Revision 2555,
999 bytes
checked in by mattausch, 17 years ago
(diff) |
added partial implementation of chc++. problem: bounding box rendering in Ogre is VERY slow
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1 | #include "FrustumCullingManager.h" |
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2 | #include "CullingLogManager.h" |
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3 | |
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4 | |
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5 | namespace GtpVisibility { |
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6 | |
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7 | //----------------------------------------------------------------------- |
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8 | void FrustumCullingManager::RenderScene() |
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9 | { |
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10 | if (0) CullingLogManager::GetSingleton()->LogMessage("vfc"); |
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11 | |
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12 | while (!mHierarchyInterface->GetQueue()->empty()) |
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13 | { |
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14 | HierarchyNode *node = mHierarchyInterface->GetQueue()->top(); |
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15 | mHierarchyInterface->GetQueue()->pop(); |
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16 | |
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17 | // interesting for visualization purpose |
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18 | mHierarchyInterface->SetNodeVisible(node, false); |
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19 | mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); |
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20 | |
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21 | if (!mHierarchyInterface->CheckFrustumVisible(node)) |
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22 | { |
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23 | ++ mNumFrustumCulledNodes; |
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24 | |
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25 | if (mVisualizeCulledNodes) |
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26 | { |
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27 | mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); |
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28 | } |
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29 | } |
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30 | else |
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31 | { |
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32 | mHierarchyInterface->SetNodeVisible(node, true); |
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33 | mHierarchyInterface->TraverseNode2(node); |
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34 | } |
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35 | } |
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36 | mHierarchyInterface->RenderQueue(); |
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37 | } |
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38 | } // namespace GtpVisibility |
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