source: GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/src @ 903

Name Size Rev Age Author Last Change
../
OgreVisibilityTerrainSceneManager.cpp 30.4 KB 903   19 years mattausch
OgreVisibilitySceneManagerDll.cpp 3.1 KB 897   19 years mattausch updated to ogre 1.2
OgreVisibilitySceneManager.cpp 4.8 KB 897   19 years mattausch updated to ogre 1.2
OgreVisibilityOptionsManager.cpp 2.6 KB 903   19 years mattausch
OgreVisibilityOctreeSceneManager.cpp 36.2 KB 903   19 years mattausch
OgreVisibilityDotSceneManager.cpp 3.9 KB 59   20 years mattausch completely changed file structure plus software design
OgreVisibilityBspSceneManager.cpp 4.0 KB 59   20 years mattausch completely changed file structure plus software design
OgreTypeConverter.cpp 950 bytes 863   19 years mattausch working on preprocessor integration added iv stuff
OgreTerrainContentGenerator.cpp 3.3 KB 164   19 years mattausch bug fix (deleting while animation)
OgreSolidHalfBoundingBox.cpp 3.4 KB 117   19 years mattausch
OgreSolidBoundingBox.cpp 5.4 KB 903   19 years mattausch
OgreSceneNodeHierarchyInterface.cpp 5.3 KB 370   19 years mattausch fixed specular bug in trees added batched query manager added t …
OgreSceneContentGenerator.cpp 6.4 KB 897   19 years mattausch updated to ogre 1.2
OgrePlatformQueryManager.cpp 7.6 KB 897   19 years mattausch updated to ogre 1.2
OgrePlatformOcclusionQuery.cpp 1.4 KB 903   19 years mattausch
OgrePlatformHierarchyInterface.cpp 9.9 KB 903   19 years mattausch
OgreOctreeHierarchyInterface.cpp 6.4 KB 880   19 years mattausch added filter to online stuff (not fully working, too slow )
OgreOcclusionQueriesQueryManager.cpp 15.4 KB 726   19 years mattausch improved performance of TerrainSceneManager? revisit octreescenemanager
OgreOcclusionCullingSceneManager.cpp 37.6 KB 903   19 years mattausch
OgreMeshInstance.cpp 1.4 KB 870   19 years mattausch added pvs
OgreItemBufferQueryManager.cpp 5.2 KB 171   19 years mattausch fixed visibilityQueries
OgreBspHierarchyInterface.cpp 2.3 KB 345   19 years mattausch fixed bug in chc when traversing node two times because of priority queue. …
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