1 | #include "OgrePlatformQueryManager.h"
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2 | #include "OcclusionQuery.h"
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3 | #include <OgreSceneManager.h>
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4 | #include <OgreLogManager.h>
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5 | #include <OgreStringConverter.h>
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6 | #include <vector>
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7 | #include <OgreSubEntity.h>
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8 | #include "OgrePlatformHierarchyInterface.h"
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9 |
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10 |
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11 |
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12 | namespace Ogre {
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13 |
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14 | //-----------------------------------------------------------------------
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15 | /*
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16 | PlatformQueryManager::PlatformQueryManager(PlatformHierarchyInterface *hierarchyInterface,
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17 | Viewport *vp,
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18 | int queryModes):
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19 | //QueryManager(hierarchyInterface, queryModes),
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20 | QueryManager(queryModes),
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21 | mViewport(vp),
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22 | mWasInitialised(false),
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23 | mHierarchyInterface(hierarchyInterface)
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24 | {
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25 | }*/
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26 | //-----------------------------------------------------------------------
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27 | /*bool PlatformQueryManager::ShootRay(const Ray &ray,
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28 | std::vector<Mesh *> *visibleMeshes,
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29 | bool isGlobalLine)
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30 | {
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31 | // run OGRE ray shooting query
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32 | return false;
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33 | }*/
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34 | //-----------------------------------------------------------------------
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35 | void PlatformQueryManager::ComputeFromPointVisibility(
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36 | const Vector3 &point,
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37 | NodeInfoContainer *visibleNodes,
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38 | MeshInfoContainer *visibleGeometry,
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39 | PatchInfoContainer *visiblePatches,
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40 | const bool relativeVisibility,
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41 | const bool approximateVisibility)
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42 | {
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43 | SceneManager *sm =
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44 | static_cast<PlatformHierarchyInterface *>
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45 | (mHierarchyInterface)->GetSceneManager();
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46 |
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47 | // create a camera for the point query
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48 | Camera *cam = sm->createCamera("PointQueryCam");
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49 |
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50 | //save old camera
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51 | Camera *savedCam = mViewport->getCamera();
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52 |
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53 |
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54 | //////////////
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55 | //-- initialise new camera
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56 |
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57 | mViewport->setCamera(cam);
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58 | cam->setPosition(point);
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59 |
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60 | cam->setNearClipDistance(savedCam->getNearClipDistance());
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61 | cam->setFarClipDistance(savedCam->getFarClipDistance());
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62 |
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63 | // set frustum to 45 degrees so all the scene can be captured with 6 shots
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64 | cam->setAspectRatio(1.0);
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65 | cam->setFOVy(Radian(Math::HALF_PI));
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66 |
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67 | int sign = -1;
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68 |
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69 | ///////////////
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70 | //-- capture visibility from all 6 directions
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71 |
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72 | for (int dir=0; dir < 6; dir++)
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73 | {
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74 | sign *= -1;
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75 |
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76 | // Print camera details
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77 | if (0)
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78 | {
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79 | std::stringstream d;
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80 | d << "Point query camera: " + StringConverter::toString(cam->getDerivedPosition()) +
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81 | " " + "O: " + StringConverter::toString(cam->getDerivedOrientation());
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82 | LogManager::getSingleton().logMessage(d.str());
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83 | }
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84 |
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85 | // prevent from initialising geometry / node array again
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86 | if (dir > 0)
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87 | {
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88 | mWasInitialised = true;
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89 | }
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90 |
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91 | ComputeCameraVisibility(*cam,
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92 | visibleNodes,
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93 | visibleGeometry,
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94 | visiblePatches,
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95 | relativeVisibility,
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96 | approximateVisibility);
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97 | //mViewport->getTarget()->update(); for(int j=0; j<10000000; j++) printf("wait");
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98 |
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99 | // permute directions
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100 | Vector3 direction(0,0,0);
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101 | direction[dir / 2] = sign;
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102 |
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103 | cam->setDirection(direction);
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104 | }
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105 |
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106 | // reset camera
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107 | mViewport->setCamera(savedCam);
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108 | }
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109 | //-----------------------------------------------------------------------
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110 | void PlatformQueryManager::ComputeCameraVisibility(
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111 | const Camera &camera,
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112 | NodeInfoContainer *visibleNodes,
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113 | MeshInfoContainer *visibleGeometry,
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114 | PatchInfoContainer *visiblePatches,
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115 | const bool relativeVisibility,
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116 | const bool approximateVisibility)
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117 | {
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118 | // we need access to the scene manager and the rendersystem
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119 | PlatformHierarchyInterface *pfHierarchyInterface =
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120 | static_cast<PlatformHierarchyInterface *>(mHierarchyInterface);
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121 |
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122 | SceneManager *sm = pfHierarchyInterface->GetSceneManager();
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123 |
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124 |
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125 | // const_cast allowed because camera is not changed in renderScene
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126 | Camera *pCam = const_cast<Camera *>(&camera);
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127 |
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128 | // disable overlays, reset them later
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129 | bool overlayEnabled = mViewport->getOverlaysEnabled();
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130 | mViewport->setOverlaysEnabled(false);
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131 |
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132 | // clear background with black (i.e., not a valid item id)
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133 | ColourValue bg = mViewport->getBackgroundColour();
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134 | mViewport->setBackgroundColour(ColourValue(0, 0, 0, 0));
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135 | //pfHierarchyInterface->GetRenderSystem()->clearFrameBuffer(FBT_COLOUR | FBT_DEPTH);
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136 |
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137 | #ifdef ITEM_BUFFER
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138 | // initialise item buffer (if not already initialised)
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139 | InitItemBuffer(visibleGeometry, visiblePatches);
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140 |
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141 | //////////
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142 | //-- render scene with item buffer (i.e., objects with their id as color codes)
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143 |
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144 | // enable item buffer (must be provided by scene manager)
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145 | bool useItemBuffer = true;
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146 | sm->setOption("UseItemBuffer", &useItemBuffer);
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147 | #endif // ITEM_BUFFER
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148 |
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149 | sm->_renderScene(pCam, mViewport, false); // render item buffer
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150 |
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151 | #ifdef ITEM_BUFFER
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152 | /////////
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153 | //-- collect results
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154 | CollectItemBufferResults(visibleGeometry, visiblePatches);
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155 |
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156 | /////////
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157 | //-- reset state
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158 | useItemBuffer = false; // don't need item buffer anymore
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159 | sm->setOption("UseItemBuffer", &useItemBuffer);
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160 | #endif // ITEM_BUFFER
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161 |
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162 | mWasInitialised = false; // reset initialised - flag
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163 | mViewport->setOverlaysEnabled(overlayEnabled); // reset old overlay status
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164 | mViewport->setBackgroundColour(bg); // reset background color
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165 | }
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166 | #ifdef ITEM_BUFFER
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167 | //-----------------------------------------------------------------------
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168 | void PlatformQueryManager::CollectItemBufferResults(
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169 | MeshInfoContainer *visibleGeometry,
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170 | PatchInfoContainer *visiblePatches)
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171 | {
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172 | int dimx = 0;
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173 | int dimy = 0;
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174 |
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175 | // copy frame buffer
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176 | uchar *buf = mViewport->getTarget()->getBufferContents(dimx, dimy);
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177 |
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178 | //std::stringstream d; d << "dimx: " << dimx << ", dimy: " << dimy; LogManager::getSingleton().logMessage(d.str());
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179 |
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180 | // loop through frame buffer and collect visible pixels
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181 | for (int idx = 0; idx < dimy * dimx * 3; idx += 3)
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182 | {
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183 | //-- decode color code to receive id
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184 | int id = buf[idx] << 16;
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185 | id += buf[idx + 1] << 8;
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186 | id += buf[idx + 2];
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187 |
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188 | //std::stringstream d; d << "myid: " << (int)buf[idx] << " " << (int)buf[idx + 1] << " " << (int)buf[idx + 2]; LogManager::getSingleton().logMessage(d.str());
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189 |
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190 | // if valid id <= add visibility (id values start at 1)
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191 | if (mQueryModes == PATCH_VISIBILITY)
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192 | {
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193 | if ((id > 0) && (id < (int)visiblePatches->size()))
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194 | {
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195 | ((*visiblePatches)[id]).AddVisibility(1, 0);
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196 | }
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197 | }
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198 | else if (mQueryModes == GEOMETRY_VISIBILITY)
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199 | {
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200 | if ((id > 0) && (id < (int)visibleGeometry->size()))
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201 | {
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202 | ((*visibleGeometry)[id]).AddVisibility(1, 0);
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203 | }
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204 | }
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205 | }
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206 |
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207 | delete [] buf;
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208 | }
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209 |
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210 | //-----------------------------------------------------------------------
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211 | void PlatformQueryManager::InitItemBuffer(
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212 | MeshInfoContainer *visibleGeometry,
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213 | PatchInfoContainer *visiblePatches)
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214 | {
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215 | if (mWasInitialised)
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216 | return;
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217 |
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218 | mWasInitialised = true;
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219 |
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220 | SceneManager *sm =
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221 | //static_cast<PlatformHierarchyInterface *>(mHierarchyInterface)->GetSceneManager();
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222 | static_cast<PlatformHierarchyInterface *>(mHierarchyInterface)->GetSceneManager();
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223 |
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224 | SceneManager::EntityIterator it = sm->getEntityIterator();
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225 |
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226 | // TODO: make the function more efficient
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227 |
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228 | visibleGeometry->clear();
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229 | visiblePatches->clear();
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230 |
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231 | int id = 0;
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232 |
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233 | /* We can either use patches or meshes. If patches are used, an unique id must
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234 | be given each patch. Otherwise the same id must be given to all patches belonging
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235 | to the same mesh.
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236 | */
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237 | while (it.hasMoreElements())
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238 | {
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239 | Entity *ent = it.getNext();
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240 |
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241 | for (int i = 0; i < (int)ent->getNumSubEntities(); ++i)
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242 | {
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243 | SubEntity *subEnt = ent->getSubEntity(i);
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244 |
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245 | if (mQueryModes == PATCH_VISIBILITY)
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246 | {
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247 | ++ id;
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248 | visiblePatches->push_back(GtpVisibility::PatchInfo(subEnt, 0, 0));
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249 | }
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250 |
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251 | subEnt->setId(id);
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252 | //subEnt->setId((41 << 16) + (4 << 8) + 60);
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253 | }
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254 |
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255 | if (mQueryModes == GEOMETRY_VISIBILITY)
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256 | {
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257 | visibleGeometry->push_back(GtpVisibility::MeshInfo(ent, 0, 0));
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258 | ++ id;
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259 | }
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260 | }
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261 | }
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262 | #endif // ITEM_BUFFER
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263 | //-----------------------------------------------------------------------
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264 | void PlatformQueryManager::SetViewport(Viewport *vp)
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265 | {
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266 | mViewport = vp;
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267 | }
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268 | } // namespace Ogre
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