1 | #include "SceneGraph.h"
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2 | #include "KdTree.h"
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3 | #include "X3dExporter.h"
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4 | #include "Environment.h"
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5 | #include "Polygon3.h"
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6 | #include "VssRay.h"
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7 | #include "RssTree.h"
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8 | #include "ViewCellsManager.h"
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9 | #include "RenderSimulator.h"
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10 | #include "GlRenderer.h"
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11 | #include "SamplingStrategy.h"
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12 | #include "PreprocessorThread.h"
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13 | #include "CombinedPreprocessor.h"
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14 |
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15 |
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16 | namespace GtpVisibilityPreprocessor {
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17 |
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18 | const bool pruneInvalidRays = true;
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19 |
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20 |
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21 | CombinedPreprocessor::CombinedPreprocessor():
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22 | Preprocessor()
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23 | {
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24 | // this should increase coherence of the samples
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25 | // Environment::GetSingleton()->GetIntValue("RssPreprocessor.vssSamples", mTotalSamples);
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26 | // Environment::GetSingleton()->GetIntValue("RssPreprocessor.samplesPerPass", mSamplesPerPass);
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27 | // Environment::GetSingleton()->GetIntValue("RssPreprocessor.vssSamplesPerPass",
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28 | // mSamplesPerEvaluation);
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29 |
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30 |
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31 | }
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32 |
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33 |
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34 | bool
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35 | CombinedPreprocessor::ComputeVisibility()
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36 | {
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37 |
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38 | Debug << "Preprocessor type: combined" << endl;
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39 | cout<<"Combined Preprocessor started\n"<<flush;
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40 |
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41 | // if not already loaded, construct view cells from file
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42 | if (!mLoadViewCells) {
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43 | // construct view cells using it's own set of samples
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44 | mViewCellsManager->Construct(this);
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45 |
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46 | //-- several visualizations and statistics
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47 | Debug << "view cells construction finished: " << endl;
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48 | mViewCellsManager->PrintStatistics(Debug);
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49 | }
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50 |
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51 |
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52 | // now decode distribution string
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53 | char buff[1024];
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54 | Environment::GetSingleton()->GetStringValue("RssPreprocessor.distributions",
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55 | buff);
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56 |
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57 |
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58 | mMixtureDistribution = new MixtureDistribution(*this);
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59 | mMixtureDistribution->Construct(buff);
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60 |
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61 | SimpleRayContainer rays;
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62 | VssRayContainer vssRays;
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63 |
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64 | int lastEvaluation = 0;
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65 | int totalVssRays = 0;
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66 | mPass = 0;
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67 |
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68 |
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69 |
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70 | vector<VssRayContainer> rayBuffer;
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71 |
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72 |
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73 | long startTime = GetTime();
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74 | for (int i=0; i < mTotalSamples; i += mSamplesPerPass, mPass++) {
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75 |
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76 | cout<<"Progress : "<<(100.0f*i)/mTotalSamples<<"%"<<endl;
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77 | rays.clear();
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78 | vssRays.clear();
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79 |
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80 | mMixtureDistribution->GenerateSamples(mSamplesPerPass, rays);
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81 |
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82 | bool doubleRays = true;
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83 | CastRays(rays, vssRays, doubleRays, pruneInvalidRays);
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84 | totalVssRays += (int)vssRays.size();
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85 |
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86 | mMixtureDistribution->ComputeContributions(vssRays);
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87 |
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88 | if (mExportRays) {
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89 | Debug<<"Exporting rays..."<<endl<<flush;
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90 | char filename[256];
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91 |
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92 | VssRayContainer contributingRays;
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93 | vssRays.GetContributingRays(contributingRays, 0);
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94 | sprintf(filename, "rss-crays-%04d.x3d", mPass);
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95 | ExportRays(filename, contributingRays, mExportNumRays);
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96 |
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97 | sprintf(filename, "rss-rays-i%04d.x3d", mPass);
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98 | ExportRays(filename, vssRays, mExportNumRays);
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99 |
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100 |
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101 | if (mExportAnimation) {
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102 | rayBuffer.push_back(VssRayContainer());
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103 | vssRays.SelectRays(mExportNumRays, rayBuffer[rayBuffer.size()-1], true);
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104 | }
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105 |
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106 | Debug<<"done."<<endl<<flush;
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107 | }
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108 |
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109 | mMixtureDistribution->UpdateDistributions(vssRays);
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110 |
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111 | if (i - lastEvaluation >= mSamplesPerEvaluation) {
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112 | mViewCellsManager->PrintPvsStatistics(mStats);
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113 | mStats <<
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114 | "#Pass\n" <<mPass<<endl<<
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115 | "#Time\n" << TimeDiff(startTime, GetTime())<<endl<<
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116 | "#TotalSamples\n" <<i<<endl<<
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117 | "#RssSamples\n" <<totalVssRays<<endl;
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118 | lastEvaluation = i;
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119 |
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120 | if (renderer) {
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121 | ComputeRenderError();
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122 | }
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123 |
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124 | }
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125 |
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126 | cerr<<"deleting rays"<<endl;
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127 | //clear all unreferenced rays
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128 | for (int j=0; j < vssRays.size(); j++) {
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129 | if (vssRays[j]->RefCount() == 0)
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130 | delete vssRays[j];
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131 | }
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132 | cerr<<"done."<<endl;
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133 |
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134 |
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135 | // if (!mMixtureDistribution->RequiresRays())
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136 | // CLEAR_CONTAINER(vssRays);
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137 |
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138 |
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139 | }
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140 |
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141 | EvalViewCellHistogram();
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142 |
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143 | if (mExportAnimation && mExportRays) {
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144 | char filename[64];
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145 | sprintf(filename, "rss-rays-i.x3d");
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146 | //rayBuffer.resize(mPass);
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147 | ExportRayAnimation(filename, rayBuffer);
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148 | }
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149 |
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150 | return true;
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151 | }
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152 |
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153 | }
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