logMessage("render box\n");
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190 | RenderBoundingBox(GetBoundingBox(node));
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191 |
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192 | mIsBoundingBoxQuery = false;
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193 | }
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194 |
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195 | query->EndQuery();
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196 |
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197 | return query;
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198 | }
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199 | //-----------------------------------------------------------------------
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200 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssuePatchOcclusionQuery(
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201 | GtpVisibility::Patch *patch)
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202 | {
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203 | // get next available test id
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204 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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205 |
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206 | //-- the actual query test
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207 | query->BeginQuery();
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208 |
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209 | RenderPatch(patch);
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210 |
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211 | query->EndQuery();
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212 |
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213 | return query;
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214 | }
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215 | //-----------------------------------------------------------------------
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216 | GtpVisibility::OcclusionQuery *PlatformHierarchyInterface::IssueMeshOcclusionQuery(
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217 | GtpVisibility::Mesh *mesh)
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218 | {
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219 | // get next available test id
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220 | GtpVisibility::OcclusionQuery *query = GetNextOcclusionQuery();
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221 |
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222 | //-- the actual query test
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223 | query->BeginQuery();
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224 |
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225 | RenderGeometry(mesh);
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226 |
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227 | query->EndQuery();
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228 |
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229 | return query;
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230 | }
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231 | //-----------------------------------------------------------------------
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232 | /*void PlatformHierarchyInterface::SetOcclusionPass()
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233 | {
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234 | // disable vertex and fragment program
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235 | mRenderSystem->unbindGpuProgram(GPT_VERTEX_PROGRAM);
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236 | mRenderSystem->unbindGpuProgram(GPT_FRAGMENT_PROGRAM);
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237 |
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238 | // disable lighting
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239 | mRenderSystem->setLightingEnabled(false);
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240 |
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241 | // Disable remaining texture units
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242 | mRenderSystem->_disableTextureUnitsFrom(0);
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243 |
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244 | //--Set up non-texture related material settings
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245 |
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246 | // Depth buffer settings
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247 | mRenderSystem->_setDepthBufferParams(true, false, CMPF_LESS_EQUAL);
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248 | // Set colour write mode off
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249 | mRenderSystem->_setColourBufferWriteEnabled(false, false, false, false);
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250 | }*/
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251 | //-----------------------------------------------------------------------
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252 | SolidBoundingBox *PlatformHierarchyInterface::GetSolidBoundingBox()
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253 | {
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254 | if (!mSolidBoundingBox)
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255 | mSolidBoundingBox = new SolidBoundingBox;
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256 |
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257 | return mSolidBoundingBox;
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258 | }
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259 | //-----------------------------------------------------------------------
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260 | void PlatformHierarchyInterface::SetOnlyShadowCasters(bool onlyShadowCasters)
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261 | {
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262 | mOnlyShadowCasters = onlyShadowCasters;
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263 | }
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264 | //-----------------------------------------------------------------------
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265 | bool PlatformHierarchyInterface::GetOnlyShadowCasters()
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266 | {
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267 | return mOnlyShadowCasters;
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268 | }
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269 | //-----------------------------------------------------------------------
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270 | bool PlatformHierarchyInterface::GetTestGeometryForVisibleLeaves()
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271 | {
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272 | return mTestGeometryForVisibleLeaves;
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273 | }
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274 | //-----------------------------------------------------------------------
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275 | bool PlatformHierarchyInterface::IsBoundingBoxQuery()
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276 | {
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277 | return mIsBoundingBoxQuery;
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278 | }
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279 | //-----------------------------------------------------------------------
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280 | void PlatformHierarchyInterface::RenderGeometry(GtpVisibility::Mesh *geom)
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281 | {
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282 | mSceneManager->_renderMovableObject(geom, mLeavePassesInQueue);
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283 | }
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284 | //-----------------------------------------------------------------------
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285 | void PlatformHierarchyInterface::RenderPatch(GtpVisibility::Patch *patch)
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286 | {
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287 | mSceneManager->_renderSingleRenderable(patch);
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288 | }
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289 | //-----------------------------------------------------------------------
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290 | SceneManager *PlatformHierarchyInterface::GetSceneManager()
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291 | {
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292 | return mSceneManager;
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293 | }
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294 | //-----------------------------------------------------------------------
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295 | RenderSystem *PlatformHierarchyInterface::GetRenderSystem()
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296 | {
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297 | return mRenderSystem;
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298 | }
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299 |
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300 | } // namespace Ogre
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