Revision 2555,
999 bytes
checked in by mattausch, 17 years ago
(diff) |
added partial implementation of chc++. problem: bounding box rendering in Ogre is VERY slow
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Rev | Line | |
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[59] | 1 | #include "FrustumCullingManager.h" |
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[2289] | 2 | #include "CullingLogManager.h" |
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[59] | 3 | |
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[2280] | 4 | |
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[59] | 5 | namespace GtpVisibility { |
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| 6 | |
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| 7 | //----------------------------------------------------------------------- |
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| 8 | void FrustumCullingManager::RenderScene() |
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[2280] | 9 | { |
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[2292] | 10 | if (0) CullingLogManager::GetSingleton()->LogMessage("vfc"); |
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[2289] | 11 | |
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[74] | 12 | while (!mHierarchyInterface->GetQueue()->empty()) |
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[2289] | 13 | { |
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[59] | 14 | HierarchyNode *node = mHierarchyInterface->GetQueue()->top(); |
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| 15 | mHierarchyInterface->GetQueue()->pop(); |
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[726] | 16 | |
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[59] | 17 | // interesting for visualization purpose |
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| 18 | mHierarchyInterface->SetNodeVisible(node, false); |
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| 19 | mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); |
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| 20 | |
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[74] | 21 | if (!mHierarchyInterface->CheckFrustumVisible(node)) |
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[147] | 22 | { |
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| 23 | ++ mNumFrustumCulledNodes; |
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[113] | 24 | |
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[115] | 25 | if (mVisualizeCulledNodes) |
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[113] | 26 | { |
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| 27 | mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); |
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| 28 | } |
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[59] | 29 | } |
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[74] | 30 | else |
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[259] | 31 | { |
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[74] | 32 | mHierarchyInterface->SetNodeVisible(node, true); |
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[2555] | 33 | mHierarchyInterface->TraverseNode2(node); |
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[59] | 34 | } |
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| 35 | } |
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[2555] | 36 | mHierarchyInterface->RenderQueue(); |
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[59] | 37 | } |
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| 38 | } // namespace GtpVisibility |
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