Revision 863,
1.5 KB
checked in by mattausch, 19 years ago
(diff) |
working on preprocessor integration
added iv stuff
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1 | #ifndef _Container_H__
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2 | #define _Container_H__
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3 |
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4 | #include <vector>
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5 | #include <queue>
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6 |
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7 | using namespace std;
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8 |
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9 | namespace GtpVisibilityPreprocessor {
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10 |
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11 | class ViewCell;
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12 | class HierarchyNode;
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13 | class SceneGraphNode;
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14 | class Intersectable;
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15 | class Polygon3;
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16 | class Ray;
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17 | class Mesh;
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18 |
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19 | struct IndexedBoundingBox;
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20 | struct VisibilityPoint;
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21 |
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22 |
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23 | /** Container storing polygons used during BSP tree construction.
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24 | */
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25 | typedef vector<Polygon3 *> PolygonContainer;
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26 |
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27 | /** Container storing a bundle of rays.
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28 | */
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29 | typedef vector<Ray *> RayContainer;
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30 |
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31 | /** Container for Mesh pointers primarily for the use within the kDTree and
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32 | BSP hierarchies */
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33 | typedef vector<Intersectable *> ObjectContainer;
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34 |
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35 | /** Container for ViewCell pointers primarily for the use within the kDTree and
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36 | BSP hierarchies */
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37 |
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38 | typedef vector<ViewCell *> ViewCellContainer;
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39 |
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40 | /** Container for ViewCell pointers primarily for the use within the kDTree and
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41 | BSP hierarchies */
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42 | //typedef vector<MeshInstance *> MeshInstanceContainer;
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43 |
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44 | /** Container for HierarchyNodes pointers primarily for the use within the kDTree and
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45 | BSP hierarchies */
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46 |
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47 | typedef vector<HierarchyNode *> NodeContainer;
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48 |
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49 | typedef vector<SceneGraphNode *> SceneGraphNodeContainer;
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50 |
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51 | typedef vector<Mesh *> MeshContainer;
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52 |
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53 | /** Container storing visibility points, i.e. locations in space storing from point visibility
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54 | information.
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55 | */
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56 | typedef vector<VisibilityPoint *> VisibilityPointsContainer;
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57 |
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58 | typedef vector<IndexedBoundingBox> IndexedBoundingBoxContainer;
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59 |
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60 | }
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61 |
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62 | #endif // _Container_H__
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