[2562] | 1 | #ifndef __GLRENDERER_H
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| 2 | #define __GLRENDERER_H
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| 3 |
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| 4 | #include "ObjectPvs.h"
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| 5 | #include "Vector3.h"
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| 6 | #include "Containers.h"
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| 7 | #include "Halton.h"
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| 8 | #include "Renderer.h"
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| 9 | #include "Beam.h"
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| 10 |
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| 11 |
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| 12 |
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| 13 | namespace GtpVisibilityPreprocessor {
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| 14 |
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| 15 | class SceneGraph;
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| 16 | class ViewCellsManager;
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| 17 | class Mesh;
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| 18 | class MeshInstance;
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| 19 | class Intersectable;
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| 20 | class Material;
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| 21 | class Beam;
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| 22 | class KdTree;
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| 23 | class GlRendererBuffer;
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| 24 | class BeamSampleStatistics;
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| 25 | class OcclusionQuery;
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| 26 | class TransformedMeshInstance;
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| 27 | class TriangleIntersectable;
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| 28 | class BvhNode;
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| 29 | class SimpleRayContainer;
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| 30 |
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| 31 | struct VssRayContainer;
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| 32 |
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| 33 | struct GLUquadric;
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| 34 |
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| 35 | struct PvsRenderStatistics {
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| 36 |
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| 37 | float maxError;
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| 38 | float sumError;
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| 39 | int sumPvsSize;
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| 40 | int frames;
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| 41 | int errorFreeFrames;
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| 42 |
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| 43 | PvsRenderStatistics() { Reset(); }
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| 44 |
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| 45 | void Reset() {
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| 46 | maxError = 0.0f;
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| 47 | sumError = 0.0f;
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| 48 | frames = 0;
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| 49 | errorFreeFrames = 0;
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| 50 | sumPvsSize = 0;
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| 51 | }
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| 52 |
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| 53 | float GetMaxError() { return maxError; }
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| 54 | float GetAvgError() { return sumError/frames; }
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| 55 | float GetErrorFreeFrames() { return errorFreeFrames/(float)frames; }
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| 56 | float GetAvgPvs() { return sumPvsSize/(float)frames; }
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| 57 |
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| 58 | };
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| 59 |
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| 60 | struct PvsCache {
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| 61 |
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| 62 | PvsCache():mViewCell(NULL), mUnfilteredPvsSize(0) {}
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| 63 |
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| 64 | void Reset()
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| 65 | {
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| 66 | mViewCell = NULL; mPvs.Clear();
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| 67 | filteredBoxes.clear();
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| 68 | mUnfilteredPvsSize = 0;
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| 69 | }
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| 70 |
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| 71 | ViewCell *mViewCell;
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| 72 | ObjectPvs mPvs;
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| 73 | int mUnfilteredPvsSize;
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| 74 | vector<AxisAlignedBox3> filteredBoxes;
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| 75 | };
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| 76 |
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| 77 |
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| 78 | struct RenderCostSample {
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| 79 |
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| 80 | RenderCostSample() {}
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| 81 |
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| 82 | void Reset() {
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| 83 | mVisibleObjects = 0;
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| 84 | mVisiblePixels = 0;
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| 85 | }
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| 86 |
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| 87 | Vector3 mPosition;
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| 88 |
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| 89 | // visible object from the given point
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| 90 | int mVisibleObjects;
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| 91 |
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| 92 | // visible pixels
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| 93 | int mVisiblePixels;
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| 94 |
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| 95 | ObjectPvs mPvs;
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| 96 |
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| 97 | };
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| 98 |
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| 99 | /** Class encapsulating gl rendering for the scene.
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| 100 | There is no gl context binding so the binding is performed in the
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| 101 | derived classes
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| 102 | */
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| 103 | class GlRenderer: public Renderer
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| 104 | {
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| 105 | friend class GlobalLinesRenderer;
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| 106 | friend class ViewCellsManager;
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| 107 |
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| 108 | public:
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| 109 |
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| 110 | GlRenderer(SceneGraph *sceneGraph,
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| 111 | ViewCellsManager *viewcells,
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| 112 | KdTree *tree);
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| 113 |
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| 114 | GlRenderer() {}
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| 115 |
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| 116 | virtual ~GlRenderer();
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| 117 |
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| 118 |
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| 119 | virtual void RandomViewPoint();
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| 120 |
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| 121 | void SetupFalseColor(const unsigned int id);
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| 122 | void RenderIntersectable(Intersectable *);
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| 123 | void RenderViewCell(ViewCell *vc);
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| 124 | void RenderMeshInstance(MeshInstance *mi);
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| 125 | void RenderTransformedMeshInstance(TransformedMeshInstance *mi);
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| 126 | void RenderMesh(Mesh *m);
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| 127 | void SetupMaterial(Material *m);
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| 128 | virtual void SetupCamera();
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| 129 |
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| 130 | void
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| 131 | RenderRays(const VssRayContainer &rays);
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| 132 |
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| 133 | void
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| 134 | RenderTriangle(TriangleIntersectable *object);
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| 135 |
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| 136 | void
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| 137 | RenderBox(const AxisAlignedBox3 &box);
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| 138 |
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| 139 | void
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| 140 | RenderBvhNode(BvhNode *node);
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| 141 |
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| 142 | void
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| 143 | RenderKdNode(KdNode *node);
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| 144 |
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| 145 | bool
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| 146 | RenderScene();
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| 147 |
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| 148 | void
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| 149 | _RenderScene();
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| 150 |
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| 151 | void
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| 152 | _RenderSceneTriangles();
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| 153 |
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| 154 | void _RenderSceneTrianglesWithDrawArrays();
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| 155 |
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| 156 | void
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| 157 | RenderViewPoint();
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| 158 |
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| 159 | virtual void
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| 160 | SetupProjection(const int w, const int h, const float angle = 70.0f);
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| 161 |
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| 162 | virtual bool ValidViewPoint();
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| 163 |
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| 164 | virtual float
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| 165 | GetPixelError(int &pvsSize);
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| 166 |
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| 167 | virtual void
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| 168 | EvalPvsStat();
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| 169 |
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| 170 | virtual void EvalPvsStat(const SimpleRayContainer &viewPoints);
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| 171 |
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| 172 | virtual void InitGL();
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| 173 |
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| 174 | virtual int GetWidth() const { return 0; }
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| 175 | virtual int GetHeight() const { return 0; }
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| 176 |
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| 177 | unsigned int GetId(const unsigned char r,
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| 178 | const unsigned char g,
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| 179 | const unsigned char b) const;
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| 180 |
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| 181 | inline const bool GetSnapErrorFrames() { return mSnapErrorFrames; }
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| 182 | inline const std::string GetSnapPrefix() { return mSnapPrefix; }
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| 183 |
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| 184 | inline void SetSnapErrorFrames(bool snapframes) { mSnapErrorFrames = snapframes; }
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| 185 | inline void SetSnapPrefix(const std::string &pref) { mSnapPrefix = pref; }
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| 186 |
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| 187 | virtual void ClearErrorBuffer();
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| 188 |
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| 189 | virtual float GetAvgPixelError() {
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| 190 | return mPvsStat.GetAvgError()*GetWidth()*GetHeight();
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| 191 | }
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| 192 |
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| 193 | virtual float GetMaxPixelError() {
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| 194 | return mPvsStat.GetMaxError()*GetWidth()*GetHeight();
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| 195 | }
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| 196 |
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| 197 | public:
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| 198 |
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| 199 | int mCurrentFrame;
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| 200 | int mFrame;
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| 201 | bool mWireFrame;
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| 202 |
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| 203 | PvsRenderStatistics mPvsStat;
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| 204 |
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| 205 | int mPvsStatFrames;
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| 206 | struct PvsErrorEntry {
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| 207 | PvsErrorEntry() {}
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| 208 | float mError;
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| 209 | int mPvsSize;
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| 210 | Vector3 mPosition;
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| 211 | Vector3 mDirection;
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| 212 | };
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| 213 |
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| 214 | vector<PvsErrorEntry> mPvsErrorBuffer;
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| 215 |
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| 216 | protected:
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| 217 |
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| 218 | void CreateVertexArrays();
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| 219 | void DeleteVbos();
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| 220 | void EnableDrawArrays();
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| 221 | void DisableDrawArrays();
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| 222 |
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| 223 | void RenderKdLeaf(KdLeaf *leaf);
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| 224 |
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| 225 |
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| 226 | //////////////////
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| 227 |
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| 228 | PvsCache mPvsCache;
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| 229 |
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| 230 | unsigned int mVboId;
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| 231 | vector<OcclusionQuery *> mOcclusionQueries;
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| 232 |
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| 233 | ObjectContainer mObjects;
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| 234 |
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| 235 | Vector3 mViewPoint;
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| 236 | Vector3 mViewDirection;
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| 237 |
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| 238 | int timerId;
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| 239 | bool mUseFalseColors;
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| 240 | bool mUseForcedColors;
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| 241 |
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| 242 | HaltonSequence halton;
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| 243 |
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| 244 |
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| 245 | bool mDetectEmptyViewSpace;
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| 246 | bool mSnapErrorFrames;
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| 247 |
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| 248 | bool mRenderBoxes;
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| 249 |
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| 250 | bool mUseGlLists;
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| 251 |
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| 252 | std::string mSnapPrefix;
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| 253 |
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| 254 | GLUquadric *mSphere;
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| 255 |
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| 256 | KdTree *mKdTree;
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| 257 |
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| 258 | Vector3 *mData;
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| 259 | unsigned int *mIndices;
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| 260 |
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| 261 | bool mUseVbos;
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| 262 | };
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| 263 |
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| 264 |
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| 265 | /* Class implementing an OpenGl render buffer.
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| 266 | */
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| 267 | class GlRendererBuffer: public GlRenderer
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| 268 | {
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| 269 |
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| 270 | public:
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| 271 |
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| 272 | GlRendererBuffer(SceneGraph *sceneGraph,
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| 273 | ViewCellsManager *viewcells,
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| 274 | KdTree *tree);
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| 275 |
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| 276 | virtual ~GlRendererBuffer();
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| 277 |
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| 278 | /** Evaluates render cost of a point sample.
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| 279 | @param sample the render cost sample to be evaluated
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| 280 | @param useOcclusionQueries if occlusion queries should be used or item buffer
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| 281 | @param threshold number of pixels / samples from where an object is considered visible.
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| 282 | */
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| 283 | virtual void EvalRenderCostSample(RenderCostSample &sample,
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| 284 | const bool useOcclusionQueries,
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| 285 | const int threshold);
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| 286 |
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| 287 | /** Evaluates render cost of a number of point samples. The point samples
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| 288 | are distributed uniformly over the defined view space.
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| 289 |
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| 290 | @param numSamples the number of point samples taken
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| 291 | @param samples stores the taken point samples in a container
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| 292 | @param useOcclusionQueries if occlusion queries should be used or item buffer
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| 293 | @param threshold number of pixels / samples from where an object is considered visible.
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| 294 | */
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| 295 | virtual void SampleRenderCost(const int numSamples,
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| 296 | vector<RenderCostSample> &samples,
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| 297 | const bool useOcclusionQueries,
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| 298 | const int threshold = 0);
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| 299 | /** Implerment in subclasses.
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| 300 | */
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| 301 | virtual void EvalPvsStat();
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| 302 |
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| 303 | virtual void EvalPvsStat(const SimpleRayContainer &viewPoints);
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| 304 |
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| 305 | virtual int GetWidth() const = 0;
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| 306 | virtual int GetHeight() const = 0;
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| 307 |
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| 308 | virtual void MakeCurrent() = 0;
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| 309 | virtual void DoneCurrent() = 0;
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| 310 |
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| 311 | virtual bool ValidViewPoint();
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| 312 |
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| 313 | virtual void SampleBeamContributions(
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| 314 | Intersectable *sourceObject,
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| 315 | Beam &beam,
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| 316 | const int samples,
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| 317 | BeamSampleStatistics &stat
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| 318 | );
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| 319 |
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| 320 | virtual void SampleViewpointContributions(
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| 321 | Intersectable *sourceObject,
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| 322 | const Vector3 viewPoint,
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| 323 | Beam &beam,
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| 324 | const int desiredSamples,
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| 325 | BeamSampleStatistics &stat
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| 326 | );
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| 327 |
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| 328 | virtual void InitGL();
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| 329 | /** Computes rays from information gained with hw sampling-
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| 330 | */
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| 331 | virtual void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays);
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| 332 |
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| 333 | virtual int ComputePvs() const = 0;
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| 334 |
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| 335 | virtual int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const = 0;
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| 336 |
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| 337 |
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| 338 | protected:
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| 339 |
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| 340 | unsigned int *mPixelBuffer;
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| 341 |
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| 342 | static void GenQueries(const int numQueries);
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| 343 |
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| 344 | virtual void SetupProjectionForViewPoint(const Vector3 &viewPoint,
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| 345 | const Beam &beam,
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| 346 | Intersectable *sourceObject);
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| 347 | /** Evaluates query for one direction using item buffer.
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| 348 | */
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| 349 | virtual void EvalQueryWithItemBuffer();
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| 350 | /** Evaluates query for one direction using occlusion queries.
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| 351 | */
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| 352 | virtual void EvalQueryWithOcclusionQueries();
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| 353 | };
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| 354 |
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| 355 |
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| 356 | /** Abstract class for implmenenting a gl render widget.
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| 357 | */
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| 358 | class GlRendererWidget: public GlRenderer
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| 359 | {
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| 360 | public:
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| 361 |
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| 362 | GlRendererWidget(SceneGraph *sceneGraph, ViewCellsManager *vcm, KdTree *kdTree):
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| 363 | GlRenderer(sceneGraph, vcm, kdTree)
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| 364 | {}
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| 365 |
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| 366 | GlRendererWidget() {}
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| 367 |
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| 368 | virtual ~GlRendererWidget() {}
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| 369 |
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| 370 | virtual void Show() {}
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| 371 | };
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| 372 |
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| 373 |
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| 374 | };
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| 375 |
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| 376 | #endif
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