1 | |
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2 | #include "SamplingStrategy.h" |
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3 | #include "Intersectable.h" |
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4 | #include "DifferenceSampling.h" |
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5 | #include "ViewCell.h" |
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6 | #include "ViewCellsManager.h" |
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7 | #include "Preprocessor.h" |
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8 | #ifdef USE_PERFTIMER |
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9 | #include "Timer/PerfTimer.h" |
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10 | #endif |
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11 | |
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12 | #ifdef GTP_INTERNAL |
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13 | #include "ArchModeler2MLRT.hxx" |
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14 | #endif |
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15 | |
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16 | |
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17 | #ifdef USE_PERFTIMER |
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18 | PerfTimer sFilterTimer; |
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19 | #endif |
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20 | |
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21 | namespace GtpVisibilityPreprocessor { |
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22 | |
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23 | |
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24 | /** Collects the pvs of the objects which are |
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25 | in the first but not in the second pvs. |
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26 | */ |
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27 | static void GetPvsDifference(const ObjectPvs &largerPvs, |
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28 | const ObjectPvs &smallerPvs, |
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29 | ObjectContainer &pvsDifference) |
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30 | { |
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31 | Intersectable::NewMail(); |
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32 | Intersectable *obj; |
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33 | |
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34 | ObjectPvsIterator bit = smallerPvs.GetIterator(); |
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35 | |
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36 | // mail smaller pvs |
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37 | while (bit.HasMoreEntries()) |
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38 | { |
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39 | obj = bit.Next(); |
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40 | obj->Mail(); |
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41 | } |
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42 | |
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43 | ObjectPvsIterator ait = largerPvs.GetIterator(); |
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44 | |
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45 | // write differece pvs |
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46 | while (ait.HasMoreEntries()) |
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47 | { |
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48 | obj = ait.Next(); |
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49 | pvsDifference.push_back(obj); |
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50 | |
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51 | //if (!obj->Mailed()) |
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52 | // c.AddSampleDirty(obj, 0); |
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53 | } |
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54 | } |
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55 | |
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56 | |
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57 | DifferenceSampling::DifferenceSampling(Preprocessor &preprocessor): |
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58 | SamplingStrategy(preprocessor), mCurrentViewCell(0), mNumSamples(0) |
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59 | {} |
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60 | |
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61 | |
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62 | void DifferenceSampling::ComputeDifferenceSet(ViewCell *vc, |
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63 | ObjectContainer &differenceSet) |
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64 | { |
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65 | const ObjectPvs &pvs = vc->GetPvs(); |
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66 | const float filterSize = 100; |
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67 | ObjectPvs filteredPvs; |
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68 | |
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69 | |
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70 | #ifdef USE_PERFTIMER |
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71 | sFilterTimer.Entry(); |
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72 | #endif |
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73 | |
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74 | PvsFilterStatistics pvsStats = mPreprocessor. |
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75 | mViewCellsManager->ApplyFilter2(vc, |
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76 | false, |
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77 | filterSize, |
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78 | filteredPvs); |
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79 | |
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80 | #ifdef USE_PERFTIMER |
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81 | sFilterTimer.Exit(); |
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82 | #endif |
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83 | |
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84 | //mDifferencePvs.Clear(false); |
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85 | //mDifferencePvs.Reserve(filteredPvs.GetSize()); |
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86 | mPvsDifference.clear(); |
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87 | mPvsDifference.reserve(filteredPvs.GetSize()); |
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88 | |
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89 | GetPvsDifference(filteredPvs, pvs, mPvsDifference); |
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90 | |
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91 | cerr << "found " << mPvsDifference.size() << " different objects" << endl; |
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92 | } |
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93 | |
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94 | |
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95 | bool DifferenceSampling::GenerateSample(SimpleRay &ray) |
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96 | { |
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97 | if (mNumSamples <= 0) |
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98 | { |
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99 | // choose random view cell |
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100 | ViewCellContainer &viewCells = mPreprocessor.mViewCellsManager->GetViewCells(); |
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101 | const int vcIdx = (int)RandomValue(0, (float)viewCells.size() - 0.5f); |
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102 | |
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103 | mCurrentViewCell = viewCells[vcIdx]; |
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104 | |
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105 | if (mCurrentViewCell->GetPvs().Empty()) |
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106 | return false; |
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107 | |
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108 | cout << "computing new difference set" << endl; |
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109 | |
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110 | ComputeDifferenceSet(mCurrentViewCell, mPvsDifference); |
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111 | |
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112 | // n samples per object |
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113 | const int n = 50; |
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114 | mNumSamples = (int)mPvsDifference.size() * n; |
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115 | } |
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116 | |
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117 | if (mPvsDifference.empty()) |
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118 | return false; |
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119 | |
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120 | -- mNumSamples; |
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121 | |
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122 | cout << "x"; |
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123 | Vector3 origin, direction; |
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124 | Vector3 point; |
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125 | Vector3 normal, vcnormal; |
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126 | |
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127 | // get a new object from the difference set |
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128 | const int objIdx = (int)RandomValue(0, (float)mPvsDifference.size() - 0.5f); |
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129 | Intersectable *object = mPvsDifference[objIdx]; |
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130 | |
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131 | // cast a ray from the view cells border towards the object |
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132 | object->GetRandomSurfacePoint(point, normal); |
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133 | mCurrentViewCell->GetRandomEdgePoint(origin, vcnormal); |
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134 | |
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135 | direction = point - origin; |
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136 | |
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137 | // $$ jb the pdf is yet not correct for all sampling methods! |
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138 | const float c = Magnitude(direction); |
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139 | |
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140 | if ((c <= Limits::Small) /*|| (DotProd(direction, normal) < 0)*/) |
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141 | { |
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142 | return false; |
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143 | } |
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144 | |
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145 | // $$ jb the pdf is yet not correct for all sampling methods! |
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146 | const float pdf = 1.0f; |
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147 | //cout << "p: " << point << " "; |
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148 | direction *= 1.0f / c; |
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149 | ray = SimpleRay(origin, direction, DIFFERENCE_SAMPLING_BASED_DISTRIBUTION, pdf); |
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150 | |
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151 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl; |
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152 | |
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153 | return true; |
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154 | } |
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155 | |
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156 | |
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157 | } |
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