[505] | 1 | #ifndef __BEAM_H
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| 2 | #define __BEAM_H
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[504] | 3 |
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| 4 | #include <vector>
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[511] | 5 | #include "AxisAlignedBox3.h"
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[531] | 6 | #include "Statistics.h"
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[511] | 7 |
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[504] | 8 |
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[863] | 9 | namespace GtpVisibilityPreprocessor {
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| 10 |
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[504] | 11 | class KdNode;
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| 12 | class Intersectable;
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[540] | 13 | class Mesh;
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[504] | 14 |
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[860] | 15 |
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[531] | 16 | // the values need for rss tree update computed already inside the glrendererbuffer
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| 17 | // not all of them need to be computed
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| 18 | class BeamSampleStatistics: public StatisticsBase
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| 19 | {
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| 20 | public:
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| 21 | enum {COMPUTE_PVS_SIZE, COMPUTE_RAY_CONTRIBUTIONS, COMPUTE_PVS_ENTROPY};
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| 22 | int flags;
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| 23 |
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| 24 | BeamSampleStatistics(): flags(COMPUTE_RAY_CONTRIBUTIONS)
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| 25 | {
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| 26 | Reset();
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| 27 | }
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| 28 |
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| 29 | float pvsSize;
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| 30 | float rays;
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| 31 | float rayContributions;
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| 32 | float pvsEntropy;
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| 33 | float rayLengthEntropy;
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| 34 | float importance;
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| 35 |
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| 36 | float weightedRayContribution;
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| 37 |
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| 38 | void Reset()
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| 39 | {
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| 40 | pvsSize = 0;
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| 41 | rays = 0;
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| 42 | rayContributions = 0;
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| 43 | pvsEntropy = 0;
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| 44 | rayLengthEntropy = 0;
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| 45 | importance = 0;
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| 46 | }
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| 47 |
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[2176] | 48 | void Print(std::ostream &app) const;
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[531] | 49 |
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[2176] | 50 | friend std::ostream &operator<<(std::ostream &s, const BeamSampleStatistics &stat)
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[531] | 51 | {
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| 52 | stat.Print(s);
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| 53 | return s;
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| 54 | }
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| 55 | };
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| 56 |
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| 57 |
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[512] | 58 | class Beam {
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[504] | 59 |
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| 60 | public:
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[532] | 61 | enum {STORE_KD_NODES=1, STORE_OBJECTS=2, STORE_VIEW_CELLS, VALID=8};
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[504] | 62 | int mFlags;
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| 63 |
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| 64 | // list of nodes intersected by the frustum
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| 65 | vector<KdNode *> mKdNodes;
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[513] | 66 | // list of objects intersected by the frustum
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| 67 | ObjectContainer mObjects;
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| 68 | // view cells intersected by frustum
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| 69 | ViewCellContainer mViewCells;
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[504] | 70 |
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| 71 | // spatial box
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| 72 | AxisAlignedBox3 mBox;
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| 73 | // directional box (it is actually a 2D box - only x and y ranges are valid)
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| 74 | // directional parametrization according to VssRay::GetDirParametrization
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| 75 | AxisAlignedBox3 mDirBox;
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| 76 |
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| 77 | vector<Plane3> mPlanes;
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[507] | 78 |
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[540] | 79 | Mesh *mMesh;
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[511] | 80 |
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[540] | 81 | /** Constructs a beam from a spatial and a directional box.
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| 82 | */
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[511] | 83 | void Construct(const AxisAlignedBox3 &box,
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[540] | 84 | const AxisAlignedBox3 &dBox);
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[511] | 85 |
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[540] | 86 | /** Computes parameters for glFrustum.
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| 87 | */
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| 88 | void ComputePerspectiveFrustum(float &left, float &right,
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| 89 | float &bottom, float &top,
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| 90 | float &near, float &far,
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| 91 | const AxisAlignedBox3 &sceneBBox) const;
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[511] | 92 |
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[542] | 93 | /** Computes parameters for glOrtho.
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[540] | 94 | */
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| 95 | void ComputeOrthoFrustum(float &left, float &right,
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| 96 | float &bottom, float &top,
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| 97 | float &near, float &far,
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| 98 | const AxisAlignedBox3 &sceneBBox) const;
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| 99 |
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[522] | 100 | int ComputeIntersection(const AxisAlignedBox3 &box);
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| 101 |
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[525] | 102 | Vector3 GetMainDirection() const;
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| 103 |
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[507] | 104 | bool IsValid() { return mFlags & VALID; }
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| 105 | bool SetValid() { return mFlags |= VALID; }
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| 106 |
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[540] | 107 | Beam():mFlags(STORE_KD_NODES+STORE_OBJECTS), mKdNodes(0), mObjects(0), mViewCells(0), mMesh(NULL)
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[504] | 108 | {
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| 109 | }
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[540] | 110 |
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[542] | 111 | ~Beam();
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| 112 |
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| 113 | /** Creates beam mesh bounded at zfar.
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| 114 | */
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[540] | 115 | void CreateMesh(const float zfar);
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[504] | 116 | };
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| 117 |
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[860] | 118 | }
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[504] | 119 |
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| 120 | #endif
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