1 | #include <algorithm>
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2 |
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3 | // the devil library
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4 | #include <IL/il.h>
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5 | #include <IL/ilu.h>
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6 | #include <IL/ilut.h>
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7 |
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8 | #include "Camera.h"
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9 | #include "Ray.h"
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10 | #include "KdTree.h"
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11 | #include "Mesh.h"
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12 | #include "Exporter.h"
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13 | #include "SceneGraph.h"
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14 |
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15 |
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16 |
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17 |
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18 | void
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19 | InitDevIl()
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20 | {
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21 | ilInit();
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22 | ILuint ImageName;
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23 | ilGenImages(1, &ImageName);
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24 | ilBindImage(ImageName);
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25 | ilEnable(IL_FILE_OVERWRITE);
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26 |
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27 | // ilRegisterFormat(IL_RGBA);
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28 | // ilRegisterType(IL_FLOAT);
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29 |
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30 | // ilEnable(IL_ORIGIN_SET);
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31 | // ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
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32 | }
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33 |
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34 | bool
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35 | Camera::SnapImage(string filename,
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36 | KdTree *tree,
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37 | SceneGraph *sceneGraph
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38 | )
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39 | {
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40 | int x;
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41 | int y;
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42 |
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43 | bool exportRays = true;
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44 |
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45 |
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46 | InitDevIl();
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47 | int components = 4;
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48 | float *buffer = new float[components*mWidth*mHeight];
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49 | float *pbuffer = buffer;
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50 | // - components*mWidth;
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51 |
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52 | vector<Ray *> rays;
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53 |
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54 | long t1 = GetTime();
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55 |
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56 | Ray ray;
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57 |
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58 | for (y = 0; y < mHeight; y++) {
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59 | cout<<"+";
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60 | for (x = 0; x < mWidth; x++) {
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61 | SetupRay(ray, x, mHeight - (y + 1));
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62 | if (tree->CastRay(ray))
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63 | if (ray.intersections.size()) {
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64 | sort(ray.intersections.begin(), ray.intersections.end());
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65 | MeshInstance *mesh = (MeshInstance*)ray.intersections[0].mObject;
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66 | RgbColor color(1,1,1);
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67 | if (mesh->GetMesh()->mMaterial)
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68 | color = mesh->GetMesh()->mMaterial->mDiffuseColor;
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69 |
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70 | pbuffer[0] = color.r;
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71 | pbuffer[1] = color.g;
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72 | pbuffer[2] = color.b;
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73 | pbuffer[3] = 1.0f;
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74 |
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75 | }
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76 | pbuffer+=components;
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77 |
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78 | // if (exportRays && ( 1||(x==222) && (y==97))) {
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79 | // if (exportRays && ((x%4==0) && (y%4==0))) {
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80 | if (exportRays && ray.intersections.empty()) {
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81 | Ray *nray = new Ray(ray);
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82 | rays.push_back(nray);
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83 | }
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84 | }
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85 | // pbuffer-=2*components*mWidth;
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86 | }
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87 |
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88 | long t2 = GetTime();
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89 | cout<<"#RAY_CAST_TIME\n";
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90 | cout<<TimeDiff(t1, t2)<<"\n";
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91 |
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92 |
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93 | cout<<"Saving image"<<endl;
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94 |
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95 | ilRegisterType(IL_FLOAT);
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96 | ilTexImage(mWidth, mHeight, 1, 4, IL_RGBA, IL_FLOAT, buffer);
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97 | ilSaveImage((char *const)filename.c_str());
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98 | delete buffer;
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99 |
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100 | cout<<"done."<<endl<<flush;
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101 |
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102 | Exporter *exporter = NULL;
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103 | if (1) {
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104 | exporter = Exporter::GetExporter(filename + "-rays" + ".x3d");
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105 | exporter->SetFilled();
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106 | if (sceneGraph)
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107 | exporter->ExportScene(sceneGraph->mRoot);
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108 |
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109 | //exporter->ExportKdTree(*tree);
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110 | //exporter->ExportBspTree(*bsptree);
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111 | exporter->ExportRays(rays, 2000);
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112 | exporter->SetFilled();
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113 | int k =0;
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114 | for (int j=0; j < rays.size(); j++)
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115 | if (rays[j]->kdLeaves.size()) {
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116 | Ray *ray = rays[j];
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117 | int i;
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118 | if (0)
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119 | for (i= 0; i < ray->kdLeaves.size(); i++)
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120 | exporter->ExportBox(tree->GetBox(ray->kdLeaves[i]));
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121 | if (0)
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122 | for (i= 0; i < ray->testedObjects.size(); i++)
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123 | exporter->ExportIntersectable(ray->testedObjects[i]);
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124 |
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125 | }
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126 |
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127 | delete exporter;
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128 | }
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129 |
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130 | return true;
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131 | }
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132 |
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133 |
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134 | void
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135 | Camera::SetupRay(Ray &ray, const int x, const int y)
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136 | {
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137 | Vector3 xv = mRight*((x - mWidth/2)/(float)mWidth);
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138 | Vector3 yv = mUp*((y - mHeight/2)/(float)mHeight);
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139 | Vector3 target = xv + yv + mDirection;
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140 |
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141 | ray.Clear();
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142 | ray.Init(mPosition, target, Ray::LOCAL_RAY);
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143 |
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144 | }
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