Revision 1583,
1.5 KB
checked in by bittner, 18 years ago
(diff) |
ray casting issue partially solved
|
Rev | Line | |
---|
[162] | 1 | #ifndef __CAMERA_H
|
---|
| 2 | #define __CAMERA_H
|
---|
| 3 |
|
---|
| 4 | #include "Vector3.h"
|
---|
| 5 | #include "AxisAlignedBox3.h"
|
---|
| 6 |
|
---|
[860] | 7 | namespace GtpVisibilityPreprocessor {
|
---|
| 8 |
|
---|
[162] | 9 | class KdTree;
|
---|
[492] | 10 | class SceneGraph;
|
---|
[162] | 11 |
|
---|
[860] | 12 |
|
---|
[162] | 13 | class Camera
|
---|
| 14 | {
|
---|
| 15 | public:
|
---|
| 16 | Vector3 mPosition;
|
---|
| 17 | Vector3 mDirection;
|
---|
| 18 | /** up vector takes into account the FOV at a unit distance from the origin */
|
---|
| 19 | Vector3 mUp;
|
---|
| 20 | /** right vector takes into account the FOV at a unit distance from the origin */
|
---|
| 21 | Vector3 mRight;
|
---|
| 22 |
|
---|
| 23 | float mFovy;
|
---|
| 24 | int mWidth;
|
---|
| 25 | int mHeight;
|
---|
| 26 |
|
---|
| 27 | Camera() {
|
---|
[1583] | 28 | mWidth = 100;
|
---|
| 29 | mHeight = 100;
|
---|
[878] | 30 | mFovy = 90.0f*(float)M_PI/180.0f;
|
---|
[162] | 31 | }
|
---|
| 32 |
|
---|
| 33 | void Precompute() {
|
---|
| 34 | mDirection.Normalize();
|
---|
| 35 | Vector3 side = CrossProd(Vector3(0,1,0), mDirection);
|
---|
| 36 | mUp = Normalize(CrossProd(side, mDirection));
|
---|
| 37 | mRight = Normalize(CrossProd(mDirection, mUp));
|
---|
| 38 | float k = tan(mFovy/2);
|
---|
| 39 | mUp *= k;
|
---|
| 40 | mRight *= k*mWidth/mHeight;
|
---|
| 41 | }
|
---|
| 42 |
|
---|
| 43 | void SetPosition(const Vector3 &pos) {
|
---|
| 44 | mPosition = pos;
|
---|
| 45 | Precompute();
|
---|
| 46 | }
|
---|
| 47 |
|
---|
[386] | 48 | void SetDirection(const Vector3 &dir) {
|
---|
| 49 | mDirection = dir;
|
---|
| 50 | Precompute();
|
---|
| 51 | }
|
---|
| 52 |
|
---|
[162] | 53 | void LookInBox(const AxisAlignedBox3 &box)
|
---|
| 54 | {
|
---|
| 55 | mDirection = Vector3(0,0,1);
|
---|
| 56 | mPosition = box.Center();
|
---|
| 57 | Precompute();
|
---|
| 58 | }
|
---|
| 59 |
|
---|
| 60 |
|
---|
| 61 | void LookAtBox(const AxisAlignedBox3 &box)
|
---|
| 62 | {
|
---|
| 63 | mDirection = box.Max() - box.Min();
|
---|
| 64 | mPosition = box.Min() - mDirection;
|
---|
| 65 | Precompute();
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 | bool
|
---|
[492] | 69 | SnapImage(string filename,
|
---|
| 70 | KdTree *tree,
|
---|
| 71 | SceneGraph *sceneGraph
|
---|
| 72 | );
|
---|
[162] | 73 |
|
---|
| 74 | void SetupRay(Ray &ray, const int x, const int y);
|
---|
| 75 |
|
---|
| 76 | };
|
---|
| 77 |
|
---|
[863] | 78 | };
|
---|
[162] | 79 |
|
---|
| 80 | #endif
|
---|
Note: See
TracBrowser
for help on using the repository browser.