1 | #include "ObjReader.h"
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2 | #include "gzstream.h"
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3 | #include "Triangle3.h"
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4 | #include "IntersectableWrapper.h"
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5 | #include "BvHierarchy.h"
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6 | #include "Preprocessor.h"
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7 | #include "OgreEntity.h"
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8 | #include "PreprocessorFactory.h"
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9 | #include "OgreLogManager.h"
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10 | #include "ObjManualMeshLoader.h"
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11 |
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12 |
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13 |
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14 | ObjReader::ObjReader(Ogre::SceneManager *sceneManager):
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15 | mSceneManager(sceneManager), mPreprocessor(NULL)
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16 | {
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17 | }
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18 |
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19 |
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20 | ObjReader::~ObjReader()
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21 | {
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22 | CLEAR_CONTAINER(mPvsObjects);
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23 |
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24 | DEL_PTR(mPreprocessor);
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25 | }
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26 |
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27 |
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28 | bool ObjReader::LoadFile(const string &sceneName,
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29 | const string &visibilitySolution,
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30 | Ogre::SceneNode *root)
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31 | {
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32 | GtpVisibilityPreprocessor::Debug.open("debug.log");
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33 | // HACK: get any preprocessor to load file
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34 | // note should be preserved to allow manual mesh reloading,
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35 | // but then geometry has to be stored two times
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36 | mPreprocessor =
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37 | GtpVisibilityPreprocessor::PreprocessorFactory::CreatePreprocessor("vss");
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38 |
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39 | // hack
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40 | mPreprocessor->mLoadMeshes = false;
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41 |
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42 | Ogre::LogManager::getSingleton().logMessage("loading obj scene");
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43 |
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44 | if (mPreprocessor->LoadScene(sceneName))
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45 | {
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46 | Ogre::LogManager::getSingleton().logMessage("scene loaded, loading objects");
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47 | // form objects from the scene triangles
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48 | if (!mPreprocessor->LoadObjects(visibilitySolution, mPvsObjects, mPreprocessor->mObjects))
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49 | {
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50 | Ogre::LogManager::getSingleton().logMessage("objects cannot be loaded");
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51 | return false;
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52 | }
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53 | }
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54 | else
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55 | {
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56 | Ogre::LogManager::getSingleton().logMessage("scene cannot be loaded");
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57 | return false;
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58 | }
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59 |
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60 | std::stringstream d;
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61 | d << "successfully loaded " << (int)mPvsObjects.size()
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62 | << " objects from " << (int)mPreprocessor->mObjects.size() << " preprocessor objects";
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63 |
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64 | Ogre::LogManager::getSingleton().logMessage(d.str());
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65 |
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66 | GtpVisibilityPreprocessor::ObjectContainer::const_iterator oit, oit_end = mPvsObjects.end();
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67 |
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68 | int i = 0;
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69 | for (oit = mPvsObjects.begin(); oit != oit_end; ++ oit, ++ i)
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70 | {
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71 | if (i % 5000 == 4999)
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72 | {
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73 | d << i << " objects created";
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74 | Ogre::LogManager::getSingleton().logMessage(d.str());
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75 | }
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76 |
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77 | const Ogre::String entname = "Object" + Ogre::StringConverter::toString(i);
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78 |
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79 | #if 0
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80 | Ogre::ManualObject *ent = CreateManualObject(entname, *oit);
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81 | #else
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82 | Ogre::Entity *ent = CreateEntity(entname, *oit);
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83 | #endif
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84 |
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85 | const Ogre::String nodeName = entname + "Node";
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86 | Ogre::SceneNode* node = root->createChildSceneNode(nodeName);
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87 | node->attachObject(ent);
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88 |
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89 | // problems for too many objects (= vbo)?
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90 | //if (i > 30000)break;
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91 | }
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92 |
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93 | //delete preprocessor;
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94 |
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95 | return true;
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96 | }
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97 |
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98 |
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99 | Ogre::ManualObject *ObjReader::CreateManualObject(const std::string &name,
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100 | GtpVisibilityPreprocessor::Intersectable *object)
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101 | {
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102 | using namespace Ogre;
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103 | //using namespace GtpVisibilityPreprocessor;
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104 |
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105 | std::string meshName = name + ".mesh";
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106 | std::string entityName = name + "Entity";
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107 |
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108 | GtpVisibilityPreprocessor::BvhLeaf *bvhObj =
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109 | static_cast<GtpVisibilityPreprocessor::BvhLeaf *>(object); |
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110 | |
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111 | const int vertexCount = (int)bvhObj->mObjects.size() * 3; |
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112 | |
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113 | ManualObject* manual = mSceneManager->createManualObject(entityName);
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114 | manual->begin("BaseWhite", RenderOperation::OT_TRIANGLE_LIST);
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115 |
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116 | const float red = GtpVisibilityPreprocessor::Random(1.0f);
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117 | const float green = GtpVisibilityPreprocessor::Random(1.0f);
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118 | const float blue = GtpVisibilityPreprocessor::Random(1.0f);
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119 |
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120 | // create vertices
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121 | GtpVisibilityPreprocessor::ObjectContainer::const_iterator oit,
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122 | oit_end = bvhObj->mObjects.end();
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123 |
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124 | for (oit = bvhObj->mObjects.begin(); oit != oit_end; ++ oit)
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125 | {
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126 | GtpVisibilityPreprocessor::TriangleIntersectable *tObj =
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127 | static_cast<GtpVisibilityPreprocessor::TriangleIntersectable *>(*oit);
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128 |
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129 | GtpVisibilityPreprocessor::Triangle3 tri = tObj->GetItem();
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130 |
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131 | for (int i = 0; i < 3; ++ i)
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132 | {
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133 | const GtpVisibilityPreprocessor::Vector3 vtx = tri.mVertices[i];
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134 | const GtpVisibilityPreprocessor::Vector3 n = tri.GetNormal();
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135 |
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136 | manual->position(vtx.x, vtx.y, vtx.z);
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137 | manual->normal(n.x, n.y, n.z);
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138 | //manual->colour(red, green, blue);
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139 | }
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140 | }
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141 |
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142 | if (0)
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143 | for (int i = 0; i < vertexCount; ++ i)
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144 | {
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145 | manual->index(i); |
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146 | } |
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147 | |
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148 | manual->end(); |
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149 | |
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150 | return manual; |
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151 | }
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152 |
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153 |
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154 | Ogre::Entity *ObjReader::CreateEntity(const std::string &name,
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155 | GtpVisibilityPreprocessor::Intersectable *object)
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156 | {
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157 | using namespace Ogre;
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158 |
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159 | Entity *entity;
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160 |
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161 | GtpVisibilityPreprocessor::BvhLeaf *bvhObj =
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162 | static_cast<GtpVisibilityPreprocessor::BvhLeaf *>(object);
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163 |
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164 | std::string meshName = name + ".mesh";
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165 | std::string entityName = name + "Entity";
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166 |
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167 | ObjManualMeshLoader *loader = new ObjManualMeshLoader(bvhObj);
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168 |
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169 | Mesh* pMesh = MeshManager::getSingleton().createManual(meshName, "ObjGroup", loader).getPointer();
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170 | pMesh->load();
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171 |
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172 | // Create an entity with the mesh
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173 | entity = mSceneManager->createEntity(entityName, meshName);
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174 |
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175 | return entity;
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176 | }
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177 |
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