#include "CoherentHierarchicalCullingPlusPlusManager.h" #include "CullingLogManager.h" #include #include namespace GtpVisibility { static const bool CULL_INVALID_NODES = false; //----------------------------------------------------------------------- CoherentHierarchicalCullingPlusPlusManager::CoherentHierarchicalCullingPlusPlusManager(): mAssumedVisibility(0), mMaxInvisibleNodesSize(50) { } //----------------------------------------------------------------------- CoherentHierarchicalCullingPlusPlusManager::CoherentHierarchicalCullingPlusPlusManager( const unsigned int assumedVisibility): mAssumedVisibility(assumedVisibility), mMaxInvisibleNodesSize(50) { } //----------------------------------------------------------------------- void CoherentHierarchicalCullingPlusPlusManager::AssignAssumedVisibility(GtpVisibility::HierarchyNode *node) { if (!mHierarchyInterface->IsNodeVisible(node)) // previously invisible nodes: give random offset just for the first test after // becoming visible to avoid that all nodes are tested in the same frame mHierarchyInterface->SetNodeAssumedVisible(node, rand() * mAssumedVisibility / RAND_MAX); else mHierarchyInterface->SetNodeAssumedVisible(node, mAssumedVisibility); } //----------------------------------------------------------------------- void CoherentHierarchicalCullingPlusPlusManager::RenderScene() { if (0) CullingLogManager::GetSingleton()->LogMessage("chc++"); unsigned int visiblePixels = 0; ///////////// //-- PART 1: process finished occlusion queries while (!mHierarchyInterface->GetQueue()->empty() || !mQueryQueue.empty() || !mInvisibleNodes.empty() || !mVisibleNodes.empty()) { ////////// //-- only wait for result if there are no nodes to process bool resultAvailable = false; while ( !mQueryQueue.empty() && (NodeInvalid(mQueryQueue.front().first) || mHierarchyInterface->GetQueue()->empty() || (resultAvailable = mQueryQueue.front().second->GetQueryResult(visiblePixels, false))) ) { HierarchyNode *node = mQueryQueue.front().first; // "invalid nodes" happen for hierarchies that store geometry in the interiors // parent was tested invisible => remove children from queue if (NodeInvalid(node)) {mQueryQueue.pop(); continue;} // during the wait time issue nodes from visible queue while (!mVisibleNodes.empty() && !resultAvailable) { HierarchyNode *vn = mVisibleNodes.front(); mVisibleNodes.pop(); IssueQuery(vn, false); // check if result is already availalbe resultAvailable = mQueryQueue.front().second->GetQueryResult(visiblePixels, false); } if (!resultAvailable) mQueryQueue.front().second->GetQueryResult(visiblePixels, true); resultAvailable = false; mQueryQueue.pop(); // tested visible if (visiblePixels > mVisibilityThreshold) { // assing the #frames the node is assumed to stay visible AssignAssumedVisibility(node); // for previously visible interior node which contains geometry: // ensure that we did not already traverse this node // (which means that the visibility flag is set) if (!mHierarchyInterface->IsNodeVisible(node)) mHierarchyInterface->TraverseNode2(node); mHierarchyInterface->PullUpVisibility(node); } else { mHierarchyInterface->SetNodeVisible(node, false); ++ mNumQueryCulledNodes; if (mVisualizeCulledNodes) mHierarchyInterface->VisualizeCulledNode(node, QUERY_CULLED); } // update node's visited flag mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); } //////////////// //-- PART 2: hierarchical traversal if (!mHierarchyInterface->GetQueue()->empty()) { HierarchyNode *node = mHierarchyInterface->GetQueue()->top(); mHierarchyInterface->GetQueue()->pop(); // parent was tested invisible => remove children from queue if (NodeInvalid(node)) continue; bool intersects = false; if (!mHierarchyInterface->CheckFrustumVisible(node, intersects)) { ++ mNumFrustumCulledNodes; if (mVisualizeCulledNodes) mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); } else if (intersects) { //-- if node intersects near plane, skip query because wrong results possible SkipQuery(node); } else { // identify previously visible nodes bool wasVisible = mHierarchyInterface->IsNodeVisible(node) && (mHierarchyInterface->LastVisited(node) == mHierarchyInterface->GetFrameId() - 1); // if we assume node to be visible in this frame => skip query const bool skipQuery = wasVisible && DecideVisible(node) && mHierarchyInterface->HasGeometry(node); if (skipQuery) { SkipQuery(node); continue; } // identify nodes that we cannot skip queries for // geometry not only in leaves => test for renderable geometry const bool issueQuery = !wasVisible || mHierarchyInterface->HasGeometry(node); // set node's visibility classification // we identify previously visible / invisible nodes in the query queue mHierarchyInterface->SetNodeVisible(node, wasVisible && issueQuery); if (issueQuery) { ++ mNumQueriesIssued; if (!wasVisible) { mInvisibleNodes.push_back(node); if ((int)mInvisibleNodes.size() >= mMaxInvisibleNodesSize) { mHierarchyInterface->RenderQueue(); // issue the batched queries IssueBatchedQuery(mInvisibleNodes); } } else { mVisibleNodes.push(node); //IssueQuery(node, false); } } else { // skip testing previously visible nodes without geometry // just update node's visited flag mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); } // always traverse a node if it was visible if (wasVisible) { mHierarchyInterface->TraverseNode2(node); } } } if (mHierarchyInterface->GetQueue()->empty() && !mInvisibleNodes.empty()) { if (0) { std::stringstream d; d << "inv nodes: " << (int)mInvisibleNodes.size(); CullingLogManager::GetSingleton()->LogMessage(d.str()); } mHierarchyInterface->RenderQueue(); IssueBatchedQuery(mInvisibleNodes); } // issue rest of nodes from nodes from visible queue if (mHierarchyInterface->GetQueue()->empty() && mQueryQueue.empty() && !mVisibleNodes.empty()) { if (0) { std::stringstream d; d << "vis nodes: " << (int)mVisibleNodes.size(); CullingLogManager::GetSingleton()->LogMessage(d.str()); } while (!mVisibleNodes.empty()) { IssueQuery(mVisibleNodes.front(), false); mVisibleNodes.pop(); } } } if (0) { std::stringstream d; d << "queries: " << (int)mQueryQueue.size() << " vis: " << (int)mVisibleNodes.size() << " inv: " << (int)mInvisibleNodes.size(); CullingLogManager::GetSingleton()->LogMessage(d.str()); } // render rest mHierarchyInterface->RenderQueue(); } //----------------------------------------------------------------------- void CoherentHierarchicalCullingPlusPlusManager::SetAssumedVisibility(const unsigned int assumedVisibility) { mAssumedVisibility = assumedVisibility; } //----------------------------------------------------------------------- inline bool CoherentHierarchicalCullingPlusPlusManager::DecideVisible(HierarchyNode *node) const { mHierarchyInterface->DecNodeAssumedVisible(node); //std::stringstream d; d << "node visible: " << mHierarchyInterface->GetNodeAssumedVisible(node); //CullingLogManager::GetSingleton()->LogMessage(d.str()); return mHierarchyInterface->GetNodeAssumedVisible(node) > 0; } //----------------------------------------------------------------------- inline void CoherentHierarchicalCullingPlusPlusManager::SkipQuery(HierarchyNode *node) const { //-- set node to be visible in this frame, then traverse it mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); mHierarchyInterface->PullUpVisibility(node); mHierarchyInterface->TraverseNode2(node); } //----------------------------------------------------------------------- inline bool CoherentHierarchicalCullingPlusPlusManager::NodeInvalid(HierarchyNode *node) const { if (!CULL_INVALID_NODES) return false; // parent was tested invisible in this frame return ( mHierarchyInterface->GetParent(node) && (mHierarchyInterface->LastVisited(node) == mHierarchyInterface->GetFrameId()) && !mHierarchyInterface->IsNodeVisible(mHierarchyInterface->GetParent(node)) ); } //----------------------------------------------------------------------- void CoherentHierarchicalCullingPlusPlusManager::SetTestGeometryForVisibleLeaves(const bool testGeometry) { mTestGeometryForVisibleLeaves = testGeometry; } //----------------------------------------------------------------------- bool CoherentHierarchicalCullingPlusPlusManager::GetTestGeometryForVisibleLeaves() { return mTestGeometryForVisibleLeaves; } //----------------------------------------------------------------------- inline void CoherentHierarchicalCullingPlusPlusManager::IssueQuery(HierarchyNode *node, const bool queryGeometry) { mQueryQueue.push(QueryPair(node, mHierarchyInterface-> IssueNodeOcclusionQuery(node, queryGeometry))); } //----------------------------------------------------------------------- void CoherentHierarchicalCullingPlusPlusManager::IssueBatchedQuery(HierarchyNodeContainer &nodes) { HierarchyNodeContainer::const_iterator nit, nit_end = nodes.end(); for (nit = nodes.begin(); nit != nit_end; ++ nit) IssueQuery(*nit, false); nodes.clear(); } }