1 | #ifndef _GtpVisibilityHierarchyInterface_H__
|
---|
2 | #define _GtpVisibilityHierarchyInterface_H__
|
---|
3 |
|
---|
4 |
|
---|
5 | #include "DistanceQueue.h"
|
---|
6 | #include <stack>
|
---|
7 |
|
---|
8 |
|
---|
9 | namespace GtpVisibility {
|
---|
10 |
|
---|
11 | enum CullingType {QUERY_CULLED, FRUSTUM_CULLED};
|
---|
12 |
|
---|
13 | typedef std::vector<HierarchyNode *> NodeVector;
|
---|
14 | //typedef std::vector<GtpVisibility::Mesh *> GeometryVector;
|
---|
15 | //typedef std::vector<GtpVisibility::Patch *> PatchVector;
|
---|
16 |
|
---|
17 | typedef std::pair<HierarchyNode *, OcclusionQuery *> QueryPair;
|
---|
18 | typedef std::pair<HierarchyNode *, bool> PendingQuery;
|
---|
19 | typedef std::queue<QueryPair> QueryQueue;
|
---|
20 | typedef std::queue<PendingQuery> PendingQueue;
|
---|
21 |
|
---|
22 | typedef std::vector<HierarchyNode *> HierarchyNodeContainer;
|
---|
23 |
|
---|
24 |
|
---|
25 | /** Class which implements an interface for the operations on a hierarchy
|
---|
26 | of a scene.
|
---|
27 | It has to be implemented for any rendering engine to use the CHC algorithm.
|
---|
28 | */
|
---|
29 | class HierarchyInterface
|
---|
30 | {
|
---|
31 | public:
|
---|
32 | /** Default constructor.
|
---|
33 | */
|
---|
34 | HierarchyInterface();
|
---|
35 | virtual ~HierarchyInterface();
|
---|
36 | /** Returns true if current node is leaf of the hierarchy.
|
---|
37 | @param node hierarchy node
|
---|
38 | @returns true if node is leaf
|
---|
39 | */
|
---|
40 | virtual bool IsLeaf(HierarchyNode *node) const = 0;
|
---|
41 | /** Traverses and renders the hierarchy from the given node.
|
---|
42 | @param node the hierarchy node
|
---|
43 | */
|
---|
44 | virtual void TraverseNode(HierarchyNode *node) = 0;
|
---|
45 | /** Renders the given hierarchy node.
|
---|
46 | @param node current hierarchy node to be rendered
|
---|
47 | */
|
---|
48 | virtual void RenderNode(HierarchyNode *node) = 0;
|
---|
49 | /** Pulls up the visibility from the current node recursively to the parent nodes.
|
---|
50 | @param node the current node
|
---|
51 | */
|
---|
52 | virtual void PullUpVisibility(HierarchyNode *node) const = 0;
|
---|
53 | /** Issue a occlusion query for this node.
|
---|
54 | @param node the current hierarchy node
|
---|
55 | @param testGeometry (if geometry should be tested instead of the bb).
|
---|
56 | @returns occlusion query for this node
|
---|
57 | */
|
---|
58 | virtual OcclusionQuery *IssueNodeOcclusionQuery(HierarchyNode *node,
|
---|
59 | const bool testGeometry = false) = 0;
|
---|
60 | /** Returns distance of the node to the view plane.
|
---|
61 | @param node the hierarchy node
|
---|
62 | */
|
---|
63 | virtual float GetSquaredDistance(HierarchyNode *node) const = 0;
|
---|
64 | /** Checks if the node is visible from the current view frustum.
|
---|
65 | @param node the current node
|
---|
66 | @param intersects returns true if the current node intersects the near plane
|
---|
67 | */
|
---|
68 | virtual bool CheckFrustumVisible(HierarchyNode *node,
|
---|
69 | bool &intersects) = 0;
|
---|
70 |
|
---|
71 | /** Returns true if there is renderable geometry attached to this node
|
---|
72 | @param node the current node
|
---|
73 | @returns if the node has renderable geometry
|
---|
74 | */
|
---|
75 | virtual bool HasGeometry(HierarchyNode *node) const = 0;
|
---|
76 | /** Sets the visible flag for this node.
|
---|
77 | @param node the current node
|
---|
78 | @param visible the visible flag
|
---|
79 | */
|
---|
80 | virtual void SetNodeVisible(HierarchyNode *node,
|
---|
81 | const bool visible) const = 0;
|
---|
82 | /** Returns true if node has the visible flag set. See set
|
---|
83 | */
|
---|
84 | virtual bool IsNodeVisible(HierarchyNode *node) const = 0;
|
---|
85 | /** Sets the last visited frame id for this node.
|
---|
86 | @param node the current node
|
---|
87 | @param frameId the current frame id
|
---|
88 | */
|
---|
89 | virtual void SetLastVisited(HierarchyNode *node,
|
---|
90 | const unsigned int frameId) const = 0;
|
---|
91 |
|
---|
92 |
|
---|
93 | virtual void DetermineFullVisibility(GtpVisibility::HierarchyNode *node) const = 0;
|
---|
94 |
|
---|
95 | virtual HierarchyNode *GetRandomLeaf(HierarchyNode *root) = 0;
|
---|
96 | virtual bool IsNodeFullyVisible(GtpVisibility::HierarchyNode *node) const = 0;
|
---|
97 |
|
---|
98 | virtual void CollectLeaves(HierarchyNode *root, HierarchyNodeContainer &nodes) = 0;
|
---|
99 |
|
---|
100 | /** Collects only leaves that are found visible by view frustum culling.
|
---|
101 | */
|
---|
102 | //virtual void CollectVisibleLeaves(HierarchyNode *root, HierarchyNodeContainer &nodes) = 0;
|
---|
103 |
|
---|
104 | virtual void RenderNodeRecursive(HierarchyNode *node) = 0;
|
---|
105 |
|
---|
106 | /** Returns frame id when this node was last visited by the traverser. See set
|
---|
107 | */
|
---|
108 | virtual unsigned int LastVisited(HierarchyNode *node) const = 0;
|
---|
109 |
|
---|
110 | /** Visualization of a culled node, dependent on the culling type.
|
---|
111 | @param node the hierarchy node to be visualized
|
---|
112 | @param type can be one of FRUSTUM_CULLED, QUERY_CULLED
|
---|
113 | */
|
---|
114 | virtual void VisualizeCulledNode(HierarchyNode *node,
|
---|
115 | CullingType type) const = 0;
|
---|
116 |
|
---|
117 | /** Sets the root of the scene hierarchy.
|
---|
118 | @param root the hierarchy root
|
---|
119 | */
|
---|
120 | void SetHierarchyRoot(HierarchyNode *root);
|
---|
121 | /** Get the root of the scene hierarchy.
|
---|
122 | @return the hierarchy root
|
---|
123 | */
|
---|
124 | HierarchyNode *GetHierarchyRoot() const;
|
---|
125 | /** Sets the scene root and initialises this hierarchy interface for a traversal.
|
---|
126 | @remark also resets the statistics evaluated in the last traversal
|
---|
127 | */
|
---|
128 | void InitTraversal();
|
---|
129 | /** Returns current frame id.
|
---|
130 | @returns frame id
|
---|
131 | */
|
---|
132 | unsigned int GetFrameId() const;
|
---|
133 | /** Returns a pointer to the distance queue.
|
---|
134 | @returns current distance queue.
|
---|
135 | @remark the distance queue stores hierarchy nodes in a front-to-back order
|
---|
136 | */
|
---|
137 | DistanceQueue *GetQueue();
|
---|
138 | /** Checks if the node is visible from the current view frustum.
|
---|
139 | @param node the current node
|
---|
140 | */
|
---|
141 | bool CheckFrustumVisible(HierarchyNode *node);
|
---|
142 | /** Returns number of traversed nodes.
|
---|
143 | */
|
---|
144 | unsigned int GetNumTraversedNodes();
|
---|
145 | /** Returns number of rendered nodes.
|
---|
146 | */
|
---|
147 | unsigned int GetNumRenderedNodes();
|
---|
148 | /** Returns vector of visible hierarchy nodes from previous render.
|
---|
149 | */
|
---|
150 | std::vector<HierarchyNode *> *GetVisibleNodes();
|
---|
151 | /** Pulls up the last visited information of this node.
|
---|
152 | */
|
---|
153 | virtual void PullUpLastVisited(HierarchyNode *node, const int frameId) const = 0;
|
---|
154 | /** Returns parent node.
|
---|
155 | */
|
---|
156 | virtual HierarchyNode *GetParent(HierarchyNode *node) = 0;
|
---|
157 | /** Returns #frames this node is assumed to be visible.
|
---|
158 | */
|
---|
159 | virtual int GetNodeAssumedVisible(HierarchyNode *node) = 0;
|
---|
160 | /** Sets #frames this node is assumed to be visible.
|
---|
161 | */
|
---|
162 | virtual void SetNodeAssumedVisible(HierarchyNode *node, int assumedVisible) = 0;
|
---|
163 | /** Decreases #frames this node is assumed to be visible.
|
---|
164 | */
|
---|
165 | virtual void DecNodeAssumedVisible(HierarchyNode *node) = 0;
|
---|
166 |
|
---|
167 | virtual void AddToQueue(GtpVisibility::HierarchyNode *node) = 0;
|
---|
168 |
|
---|
169 | virtual void RenderQueue() = 0;
|
---|
170 |
|
---|
171 | virtual void TraverseNode2(GtpVisibility::HierarchyNode *node) = 0;
|
---|
172 |
|
---|
173 | protected:
|
---|
174 |
|
---|
175 | /// the current frame number
|
---|
176 | unsigned int mFrameId;
|
---|
177 |
|
---|
178 | /// index of the lcurrent occlusion query in the array of queries
|
---|
179 | /// NOTE: should rather be iterator
|
---|
180 | int mCurrentTestIdx;
|
---|
181 |
|
---|
182 | /// number of traversed nodes
|
---|
183 | unsigned int mNumTraversedNodes;
|
---|
184 |
|
---|
185 | /// The queue is useful for rendering hierarchy nodes in front to back order.
|
---|
186 | DistanceQueue *mDistanceQueue;
|
---|
187 |
|
---|
188 | /// the root of the hierarchy
|
---|
189 | HierarchyNode *mHierarchyRoot;
|
---|
190 |
|
---|
191 | /// buffer for a node pointer
|
---|
192 | HierarchyNode *mOldNode;
|
---|
193 |
|
---|
194 | /// list of rendered hierarchy nodes (e.g., useful for exact visibility queries)
|
---|
195 | std::vector<HierarchyNode *> mVisibleNodes;
|
---|
196 | };
|
---|
197 |
|
---|
198 | } // namespace GtpVisibility
|
---|
199 |
|
---|
200 | #endif // GtpVisisibilityHierarchyInterface_H |
---|