Revision 2555,
1.0 KB
checked in by mattausch, 17 years ago
(diff) |
added partial implementation of chc++. problem: bounding box rendering in Ogre is VERY slow
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1 | #ifndef _VisibilityEnvironment_H__
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2 | #define _VisibilityEnvironment_H__
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3 |
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4 | #include <string>
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5 |
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6 |
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7 | namespace GtpVisibilityPreprocessor {
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8 | class Environment;
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9 | }
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10 |
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11 | namespace GtpVisibility {
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12 |
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13 | /** This class provides different parameters for the visibility manager.
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14 | */
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15 | class VisibilityEnvironment
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16 | {
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17 | public:
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18 | VisibilityEnvironment();
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19 | ~VisibilityEnvironment();
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20 |
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21 | /** Different types of occlusion culling algorithms
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22 | */
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23 | enum CullingManagerType {COHERENT_HIERARCHICAL_CULLING,
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24 | COHERENT_HIERARCHICAL_CULLING_PLUSPLUS,
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25 | STOP_AND_WAIT_CULLING,
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26 | FRUSTUM_CULLING,
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27 | NUM_CULLING_MANAGERS};
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28 |
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29 |
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30 | /** Loads an environment from disk.
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31 | */
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32 | bool LoadEnvironment(std::string filename);
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33 | /** Returns filename of scene.
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34 | */
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35 | std::string getSceneFileName();
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36 | /** Returns filename of view cells file.
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37 | */
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38 | std::string getViewCellsFileName();
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39 |
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40 | //GtpVisibilityPreprocessor::Environment *GetPreprocessorEnvironment();
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41 | };
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42 |
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43 | } // namespace GtpVisibility
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44 |
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45 | #endif // VisibilityEnvironment_H |
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