[162] | 1 | #include <algorithm>
|
---|
[191] | 2 |
|
---|
| 3 | // the devil library
|
---|
| 4 | #include <IL/il.h>
|
---|
| 5 | #include <IL/ilu.h>
|
---|
| 6 | #include <IL/ilut.h>
|
---|
[2575] | 7 | #include <cassert>
|
---|
[191] | 8 |
|
---|
[2629] | 9 | #include "common.h"
|
---|
[162] | 10 | #include "Camera.h"
|
---|
| 11 | #include "Ray.h"
|
---|
[2575] | 12 | #include "SimpleRay.h"
|
---|
[162] | 13 | #include "KdTree.h"
|
---|
| 14 | #include "Mesh.h"
|
---|
| 15 | #include "Exporter.h"
|
---|
[492] | 16 | #include "SceneGraph.h"
|
---|
[2575] | 17 | #include "Preprocessor.h"
|
---|
| 18 | #include "RayCaster.h"
|
---|
[2629] | 19 | #include "tgaimg.h"
|
---|
[162] | 20 |
|
---|
[2635] | 21 |
|
---|
[2629] | 22 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
[2575] | 23 | //#include "timer.h"
|
---|
| 24 | #include "raypack.h"
|
---|
| 25 | #endif
|
---|
| 26 |
|
---|
[2176] | 27 | using namespace std;
|
---|
[191] | 28 |
|
---|
[863] | 29 | namespace GtpVisibilityPreprocessor {
|
---|
[191] | 30 |
|
---|
| 31 |
|
---|
| 32 | void
|
---|
| 33 | InitDevIl()
|
---|
| 34 | {
|
---|
| 35 | ilInit();
|
---|
| 36 | ILuint ImageName;
|
---|
| 37 | ilGenImages(1, &ImageName);
|
---|
| 38 | ilBindImage(ImageName);
|
---|
| 39 | ilEnable(IL_FILE_OVERWRITE);
|
---|
| 40 |
|
---|
| 41 | // ilRegisterFormat(IL_RGBA);
|
---|
| 42 | // ilRegisterType(IL_FLOAT);
|
---|
| 43 |
|
---|
| 44 | // ilEnable(IL_ORIGIN_SET);
|
---|
| 45 | // ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
|
---|
| 46 | }
|
---|
| 47 |
|
---|
[162] | 48 | bool
|
---|
| 49 | Camera::SnapImage(string filename,
|
---|
[2575] | 50 | KdTree *tree,
|
---|
| 51 | SceneGraph *sceneGraph
|
---|
| 52 | )
|
---|
[162] | 53 | {
|
---|
| 54 | int x;
|
---|
| 55 | int y;
|
---|
| 56 |
|
---|
[1583] | 57 | bool exportRays = false;
|
---|
[2629] | 58 | CTGAImage tgaimg; tgaimg.Init(mWidth, mHeight);
|
---|
[162] | 59 |
|
---|
[386] | 60 | vector<Ray *> rays;
|
---|
[162] | 61 |
|
---|
| 62 | long t1 = GetTime();
|
---|
| 63 |
|
---|
| 64 | Ray ray;
|
---|
[191] | 65 |
|
---|
[162] | 66 | for (y = 0; y < mHeight; y++) {
|
---|
[2629] | 67 | cout<<"+" << flush;
|
---|
[162] | 68 | for (x = 0; x < mWidth; x++) {
|
---|
[878] | 69 | SetupRay(ray, mWidth - (x + 1), mHeight - (y + 1));
|
---|
| 70 |
|
---|
[1583] | 71 | bool debug = true;
|
---|
[878] | 72 | // (y == mHeight/2) && (x== mWidth/3);
|
---|
| 73 | // MeshDebug = debug;
|
---|
| 74 |
|
---|
| 75 | if (debug)
|
---|
| 76 | ray.mFlags = (Ray::STORE_TESTED_OBJECTS | Ray::STORE_KDLEAVES);
|
---|
| 77 | else
|
---|
| 78 | ray.mFlags &= ~(Ray::STORE_TESTED_OBJECTS|Ray::STORE_KDLEAVES);
|
---|
| 79 |
|
---|
[1583] | 80 | if (tree->CastRay(ray)) {
|
---|
| 81 | // cout<<"I1";
|
---|
| 82 |
|
---|
[492] | 83 | if (ray.intersections.size()) {
|
---|
| 84 | sort(ray.intersections.begin(), ray.intersections.end());
|
---|
| 85 | MeshInstance *mesh = (MeshInstance*)ray.intersections[0].mObject;
|
---|
| 86 | RgbColor color(1,1,1);
|
---|
| 87 | if (mesh->GetMesh()->mMaterial)
|
---|
| 88 | color = mesh->GetMesh()->mMaterial->mDiffuseColor;
|
---|
[2629] | 89 |
|
---|
| 90 | tgaimg.SetPixel(x, y, color.r * 255.f, color.g * 255.f, color.b * 255.f);
|
---|
[492] | 91 | }
|
---|
[1583] | 92 | }
|
---|
[878] | 93 | if (debug) {
|
---|
[2629] | 94 | Ray *nray = new Ray(ray);
|
---|
| 95 | rays.push_back(nray);
|
---|
[492] | 96 | }
|
---|
[162] | 97 | }
|
---|
| 98 | }
|
---|
| 99 |
|
---|
| 100 | long t2 = GetTime();
|
---|
[176] | 101 | cout<<"#RAY_CAST_TIME\n";
|
---|
| 102 | cout<<TimeDiff(t1, t2)<<"\n";
|
---|
| 103 |
|
---|
[492] | 104 |
|
---|
[176] | 105 | cout<<"Saving image"<<endl;
|
---|
[2629] | 106 | tgaimg.SaveToFile(filename.c_str());
|
---|
[492] | 107 |
|
---|
| 108 | cout<<"done."<<endl<<flush;
|
---|
[191] | 109 |
|
---|
[162] | 110 | Exporter *exporter = NULL;
|
---|
[492] | 111 | if (1) {
|
---|
[162] | 112 | exporter = Exporter::GetExporter(filename + "-rays" + ".x3d");
|
---|
[878] | 113 | //exporter->SetFilled();
|
---|
| 114 |
|
---|
| 115 | exporter->SetWireframe();
|
---|
| 116 |
|
---|
| 117 | if (sceneGraph)
|
---|
[1328] | 118 | exporter->ExportScene(sceneGraph->GetRoot());
|
---|
[492] | 119 |
|
---|
| 120 | //exporter->ExportKdTree(*tree);
|
---|
| 121 | //exporter->ExportBspTree(*bsptree);
|
---|
| 122 | exporter->ExportRays(rays, 2000);
|
---|
[162] | 123 | int k =0;
|
---|
| 124 | for (int j=0; j < rays.size(); j++)
|
---|
[386] | 125 | if (rays[j]->kdLeaves.size()) {
|
---|
[492] | 126 | Ray *ray = rays[j];
|
---|
| 127 | int i;
|
---|
[878] | 128 | exporter->SetWireframe();
|
---|
| 129 |
|
---|
| 130 | if (1)
|
---|
[492] | 131 | for (i= 0; i < ray->kdLeaves.size(); i++)
|
---|
| 132 | exporter->ExportBox(tree->GetBox(ray->kdLeaves[i]));
|
---|
[878] | 133 |
|
---|
| 134 | exporter->SetFilled();
|
---|
| 135 |
|
---|
| 136 | if (1)
|
---|
[492] | 137 | for (i= 0; i < ray->testedObjects.size(); i++)
|
---|
| 138 | exporter->ExportIntersectable(ray->testedObjects[i]);
|
---|
[162] | 139 | }
|
---|
[492] | 140 |
|
---|
[162] | 141 | delete exporter;
|
---|
| 142 | }
|
---|
| 143 |
|
---|
| 144 | return true;
|
---|
| 145 | }
|
---|
| 146 |
|
---|
| 147 |
|
---|
| 148 | void
|
---|
| 149 | Camera::SetupRay(Ray &ray, const int x, const int y)
|
---|
| 150 | {
|
---|
| 151 | Vector3 xv = mRight*((x - mWidth/2)/(float)mWidth);
|
---|
| 152 | Vector3 yv = mUp*((y - mHeight/2)/(float)mHeight);
|
---|
| 153 | Vector3 target = xv + yv + mDirection;
|
---|
| 154 |
|
---|
[466] | 155 | ray.Clear();
|
---|
[162] | 156 | ray.Init(mPosition, target, Ray::LOCAL_RAY);
|
---|
[878] | 157 | ray.mFlags &= ~Ray::CULL_BACKFACES;
|
---|
[162] | 158 | }
|
---|
[860] | 159 |
|
---|
[2575] | 160 |
|
---|
| 161 | void
|
---|
| 162 | Camera::SetupRay(SimpleRay &ray, const int x, const int y)
|
---|
| 163 | {
|
---|
| 164 | Vector3 xv = mRight*((x - mWidth/2)/(float)mWidth);
|
---|
| 165 | Vector3 yv = mUp*((y - mHeight/2)/(float)mHeight);
|
---|
[2629] | 166 | Vector3 dir = mDirection - xv + yv;
|
---|
[2575] | 167 | dir.Normalize();
|
---|
| 168 |
|
---|
| 169 | ray.Set(mPosition, dir, 0,
|
---|
| 170 | 1.0f, ~(SimpleRay::F_BIDIRECTIONAL));
|
---|
[878] | 171 | }
|
---|
[2575] | 172 |
|
---|
| 173 | bool
|
---|
| 174 | Camera::SnapImage(string filename,
|
---|
| 175 | RayCaster *raycaster,
|
---|
| 176 | AxisAlignedBox3 &bbox,
|
---|
| 177 | SceneGraph *sceneGraph
|
---|
| 178 | )
|
---|
| 179 | {
|
---|
| 180 | int x;
|
---|
| 181 | int y;
|
---|
| 182 |
|
---|
| 183 | bool exportRays = false;
|
---|
[2629] | 184 | CTGAImage tgaimg; tgaimg.Init(mWidth, mHeight);
|
---|
| 185 | tgaimg.FillInImage(0.0, 0.0f, 200.f);
|
---|
[2575] | 186 |
|
---|
| 187 | vector<Ray *> rays;
|
---|
| 188 |
|
---|
| 189 | long t1 = GetTime();
|
---|
| 190 |
|
---|
| 191 | SimpleRay ray;
|
---|
| 192 | VssRayContainer vssRays;
|
---|
| 193 |
|
---|
[2629] | 194 | bool doubleRays = true;
|
---|
| 195 | bool exploitDoubleRays = true;
|
---|
| 196 | if (!doubleRays)
|
---|
| 197 | exploitDoubleRays = false;
|
---|
| 198 |
|
---|
[2575] | 199 | //CTimer timer;
|
---|
| 200 | //timer.Start();
|
---|
| 201 |
|
---|
[2629] | 202 | //int ystart = 92;
|
---|
| 203 | int xstart = 0;
|
---|
| 204 | int ymax = mHeight;
|
---|
| 205 | for (y = 0; y < ymax; y++) {
|
---|
| 206 | cout<<"+" << flush;
|
---|
[2575] | 207 | for (x = 0; x < mWidth; x++) {
|
---|
[2629] | 208 | SetupRay(ray, x, y);
|
---|
| 209 | if (exploitDoubleRays)
|
---|
| 210 | ray.mDirection = - ray.mDirection;
|
---|
[2575] | 211 |
|
---|
[2629] | 212 | bool debug = false;
|
---|
[2575] | 213 | // (y == mHeight/2) && (x== mWidth/3);
|
---|
| 214 | // MeshDebug = debug;
|
---|
| 215 |
|
---|
| 216 | int res = raycaster->CastRay(ray,
|
---|
| 217 | vssRays,
|
---|
| 218 | bbox,
|
---|
[2629] | 219 | doubleRays, // castDoubleRay,
|
---|
[2575] | 220 | false); // pruneInvalidRays
|
---|
[2629] | 221 |
|
---|
| 222 | // cout << "End ------------------------ "
|
---|
| 223 | // << SimpleRay::IntersectionRes[0].intersectable
|
---|
| 224 | // << " t = " << SimpleRay::IntersectionRes[0].tdist
|
---|
| 225 | // << endl;
|
---|
[2575] | 226 |
|
---|
| 227 | if (res) {
|
---|
[2629] | 228 | Vector3 normal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
|
---|
[2575] | 229 | float v =
|
---|
| 230 | ray.mDirection.x * normal.x +
|
---|
| 231 | ray.mDirection.y * normal.y +
|
---|
| 232 | ray.mDirection.z * normal.z;
|
---|
[2629] | 233 | v = fabs(v);
|
---|
| 234 | v *= 200.0f;
|
---|
| 235 | if (v < 50.f) v = 50.f;
|
---|
| 236 | tgaimg.SetPixel(x, y, v, v, v);
|
---|
[2575] | 237 | }
|
---|
| 238 |
|
---|
| 239 | if (debug) {
|
---|
| 240 | Ray *nray = new Ray(ray.mOrigin, ray.mDirection,
|
---|
| 241 | Ray::LOCAL_RAY);
|
---|
| 242 | rays.push_back(nray);
|
---|
| 243 | }
|
---|
| 244 | }
|
---|
| 245 | } // for y
|
---|
| 246 |
|
---|
| 247 | //timer.Stop();
|
---|
| 248 |
|
---|
| 249 | long t2 = GetTime();
|
---|
| 250 | cout<<"\n#RAY_CAST_TIME = ";
|
---|
| 251 | cout << TimeDiff(t1, t2)<<" [mikrosec]\n";
|
---|
| 252 |
|
---|
| 253 | cout<<"Saving image"<<endl;
|
---|
[2629] | 254 |
|
---|
| 255 | tgaimg.SaveToFile(filename.c_str());
|
---|
[2575] | 256 |
|
---|
[2629] | 257 | //ilRegisterType(IL_FLOAT);
|
---|
| 258 | //ilTexImage(mWidth, mHeight, 1, 4, IL_RGBA, IL_FLOAT, buffer);
|
---|
| 259 | //ilSaveImage((char *const)filename.c_str());
|
---|
| 260 | //delete buffer;
|
---|
[2575] | 261 |
|
---|
| 262 | cout<<"done."<<endl<<flush;
|
---|
| 263 |
|
---|
| 264 | return true;
|
---|
| 265 | }
|
---|
| 266 |
|
---|
[2629] | 267 |
|
---|
[2575] | 268 | bool
|
---|
[2629] | 269 | Camera::SnapImage2(string filename,
|
---|
| 270 | RayCaster *raycaster,
|
---|
| 271 | AxisAlignedBox3 &bbox,
|
---|
| 272 | SceneGraph *sceneGraph)
|
---|
| 273 | {
|
---|
| 274 | int x;
|
---|
| 275 | int y;
|
---|
| 276 |
|
---|
| 277 | bool exportRays = false;
|
---|
| 278 | CTGAImage tgaimg; tgaimg.Init(mWidth, mHeight);
|
---|
| 279 | tgaimg.FillInImage(0.0, 0.0f, 200.f);
|
---|
| 280 |
|
---|
| 281 | vector<Ray *> raysDebug;
|
---|
| 282 |
|
---|
| 283 | long t1 = GetTime();
|
---|
| 284 |
|
---|
| 285 | SimpleRay ray;
|
---|
| 286 | SimpleRayContainer rays;
|
---|
| 287 | VssRayContainer vssRays;
|
---|
| 288 |
|
---|
| 289 | bool doubleRays = false;
|
---|
| 290 | bool exploitDoubleRays = false;
|
---|
| 291 | int batchSize = 16;
|
---|
| 292 | if (!doubleRays)
|
---|
| 293 | exploitDoubleRays = false;
|
---|
| 294 | int shiftIndex = 0;
|
---|
| 295 | if (exploitDoubleRays)
|
---|
| 296 | shiftIndex = batchSize;
|
---|
| 297 |
|
---|
| 298 | //CTimer timer;
|
---|
| 299 | //timer.Start();
|
---|
| 300 |
|
---|
| 301 | //int ystart = 92;
|
---|
| 302 | int xstart = 0;
|
---|
| 303 | int ymax = mHeight;
|
---|
| 304 | for (y = 0; y < ymax; y++) {
|
---|
| 305 | if (y == 250) {
|
---|
| 306 | cout << "Debug y = " << y << endl;
|
---|
| 307 | }
|
---|
| 308 |
|
---|
| 309 | cout<<"+" << flush;
|
---|
| 310 | for (x = 0; x < mWidth; x += batchSize ) {
|
---|
| 311 | rays.erase(rays.begin(), rays.end());
|
---|
| 312 | int xi;
|
---|
| 313 | for (xi = 0; (xi < batchSize) && (x+xi < mWidth); xi++ ) {
|
---|
| 314 | SetupRay(ray, x + xi, y);
|
---|
| 315 | if (exploitDoubleRays)
|
---|
| 316 | ray.mDirection = -ray.mDirection;
|
---|
| 317 | rays.push_back(ray);
|
---|
| 318 | } // for
|
---|
| 319 |
|
---|
| 320 | bool debug = false;
|
---|
| 321 | // (y == mHeight/2) && (x== mWidth/3);
|
---|
| 322 | // MeshDebug = debug;
|
---|
| 323 |
|
---|
| 324 | #if 1
|
---|
| 325 | assert(batchSize == 16);
|
---|
| 326 | raycaster->CastRays16(rays,
|
---|
| 327 | vssRays,
|
---|
| 328 | bbox,
|
---|
| 329 | doubleRays, // castDoubleRay,
|
---|
| 330 | false); // pruneInvalidRays
|
---|
| 331 | #else
|
---|
| 332 | raycaster->CastSimpleForwardRays(rays, bbox);
|
---|
| 333 | #endif
|
---|
| 334 |
|
---|
| 335 | // cout << "End ------------------------ "
|
---|
| 336 | // << SimpleRay::IntersectionRes[0].intersectable
|
---|
| 337 | // << " t = " << SimpleRay::IntersectionRes[0].tdist
|
---|
| 338 | // << endl;
|
---|
| 339 |
|
---|
| 340 | for (xi = 0; (xi < batchSize) && (x+xi < mWidth); xi++ ) {
|
---|
| 341 | Intersectable* res =
|
---|
| 342 | SimpleRay::IntersectionRes[xi + shiftIndex].intersectable;
|
---|
| 343 |
|
---|
| 344 | if (res) {
|
---|
| 345 | Vector3 normal = res->GetNormal(0);
|
---|
| 346 | float v =
|
---|
| 347 | rays[xi].mDirection.x * normal.x +
|
---|
| 348 | rays[xi].mDirection.y * normal.y +
|
---|
| 349 | rays[xi].mDirection.z * normal.z;
|
---|
| 350 | v = fabs(v);
|
---|
| 351 | v *= 200.0f;
|
---|
| 352 | if (v < 50.f) v = 50.f;
|
---|
| 353 | tgaimg.SetPixel(x + xi, y, v, v, v);
|
---|
| 354 | }
|
---|
| 355 | }
|
---|
| 356 |
|
---|
| 357 | if (debug) {
|
---|
| 358 | Ray *nray = new Ray(ray.mOrigin, ray.mDirection,
|
---|
| 359 | Ray::LOCAL_RAY);
|
---|
| 360 | raysDebug.push_back(nray);
|
---|
| 361 | }
|
---|
| 362 | } // for x
|
---|
| 363 | } // for y
|
---|
| 364 |
|
---|
| 365 | //timer.Stop();
|
---|
| 366 |
|
---|
| 367 | long t2 = GetTime();
|
---|
| 368 | cout<<"\n#RAY_CAST_TIME = ";
|
---|
| 369 | cout << TimeDiff(t1, t2)<<" [mikrosec]\n";
|
---|
| 370 |
|
---|
| 371 | cout<<"Saving image"<<endl;
|
---|
| 372 |
|
---|
| 373 | tgaimg.SaveToFile(filename.c_str());
|
---|
| 374 |
|
---|
| 375 | //ilRegisterType(IL_FLOAT);
|
---|
| 376 | //ilTexImage(mWidth, mHeight, 1, 4, IL_RGBA, IL_FLOAT, buffer);
|
---|
| 377 | //ilSaveImage((char *const)filename.c_str());
|
---|
| 378 | //delete buffer;
|
---|
| 379 |
|
---|
| 380 | cout<<"done."<<endl<<flush;
|
---|
| 381 |
|
---|
| 382 | return true;
|
---|
| 383 | }
|
---|
| 384 |
|
---|
| 385 |
|
---|
| 386 | bool
|
---|
[2575] | 387 | Camera::SnapImagePacket(string filename,
|
---|
| 388 | RayCaster *raycaster,
|
---|
| 389 | AxisAlignedBox3 &bbox,
|
---|
| 390 | SceneGraph *sceneGraph
|
---|
| 391 | )
|
---|
| 392 | {
|
---|
[2629] | 393 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
| 394 | #ifdef _USE_HAVRAN_SSE
|
---|
[2575] | 395 |
|
---|
| 396 | int x;
|
---|
| 397 | int y;
|
---|
| 398 |
|
---|
[2629] | 399 | bool exportRays = false;
|
---|
[2575] | 400 |
|
---|
| 401 | // - components*mWidth;
|
---|
[2629] | 402 | CTGAImage tgaimg; tgaimg.Init(mWidth, mHeight);
|
---|
| 403 | tgaimg.FillInImage(0.0, 0.0f, 200.f); // blue color image
|
---|
[2575] | 404 |
|
---|
| 405 | vector<Ray *> rays;
|
---|
| 406 |
|
---|
| 407 | long t1 = GetTime();
|
---|
| 408 |
|
---|
| 409 | SimpleRay ray;
|
---|
| 410 | VssRayContainer vssRays;
|
---|
| 411 |
|
---|
| 412 | //CTimer timer;
|
---|
| 413 | //timer.Start();
|
---|
[2629] | 414 |
|
---|
| 415 | bool doubleRays = false;
|
---|
| 416 | bool exploitDoubleRays = false;
|
---|
| 417 | if (!doubleRays)
|
---|
| 418 | exploitDoubleRays = false;
|
---|
[2603] | 419 |
|
---|
[2629] | 420 | GALIGN16 RayPacket2x2 rp;
|
---|
| 421 | //int ystart = 92;
|
---|
| 422 | //int xstart = 738;
|
---|
| 423 | int pixels = 0;;
|
---|
[2575] | 424 | for (y = 0; y < mHeight-1; y+=2) {
|
---|
[2629] | 425 | //for (y = ystart-2; y > 0; y-=2) {
|
---|
[2575] | 426 | for (x = 0; x < mWidth-1; x+=2) {
|
---|
| 427 | int i = 0;
|
---|
| 428 | for (int yi = 0; yi < 2; yi++) {
|
---|
| 429 | for (int xi = 0; xi < 2; xi++) {
|
---|
[2629] | 430 | SetupRay(ray, x+xi, y+yi);
|
---|
[2575] | 431 | rp.SetLoc(i, ray.mOrigin);
|
---|
| 432 | rp.SetDir(i, ray.mDirection);
|
---|
[2629] | 433 | if (exploitDoubleRays)
|
---|
| 434 | rp.SetDir(i, -ray.mDirection);
|
---|
[2575] | 435 | i++;
|
---|
| 436 | } // for xi
|
---|
| 437 | } // for yi
|
---|
[2629] | 438 | pixels += 4;
|
---|
| 439 | if (pixels > mWidth) {
|
---|
| 440 | cout << "+" << flush;
|
---|
| 441 | pixels = 0;
|
---|
| 442 | }
|
---|
| 443 |
|
---|
| 444 | raycaster->CastRaysPacket2x2(rp, doubleRays, false);
|
---|
[2575] | 445 |
|
---|
| 446 | i = 0;
|
---|
| 447 | for (int yi = 0; yi < 2; yi++) {
|
---|
| 448 | for (int xi = 0; xi < 2; xi++) {
|
---|
| 449 | Intersectable* res = rp.GetObject(i);
|
---|
| 450 | if (res) {
|
---|
[2629] | 451 | #if 0
|
---|
| 452 | // This is debugging code to find a bug
|
---|
| 453 | for (int j = 0; j < 4; j++) {
|
---|
| 454 | cout << " j = " << j << " obj = "
|
---|
| 455 | << rp.GetObject(j)
|
---|
| 456 | << " t = " << rp.GetT(j);
|
---|
| 457 | ray.Set(rp.GetLoc(j), rp.GetDir(j), 0, 1.0f, 0);
|
---|
| 458 | int res = raycaster->CastRay(ray,
|
---|
| 459 | vssRays,
|
---|
| 460 | bbox,
|
---|
| 461 | doubleRays, // castDoubleRay,
|
---|
| 462 | false); // pruneInvalidRays
|
---|
| 463 | cout << " correct result obj = "
|
---|
| 464 | << SimpleRay::IntersectionRes[0].intersectable
|
---|
| 465 | << " t = "
|
---|
| 466 | << SimpleRay::IntersectionRes[0].tdist
|
---|
| 467 | << endl;
|
---|
| 468 | } // for
|
---|
| 469 |
|
---|
| 470 | raycaster->CastRaysPacket2x2(rp, false, false);
|
---|
| 471 | #endif
|
---|
| 472 |
|
---|
| 473 | Vector3 normal = res->GetNormal(0);
|
---|
| 474 | float v =
|
---|
| 475 | ray.mDirection.x * normal.x +
|
---|
| 476 | ray.mDirection.y * normal.y +
|
---|
| 477 | ray.mDirection.z * normal.z;
|
---|
| 478 | v = fabs(v);
|
---|
| 479 | v *= 200.0f;
|
---|
| 480 | if (v < 50.f) v = 50.f;
|
---|
| 481 | tgaimg.SetPixel(x+xi, y+yi, v, v, v);
|
---|
[2575] | 482 | }
|
---|
| 483 | i++;
|
---|
| 484 | } // xi
|
---|
| 485 | } // yi
|
---|
| 486 | } // for x
|
---|
| 487 | } // for y
|
---|
| 488 |
|
---|
| 489 | //timer.Stop();
|
---|
| 490 |
|
---|
| 491 | long t2 = GetTime();
|
---|
| 492 | cout<<"\n#RAY_CAST_TIME = ";
|
---|
| 493 | cout << TimeDiff(t1, t2)<<" [mikrosec]\n";
|
---|
| 494 |
|
---|
| 495 | cout<<"Saving image"<<endl;
|
---|
[2629] | 496 | tgaimg.SaveToFile(filename.c_str());
|
---|
| 497 |
|
---|
| 498 | #endif // _USE_HAVRAN_SSE
|
---|
| 499 | #endif // USE_HAVRAN_RAYCASTER
|
---|
[2575] | 500 | cout<<"done."<<endl<<flush;
|
---|
| 501 |
|
---|
| 502 | return true;
|
---|
| 503 | }
|
---|
| 504 |
|
---|
[2629] | 505 | inline static bool ilt(Intersectable *obj1, Intersectable *obj2)
|
---|
| 506 | {
|
---|
| 507 | return obj1->mId < obj2->mId;
|
---|
| 508 | }
|
---|
[2575] | 509 |
|
---|
[2629] | 510 |
|
---|
| 511 | bool
|
---|
| 512 | Camera::SnapImagePacket2(string filename,
|
---|
| 513 | RayCaster *raycaster,
|
---|
| 514 | AxisAlignedBox3 &bbox,
|
---|
| 515 | SceneGraph *sceneGraph
|
---|
| 516 | )
|
---|
| 517 | {
|
---|
| 518 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
| 519 | #ifdef _USE_HAVRAN_SSE
|
---|
| 520 |
|
---|
| 521 | int x;
|
---|
| 522 | int y;
|
---|
| 523 |
|
---|
| 524 | bool exportRays = false;
|
---|
| 525 |
|
---|
| 526 | // - components*mWidth;
|
---|
| 527 | CTGAImage tgaimg; tgaimg.Init(mWidth, mHeight);
|
---|
| 528 | tgaimg.FillInImage(0.0, 0.0f, 200.f); // blue color image
|
---|
| 529 |
|
---|
| 530 | vector<Ray *> rays;
|
---|
| 531 |
|
---|
| 532 | long t1 = GetTime();
|
---|
| 533 |
|
---|
| 534 | SimpleRay ray;
|
---|
| 535 | VssRayContainer vssRays;
|
---|
| 536 |
|
---|
| 537 | //CTimer timer;
|
---|
| 538 | //timer.Start();
|
---|
| 539 |
|
---|
| 540 | bool doubleRays = false;
|
---|
| 541 | bool exploitDoubleRays = false;
|
---|
| 542 | if (!doubleRays)
|
---|
| 543 | exploitDoubleRays = false;
|
---|
| 544 |
|
---|
| 545 | Vector3 origin4[4];
|
---|
| 546 | Vector3 direction4[4];
|
---|
| 547 | int result4[4];
|
---|
| 548 | float dist4[4];
|
---|
| 549 |
|
---|
| 550 | GALIGN16 RayPacket2x2 rp;
|
---|
| 551 | //int ystart = 92;
|
---|
| 552 | //int xstart = 738;
|
---|
| 553 | int pixels = 0;;
|
---|
| 554 | for (y = 0; y < mHeight-1; y+=2) {
|
---|
| 555 | //for (y = ystart-2; y > 0; y-=2) {
|
---|
| 556 | for (x = 0; x < mWidth-1; x+=2) {
|
---|
| 557 | int i = 0;
|
---|
| 558 | for (int yi = 0; yi < 2; yi++) {
|
---|
| 559 | for (int xi = 0; xi < 2; xi++) {
|
---|
| 560 | SetupRay(ray, x+xi, y+yi);
|
---|
| 561 | origin4[i] = ray.mOrigin;
|
---|
| 562 | direction4[i] = ray.mDirection;
|
---|
| 563 | if (exploitDoubleRays)
|
---|
| 564 | direction4[i] = -ray.mDirection;
|
---|
| 565 | i++;
|
---|
| 566 | } // for xi
|
---|
| 567 | } // for yi
|
---|
| 568 | pixels += 4;
|
---|
| 569 | if (pixels > mWidth) {
|
---|
| 570 | cout << "+" << flush;
|
---|
| 571 | pixels = 0;
|
---|
| 572 | }
|
---|
| 573 |
|
---|
| 574 | raycaster->CastRaysPacket4(bbox.Min(), bbox.Max(),
|
---|
| 575 | origin4,
|
---|
| 576 | direction4,
|
---|
| 577 | result4,
|
---|
| 578 | dist4);
|
---|
| 579 |
|
---|
| 580 | i = 0;
|
---|
| 581 | for (int yi = 0; yi < 2; yi++) {
|
---|
| 582 | for (int xi = 0; xi < 2; xi++) {
|
---|
| 583 | int objId = result4[i];
|
---|
| 584 | if (objId != -1) {
|
---|
| 585 | MeshInstance dummyInst(NULL);
|
---|
| 586 | dummyInst.SetId(objId);
|
---|
| 587 | ObjectContainer &objects = preprocessor->mObjects;
|
---|
| 588 | ObjectContainer::const_iterator oit =
|
---|
| 589 | lower_bound(objects.begin(), objects.end(),
|
---|
| 590 | (Intersectable *)&dummyInst, ilt);
|
---|
| 591 |
|
---|
| 592 | if ((oit != objects.end()) && ((*oit)->GetId() == objId)) {
|
---|
| 593 | Intersectable *res = *oit;
|
---|
| 594 |
|
---|
| 595 | Vector3 normal = res->GetNormal(0);
|
---|
| 596 | float v =
|
---|
| 597 | ray.mDirection.x * normal.x +
|
---|
| 598 | ray.mDirection.y * normal.y +
|
---|
| 599 | ray.mDirection.z * normal.z;
|
---|
| 600 | v = fabs(v);
|
---|
| 601 | v *= 200.0f;
|
---|
| 602 | if (v < 50.f) v = 50.f;
|
---|
| 603 | tgaimg.SetPixel(x+xi, y+yi, v, v, v);
|
---|
| 604 | }
|
---|
| 605 | else {
|
---|
| 606 | cout <<"*" << endl;
|
---|
| 607 | }
|
---|
| 608 |
|
---|
| 609 | } // object intersected
|
---|
| 610 | i++;
|
---|
| 611 | } // xi
|
---|
| 612 | } // yi
|
---|
| 613 | } // for x
|
---|
| 614 | } // for y
|
---|
| 615 |
|
---|
| 616 | //timer.Stop();
|
---|
| 617 |
|
---|
| 618 | long t2 = GetTime();
|
---|
| 619 | cout<<"\n#RAY_CAST_TIME = ";
|
---|
| 620 | cout << TimeDiff(t1, t2)<<" [mikrosec]\n";
|
---|
| 621 |
|
---|
| 622 | cout<<"Saving image"<<endl;
|
---|
| 623 | tgaimg.SaveToFile(filename.c_str());
|
---|
| 624 |
|
---|
| 625 | #endif // _USE_HAVRAN_SSE
|
---|
| 626 | #endif // USE_HAVRAN_RAYCASTER
|
---|
| 627 | cout<<"done."<<endl<<flush;
|
---|
| 628 |
|
---|
| 629 | return true;
|
---|
[2575] | 630 | }
|
---|
[2629] | 631 |
|
---|
| 632 | }
|
---|
| 633 |
|
---|