1 | #ifndef _FromPointVisibilityTree_H__
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2 | #define _FromPointVisibilityTree_H__
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3 |
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4 | #include "Mesh.h"
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5 | #include "Containers.h"
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6 | #include "Polygon3.h"
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7 | #include <stack>
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8 | #include "Statistics.h"
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9 | #include "VssRay.h"
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10 | #include "RayInfo.h"
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11 | #include "ViewCellBsp.h"
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12 |
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13 | namespace GtpVisibilityPreprocessor {
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14 |
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15 | class ViewCell;
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16 | class Plane3;
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17 | class FromPointVisibilityTree;
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18 | class BspInterior;
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19 | class BspNode;
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20 | class AxisAlignedBox3;
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21 | class Ray;
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22 | class ViewCellsStatistics;
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23 | class ViewCellsManager;
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24 | class MergeCandidate;
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25 | class Beam;
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26 | class ViewCellsTree;
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27 |
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28 |
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29 |
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30 | /** A location in space representing from point-visibility.
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31 | */
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32 | struct VisibilityPoint
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33 | {
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34 | Vector3 mPosition;
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35 |
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36 | /// from point visibility => visible objects, not potentially
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37 | ObjectPvs mVisibleObjects;
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38 | };
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39 |
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40 |
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41 | /**
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42 | This is a tree which partitions from point queries in a greedy optimal fashion.
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43 | */
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44 | class FromPointVisibilityTree
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45 | {
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46 | friend class ViewCellsParseHandlers;
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47 | friend class VspBspViewCellsManager;
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48 |
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49 | public:
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50 |
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51 | /** Additional data which is passed down the BSP tree during traversal.
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52 | */
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53 | class VspBspTraversalData
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54 | {
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55 | public:
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56 | /// the current node
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57 | BspNode *mNode;
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58 | /// polygonal data for splitting
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59 | PolygonContainer *mPolygons;
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60 | /// current depth
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61 | int mDepth;
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62 | /// rays piercing this node
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63 | RayInfoContainer *mRays;
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64 | /// the probability that this node contains view point
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65 | float mProbability;
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66 | /// geometry of node as induced by planes
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67 | BspNodeGeometry *mGeometry;
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68 | /// pvs size
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69 | int mPvs;
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70 | /// how often this branch has missed the max-cost ratio
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71 | int mMaxCostMisses;
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72 | /// if this node is a kd-node (i.e., boundaries are axis aligned
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73 | bool mIsKdNode;
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74 | // current axis
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75 | int mAxis;
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76 | // current priority
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77 | float mPriority;
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78 |
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79 |
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80 | /** Returns average ray contribution.
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81 | */
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82 | float GetAvgRayContribution() const
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83 | {
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84 | return (float)mPvs / ((float)mRays->size() + Limits::Small);
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85 | }
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86 |
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87 |
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88 | VspBspTraversalData():
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89 | mNode(NULL),
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90 | mPolygons(NULL),
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91 | mDepth(0),
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92 | mRays(NULL),
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93 | mPvs(0),
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94 | mProbability(0.0),
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95 | mGeometry(NULL),
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96 | mMaxCostMisses(0),
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97 | mIsKdNode(false),
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98 | mPriority(0),
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99 | mAxis(0)
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100 | {}
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101 |
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102 | VspBspTraversalData(BspNode *node,
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103 | PolygonContainer *polys,
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104 | const int depth,
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105 | RayInfoContainer *rays,
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106 | const int pvs,
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107 | const float p,
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108 | BspNodeGeometry *geom):
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109 | mNode(node),
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110 | mPolygons(polys),
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111 | mDepth(depth),
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112 | mRays(rays),
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113 | mPvs(pvs),
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114 | mProbability(p),
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115 | mGeometry(geom),
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116 | mMaxCostMisses(0),
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117 | mIsKdNode(false),
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118 | mPriority(0),
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119 | mAxis(0)
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120 | {}
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121 |
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122 | VspBspTraversalData(PolygonContainer *polys,
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123 | const int depth,
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124 | RayInfoContainer *rays,
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125 | BspNodeGeometry *geom):
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126 | mNode(NULL),
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127 | mPolygons(polys),
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128 | mDepth(depth),
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129 | mRays(rays),
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130 | mPvs(0),
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131 | mProbability(0),
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132 | mGeometry(geom),
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133 | mMaxCostMisses(0),
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134 | mIsKdNode(false),
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135 | mAxis(0)
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136 | {}
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137 |
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138 | /** Returns cost of the traversal data.
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139 | */
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140 | float GetCost() const
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141 | {
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142 | //cout << mPriority << endl;
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143 | return mPriority;
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144 | }
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145 |
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146 | // deletes contents and sets them to NULL
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147 | void Clear()
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148 | {
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149 | DEL_PTR(mPolygons);
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150 | DEL_PTR(mRays);
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151 | DEL_PTR(mGeometry);
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152 | }
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153 |
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154 | friend bool operator<(const VspBspTraversalData &a, const VspBspTraversalData &b)
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155 | {
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156 | return a.GetCost() < b.GetCost();
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157 | }
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158 | };
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159 |
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160 |
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161 | typedef std::priority_queue<VspBspTraversalData> VspBspTraversalQueue;
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162 |
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163 |
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164 | struct VspBspSplitCandidate
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165 | {
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166 | /// the current node
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167 | Plane3 mSplitPlane;
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168 | /// split axis of this plane (0, 1, 2, or 3 if non-axis-aligned)
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169 | int mSplitAxis;
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170 | /// the number of misses of max cost ratio until this split
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171 | int mMaxCostMisses;
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172 |
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173 | // parent data
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174 | VspBspTraversalData mParentData;
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175 | // cost of applying this split
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176 | float mRenderCost;
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177 |
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178 | VspBspSplitCandidate(): mRenderCost(0)
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179 | {};
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180 |
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181 | VspBspSplitCandidate(const Plane3 &plane, const VspBspTraversalData &tData):
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182 | mSplitPlane(plane), mParentData(tData), mRenderCost(0)
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183 | {}
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184 |
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185 | /** Returns cost of the traversal data.
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186 | */
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187 | float GetCost() const
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188 | {
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189 | #if 1
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190 | return mRenderCost;
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191 | #endif
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192 | #if 0
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193 | return (float) (-mDepth); // for kd tree
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194 | #endif
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195 | }
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196 |
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197 | friend bool operator<(const VspBspSplitCandidate &a, const VspBspSplitCandidate &b)
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198 | {
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199 | return a.GetCost() < b.GetCost();
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200 | }
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201 | };
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202 |
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203 | typedef std::priority_queue<VspBspSplitCandidate> VspBspSplitQueue;
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204 |
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205 | /** Default constructor creating an empty tree.
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206 | */
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207 | FromPointVisibilityTree();
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208 |
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209 | /** Default destructor.
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210 | */
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211 | ~FromPointVisibilityTree();
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212 |
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213 | /** Returns BSP Tree statistics.
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214 | */
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215 | const BspTreeStatistics &GetStatistics() const;
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216 |
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217 |
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218 | /** Constructs the tree from a given set of rays.
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219 | @param sampleRays the set of sample rays the construction is based on
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220 | */
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221 | void Construct(const VssRayContainer &sampleRays,
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222 | AxisAlignedBox3 *forcedBoundingBox);
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223 |
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224 |
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225 | /** Constructs the tree from a given set of visibility points
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226 | @param visibiltiyPointe visibility points the construction is based on
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227 | */
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228 | void Construct(const VisibilityPointsContainer &visibilityPoints,
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229 | AxisAlignedBox3 *forcedBoundingBox);
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230 |
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231 | /** Returns list of BSP leaves with pvs smaller than
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232 | a certain threshold.
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233 | @param onlyUnmailed if only the unmailed leaves should be considered
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234 | @param maxPvs the maximal pvs (-1 means unlimited)
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235 | */
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236 | void CollectLeaves(vector<BspLeaf *> &leaves,
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237 | const bool onlyUnmailed = false,
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238 | const int maxPvs = -1) const;
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239 |
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240 | /** Returns box which bounds the whole tree.
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241 | */
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242 | AxisAlignedBox3 GetBoundingBox()const;
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243 |
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244 | /** Returns root of BSP tree.
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245 | */
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246 | BspNode *GetRoot() const;
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247 |
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248 | /** Collects the leaf view cells of the tree
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249 | @param viewCells returns the view cells
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250 | */
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251 | void CollectViewCells(ViewCellContainer &viewCells, bool onlyValid) const;
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252 |
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253 | /** A ray is cast possible intersecting the tree.
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254 | @param the ray that is cast.
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255 | @returns the number of intersections with objects stored in the tree.
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256 | */
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257 | int CastRay(Ray &ray);
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258 |
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259 | /// bsp tree construction types
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260 | enum {FROM_INPUT_VIEW_CELLS, FROM_SCENE_GEOMETRY, FROM_SAMPLES};
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261 |
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262 | /** finds neighbouring leaves of this tree node.
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263 | */
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264 | int FindNeighbors(BspNode *n,
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265 | vector<BspLeaf *> &neighbors,
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266 | const bool onlyUnmailed) const;
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267 |
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268 | /** Constructs geometry associated with the half space intersections
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269 | leading to this node.
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270 | */
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271 | void ConstructGeometry(BspNode *n, BspNodeGeometry &geom) const;
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272 |
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273 | /** Construct geometry of view cell.
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274 | */
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275 | void ConstructGeometry(ViewCell *vc, BspNodeGeometry &geom) const;
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276 |
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277 | /** Returns random leaf of BSP tree.
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278 | @param halfspace defines the halfspace from which the leaf is taken.
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279 | */
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280 | BspLeaf *GetRandomLeaf(const Plane3 &halfspace);
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281 |
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282 | /** Returns random leaf of BSP tree.
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283 | @param onlyUnmailed if only unmailed leaves should be returned.
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284 | */
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285 | BspLeaf *GetRandomLeaf(const bool onlyUnmailed = false);
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286 |
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287 | /** Returns epsilon of this tree.
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288 | */
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289 | float GetEpsilon() const;
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290 |
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291 | /** Casts line segment into the tree.
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292 | @param origin the origin of the line segment
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293 | @param termination the end point of the line segment
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294 | @returns view cells intersecting the line segment.
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295 | */
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296 | int CastLineSegment(const Vector3 &origin,
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297 | const Vector3 &termination,
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298 | ViewCellContainer &viewcells);
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299 |
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300 |
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301 | /** Sets pointer to view cells manager.
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302 | */
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303 | void SetViewCellsManager(ViewCellsManager *vcm);
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304 |
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305 | /** Returns distance from node 1 to node 2.
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306 | */
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307 | int TreeDistance(BspNode *n1, BspNode *n2) const;
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308 |
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309 | /** Collapses the tree with respect to the view cell partition.
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310 | @returns number of collapsed nodes
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311 | */
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312 | int CollapseTree();
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313 |
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314 | /** Returns view cell the current point is located in.
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315 | */
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316 | ViewCell *GetViewCell(const Vector3 &point);
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317 |
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318 |
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319 | /** Returns true if this view point is in a valid view space,
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320 | false otherwise.
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321 | */
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322 | bool ViewPointValid(const Vector3 &viewPoint) const;
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323 |
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324 | /** Returns view cell corresponding to
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325 | the invalid view space.
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326 | */
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327 | BspViewCell *GetOutOfBoundsCell();
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328 |
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329 | /** Writes tree to output stream
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330 | */
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331 | bool Export(ofstream &stream);
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332 |
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333 | /** Casts beam, i.e. a 5D frustum of rays, into tree.
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334 | Tests conservative using the bounding box of the nodes.
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335 | @returns number of view cells it intersected
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336 | */
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337 | int CastBeam(Beam &beam);
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338 |
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339 | void CollectViewCells(BspNode *root,
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340 | bool onlyValid,
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341 | ViewCellContainer &viewCells,
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342 | bool onlyUnmailed = false) const;
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343 |
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344 |
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345 | int FindApproximateNeighbors(BspNode *n,
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346 | vector<BspLeaf *> &neighbors,
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347 | const bool onlyUnmailed) const;
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348 |
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349 | /** Checks if tree validity-flags are right
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350 | with respect to view cell valitiy.
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351 | If not, marks subtree as invalid.
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352 | */
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353 | void ValidateTree();
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354 |
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355 | /** Invalid view cells are added to the unbounded space
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356 | */
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357 | void CollapseViewCells();
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358 |
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359 | /** Collects rays stored in the leaves.
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360 | */
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361 | void CollectRays(VssRayContainer &rays);
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362 |
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363 | /** Intersects box with the tree and returns the number of intersected boxes.
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364 | @returns number of view cells found
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365 | */
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366 | int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
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367 |
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368 | // pointer to the hierarchy of view cells
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369 | ViewCellsTree *mViewCellsTree;
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370 |
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371 |
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372 | protected:
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373 |
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374 | // --------------------------------------------------------------
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375 | // For sorting objects
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376 | // --------------------------------------------------------------
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377 | struct SortableEntry
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378 | {
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379 | enum EType
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380 | {
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381 | ERayMin,
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382 | ERayMax
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383 | };
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384 |
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385 | int type;
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386 | float value;
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387 | VssRay *ray;
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388 |
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389 | SortableEntry() {}
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390 | SortableEntry(const int t, const float v, VssRay *r):type(t),
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391 | value(v), ray(r)
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392 | {
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393 | }
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394 |
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395 | friend bool operator<(const SortableEntry &a, const SortableEntry &b)
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396 | {
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397 | return a.value < b.value;
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398 | }
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399 | };
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400 |
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401 | /** faster evaluation of split plane cost for kd axis aligned cells.
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402 | */
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403 | float EvalAxisAlignedSplitCost(const VspBspTraversalData &data,
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404 | const AxisAlignedBox3 &box,
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405 | const int axis,
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406 | const float &position,
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407 | float &pFront,
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408 | float &pBack) const;
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409 |
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410 | /** Evaluates candidate for splitting.
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411 | */
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412 | void EvalSplitCandidate(VspBspTraversalData &tData, VspBspSplitCandidate &splitData);
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413 |
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414 | /** Computes priority of the traversal data and stores it in tData.
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415 | */
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416 | void EvalPriority(VspBspTraversalData &tData) const;
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417 |
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418 | float EvalRenderCostDecrease(const Plane3 &candidatePlane,
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419 | const VspBspTraversalData &data) const;
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420 |
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421 | void ConstructWithSplitQueue(const PolygonContainer &polys, RayInfoContainer *rays);
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422 |
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423 |
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424 | /** Returns view cell corresponding to
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425 | the invalid view space. If it does not exist, it is created.
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426 | */
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427 | BspViewCell *GetOrCreateOutOfBoundsCell();
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428 |
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429 | /** Collapses the tree with respect to the view cell partition,
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430 | i.e. leaves having the same view cell are collapsed.
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431 | @param node the root of the subtree to be collapsed
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432 | @param collapsed returns the number of collapsed nodes
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433 | @returns node of type leaf if the node could be collapsed,
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434 | this node otherwise
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435 | */
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436 | BspNode *CollapseTree(BspNode *node, int &collapsed);
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437 |
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438 | /** Helper function revalidating the view cell leaf list after merge.
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439 | */
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440 | void RepairViewCellsLeafLists();
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441 |
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442 | /** Evaluates tree stats in the BSP tree leafs.
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443 | */
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444 | void EvaluateLeafStats(const VspBspTraversalData &data);
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445 |
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446 | /** Subdivides node with respect to the traversal data.
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447 | @param tStack current traversal stack
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448 | @param tData traversal data also holding node to be subdivided
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449 | @returns new root of the subtree
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450 | */
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451 | BspNode *Subdivide(VspBspTraversalQueue &tStack,
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452 | VspBspTraversalData &tData);
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453 |
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454 | BspNode *Subdivide(VspBspSplitQueue &tQueue,
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455 | VspBspSplitCandidate &splitCandidate);
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456 |
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457 | /** Constructs the tree from the given traversal data.
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458 | @param polys stores set of polygons on which subdivision may be based
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459 | @param rays storesset of rays on which subdivision may be based
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460 | */
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461 | void Construct(const PolygonContainer &polys, RayInfoContainer *rays);
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462 |
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463 | /** Selects the best possible splitting plane.
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464 | @param plane returns the split plane
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465 | @param leaf the leaf to be split
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466 | @param polys the polygon list on which the split decition is based
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467 | @param rays ray container on which selection may be based
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468 | @note the polygons can be reordered in the process
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469 | @returns true if the cost of the split is under maxCostRatio
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470 |
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471 | */
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472 | bool SelectPlane(Plane3 &plane,
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473 | BspLeaf *leaf,
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474 | VspBspTraversalData &data,
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475 | VspBspTraversalData &frontData,
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476 | VspBspTraversalData &backData,
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477 | int &splitAxis);
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478 |
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479 | /** Strategies where the effect of the split plane is tested
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480 | on all input rays.
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481 |
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482 | @returns the cost of the candidate split plane
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483 | */
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484 | float EvalSplitPlaneCost(const Plane3 &candidatePlane,
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485 | const VspBspTraversalData &data,
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486 | BspNodeGeometry &geomFront,
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487 | BspNodeGeometry &geomBack,
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488 | float &pFront,
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489 | float &pBack) const;
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490 |
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491 | /** Subdivides leaf.
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492 | @param leaf the leaf to be subdivided
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493 |
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494 | @param polys the polygons to be split
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495 | @param frontPolys returns the polygons in front of the split plane
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496 | @param backPolys returns the polygons in the back of the split plane
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497 |
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498 | @param rays the polygons to be filtered
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499 | @param frontRays returns the polygons in front of the split plane
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500 | @param backRays returns the polygons in the back of the split plane
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501 |
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502 | @returns the root of the subdivision
|
---|
503 | */
|
---|
504 |
|
---|
505 | BspInterior *SubdivideNode(const Plane3 &splitPlane,
|
---|
506 | VspBspTraversalData &tData,
|
---|
507 | VspBspTraversalData &frontData,
|
---|
508 | VspBspTraversalData &backData,
|
---|
509 | PolygonContainer &coincident);
|
---|
510 |
|
---|
511 | /** Extracts the meshes of the objects and adds them to polygons.
|
---|
512 | Adds object aabb to the aabb of the tree.
|
---|
513 | @param maxPolys the maximal number of objects to be stored as polygons
|
---|
514 | @returns the number of polygons
|
---|
515 | */
|
---|
516 | int AddToPolygonSoup(const ObjectContainer &objects,
|
---|
517 | PolygonContainer &polys,
|
---|
518 | int maxObjects = 0);
|
---|
519 |
|
---|
520 | /** Extracts the meshes of the view cells and and adds them to polygons.
|
---|
521 | Adds view cell aabb to the aabb of the tree.
|
---|
522 | @param maxPolys the maximal number of objects to be stored as polygons
|
---|
523 | @returns the number of polygons
|
---|
524 | */
|
---|
525 | int AddToPolygonSoup(const ViewCellContainer &viewCells,
|
---|
526 | PolygonContainer &polys,
|
---|
527 | int maxObjects = 0);
|
---|
528 |
|
---|
529 | /** Extract polygons of this mesh and add to polygon container.
|
---|
530 | @param mesh the mesh that drives the polygon construction
|
---|
531 | @param parent the parent intersectable this polygon is constructed from
|
---|
532 | @returns number of polygons
|
---|
533 | */
|
---|
534 | int AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent);
|
---|
535 |
|
---|
536 | /** Selects an axis aligned for the next split.
|
---|
537 | @returns cost for this split
|
---|
538 | */
|
---|
539 | float SelectAxisAlignedPlane(Plane3 &plane,
|
---|
540 | const VspBspTraversalData &tData,
|
---|
541 | int &axis,
|
---|
542 | BspNodeGeometry **frontGeom,
|
---|
543 | BspNodeGeometry **backGeom,
|
---|
544 | float &pFront,
|
---|
545 | float &pBack,
|
---|
546 | const bool useKdSplit);
|
---|
547 |
|
---|
548 | /** Sorts split candidates for surface area heuristics for axis aligned splits.
|
---|
549 | @param polys the input for choosing split candidates
|
---|
550 | @param axis the current split axis
|
---|
551 | @param splitCandidates returns sorted list of split candidates
|
---|
552 | */
|
---|
553 | void SortSplitCandidates(const RayInfoContainer &rays,
|
---|
554 | const int axis,
|
---|
555 | float minBand,
|
---|
556 | float maxBand);
|
---|
557 |
|
---|
558 | /** Computes best cost for axis aligned planes.
|
---|
559 | */
|
---|
560 | float BestCostRatioHeuristics(const RayInfoContainer &rays,
|
---|
561 | const AxisAlignedBox3 &box,
|
---|
562 | const int pvsSize,
|
---|
563 | const int axis,
|
---|
564 | float &position);
|
---|
565 |
|
---|
566 | /** Selects an axis aligned split plane.
|
---|
567 | @Returns true if split is valied
|
---|
568 | */
|
---|
569 | bool SelectAxisAlignedPlane(Plane3 &plane, const PolygonContainer &polys) const;
|
---|
570 |
|
---|
571 | /** Subdivides the rays into front and back rays according to the split plane.
|
---|
572 |
|
---|
573 | @param plane the split plane
|
---|
574 | @param rays contains the rays to be split. The rays are
|
---|
575 | distributed into front and back rays.
|
---|
576 | @param frontRays returns rays on the front side of the plane
|
---|
577 | @param backRays returns rays on the back side of the plane
|
---|
578 |
|
---|
579 | @returns the number of splits
|
---|
580 | */
|
---|
581 | int SplitRays(const Plane3 &plane,
|
---|
582 | RayInfoContainer &rays,
|
---|
583 | RayInfoContainer &frontRays,
|
---|
584 | RayInfoContainer &backRays) const;
|
---|
585 |
|
---|
586 |
|
---|
587 | /** Extracts the split planes representing the space bounded by node n.
|
---|
588 | */
|
---|
589 | void ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const;
|
---|
590 |
|
---|
591 | /** Adds the object to the pvs of the front and back leaf with a given classification.
|
---|
592 |
|
---|
593 | @param obj the object to be added
|
---|
594 | @param cf the ray classification regarding the split plane
|
---|
595 | @param frontPvs returns the PVS of the front partition
|
---|
596 | @param backPvs returns the PVS of the back partition
|
---|
597 |
|
---|
598 | */
|
---|
599 | void AddObjToPvs(Intersectable *obj,
|
---|
600 | const int cf,
|
---|
601 | float &frontPvs,
|
---|
602 | float &backPvs,
|
---|
603 | float &totalPvs) const;
|
---|
604 |
|
---|
605 | /** Computes PVS size induced by the rays.
|
---|
606 | */
|
---|
607 | int ComputePvsSize(const RayInfoContainer &rays) const;
|
---|
608 |
|
---|
609 | /** Returns true if tree can be terminated.
|
---|
610 | */
|
---|
611 | inline bool LocalTerminationCriteriaMet(const VspBspTraversalData &data) const;
|
---|
612 |
|
---|
613 | /** Returns true if global tree can be terminated.
|
---|
614 | */
|
---|
615 | inline bool GlobalTerminationCriteriaMet(const VspBspTraversalData &data) const;
|
---|
616 |
|
---|
617 | /** Computes accumulated ray lenght of this rays.
|
---|
618 | */
|
---|
619 | float AccumulatedRayLength(const RayInfoContainer &rays) const;
|
---|
620 |
|
---|
621 | /** Splits polygons with respect to the split plane.
|
---|
622 |
|
---|
623 | @param plane the split plane
|
---|
624 | @param polys the polygons to be split. the polygons are consumed and
|
---|
625 | distributed to the containers frontPolys, backPolys, coincident.
|
---|
626 | @param frontPolys returns the polygons in the front of the split plane
|
---|
627 | @param backPolys returns the polygons in the back of the split plane
|
---|
628 | @param coincident returns the polygons coincident to the split plane
|
---|
629 |
|
---|
630 | @returns the number of splits
|
---|
631 | */
|
---|
632 | int SplitPolygons(const Plane3 &plane,
|
---|
633 | PolygonContainer &polys,
|
---|
634 | PolygonContainer &frontPolys,
|
---|
635 | PolygonContainer &backPolys,
|
---|
636 | PolygonContainer &coincident) const;
|
---|
637 |
|
---|
638 | /** Adds ray sample contributions to the PVS.
|
---|
639 | @param sampleContributions the number contributions of the samples
|
---|
640 | @param contributingSampels the number of contributing rays
|
---|
641 |
|
---|
642 | */
|
---|
643 | void AddToPvs(BspLeaf *leaf,
|
---|
644 | const RayInfoContainer &rays,
|
---|
645 | float &sampleContributions,
|
---|
646 | int &contributingSamples);
|
---|
647 |
|
---|
648 |
|
---|
649 |
|
---|
650 |
|
---|
651 |
|
---|
652 |
|
---|
653 | /** Take 3 ray endpoints, where two are minimum and one a maximum
|
---|
654 | point or the other way round.
|
---|
655 | */
|
---|
656 | Plane3 ChooseCandidatePlane(const RayInfoContainer &rays) const;
|
---|
657 |
|
---|
658 | /** Take plane normal as plane normal and the midpoint of the ray.
|
---|
659 | PROBLEM: does not resemble any point where visibility is
|
---|
660 | likely to change
|
---|
661 | */
|
---|
662 | Plane3 ChooseCandidatePlane2(const RayInfoContainer &rays) const;
|
---|
663 |
|
---|
664 | /** Fit the plane between the two lines so that the plane
|
---|
665 | has equal shortest distance to both lines.
|
---|
666 | */
|
---|
667 | Plane3 ChooseCandidatePlane3(const RayInfoContainer &rays) const;
|
---|
668 |
|
---|
669 | /** Collects candidates for merging.
|
---|
670 | @param leaves the leaves to be merged
|
---|
671 | @returns number of leaves in queue
|
---|
672 | */
|
---|
673 | int CollectMergeCandidates(const vector<BspLeaf *> leaves, vector<MergeCandidate> &candidates);
|
---|
674 |
|
---|
675 | /** Collects candidates for the merge in the merge queue.
|
---|
676 | @returns number of leaves in queue
|
---|
677 | */
|
---|
678 | int CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
|
---|
679 |
|
---|
680 | /** Preprocesses polygons and throws out all polygons which are coincident to
|
---|
681 | the view space box faces (they can be problematic).
|
---|
682 | */
|
---|
683 | void PreprocessPolygons(PolygonContainer &polys);
|
---|
684 |
|
---|
685 | /** Propagates valid flag up the tree.
|
---|
686 | */
|
---|
687 | void PropagateUpValidity(BspNode *node);
|
---|
688 |
|
---|
689 | /** Writes the node to disk
|
---|
690 | @note: should be implemented as visitor
|
---|
691 | */
|
---|
692 | void ExportNode(BspNode *node, ofstream &stream);
|
---|
693 |
|
---|
694 | /** Returns estimated memory usage of tree.
|
---|
695 | */
|
---|
696 | //float GetMemUsage(const VspBspTraversalQueue &tstack) const;
|
---|
697 | float GetMemUsage() const;
|
---|
698 |
|
---|
699 |
|
---|
700 |
|
---|
701 | /// Pointer to the root of the tree
|
---|
702 | BspNode *mRoot;
|
---|
703 |
|
---|
704 | BspTreeStatistics mBspStats;
|
---|
705 |
|
---|
706 | /// Strategies for choosing next split plane.
|
---|
707 | enum {NO_STRATEGY = 0,
|
---|
708 | RANDOM_POLYGON = 1,
|
---|
709 | AXIS_ALIGNED = 2,
|
---|
710 | LEAST_RAY_SPLITS = 256,
|
---|
711 | BALANCED_RAYS = 512,
|
---|
712 | PVS = 1024
|
---|
713 | };
|
---|
714 |
|
---|
715 | /// box around the whole view domain
|
---|
716 | AxisAlignedBox3 mBox;
|
---|
717 |
|
---|
718 | bool mUseCostHeuristics;
|
---|
719 |
|
---|
720 | /// minimal number of rays before subdivision termination
|
---|
721 | int mTermMinRays;
|
---|
722 | /// maximal possible depth
|
---|
723 | int mTermMaxDepth;
|
---|
724 | /// mininum probability
|
---|
725 | float mTermMinProbability;
|
---|
726 | /// mininum PVS
|
---|
727 | int mTermMinPvs;
|
---|
728 | /// maximal contribution per ray
|
---|
729 | float mTermMaxRayContribution;
|
---|
730 | /// minimal accumulated ray length
|
---|
731 | float mTermMinAccRayLength;
|
---|
732 |
|
---|
733 | //HACK
|
---|
734 | int mTermMinPolygons;
|
---|
735 |
|
---|
736 | float mTermMinGlobalCostRatio;
|
---|
737 | int mTermGlobalCostMissTolerance;
|
---|
738 |
|
---|
739 | int mGlobalCostMisses;
|
---|
740 |
|
---|
741 | bool mUseSplitCostQueue;
|
---|
742 | //-- termination criteria for axis aligned split
|
---|
743 |
|
---|
744 | /// minimal number of rays for axis aligned split
|
---|
745 | int mTermMinRaysForAxisAligned;
|
---|
746 | // max ray contribution
|
---|
747 | float mTermMaxRayContriForAxisAligned;
|
---|
748 |
|
---|
749 | /// strategy to get the best split plane
|
---|
750 | int mSplitPlaneStrategy;
|
---|
751 | /// number of candidates evaluated for the next split plane
|
---|
752 | int mMaxPolyCandidates;
|
---|
753 | /// number of candidates for split planes evaluated using the rays
|
---|
754 | int mMaxRayCandidates;
|
---|
755 | /// balancing factor for PVS criterium
|
---|
756 | float mCtDivCi;
|
---|
757 |
|
---|
758 | //-- axis aligned split criteria
|
---|
759 | float mAxisAlignedCtDivCi;
|
---|
760 | /// spezifies the split border of the axis aligned split
|
---|
761 | float mAxisAlignedSplitBorder;
|
---|
762 |
|
---|
763 | /// maximal acceptable cost ratio
|
---|
764 | float mTermMaxCostRatio;
|
---|
765 | /// tolerance value indicating how often the max cost ratio can be failed
|
---|
766 | int mTermMissTolerance;
|
---|
767 |
|
---|
768 | //-- factors guiding the split plane heuristics
|
---|
769 | float mLeastRaySplitsFactor;
|
---|
770 | float mBalancedRaysFactor;
|
---|
771 | float mPvsFactor;
|
---|
772 |
|
---|
773 | /// if area or volume should be used for PVS heuristics
|
---|
774 | bool mUseAreaForPvs;
|
---|
775 | /// tolerance for polygon split
|
---|
776 | float mEpsilon;
|
---|
777 | /// maximal number of test rays used to evaluate candidate split plane
|
---|
778 | int mMaxTests;
|
---|
779 | /// normalizes different bsp split plane criteria
|
---|
780 | float mCostNormalizer;
|
---|
781 | /// maximal number of view cells
|
---|
782 | int mMaxViewCells;
|
---|
783 |
|
---|
784 | ofstream mSubdivisionStats;
|
---|
785 |
|
---|
786 | // if rays should be stored in leaves
|
---|
787 | bool mStoreRays;
|
---|
788 |
|
---|
789 | /// if only driving axis should be used for split
|
---|
790 | bool mOnlyDrivingAxis;
|
---|
791 |
|
---|
792 | ViewCellsManager *mViewCellsManager;
|
---|
793 |
|
---|
794 | vector<SortableEntry> *mSplitCandidates;
|
---|
795 |
|
---|
796 |
|
---|
797 | float mRenderCostWeight;
|
---|
798 | /// View cell corresponding to the space outside the valid view space
|
---|
799 | BspViewCell *mOutOfBoundsCell;
|
---|
800 |
|
---|
801 | /// maximal tree memory
|
---|
802 | float mMaxMemory;
|
---|
803 | /// the tree is out of memory
|
---|
804 | bool mOutOfMemory;
|
---|
805 |
|
---|
806 | float mTotalCost;
|
---|
807 | int mTotalPvsSize;
|
---|
808 |
|
---|
809 | float mMinBand;
|
---|
810 | float mMaxBand;
|
---|
811 |
|
---|
812 | //int mSplits;
|
---|
813 | /// subdivision stats output file
|
---|
814 | ofstream mSubdivsionStats;
|
---|
815 | /// if random split axis should be used
|
---|
816 | bool mUseRandomAxis;
|
---|
817 | /// use polygon split whenever there are polys left
|
---|
818 | bool mUsePolygonSplitIfAvailable;
|
---|
819 | /// current time stamp (used for keeping split history)
|
---|
820 | int mTimeStamp;
|
---|
821 | /// number of currenly generated view cells
|
---|
822 | int mCreatedViewCells;
|
---|
823 | /// if vsp bsp tree should simulate octree
|
---|
824 | bool mCirculatingAxis;
|
---|
825 |
|
---|
826 | /// if we should use breath first priority for the splits
|
---|
827 | int mNodePriorityQueueType;
|
---|
828 |
|
---|
829 | // priority queue strategy
|
---|
830 | enum {BREATH_FIRST, DEPTH_FIRST, COST_BASED};
|
---|
831 |
|
---|
832 |
|
---|
833 | private:
|
---|
834 |
|
---|
835 | /// Generates unique ids for PVS criterium
|
---|
836 | static void GenerateUniqueIdsForPvs();
|
---|
837 |
|
---|
838 | //-- unique ids for PVS criterium
|
---|
839 | static int sFrontId;
|
---|
840 | static int sBackId;
|
---|
841 | static int sFrontAndBackId;
|
---|
842 | };
|
---|
843 |
|
---|
844 | }
|
---|
845 |
|
---|
846 |
|
---|
847 | #endif
|
---|