[2360] | 1 | #include "CoherentHierarchicalCullingManager2.h" |
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| 2 | #include "CullingLogManager.h" |
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| 3 | |
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| 4 | #include <time.h> |
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| 5 | #include <sstream> |
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| 6 | |
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| 7 | namespace GtpVisibility { |
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| 8 | |
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| 9 | //----------------------------------------------------------------------- |
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| 10 | CoherentHierarchicalCullingManager2::CoherentHierarchicalCullingManager2() |
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| 11 | { |
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| 12 | SetAssumedVisibility(0); |
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| 13 | // initialise random generator in case we use assumed visibility |
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| 14 | //srand(time(NULL)); |
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| 15 | } |
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| 16 | //----------------------------------------------------------------------- |
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| 17 | CoherentHierarchicalCullingManager2::CoherentHierarchicalCullingManager2( |
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| 18 | const unsigned int assumedVisibility) |
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| 19 | { |
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| 20 | SetAssumedVisibility(assumedVisibility); |
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| 21 | // initialise random generator in case we use assumed visibility |
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| 22 | //srand(time(NULL)); |
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| 23 | } |
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| 24 | //----------------------------------------------------------------------- |
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| 25 | #if 1 |
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| 26 | |
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| 27 | void CoherentHierarchicalCullingManager2::RenderScene() |
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| 28 | { |
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| 29 | //CullingLogManager::GetSingleton()->LogMessage("chc"); |
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| 30 | QueryQueue queryQueue; |
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| 31 | unsigned int visiblePixels = 0; |
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| 32 | |
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| 33 | ///////////// |
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| 34 | //-- PART 1: process finished occlusion queries |
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| 35 | |
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| 36 | while (!mHierarchyInterface->GetQueue()->empty() || !queryQueue.empty()) |
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| 37 | { |
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| 38 | bool resultAvailable = false; |
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| 39 | |
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| 40 | const bool nodeQueueEmpty = mHierarchyInterface->GetQueue()->empty(); |
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| 41 | const int queryQueueSize = (int)queryQueue.size(); |
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| 42 | bool queryAvailable = true; |
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| 43 | |
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| 44 | //-- only wait for result if there are no nodes to process |
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| 45 | while (!queryQueue.empty() && |
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| 46 | (queryAvailable = queryQueue.front().second->GetQueryResult(visiblePixels, false))) |
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| 47 | { |
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| 48 | HierarchyNode *node = queryQueue.front().first; |
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| 49 | queryQueue.pop(); |
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| 50 | |
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| 51 | // render nodes if queue is still idle ... |
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| 52 | |
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| 53 | if (1&&nodeQueueEmpty) |
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| 54 | { |
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| 55 | std::stringstream d; d << "qu: " << queryQueueSize; |
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| 56 | CullingLogManager::GetSingleton()->LogMessage(d.str()); |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | if (visiblePixels > mVisibilityThreshold) |
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| 61 | { |
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| 62 | // check visibility to ensure that we traverse node only once |
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| 63 | // (important for interior nodes with geometry |
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| 64 | if (!mHierarchyInterface->IsNodeVisible(node)) |
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| 65 | { |
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| 66 | mHierarchyInterface->TraverseNode(node); |
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| 67 | } |
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| 68 | |
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| 69 | mHierarchyInterface->PullUpVisibility(node); |
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| 70 | } |
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| 71 | else |
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| 72 | { |
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| 73 | mHierarchyInterface->SetNodeVisible(node, false); |
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| 74 | |
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| 75 | ++ mNumQueryCulledNodes; |
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| 76 | |
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| 77 | if (mVisualizeCulledNodes) |
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| 78 | { |
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| 79 | mHierarchyInterface->VisualizeCulledNode(node, QUERY_CULLED); |
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| 80 | } |
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| 81 | } |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | if (!queryAvailable) |
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| 86 | { |
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| 87 | // query not yet available => render some geometry |
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| 88 | HierarchyNode *node = queryQueue.front().first; |
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| 89 | |
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| 90 | // check visibility to ensure that we traverse node only once |
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| 91 | // (important for interior nodes with geometry |
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| 92 | if (!mHierarchyInterface->IsNodeVisible(node)) |
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| 93 | { |
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| 94 | mHierarchyInterface->SetNodeVisible(node, true); |
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| 95 | mHierarchyInterface->TraverseNode(node); |
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| 96 | } |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | //-- PART 2: hierarchical traversal |
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| 101 | if (!mHierarchyInterface->GetQueue()->empty()) |
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| 102 | { |
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| 103 | HierarchyNode *node = mHierarchyInterface->GetQueue()->top(); |
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| 104 | |
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| 105 | mHierarchyInterface->GetQueue()->pop(); |
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| 106 | |
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| 107 | bool intersects = false; |
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| 108 | |
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| 109 | if (!mHierarchyInterface->CheckFrustumVisible(node, intersects)) |
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| 110 | { |
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| 111 | ++ mNumFrustumCulledNodes; |
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| 112 | |
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| 113 | if (mVisualizeCulledNodes) |
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| 114 | { |
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| 115 | mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); |
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| 116 | } |
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| 117 | } |
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| 118 | //-- if node intersects near plane, skip query because wrong results possible |
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| 119 | else if (intersects) |
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| 120 | { |
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| 121 | SkipQuery(node); |
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| 122 | } |
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| 123 | else |
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| 124 | { |
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| 125 | // identify previously visible nodes |
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| 126 | bool wasVisible = mHierarchyInterface->IsNodeVisible(node) && |
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| 127 | (mHierarchyInterface->LastVisited(node) == mHierarchyInterface->GetFrameId() - 1); |
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| 128 | |
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| 129 | // if we assume node to be visible in this frame => skip query |
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| 130 | bool skipQuery = wasVisible && (mAssumedVisibility > 0) && |
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| 131 | DecideVisible(node) && mHierarchyInterface->HasGeometry(node); |
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| 132 | |
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| 133 | if (skipQuery) |
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| 134 | { |
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| 135 | SkipQuery(node); |
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| 136 | continue; |
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| 137 | } |
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| 138 | |
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| 139 | // identify nodes that we cannot skip queries for |
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| 140 | // geometry not only in leaves => test for renderable geometry |
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| 141 | bool issueQuery = !wasVisible || mHierarchyInterface->HasGeometry(node); |
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| 142 | |
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| 143 | // reset node's visibility classification |
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| 144 | // set visibe if geometry in node so we only traverse once |
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| 145 | mHierarchyInterface->SetNodeVisible(node, wasVisible && issueQuery); |
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| 146 | |
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| 147 | // update node's visited flag |
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| 148 | mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); |
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| 149 | |
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| 150 | // skip testing previously visible nodes without geometry |
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| 151 | if (issueQuery) |
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| 152 | { |
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| 153 | ++ mNumQueriesIssued; |
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| 154 | |
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| 155 | queryQueue.push(QueryPair(node, mHierarchyInterface-> |
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| 156 | IssueNodeOcclusionQuery(node, wasVisible))); |
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| 157 | } |
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| 158 | |
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| 159 | // always traverse a node if it was visible |
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| 160 | if (wasVisible) |
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| 161 | { |
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| 162 | mHierarchyInterface->TraverseNode(node); |
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| 163 | } |
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| 164 | } |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | |
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| 169 | #else |
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| 170 | |
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| 171 | void CoherentHierarchicalCullingManager2::RenderScene() |
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| 172 | { |
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| 173 | //CullingLogManager::GetSingleton()->LogMessage("chc"); |
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| 174 | QueryQueue queryQueue; |
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| 175 | unsigned int visiblePixels = 0; |
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| 176 | |
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| 177 | ///////////// |
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| 178 | //-- PART 1: process finished occlusion queries |
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| 179 | |
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| 180 | while (!mHierarchyInterface->GetQueue()->empty() || !queryQueue.empty()) |
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| 181 | { |
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| 182 | bool resultAvailable = false; |
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| 183 | |
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| 184 | const bool nodeQueueEmpty = mHierarchyInterface->GetQueue()->empty(); |
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| 185 | const int queryQueueSize = (int)queryQueue.size(); |
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| 186 | |
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| 187 | //-- only wait for result if there are no nodes to process |
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| 188 | while (!queryQueue.empty() && |
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| 189 | queryQueue.front().second->GetQueryResult(visiblePixels, |
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| 190 | nodeQueueEmpty)) |
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| 191 | { |
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| 192 | HierarchyNode *node = queryQueue.front().first; |
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| 193 | queryQueue.pop(); |
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| 194 | |
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| 195 | // render nodes if queue is still idle ... |
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| 196 | |
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| 197 | if (1&&nodeQueueEmpty) |
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| 198 | { |
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| 199 | std::stringstream d; d << "qu: " << queryQueueSize; |
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| 200 | CullingLogManager::GetSingleton()->LogMessage(d.str()); |
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| 201 | } |
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| 202 | |
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| 203 | |
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| 204 | if (visiblePixels > mVisibilityThreshold) |
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| 205 | { |
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| 206 | // in case geometry is in omterior node: ensure that we only traverse once |
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| 207 | if (!mHierarchyInterface->IsNodeVisible(node)) |
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| 208 | { |
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| 209 | mHierarchyInterface->TraverseNode(node); |
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| 210 | } |
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| 211 | |
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| 212 | mHierarchyInterface->PullUpVisibility(node); |
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| 213 | } |
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| 214 | else |
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| 215 | { |
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| 216 | mHierarchyInterface->SetNodeVisible(node, false); |
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| 217 | |
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| 218 | ++ mNumQueryCulledNodes; |
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| 219 | |
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| 220 | if (mVisualizeCulledNodes) |
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| 221 | { |
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| 222 | mHierarchyInterface->VisualizeCulledNode(node, QUERY_CULLED); |
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| 223 | } |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | //-- PART 2: hierarchical traversal |
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| 228 | if (!mHierarchyInterface->GetQueue()->empty()) |
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| 229 | { |
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| 230 | HierarchyNode *node = mHierarchyInterface->GetQueue()->top(); |
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| 231 | mHierarchyInterface->GetQueue()->pop(); |
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| 232 | |
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| 233 | bool intersects = false; |
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| 234 | |
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| 235 | if (!mHierarchyInterface->CheckFrustumVisible(node, intersects)) |
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| 236 | { |
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| 237 | ++ mNumFrustumCulledNodes; |
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| 238 | |
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| 239 | if (mVisualizeCulledNodes) |
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| 240 | { |
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| 241 | mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); |
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| 242 | } |
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| 243 | } |
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| 244 | //-- if node intersects near plane, skip query because wrong results possible |
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| 245 | else if (intersects) |
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| 246 | { |
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| 247 | SkipQuery(node); |
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| 248 | } |
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| 249 | else |
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| 250 | { |
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| 251 | // identify previously visible nodes |
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| 252 | bool wasVisible = mHierarchyInterface->IsNodeVisible(node) && |
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| 253 | (mHierarchyInterface->LastVisited(node) == mHierarchyInterface->GetFrameId() - 1); |
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| 254 | |
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| 255 | // if we assume node to be visible in this frame => skip query |
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| 256 | bool skipQuery = wasVisible && (mAssumedVisibility > 0) && |
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| 257 | DecideVisible(node) && mHierarchyInterface->HasGeometry(node); |
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| 258 | |
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| 259 | if (skipQuery) |
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| 260 | { |
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| 261 | SkipQuery(node); |
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| 262 | continue; |
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| 263 | } |
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| 264 | |
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| 265 | // identify nodes that we cannot skip queries for |
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| 266 | // geometry not only in leaves => test for renderable geometry |
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| 267 | bool issueQuery = !wasVisible || mHierarchyInterface->HasGeometry(node); |
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| 268 | |
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| 269 | // reset node's visibility classification |
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| 270 | // set visibe if geometry in node so we only traverse once |
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| 271 | mHierarchyInterface->SetNodeVisible(node, wasVisible && issueQuery); |
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| 272 | |
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| 273 | // update node's visited flag |
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| 274 | mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); |
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| 275 | |
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| 276 | // skip testing previously visible nodes without geometry |
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| 277 | if (issueQuery) |
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| 278 | { |
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| 279 | ++ mNumQueriesIssued; |
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| 280 | |
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| 281 | queryQueue.push(QueryPair(node, mHierarchyInterface-> |
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| 282 | IssueNodeOcclusionQuery(node, wasVisible))); |
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| 283 | } |
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| 284 | |
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| 285 | // always traverse a node if it was visible |
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| 286 | if (wasVisible) |
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| 287 | { |
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| 288 | mHierarchyInterface->TraverseNode(node); |
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| 289 | } |
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| 290 | } |
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| 291 | } |
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| 292 | } |
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| 293 | } |
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| 294 | |
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| 295 | #endif |
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| 296 | //----------------------------------------------------------------------- |
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| 297 | void CoherentHierarchicalCullingManager2::SetAssumedVisibility(const unsigned int assumedVisibility) |
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| 298 | { |
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| 299 | mAssumedVisibility = assumedVisibility; |
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| 300 | |
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| 301 | mThreshold = 0; |
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| 302 | |
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| 303 | if (mAssumedVisibility > 0) |
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| 304 | { |
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| 305 | mThreshold = RAND_MAX - RAND_MAX / mAssumedVisibility; |
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| 306 | // fix visibility |
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| 307 | if (mAssumedVisibility > 100) |
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| 308 | mThreshold = RAND_MAX; |
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| 309 | } |
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| 310 | |
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| 311 | } |
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| 312 | //----------------------------------------------------------------------- |
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| 313 | inline bool CoherentHierarchicalCullingManager2::DecideVisible(HierarchyNode *node) const |
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| 314 | { |
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| 315 | return rand() < mThreshold; |
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| 316 | } |
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| 317 | //----------------------------------------------------------------------- |
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| 318 | inline void CoherentHierarchicalCullingManager2::SkipQuery(HierarchyNode *node) const |
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| 319 | { |
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| 320 | // -- set node to be visible in this frame, then traverse it |
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| 321 | mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); |
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| 322 | |
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| 323 | mHierarchyInterface->PullUpVisibility(node); |
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| 324 | mHierarchyInterface->TraverseNode(node); |
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| 325 | } |
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| 326 | |
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| 327 | } // namespace GtpVisibility |
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