How to install the Visibility Work Package This readīme explains the usage of the Ogre visibility example application (for online culling and preprocessed visibiltiy) 1) Requirements: WindowsXP svn 2) check out gametools repository in the following it is assumed that your repository is located in d:\svn\gametools (not required, just replace your path) 3) Add following environment variables: OGRE_PATH: points to directory where ogre.sln is located (i.e., the directory OGRE), e.g. D:\svn\gametools\OGRE\trunk\ogrenew 4) Add the changes to the Ogre source copy the directories D:\svn\gametools\OGRE\trunk\ogre_dependencies D:\svn\gametools\OGRE\trunk\ogre_changes\Ogre1.2 into the ogrenew directory. 5) Copy the config files for the demo application (TerrainCulling.exe) into the Ogre release directory: D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release They are located in D:\svn\gametools\GTP\trunk\Lib\Vis\OnlineCullingCHC\scripts terrainCulling.cfg: defines the scene and the visibility environment terrain.cfg: defines the terrain structures for the terrain scene resources.cfg: adds models and texture definitions to the Ogre resource path Plugins.cfg: the Plugin_VisibilitySceneManager has to be registered there 6) Set preprocessor flag GTP_VISIBILITY_MODIFIED_OGRE to the example projects you want to use 7) open scripts GTP\trunk\Lib\Vis\GtpVisibility.sln and build all 8) TestCullingTerrain is the test application take the path to the Ogre Release as working directory, e.g., D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release start TestCullingTerrain