1 | #include "SamplingStrategy.h"
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2 | #include "Intersectable.h"
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3 | #include "DifferenceSampling.h"
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4 | #include "ViewCell.h"
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5 | #include "ViewCellsManager.h"
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6 | #include "Preprocessor.h"
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7 |
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8 |
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9 | #ifdef GTP_INTERNAL
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10 | #include "ArchModeler2MLRT.hxx"
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11 | #endif
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12 |
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13 |
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14 | namespace GtpVisibilityPreprocessor {
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15 |
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16 |
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17 | /** Collects the pvs of the objects which are
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18 | in the first but not in the second pvs.
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19 | */
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20 | static void GetPvsDifference(const ObjectPvs &largerPvs,
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21 | const ObjectPvs &smallerPvs,
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22 | ObjectContainer &pvsDifference)
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23 | {
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24 | Intersectable::NewMail();
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25 | Intersectable *obj;
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26 |
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27 | ObjectPvsIterator bit = smallerPvs.GetIterator();
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28 |
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29 | // mail smaller pvs
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30 | while (bit.HasMoreEntries())
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31 | {
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32 | obj = bit.Next();
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33 | obj->Mail();
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34 | }
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35 |
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36 | ObjectPvsIterator ait = largerPvs.GetIterator();
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37 |
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38 | // write differece pvs
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39 | while (ait.HasMoreEntries())
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40 | {
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41 | obj = ait.Next();
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42 | pvsDifference.push_back(obj);
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43 |
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44 | //if (!obj->Mailed())
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45 | // c.AddSampleDirty(obj, 0);
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46 | }
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47 | }
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48 |
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49 |
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50 | DifferenceSampling::DifferenceSampling(Preprocessor &preprocessor):
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51 | SamplingStrategy(preprocessor), mCurrentViewCell(0), mNumSamples(0)
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52 | {}
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53 |
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54 |
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55 | void DifferenceSampling::ComputeDifferenceSet(ViewCell *vc,
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56 | ObjectContainer &differenceSet)
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57 | {
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58 | const ObjectPvs &pvs = vc->GetPvs();
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59 | const float filterSize = 100;
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60 | ObjectPvs filteredPvs;
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61 |
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62 | PvsFilterStatistics pvsStats = mPreprocessor.
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63 | mViewCellsManager->ApplyFilter2(vc,
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64 | false,
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65 | filterSize,
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66 | filteredPvs);
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67 |
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68 | //mDifferencePvs.Clear(false);
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69 | //mDifferencePvs.Reserve(filteredPvs.GetSize());
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70 | mPvsDifference.clear();
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71 | mPvsDifference.reserve(filteredPvs.GetSize());
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72 |
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73 | GetPvsDifference(filteredPvs, pvs, mPvsDifference);
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74 | }
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75 |
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76 |
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77 | bool DifferenceSampling::GenerateSample(SimpleRay &ray)
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78 | {
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79 | if (mNumSamples -- <= 0)
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80 | {
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81 | ViewCellContainer &viewCells = mPreprocessor.mViewCellsManager->GetViewCells();
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82 | const int vcIdx = (int)RandomValue(0, (float)viewCells.size() - 0.5f);
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83 |
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84 | mCurrentViewCell = viewCells[vcIdx];
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85 |
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86 | ComputeDifferenceSet(mCurrentViewCell, mPvsDifference);
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87 |
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88 | // n samples per object
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89 | const int n = 50;
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90 | mNumSamples = mPvsDifference.size() * n;
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91 | }
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92 |
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93 | Vector3 origin, direction;
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94 | Vector3 point;
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95 | Vector3 normal, vcnormal;
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96 |
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97 | // get a new object from the difference set
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98 | const int objIdx = (int)RandomValue(0, (float)mPvsDifference.size() - 0.5f);
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99 | Intersectable *object = mPvsDifference[objIdx];
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100 |
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101 | // cast a ray from the view cells border towards the object
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102 | object->GetRandomSurfacePoint(point, normal);
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103 | mCurrentViewCell->GetRandomEdgePoint(origin, vcnormal);
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104 |
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105 | direction = point - origin;
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106 |
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107 | // $$ jb the pdf is yet not correct for all sampling methods!
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108 | const float c = Magnitude(direction);
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109 |
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110 | if ((c <= Limits::Small) /*|| (DotProd(direction, normal) < 0)*/)
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111 | {
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112 | return false;
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113 | }
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114 |
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115 | // $$ jb the pdf is yet not correct for all sampling methods!
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116 | const float pdf = 1.0f;
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117 | //cout << "p: " << point << " ";
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118 | direction *= 1.0f / c;
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119 | ray = SimpleRay(origin, direction, DIFFERENCE_SAMPLING_BASED_DISTRIBUTION, pdf);
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120 |
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121 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
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122 |
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123 | return true;
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124 | }
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125 |
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126 |
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127 | } |
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