[2258] | 1 | #ifndef _RandomUpdateCullingManager_H__
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| 2 | #define _RandomUpdateCullingManager_H__
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| 3 |
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| 4 | #include "CullingManager.h"
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| 5 | #include "HierarchyInterface.h"
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| 6 |
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| 7 |
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| 8 | namespace GtpVisibility
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| 9 | {
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| 10 |
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| 11 | /** Renders the scene with the coherent hierarchical culling algorithm.
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| 12 | */
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| 13 | class RandomUpdateCullingManager : public CullingManager
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| 14 | {
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| 15 | public:
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| 16 | RandomUpdateCullingManager();
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| 17 | /** Constructor taking the assumed visibility into account, i.e., the estimation
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| 18 | for how many frames the current visibility is considered to be valid
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| 19 | */
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| 20 | RandomUpdateCullingManager(const unsigned int assumedVisibility);
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| 21 |
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| 22 | void RenderScene();
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| 23 | /** Sets assumed visibility (i.e., an estimation for
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| 24 | how many frames the visibility is considered to be valid).
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| 25 | @param assumedVisibility indicates for how many frames the
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| 26 | same visibility is be assumed.
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| 27 | if 0, the visibility is tested deterministically for each frame.
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| 28 | */
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| 29 | void SetAssumedVisibility(const unsigned int assumedVisibility);
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| 30 |
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| 31 | protected:
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[2259] | 32 |
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[2258] | 33 | /** Decides if node is considered to be visible depeding on the
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| 34 | assumed visibility factor.
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| 35 | @returns if node is considered to be visible
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| 36 | */
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| 37 | bool DecideVisible(HierarchyNode *node) const;
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| 38 |
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| 39 | /** Skip query for this node.
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| 40 | */
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| 41 | void SkipQuery(HierarchyNode *node) const;
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| 42 |
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| 43 | /** number of steps the visibility is assumed to be valid.
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| 44 | */
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| 45 | unsigned int mAssumedVisibility;
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| 46 |
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[2259] | 47 | /** Threshold for rand function to return positive result
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| 48 | with respect to mAssumedVisibility.
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[2258] | 49 | */
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| 50 | int mThreshold;
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[2259] | 51 |
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| 52 | int mRandomCandidates;
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[2258] | 53 | };
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| 54 |
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| 55 | } // namespace GtpVisibility
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| 56 |
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| 57 | #endif // RandomUpdateCullingManager_H
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