1 | #include "OgreStableHeaders.h"
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2 | #include "OgreSolidBoundingBox.h"
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3 |
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4 | #include <OgreSimpleRenderable.h>
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5 | #include <OgreHardwareBufferManager.h>
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6 | #include <OgreCamera.h>
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7 | #include <OgreMaterialManager.h>
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8 | #include <OgreMaterial.h>
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9 | #include <OgrePass.h>
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10 | #include <OgreTechnique.h>
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11 | #include <OgreLogManager.h>
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12 |
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13 | namespace Ogre {
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14 |
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15 | #define POSITION_BINDING 0
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16 | //-----------------------------------------------------------------------
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17 | SolidBoundingBox::SolidBoundingBox()
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18 | {
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19 | mRenderOp.vertexData = new VertexData();
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20 | mRenderOp.indexData = new IndexData();
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21 |
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22 | mRenderOp.indexData->indexStart = 0;
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23 | mRenderOp.vertexData->vertexStart = 0;
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24 |
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25 | mRenderOp.vertexData->vertexCount = 8;
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26 | mRenderOp.indexData->indexCount = 36;
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27 |
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28 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST;
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29 | mRenderOp.useIndexes = true;
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30 |
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31 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
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32 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
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33 |
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34 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
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35 | //decl->addElement(INDEX_BINDING, 0, VET_, VES_POSITION);
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36 |
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37 | // create the vertex buffer
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38 | HardwareVertexBufferSharedPtr vbuf =
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39 | HardwareBufferManager::getSingleton().createVertexBuffer(
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40 | decl->getVertexSize(POSITION_BINDING),
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41 | mRenderOp.vertexData->vertexCount,
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42 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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43 |
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44 | // Bind buffer
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45 | bind->setBinding(POSITION_BINDING, vbuf);
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46 |
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47 | //-- index buffer
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48 | unsigned short faces[36] =
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49 | {
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50 | 0,2,3,
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51 | 0,1,2,
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52 | 1,6,2,
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53 | 1,5,6,
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54 | 4,6,5,
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55 | 4,7,6,
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56 | 0,7,4,
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57 | 0,3,7,
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58 | 0,5,1,
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59 | 0,4,5,
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60 | 2,7,3,
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61 | 2,6,7
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62 | };
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63 |
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64 | /// Allocate index buffer of the requested number of vertices
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65 | HardwareIndexBufferSharedPtr ibuf = HardwareBufferManager::getSingleton().
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66 | createIndexBuffer(
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67 | HardwareIndexBuffer::IT_16BIT,
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68 | mRenderOp.indexData->indexCount,
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69 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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70 |
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71 | /// Upload the index data to the card
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72 | ibuf->writeData(0, ibuf->getSizeInBytes(), faces, true);
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73 | //mRenderOp.useSharedVertices = true;
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74 | mRenderOp.indexData->indexBuffer = ibuf;
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75 | // set material with no lighting, no color, no depth write
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76 | SetOcclusionQueryMaterial();
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77 | //setMaterial("BaseWhiteNoLighting");
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78 |
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79 | /* std::stringstream d;
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80 | d << "vtx: " << mRenderOp.vertexData;
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81 | LogManager::getSingleton().logMessage(d.str());
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82 | */
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83 |
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84 | }
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85 | //-----------------------------------------------------------------------
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86 | SolidBoundingBox::~SolidBoundingBox()
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87 | {
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88 | delete mRenderOp.vertexData;
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89 | delete mRenderOp.indexData;
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90 | }
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91 | //-----------------------------------------------------------------------
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92 | void SolidBoundingBox::SetupBoundingBoxVertices(const AxisAlignedBox& aab)
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93 | {
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94 | const Vector3& min = aab.getMinimum();
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95 | const Vector3& max = aab.getMaximum();
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96 |
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97 | // fill the vertex buffer: 12 lines with 2 endpoints each make up a box
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98 | HardwareVertexBufferSharedPtr vbuf =
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99 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
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100 |
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101 | float* pPos = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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102 |
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103 | *pPos++ = min.x; *pPos++ = max.y; *pPos++ = min.z;
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104 | *pPos++ = max.x; *pPos++ = max.y; *pPos++ = min.z;
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105 | *pPos++ = max.x; *pPos++ = min.y; *pPos++ = min.z;
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106 | *pPos++ = min.x; *pPos++ = min.y; *pPos++ = min.z;
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107 |
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108 | *pPos++ = min.x; *pPos++ = max.y; *pPos++ = max.z;
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109 | *pPos++ = max.x; *pPos++ = max.y; *pPos++ = max.z;
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110 | *pPos++ = max.x; *pPos++ = min.y; *pPos++ = max.z;
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111 | *pPos++ = min.x; *pPos++ = min.y; *pPos++ = max.z;
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112 |
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113 | vbuf->unlock();
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114 | }
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115 | //-----------------------------------------------------------------------
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116 | void SolidBoundingBox::SetupBoundingBox(const AxisAlignedBox& aab)
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117 | {
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118 | // init the vertices to the aabb
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119 | SetupBoundingBoxVertices(aab);
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120 |
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121 | Real sqLen = std::max(aab.getMaximum().squaredLength(),
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122 | aab.getMinimum().squaredLength());
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123 | mRadius = Math::Sqrt(sqLen);
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124 |
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125 | // setup the bounding box of this SimpleRenderable
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126 | setBoundingBox(aab);
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127 | }
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128 | //-----------------------------------------------------------------------
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129 | void SolidBoundingBox::SetOcclusionQueryMaterial()
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130 | {
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131 | m_pMaterial = MaterialManager::getSingleton().getByName("Visibility/QueryMaterial");
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132 |
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133 | if (m_pMaterial.isNull())
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134 | {
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135 | m_pMaterial = MaterialManager::getSingleton().
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136 | create("Visibility/QueryMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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137 |
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138 | Pass *queryPass = m_pMaterial->getTechnique(0)->getPass(0);
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139 | queryPass->setColourWriteEnabled(false);
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140 | queryPass->setDepthWriteEnabled(false);
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141 | queryPass->setLightingEnabled(false);
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142 | }
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143 |
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144 | setMaterial("Visibility/QueryMaterial");
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145 | }
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146 |
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147 | // Override this method to prevent parent transforms (rotation,translation,scale)
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148 | void SolidBoundingBox::getWorldTransforms(Matrix4* xform) const
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149 | {
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150 | // return identity matrix to prevent parent transforms
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151 | *xform = Matrix4::IDENTITY;
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152 | }
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153 | //-----------------------------------------------------------------------
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154 | const Quaternion& SolidBoundingBox::getWorldOrientation() const
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155 | {
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156 | return Quaternion::IDENTITY;
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157 | }
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158 | //-----------------------------------------------------------------------
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159 | const Vector3& SolidBoundingBox::getWorldPosition() const
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160 | {
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161 | return Vector3::ZERO;
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162 | }
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163 |
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164 | Real SolidBoundingBox::getSquaredViewDepth(const Camera* cam) const
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165 | {
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166 | const Vector3 &min = mBox.getMinimum();
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167 | const Vector3 &max = mBox.getMaximum();
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168 | const Vector3 &mid = ((min - max) * 0.5) + min;
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169 | const Vector3 &dist = cam->getDerivedPosition() - mid;
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170 |
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171 | return dist.squaredLength();
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172 | }
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173 |
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174 | } // namespace Ogre
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175 |
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