#include "ObjReader.h" #include "gzstream.h" #include "Triangle3.h" #include "IntersectableWrapper.h" #include "BvHierarchy.h" #include "Preprocessor.h" #include "OgreEntity.h" #include "PreprocessorFactory.h" #include "OgreLogManager.h" ObjReader::ObjReader(Ogre::SceneManager *sceneManager): mSceneManager(sceneManager) {} ObjReader::~ObjReader() {} bool ObjReader::LoadFile(const string &sceneName, const string &visibilitySolution, Ogre::SceneNode *root) { GtpVisibilityPreprocessor::Debug.open("debug.log"); // HACK: get any preprocessor to load file GtpVisibilityPreprocessor::Preprocessor *preprocessor = GtpVisibilityPreprocessor::PreprocessorFactory::CreatePreprocessor("vss"); // hack preprocessor->mLoadMeshes = false; GtpVisibilityPreprocessor::ObjectContainer pvsObjects; Ogre::LogManager::getSingleton().logMessage("loading obj scene!!"); if (preprocessor->LoadScene(sceneName)) { Ogre::LogManager::getSingleton().logMessage("scene loaded, loading objects"); // form objects from the scene triangles if (!preprocessor->LoadObjects(visibilitySolution, pvsObjects, preprocessor->mObjects)) { Ogre::LogManager::getSingleton().logMessage("objects cannot be loaded"); return false; } } else { Ogre::LogManager::getSingleton().logMessage("scene cannot be loaded"); return false; } std::stringstream d; d << "successfully loaded " << pvsObjects.size() << " objects"; Ogre::LogManager::getSingleton().logMessage(d.str()); GtpVisibilityPreprocessor::ObjectContainer::const_iterator oit, oit_end = pvsObjects.end(); int i = 0; for (oit = pvsObjects.begin(); oit != oit_end; ++ oit, ++ i) {Ogre::LogManager::getSingleton().logMessage("r"); const Ogre::String entname = "Object" + i; Ogre::Entity *ent = CreateEntity(entname, *oit); const Ogre::String nodeName = entname + "/Node"; root->createChildSceneNode(nodeName); } delete preprocessor; return false; } Ogre::Entity *ObjReader::CreateEntity(const std::string &name, GtpVisibilityPreprocessor::Intersectable *object) { using namespace Ogre; //using namespace GtpVisibilityPreprocessor; Entity *entity; GtpVisibilityPreprocessor::BvhLeaf *bvhObj = static_cast(object); std::string meshName = name + "/Mesh"; std::string entityName = name + "/Entity"; MeshPtr mesh = MeshManager::getSingleton().createManual(meshName, "ObjGroup"); SubMesh* submesh = mesh->createSubMesh(); // We must create the vertex data, indicating how many vertices there will be submesh->useSharedVertices = false; submesh->vertexData = new VertexData(); submesh->vertexData->vertexStart = 0; submesh->vertexData->vertexCount = (int)bvhObj->mObjects.size() * 3; static const unsigned short source = 0; size_t offset = 0; VertexDeclaration* declaration = HardwareBufferManager::getSingleton().createVertexDeclaration(); offset += declaration->addElement(source, offset, VET_FLOAT3,VES_POSITION).getSize(); // offset += declaration->addElement(source,offset,VET_FLOAT3,VES_NORMAL).getSize(); // offset += declaration->addElement(source,offset,VET_FLOAT2,VES_TEXTURE_COORDINATES).getSize(); int numVertices = 0; HardwareVertexBufferSharedPtr vbuffer = HardwareBufferManager::getSingleton(). createVertexBuffer(declaration->getVertexSize(source), submesh->vertexData->vertexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); // No we get access to the buffer to fill it. During so we record the bounding box. AxisAlignedBox aabox; float* vdata = static_cast(vbuffer->lock(HardwareBuffer::HBL_DISCARD)); GtpVisibilityPreprocessor::ObjectContainer::const_iterator oit, oit_end = bvhObj->mObjects.end(); for (oit = bvhObj->mObjects.begin(); oit != oit_end; ++ oit) { GtpVisibilityPreprocessor::TriangleIntersectable *tObj = static_cast(*oit); GtpVisibilityPreprocessor::Triangle3 tri = tObj->GetItem(); for (int i = 0; i < 3; ++ i) { Vector3 vtx(tri.mVertices[i]); *vdata ++ = vtx.x; *vdata ++ = vtx.y; *vdata ++ = vtx.z; aabox.merge(vtx); } } vbuffer->unlock(); // We must indicate the bounding box mesh->_setBounds(aabox); mesh->_setBoundingSphereRadius((aabox.getMaximum()-aabox.getMinimum()).length()/2.0); mesh->load(); // Create an entity with the mesh entity = mSceneManager->createEntity(meshName, entityName); return entity; }