1 | #ifndef __EXPORTER_H
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2 | #define __EXPORTER_H
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3 |
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4 | #include <string>
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5 | #include <vector>
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6 | using namespace std;
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7 |
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8 |
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9 |
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10 | #include "Material.h"
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11 | #include "Containers.h"
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12 | #include "VssRay.h"
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13 |
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14 | namespace GtpVisibilityPreprocessor {
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15 |
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16 | class KdTree;
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17 | class BspTree;
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18 | class SceneGraphNode;
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19 | class Ray;
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20 | class AxisAlignedBox3;
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21 | class Intersectable;
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22 | class BspLeaf;
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23 | class Polygon3;
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24 | class VssTree;
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25 | class VspBspTree;
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26 | class RssTree;
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27 | class Mesh;
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28 | class Beam;
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29 | class OspTree;
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30 | class KdIntersectable;
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31 | class BvHierarchy;
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32 | class TransformedMeshInstance;
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33 |
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34 |
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35 | class Exporter
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36 | {
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37 | protected:
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38 | string mFilename;
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39 | bool mWireframe;
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40 | bool mUseForcedMaterial;
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41 | Material mForcedMaterial;
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42 |
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43 | bool mExportRayDensity;
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44 |
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45 | public:
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46 |
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47 | Exporter(const string filename):mFilename(filename),
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48 | mWireframe(false),
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49 | mUseForcedMaterial(false),
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50 | mExportRayDensity(false)
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51 | {
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52 | }
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53 | virtual ~Exporter() {}
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54 |
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55 | virtual bool ExportScene(SceneGraphNode *node) = 0;
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56 |
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57 | virtual bool
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58 | ExportBox(const AxisAlignedBox3 &box) = 0;
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59 |
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60 | virtual bool
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61 | ExportKdTree(const KdTree &tree, const bool exportGeometry = false) = 0;
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62 |
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63 | virtual bool
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64 | ExportVssTree(const VssTree &tree) = 0;
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65 |
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66 | virtual bool
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67 | ExportVssTree2(const VssTree &tree,
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68 | const Vector3 direction
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69 | ) = 0;
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70 |
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71 | virtual bool
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72 | ExportBspTree(const BspTree &tree) = 0;
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73 |
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74 | virtual bool
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75 | ExportOspTree(const OspTree &tree, const int maxPvs);// = 0;
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76 |
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77 | // virtual bool
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78 | // ExportRays(const vector<Ray> &rays,
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79 | // const float length=1000,
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80 | // const RgbColor &color = RgbColor(1,1,1)
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81 | // ) = 0;
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82 |
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83 | virtual bool
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84 | ExportRays(const RayContainer &rays,
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85 | const float length=1000,
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86 | const RgbColor &color = RgbColor(1,1,1)
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87 | ) = 0;
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88 |
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89 | virtual bool
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90 | ExportRays(const VssRayContainer &rays,
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91 | const RgbColor &color = RgbColor(1,1,1)
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92 | ) = 0;
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93 |
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94 | virtual bool
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95 | ExportRaySets(const vector<VssRayContainer> &rays,
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96 | const RgbColor &color) = 0;
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97 |
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98 | virtual void
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99 | ExportViewCells(const ViewCellContainer &viewCells);
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100 |
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101 | virtual void
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102 | ExportViewCell(ViewCell *viewCell) = 0;
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103 |
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104 | virtual void
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105 | ExportIntersectable(Intersectable *object);
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106 |
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107 | virtual void
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108 | ExportBspSplitPlanes(const BspTree &tree) = 0;
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109 | virtual void
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110 | ExportBspSplits(const BspTree &tree, const bool exportDepth = false) = 0;
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111 |
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112 | virtual void
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113 | ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) = 0;
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114 |
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115 | virtual void
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116 | ExportBspSplits(const VspBspTree &tree, const bool exportDepth = false) = 0;
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117 |
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118 | virtual void
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119 | ExportPolygons(const PolygonContainer &polys) = 0;
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120 |
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121 | virtual void
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122 | ExportBspLeaves(const BspTree &tree, const int maxPvs = 0) = 0;
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123 |
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124 | virtual void
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125 | ExportGeometry(const ObjectContainer &objects) = 0;
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126 |
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127 | virtual void
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128 | ExportMesh(Mesh *mesh) = 0;
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129 |
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130 | virtual bool
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131 | ExportRssTree2(const RssTree &tree,
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132 | const Vector3 direction) = 0;
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133 |
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134 | virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box) = 0;
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135 |
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136 | void SetExportRayDensity(const bool d) { mExportRayDensity = d; }
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137 |
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138 | void SetWireframe() { mWireframe = true; }
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139 | void SetFilled() { mWireframe = false; }
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140 |
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141 | void SetForcedMaterial(const Material &m) {
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142 | mForcedMaterial = m;
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143 | mUseForcedMaterial = true;
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144 | }
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145 | void ResetForcedMaterial() {
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146 | mUseForcedMaterial = false;
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147 | }
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148 |
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149 | static Exporter *
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150 | GetExporter(const string filename);
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151 |
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152 | virtual void ExportViewpoint(const Vector3 &point, const Vector3 &direction) = 0;
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153 |
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154 | void ExportKdIntersectable(const KdIntersectable &kdObj);
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155 | bool ExportBvHierarchy(const BvHierarchy &bvHierarchy, const int maxPvs);
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156 |
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157 | virtual void ExportMeshInstance(MeshInstance *mi);
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158 |
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159 | virtual void
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160 | ExportTransformedMeshInstance(TransformedMeshInstance *mi);
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161 |
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162 | virtual void ExportPolygon(Polygon3 *poly) = 0;
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163 | };
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164 |
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165 | }
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166 |
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167 | #endif
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