1 | #include "ObjManualMeshLoader.h"
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2 | #include "ObjReader.h"
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3 |
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4 | ObjManualMeshLoader::ObjManualMeshLoader()
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5 | {
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6 | data = NULL;
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7 | }
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8 |
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9 |
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10 | ObjManualMeshLoader::ObjManualMeshLoader(ObjMeshData *mData):
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11 | data(mData)
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12 | {
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13 | }
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14 |
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15 |
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16 | ObjManualMeshLoader::~ObjManualMeshLoader()
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17 | {
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18 | if (data != NULL)
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19 | {
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20 | data->collapse();
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21 | delete data;
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22 | }
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23 | }
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24 |
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25 |
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26 | Ogre::AxisAlignedBox *ObjManualMeshLoader::getBoundingBox()
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27 | {
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28 | return data->boundingBox;
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29 | }
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30 |
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31 |
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32 | void ObjManualMeshLoader::loadResource(Ogre::Resource *resource)
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33 | {
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34 | using namespace Ogre;
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35 | Mesh *pMesh = (Mesh *) resource;
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36 |
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37 |
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38 | Vector3 translation = data->boundingBox->getCenter();
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39 |
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40 | bool nOk = ((data->normals != NULL) && (data->ncnt > 0));
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41 | bool tOk = ((data->texCoords != NULL) && (data->tcnt > 0));
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42 |
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43 | pMesh->sharedVertexData = new VertexData();
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44 |
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45 | VertexDeclaration* vertexDecl = pMesh->sharedVertexData->vertexDeclaration;
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46 |
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47 | size_t currOffset = 0;
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48 | vertexDecl->addElement(0, currOffset, VET_FLOAT3, VES_POSITION);
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49 | currOffset += VertexElement::getTypeSize(VET_FLOAT3);
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50 | if (nOk)
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51 | {
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52 | vertexDecl->addElement(0, currOffset, VET_FLOAT3, VES_NORMAL);
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53 | currOffset += VertexElement::getTypeSize(VET_FLOAT3);
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54 | }
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55 | if (tOk)
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56 | {
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57 | vertexDecl->addElement(0, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES);
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58 | currOffset += VertexElement::getTypeSize(VET_FLOAT2);
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59 | }
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60 |
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61 | pMesh->sharedVertexData->vertexCount = data->vcnt/3;
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62 | HardwareVertexBufferSharedPtr vbuf =
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63 | HardwareBufferManager::getSingleton().
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64 | createVertexBuffer(vertexDecl->getVertexSize(0), pMesh->sharedVertexData->vertexCount,
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65 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
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66 |
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67 | VertexBufferBinding* binding = pMesh->sharedVertexData->vertexBufferBinding;
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68 | binding->setBinding(0, vbuf);
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69 |
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70 | Real* pVertices = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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71 |
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72 | int offset = 0, size = 3;
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73 | if (nOk) size += 3;
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74 | if (tOk) size += 2;
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75 | for (int i=0; i<data->vcnt/3; i++)
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76 | {
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77 | pVertices[i*size] = data->vertices[i*3] - translation.x;
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78 | pVertices[i*size+1] = data->vertices[i*3+1] - translation.y;
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79 | pVertices[i*size+2] = data->vertices[i*3+2] - translation.z;
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80 |
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81 | offset = 3;
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82 | if (nOk)
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83 | {
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84 | pVertices[i*size+offset] = data->normals[i*3]; offset++;
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85 | pVertices[i*size+offset] = data->normals[i*3+1]; offset++;
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86 | pVertices[i*size+offset] = data->normals[i*3+2]; offset++;
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87 | }
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88 | if (tOk)
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89 | {
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90 | pVertices[i*size+offset] = data->texCoords[i*2]; offset++;
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91 | pVertices[i*size+offset] = -data->texCoords[i*2+1]; offset++;
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92 | }
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93 | }
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94 |
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95 | vbuf->unlock();
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96 |
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97 |
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98 | SubMesh *pSub = pMesh->createSubMesh();
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99 | pSub->operationType = RenderOperation::OT_TRIANGLE_LIST; //;data->roType;
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100 | pSub->useSharedVertices = true;
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101 |
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102 | pSub->indexData->indexCount = data->icnt;
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103 | pSub->indexData->indexBuffer = HardwareBufferManager::getSingleton().
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104 | createIndexBuffer(HardwareIndexBuffer::IT_16BIT,
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105 | pSub->indexData->indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
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106 |
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107 | HardwareIndexBufferSharedPtr ibuf = pSub->indexData->indexBuffer;
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108 | unsigned short* pIndices = static_cast<unsigned short*>(ibuf->lock(HardwareBuffer::HBL_DISCARD));
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109 |
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110 | for (i = 0; i < data->icnt; i++) pIndices[i] = data->indices[i];
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111 |
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112 | ibuf->unlock();
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113 |
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114 | AxisAlignedBox bb(data->boundingBox->getMinimum() - translation, data->boundingBox->getMaximum() - translation);
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115 | //AxisAlignedBox bb(data->boundingBox->getMinimum(), data->boundingBox->getMaximum());
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116 | pMesh->_setBounds(bb);
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117 | Real radius = data->boundingBox->getMinimum().length();
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118 | if (data->boundingBox->getMaximum().length() > radius) radius = data->boundingBox->getMaximum().length();
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119 | pMesh->_setBoundingSphereRadius(radius);
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120 |
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121 | }
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