source: GTP/trunk/Lib/Vis/OnlineCullingCHC/README.txt @ 1610

Revision 1610, 1.6 KB checked in by mattausch, 18 years ago (diff)

removed vsposp bug

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1How to install the Visibility Work Package
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4This readŽme explains the usage of the Ogre visibility example application (for online culling and preprocessed visibiltiy)
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71) Requirements:
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9WindowsXP
10svn
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132) check out gametools repository
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15in the following it is assumed that your repository is located in d:\svn\gametools (not required, just replace your path)
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183) Add following environment variables:
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20OGRE_PATH: points to directory where ogre.sln is located (i.e., the
21directory OGRE), e.g. D:\svn\gametools\OGRE\trunk\ogrenew
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244) Add the changes to the Ogre source
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26copy the directories
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28D:\svn\gametools\OGRE\trunk\ogre_dependencies
29D:\svn\gametools\OGRE\trunk\ogre_changes\Ogre1.2
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31into the ogrenew directory.
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345) Copy the config files for the demo application (TerrainCulling.exe) into the Ogre release directory:
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36D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release
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39They are located in D:\svn\gametools\GTP\trunk\Lib\Vis\OnlineCullingCHC\scripts
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41terrainCulling.cfg: defines the scene and the visibility environment
42terrain.cfg: defines the terrain structures for the terrain scene
43resources.cfg: adds models and texture definitions to the Ogre resource path
44Plugins.cfg: the Plugin_VisibilitySceneManager has to be registered there
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476) Set preprocessor flag GTP_VISIBILITY_MODIFIED_OGRE to the example projects you want to use
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507) open scripts GTP\trunk\Lib\Vis\GtpVisibility.sln and build all
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538) TestCullingTerrain is the test application
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55take the path to the Ogre Release as working directory, e.g.,
56D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release
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58start TestCullingTerrain
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