1 | #ifndef _VisibilityPreprocessingManager_H__
|
---|
2 | #define _VisibilityPreprocessingManager_H__
|
---|
3 |
|
---|
4 | #include <string>
|
---|
5 | using namespace std;
|
---|
6 |
|
---|
7 | #include "HierarchyInterface.h"
|
---|
8 | #include "VisibilityInfo.h"
|
---|
9 | //#include "VisibilityVector3.h"
|
---|
10 |
|
---|
11 | namespace GtpVisibility {
|
---|
12 |
|
---|
13 | /**
|
---|
14 | This class defines an interface to the external visibility preprocessor.
|
---|
15 | It allows to export the static part of the scene to a file in the XML format
|
---|
16 | understood by the preprocessor. By default all the exported meshes are considered
|
---|
17 | as scene occluders, whereas occludees are formed by their bounding boxes,
|
---|
18 | and bounding boxes of the scene hierarchy.
|
---|
19 |
|
---|
20 | This class also allows to import the preprocessed data with PVS
|
---|
21 | information for the viewcells (note that the viewcells are either generated
|
---|
22 | automatically by the preprocessor or loaded from a polyhedral definition stored
|
---|
23 | in a file (see documentation for the Preprocessor class).
|
---|
24 | */
|
---|
25 |
|
---|
26 | class PreprocessingManager
|
---|
27 | {
|
---|
28 | public:
|
---|
29 |
|
---|
30 | /** Constructor taking a HierarchyInterface as argument.
|
---|
31 | The HierarchyInterface makes the PreprocessingManager independent from the actual
|
---|
32 | scene representation as long as it supports a required set of methods.
|
---|
33 | */
|
---|
34 | PreprocessingManager(HierarchyInterface *hierarchyInterface);
|
---|
35 |
|
---|
36 |
|
---|
37 | /**
|
---|
38 | Destructor which deletes all data describing static scene visibility.
|
---|
39 | */
|
---|
40 | virtual ~PreprocessingManager();
|
---|
41 |
|
---|
42 | /** Export the scene for visibility preprocessing. Exports the hierarchyInterface including
|
---|
43 | its bounding boxes + mesh data. Note that the bounding boxes can be used as occludees
|
---|
44 | by the extrenal preprocessor. The viewcell data will either be supplied directly to the
|
---|
45 | visibility preprocessing standalone module.
|
---|
46 |
|
---|
47 | @param filename name of the file to export.
|
---|
48 | @return true if the export was succesful.
|
---|
49 | */
|
---|
50 | virtual bool ExportScene(const string filename) = 0;
|
---|
51 |
|
---|
52 | /** Load preprocessed visibility information. The loaded data is matched with the current
|
---|
53 | scene graph. The topology of the current scene graph has to match with the loaded data.
|
---|
54 | There is also geometrical check of the bounding boxes. Once loading is succesful the
|
---|
55 | PreprocessingManager establishes links from its internal visibility representation
|
---|
56 | to the scene graph: no change of this part of the scene graph is allowed; this would
|
---|
57 | violate the static scene assumption!
|
---|
58 |
|
---|
59 | @param filename name of the file to load.
|
---|
60 | @return true if the loading was succesful.
|
---|
61 | */
|
---|
62 | virtual bool LoadPreprocessedData(const string filename) = 0;
|
---|
63 |
|
---|
64 | /**
|
---|
65 | Retrieve a PVS corresponding to the given spherical neighborhood of the point.
|
---|
66 | Typically the implementation of this method will firs locate all viewcells
|
---|
67 | intersecting the sphere using efficient logarithmic search enhanced with caching
|
---|
68 | the last query. Then it computes a union of the PVS for the found viewcells.
|
---|
69 |
|
---|
70 | @param point the center point of the spherical neighborhood
|
---|
71 |
|
---|
72 | @param radius the radius of the spherical neighborhood. Note that if radius==0 a
|
---|
73 | more efficient implementation of the method for this special case can be used.
|
---|
74 |
|
---|
75 | @param visibleNodes of not NULL
|
---|
76 | a set of visible hierarchy nodes is added to the visibleNodes container.
|
---|
77 | This set is formed of visible leafs or fully visible interior nodes.
|
---|
78 |
|
---|
79 | @param visibleMeshes if not NULL the set of visible meshes is
|
---|
80 | added to the container. Returns true if the corresponding PVS exists.
|
---|
81 | */
|
---|
82 | /* virtual bool GetPVS(const Vector3 &point,
|
---|
83 | const float radius,
|
---|
84 | NodeInfoContainer *visibleNodes,
|
---|
85 | MeshInfoContainer *visibleMeshes);
|
---|
86 | */
|
---|
87 |
|
---|
88 |
|
---|
89 | /** Sets the scene traverser.
|
---|
90 | @remark the scene traverser is dependent on the type of hierarchyInterface the scene consists of.
|
---|
91 | */
|
---|
92 | virtual void SetSceneTraverser(HierarchyInterface *hierarchyInterface) {
|
---|
93 | mSceneTraverser = hierarchyInterface;
|
---|
94 | }
|
---|
95 |
|
---|
96 | protected:
|
---|
97 | /** Get checksum of the current occluder set in the scene graph. This method is used to check
|
---|
98 | if the preprocessed data matches the current scene graph
|
---|
99 | -> $$ could be moved to VisibilitySceneTraverser */
|
---|
100 | long GetOccluderChecksum() const {
|
---|
101 | return 0;
|
---|
102 | }
|
---|
103 |
|
---|
104 |
|
---|
105 | /** Get checksum of the current occludee set in the scene graph. This method is used to check
|
---|
106 | if the preprocessed data matches the current scene graph
|
---|
107 | -> $$ could be moved to VisibilitySceneTraverser */
|
---|
108 | long GetOccludeeChecksum() const {
|
---|
109 | return 0;
|
---|
110 | }
|
---|
111 |
|
---|
112 |
|
---|
113 | /**
|
---|
114 | Find viewcells intersecting a spherical neighborhood of a point.
|
---|
115 | Returns false if no viewcell was found.
|
---|
116 | */
|
---|
117 | /* virtual bool LocateViewCellIds(const Vector3 ¢er,
|
---|
118 | const float radius,
|
---|
119 | vector<int> *viewCellIds
|
---|
120 | ) = 0;
|
---|
121 | */
|
---|
122 | /**
|
---|
123 | Add a PVS of the given viewcell to the already evaluated PVS by computing
|
---|
124 | a union with visibleNodes and visibleMeshes. Returns the number of added entries.
|
---|
125 | */
|
---|
126 | /* virtual int AddViewCellPVS(const int cellID,
|
---|
127 | NodeInfoContainer *visibleNodes,
|
---|
128 | MeshInfoContainer *visibleMeshes ) = 0;
|
---|
129 | */
|
---|
130 | HierarchyInterface *mSceneTraverser;
|
---|
131 | };
|
---|
132 |
|
---|
133 | };
|
---|
134 |
|
---|
135 | #endif // VisibilityPreprocessingInterafce
|
---|