[2258] | 1 | #include "RandomUpdateCullingManager.h" |
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[2280] | 2 | #include <time.h> |
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| 3 | #include "CullingLogManager.h" |
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[2258] | 4 | |
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[2280] | 5 | |
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[2258] | 6 | namespace GtpVisibility { |
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| 7 | |
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[2287] | 8 | const static int R_CANDIDATES = 1; |
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[2258] | 9 | //----------------------------------------------------------------------- |
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| 10 | RandomUpdateCullingManager::RandomUpdateCullingManager() |
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| 11 | { |
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| 12 | SetAssumedVisibility(0); |
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| 13 | // initialise random generator in case we use assumed visibility |
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| 14 | srand(time(NULL)); |
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[2259] | 15 | |
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[2287] | 16 | mRandomCandidates = R_CANDIDATES; |
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[2258] | 17 | } |
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| 18 | //----------------------------------------------------------------------- |
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| 19 | RandomUpdateCullingManager::RandomUpdateCullingManager( |
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| 20 | const unsigned int assumedVisibility) |
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| 21 | { |
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| 22 | SetAssumedVisibility(assumedVisibility); |
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| 23 | // initialise random generator in case we use assumed visibility |
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| 24 | srand(time(NULL)); |
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[2259] | 25 | |
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[2287] | 26 | mRandomCandidates = R_CANDIDATES; |
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[2258] | 27 | } |
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| 28 | //----------------------------------------------------------------------- |
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| 29 | void RandomUpdateCullingManager::RenderScene() |
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| 30 | { |
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[2287] | 31 | //CullingLogManager::GetSingleton()->LogMessage("random"); |
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| 32 | |
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[2258] | 33 | QueryQueue queryQueue; |
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| 34 | unsigned int visiblePixels = 0; |
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| 35 | |
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| 36 | ///////////// |
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| 37 | //-- PART 1: process finished occlusion queries |
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[2287] | 38 | |
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| 39 | // update the fully visible classifications |
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| 40 | mHierarchyInterface->DetermineFullVisibility(mHierarchyInterface->GetHierarchyRoot()); |
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| 41 | |
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[2283] | 42 | //mHierarchyInterface->TraverseNode2(mHierarchyInterface->GetHierarchyRoot()); |
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[2287] | 43 | |
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| 44 | #if 1 |
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[2258] | 45 | while (!mHierarchyInterface->GetQueue()->empty() || !queryQueue.empty()) |
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| 46 | { |
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| 47 | bool resultAvailable = false; |
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| 48 | |
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| 49 | //-- only wait for result if there are no nodes to process |
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| 50 | while (!queryQueue.empty() && |
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| 51 | queryQueue.front().second->GetQueryResult(visiblePixels, |
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| 52 | mHierarchyInterface->GetQueue()->empty())) |
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| 53 | { |
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| 54 | HierarchyNode *node = queryQueue.front().first; |
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| 55 | |
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| 56 | queryQueue.pop(); |
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| 57 | |
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| 58 | if (visiblePixels > mVisibilityThreshold) |
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| 59 | { |
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| 60 | // in case geometry is in interior node: |
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| 61 | // ensure that we only traverse once |
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[2259] | 62 | if (!mHierarchyInterface->IsNodeVisible(node) && |
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| 63 | !mHierarchyInterface->IsNodeFullyVisible(node)) |
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[2258] | 64 | { |
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| 65 | mHierarchyInterface->TraverseNode(node); |
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| 66 | } |
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| 67 | |
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| 68 | mHierarchyInterface->PullUpVisibility(node); |
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| 69 | } |
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| 70 | else |
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| 71 | { |
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| 72 | mHierarchyInterface->SetNodeVisible(node, false); |
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| 73 | |
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| 74 | ++ mNumQueryCulledNodes; |
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| 75 | |
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| 76 | if (mVisualizeCulledNodes) |
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| 77 | { |
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| 78 | mHierarchyInterface->VisualizeCulledNode(node, QUERY_CULLED); |
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| 79 | } |
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| 80 | } |
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| 81 | } |
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| 82 | |
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| 83 | //-- PART 2: hierarchical traversal |
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| 84 | if (!mHierarchyInterface->GetQueue()->empty()) |
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| 85 | { |
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| 86 | HierarchyNode *node = mHierarchyInterface->GetQueue()->top(); |
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| 87 | mHierarchyInterface->GetQueue()->pop(); |
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| 88 | |
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| 89 | bool intersects = false; |
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| 90 | |
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| 91 | if (!mHierarchyInterface->CheckFrustumVisible(node, intersects)) |
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| 92 | { |
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[2287] | 93 | ++ mNumFrustumCulledNodes; |
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| 94 | |
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[2258] | 95 | if (mVisualizeCulledNodes) |
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| 96 | { |
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| 97 | mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); |
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| 98 | } |
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| 99 | } |
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| 100 | //-- if node intersects near plane, skip query because wrong results possible |
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| 101 | else if (intersects) |
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| 102 | { |
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| 103 | SkipQuery(node); |
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| 104 | } |
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| 105 | else |
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| 106 | { |
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| 107 | // identify previously visible nodes |
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| 108 | const bool wasVisible = mHierarchyInterface->IsNodeVisible(node) && |
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| 109 | (mHierarchyInterface->LastVisited(node) == mHierarchyInterface->GetFrameId() - 1); |
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| 110 | |
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| 111 | // if we assume node to be visible in this frame => skip query |
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| 112 | const bool skipQuery = wasVisible && (mAssumedVisibility > 0) && |
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| 113 | DecideVisible(node) && mHierarchyInterface->HasGeometry(node); |
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| 114 | |
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| 115 | if (skipQuery) |
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| 116 | { |
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| 117 | SkipQuery(node); |
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| 118 | continue; |
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| 119 | } |
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[2283] | 120 | |
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[2258] | 121 | if (mHierarchyInterface->IsNodeFullyVisible(node)) |
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[2281] | 122 | { |
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[2258] | 123 | // node fully visible => test only random leaves |
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[2259] | 124 | for (int i = 0; i < mRandomCandidates; ++ i) |
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[2258] | 125 | { |
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| 126 | HierarchyNode *randomLeaf = mHierarchyInterface->GetRandomLeaf(node); |
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[2283] | 127 | |
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[2281] | 128 | if (!randomLeaf) |
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| 129 | continue; |
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[2258] | 130 | |
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| 131 | mHierarchyInterface->SetNodeVisible(randomLeaf, false); |
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| 132 | |
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| 133 | // update node's visited flag |
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| 134 | mHierarchyInterface->SetLastVisited(randomLeaf, |
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| 135 | mHierarchyInterface->GetFrameId()); |
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| 136 | |
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[2287] | 137 | queryQueue.push(QueryPair(randomLeaf, |
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[2259] | 138 | mHierarchyInterface->IssueNodeOcclusionQuery(node))); |
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| 139 | } |
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[2258] | 140 | |
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[2283] | 141 | mHierarchyInterface->TraverseNode2(node); |
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| 142 | |
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[2258] | 143 | continue; |
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| 144 | } |
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| 145 | |
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| 146 | // identify nodes that we cannot skip queries for |
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| 147 | // geometry not only in leaves => test for renderable geometry |
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| 148 | const bool issueQuery = !wasVisible || mHierarchyInterface->HasGeometry(node); |
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| 149 | |
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| 150 | // reset node's visibility classification |
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| 151 | // set visibe if geometry in node => we only traverse the node once |
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| 152 | mHierarchyInterface->SetNodeVisible(node, wasVisible && issueQuery); |
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| 153 | |
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| 154 | // update node's visited flag |
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| 155 | mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); |
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| 156 | |
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| 157 | |
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| 158 | // skip testing previously visible nodes without geometry |
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| 159 | if (issueQuery) |
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| 160 | { |
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| 161 | ++ mNumQueriesIssued; |
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| 162 | |
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| 163 | queryQueue.push(QueryPair(node, mHierarchyInterface-> |
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| 164 | IssueNodeOcclusionQuery(node, wasVisible))); |
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| 165 | } |
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| 166 | |
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| 167 | // always traverse a node if it was visible |
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| 168 | if (wasVisible) |
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| 169 | { |
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| 170 | mHierarchyInterface->TraverseNode(node); |
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| 171 | } |
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| 172 | } |
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| 173 | } |
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| 174 | } |
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[2287] | 175 | #endif |
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| 176 | //while (!mHierarchyInterface->GetQueue()->empty()) |
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| 177 | // mHierarchyInterface->GetQueue()->pop(); |
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| 178 | |
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[2258] | 179 | } |
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| 180 | //----------------------------------------------------------------------- |
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| 181 | void RandomUpdateCullingManager::SetAssumedVisibility(const unsigned int assumedVisibility) |
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| 182 | { |
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| 183 | mAssumedVisibility = assumedVisibility; |
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| 184 | |
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| 185 | mThreshold = 0; |
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| 186 | |
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| 187 | if (mAssumedVisibility > 0) |
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| 188 | { |
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| 189 | mThreshold = RAND_MAX - RAND_MAX / mAssumedVisibility; |
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| 190 | if (mAssumedVisibility > 100) // fix visibility |
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| 191 | mThreshold = RAND_MAX; |
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| 192 | } |
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[2280] | 193 | |
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[2258] | 194 | } |
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| 195 | //----------------------------------------------------------------------- |
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| 196 | inline bool RandomUpdateCullingManager::DecideVisible(HierarchyNode *node) const |
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| 197 | { |
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| 198 | return rand() < mThreshold; |
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| 199 | } |
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| 200 | //----------------------------------------------------------------------- |
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| 201 | inline void RandomUpdateCullingManager::SkipQuery(HierarchyNode *node) const |
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| 202 | { |
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| 203 | // -- set node to be visible in this frame, then traverse it |
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| 204 | mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); |
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| 205 | |
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| 206 | mHierarchyInterface->PullUpVisibility(node); |
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| 207 | mHierarchyInterface->TraverseNode(node); |
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| 208 | } |
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| 209 | |
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| 210 | } // namespace GtpVisibility |
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