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[59] | 1 | #ifndef _DistanceQueue_H__
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| 2 | #define _DistanceQueue_H__
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| 3 |
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| 4 | #include "OcclusionQuery.h"
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| 5 |
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| 6 | #include <queue>
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| 7 |
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| 8 | namespace GtpVisibility {
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| 9 |
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| 10 | /* We define HierarchyNode as void * because
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| 11 | there is no common ancestor for hierarchy nodes in Ogre
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| 12 | */
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| 13 | typedef void HierarchyNode;
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| 14 |
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| 15 | class HierarchyInterface;
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| 16 | /** This class implements the less operator for the priority queue, i.e.,
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| 17 | a greater distance has a lower priority in the queue.
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| 18 | */
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[316] | 19 | template <typename T> class GtDistance
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[59] | 20 | {
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| 21 | public:
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[316] | 22 | GtDistance(HierarchyInterface *hierarchyInterface): mHierarchyInterface(hierarchyInterface)
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[59] | 23 | {}
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| 24 |
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[726] | 25 | bool operator() (const T v1, const T v2) const
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[59] | 26 | {
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[726] | 27 | //return false;
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| 28 | return mHierarchyInterface->GetSquaredDistance(v1) > mHierarchyInterface->GetSquaredDistance(v2);
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[59] | 29 | }
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| 30 |
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| 31 | private:
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| 32 | HierarchyInterface *mHierarchyInterface;
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| 33 | };
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| 34 |
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| 35 | /** A priority queue where closer hierarchy nodes are given a higher priority.
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| 36 | */
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[316] | 37 | typedef std::priority_queue<HierarchyNode *, std::vector<HierarchyNode *>, GtDistance<std::vector<HierarchyNode *>::value_type> > DistanceQueue;
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[59] | 38 |
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| 39 | } // namespace GtpVisibility
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| 40 |
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| 41 | #endif // DistanceQueue_H |
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