1 | #include "ObjReader.h"
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2 | #include "gzstream.h"
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3 | #include "Triangle3.h"
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4 | #include "IntersectableWrapper.h"
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5 |
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6 |
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7 | ObjReader::ObjReader()
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8 | {}
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9 |
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10 |
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11 | ObjReader::~ObjReader()
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12 | {}
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13 |
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14 |
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15 | bool ObjReader::LoadFile(const string &filename,
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16 | GtpVisibilityPreprocessor::ObjectContainer &objects) const
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17 | {
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18 | igzstream samplesIn(filename.c_str());
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19 |
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20 | if (!samplesIn.is_open())
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21 | return false;
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22 |
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23 | // read in triangle size
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24 | int numTriangles;
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25 |
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26 | samplesIn.read(reinterpret_cast<char *>(&numTriangles), sizeof(int));
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27 | objects.reserve(numTriangles);
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28 |
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29 | while (1)
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30 | {
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31 | GtpVisibilityPreprocessor::Triangle3 tri;
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32 |
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33 | samplesIn.read(reinterpret_cast<char *>(tri.mVertices + 0),
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34 | sizeof(GtpVisibilityPreprocessor::Vector3));
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35 | samplesIn.read(reinterpret_cast<char *>(tri.mVertices + 1),
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36 | sizeof(GtpVisibilityPreprocessor::Vector3));
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37 | samplesIn.read(reinterpret_cast<char *>(tri.mVertices + 2),
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38 | sizeof(GtpVisibilityPreprocessor::Vector3));
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39 |
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40 | // end of file reached
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41 | if (samplesIn.eof())
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42 | break;
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43 |
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44 | GtpVisibilityPreprocessor::TriangleIntersectable *obj =
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45 | new GtpVisibilityPreprocessor::TriangleIntersectable(tri);
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46 | objects.push_back(obj);
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47 | }
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48 |
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49 | return true;
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50 | }
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51 |
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52 |
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53 | const std::vector<Ogre::Entity *> &ObjReader::GetObjects() const
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54 | {
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55 | return mObjects;
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56 | }
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57 |
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58 |
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59 | #if TODO
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60 |
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61 | Ogre::Entity *IVReader::createEntity(Ogre::SceneManager* sceneMgr,
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62 | std::string name,
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63 | ObjMeshData *mData,
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64 | Ogre::Vector3 *translation)
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65 | {
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66 | using namespace Ogre;
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67 |
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68 | std::string meshName = name.substr(name.find('/',0), name.length()) + "/Mesh";
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69 | std::string entityName = name + "/Entity";
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70 |
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71 | Mesh* pMesh = NULL;
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72 | if ((pMesh = (Mesh *) MeshManager::getSingleton().getByName(meshName).getPointer()) == NULL)
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73 | {
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74 |
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75 | ObjMeshData *data = mData->expand();
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76 |
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77 | ObjManualMeshLoader *loader = new ObjManualMeshLoader(data);
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78 |
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79 | if (translation != NULL) *translation = data->boundingBox->getCenter();
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80 |
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81 | addMeshToList(meshName, loader);
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82 |
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83 | Mesh* pMesh = MeshManager::getSingleton().createManual(meshName, "IVGroup", loader).getPointer();
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84 |
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85 | pMesh->load();
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86 | pMesh->touch();
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87 | }
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88 | else
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89 | {
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90 | if (translation != NULL)
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91 | {
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92 | *translation = meshList->getManualMeshLoader(meshName)->getBoundingBox()->getCenter();
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93 | }
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94 | }
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95 |
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96 | Entity *pEntity = sceneMgr->createEntity(entityName, meshName);
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97 |
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98 |
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99 | if (0) pEntity->setRenderQueueGroup(Ogre::RENDER_QUEUE_MAIN);
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100 |
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101 | return pEntity;
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102 | }
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103 |
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104 |
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105 | #endif |
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