Revision 2555,
1.3 KB
checked in by mattausch, 17 years ago
(diff) |
added partial implementation of chc++. problem: bounding box rendering in Ogre is VERY slow
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[59] | 1 | #include "OgrePlatformOcclusionQuery.h"
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[115] | 2 | #include <OgreLogManager.h>
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[96] | 3 |
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[59] | 4 | namespace Ogre {
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| 5 |
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| 6 | //-----------------------------------------------------------------------
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| 7 | PlatformOcclusionQuery::PlatformOcclusionQuery(RenderSystem *rsys)
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| 8 | {
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| 9 | mHardwareOcclusionQuery = rsys->createHardwareOcclusionQuery();
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| 10 | }
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| 11 | //-----------------------------------------------------------------------
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| 12 | PlatformOcclusionQuery::~PlatformOcclusionQuery()
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| 13 | {
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[944] | 14 | // hardwareocclusion query is deleted by Ogre
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[903] | 15 | //delete mHardwareOcclusionQuery;
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[59] | 16 | }
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| 17 | //-----------------------------------------------------------------------
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[87] | 18 | void PlatformOcclusionQuery::BeginQuery()
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[59] | 19 | {
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| 20 | mHardwareOcclusionQuery->beginOcclusionQuery();
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| 21 | }
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| 22 | //-----------------------------------------------------------------------
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[87] | 23 | void PlatformOcclusionQuery::EndQuery()
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[59] | 24 | {
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| 25 | mHardwareOcclusionQuery->endOcclusionQuery();
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| 26 | }
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| 27 | //-----------------------------------------------------------------------
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[86] | 28 | bool PlatformOcclusionQuery::GetQueryResult(unsigned int &visiblePixels,
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| 29 | const bool waitForResult) const
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[59] | 30 | {
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[2555] | 31 | if (waitForResult || !mHardwareOcclusionQuery->isStillOutstanding())
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[925] | 32 | {
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[2555] | 33 | //return mHardwareOcclusionQuery->pullOcclusionQuery(&visiblePixels);
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| 34 | mHardwareOcclusionQuery->pullOcclusionQuery(&visiblePixels);
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| 35 | return true;
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[925] | 36 | }
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| 37 |
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| 38 | return false;
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[59] | 39 | }
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| 40 |
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| 41 | } // namespace Ogre |
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