source: GTP/trunk/Lib/Vis/Preprocessing/src/GlRenderer.h @ 2176

Revision 2176, 7.8 KB checked in by mattausch, 17 years ago (diff)

removed using namespace std from .h

  • Property svn:executable set to *
RevLine 
[865]1#ifndef __GLRENDERER_H
2#define __GLRENDERER_H
[492]3
[2176]4#include "ObjectPvs.h"
[492]5#include "Vector3.h"
6#include "Containers.h"
7#include "Halton.h"
[497]8#include "Renderer.h"
[540]9#include "Beam.h"
[492]10
[863]11
[2176]12
[860]13namespace GtpVisibilityPreprocessor {
14
[492]15class SceneGraph;
16class ViewCellsManager;
17class Mesh;
18class MeshInstance;
19class Intersectable;
20class Material;
[512]21class Beam;
[532]22class KdTree;
[538]23class GlRendererBuffer;
[531]24class BeamSampleStatistics;
[1001]25class OcclusionQuery;
26class TransformedMeshInstance;
[1581]27class TriangleIntersectable;
[2176]28class BvhNode;
29class SimpleRayContainer;
[2048]30
[540]31struct VssRayContainer;
32
[1608]33  struct GLUquadric;
34 
[492]35struct PvsRenderStatistics {
36 
37  float maxError;
38  float sumError;
[713]39  int sumPvsSize;
[492]40  int frames;
41  int errorFreeFrames;
[502]42
[492]43  PvsRenderStatistics() { Reset(); }
44 
[498]45  void Reset() {
[492]46        maxError = 0.0f;
47        sumError = 0.0f;
48        frames = 0;
49        errorFreeFrames = 0;
[713]50        sumPvsSize = 0;
[492]51  }
52
53  float GetMaxError() { return maxError; }
54  float GetAvgError() { return sumError/frames; }
55  float GetErrorFreeFrames() { return errorFreeFrames/(float)frames; }
[713]56  float GetAvgPvs() { return sumPvsSize/(float)frames; }
[492]57 
58};
59
[1824]60        struct PvsCache {
61                PvsCache():mViewCell(NULL) {}
62                void Reset() { mViewCell = NULL; mPvs.Clear(); filteredBoxes.clear(); }
63                ViewCell *mViewCell;
64                ObjectPvs mPvs;
65                vector<AxisAlignedBox3> filteredBoxes;
66        };
67
68
[811]69struct RenderCostSample {
[496]70
[811]71  RenderCostSample() {}
72
73  void Reset() {
74        mVisibleObjects = 0;
75        mVisiblePixels = 0;
76  }
77 
[991]78  Vector3 mPosition;
79
[811]80  // visible object from the given point
81  int mVisibleObjects;
82
83  // visible pixels
84  int mVisiblePixels;
[1161]85
86  ObjectPvs mPvs;
[811]87 
88};
89
[496]90/** Class encapsulating gl rendering for the scene.
91        There is no gl context binding so the binding is performed in the
92        derived classes
93*/
[497]94class GlRenderer: public Renderer
[492]95{
[496]96
[492]97public:
98
99  GlRenderer(SceneGraph *sceneGraph,
[532]100                         ViewCellsManager *viewcells,
101                         KdTree *tree);
[496]102 
[1151]103  GlRenderer() {}
104
[1145]105  virtual ~GlRenderer();
[492]106
[496]107
[1931]108  virtual void RandomViewPoint();
109
[1960]110  void SetupFalseColor(const unsigned int id);
[492]111  void RenderIntersectable(Intersectable *);
[535]112  void RenderViewCell(ViewCell *vc);
[492]113  void RenderMeshInstance(MeshInstance *mi);
[1001]114  void RenderTransformedMeshInstance(TransformedMeshInstance *mi);
[492]115  void RenderMesh(Mesh *m);
116  void SetupMaterial(Material *m);
[502]117  virtual void SetupCamera();
[1581]118
119  void
120  RenderRays(const VssRayContainer &rays);
121
122  void
123  RenderTriangle(TriangleIntersectable *object);
124
[1585]125  void
126  RenderBox(const AxisAlignedBox3 &box);
127
128  void
129  RenderBvhNode(BvhNode *node);
[1594]130
131  void
132  RenderKdNode(KdNode *node);
133
[497]134  bool
[496]135  RenderScene();
[492]136
[811]137  void
138  _RenderScene();
[589]139
[1983]140  void
[2002]141  _RenderSceneTriangles();
142
143  void
[1983]144  RenderViewPoint();
[811]145
[608]146  virtual void
[811]147  SetupProjection(const int w, const int h, const float angle = 70.0f);
[496]148
[2023]149  virtual bool ValidViewPoint();
[496]150 
[1931]151  virtual float
152  GetPixelError(int &pvsSize);
[496]153 
[1931]154  virtual void
155  EvalPvsStat();
[496]156
[2048]157  virtual void EvalPvsStat(const SimpleRayContainer &viewPoints);
158
[1997]159  virtual void InitGL();
[496]160
[1940]161  virtual int GetWidth() const { return 0; }
162  virtual int GetHeight() const { return 0; }
[540]163
[1960]164  unsigned int GetId(const unsigned char r,
165                                         const unsigned char g,
166                                         const unsigned char b) const;
[1151]167
168  inline const bool GetSnapErrorFrames() { return mSnapErrorFrames; }
[2176]169  inline const std::string GetSnapPrefix() { return mSnapPrefix; }
[1151]170
171  inline void SetSnapErrorFrames(bool snapframes) { mSnapErrorFrames = snapframes; }
[2176]172  inline void SetSnapPrefix(const std::string &pref) { mSnapPrefix = pref; }
[1151]173
[1931]174  virtual void ClearErrorBuffer();
175 
[2002]176  virtual float GetAvgPixelError() {
177        return mPvsStat.GetAvgError()*GetWidth()*GetHeight();
178  }
[2008]179
180  virtual float GetMaxPixelError() {
181        return mPvsStat.GetMaxError()*GetWidth()*GetHeight();
182  }
[2002]183 
[1832]184public:
[1940]185
[1832]186  int mFrame;
187  bool mWireFrame;
[1931]188
189  PvsRenderStatistics mPvsStat;
190 
191  int mPvsStatFrames;
192  struct PvsErrorEntry {
193          PvsErrorEntry() {}
194          float mError;
195          int mPvsSize;
196          Vector3 mPosition;
197          Vector3 mDirection;
198  };
[1944]199friend class GlobalLinesRenderer;
[2017]200friend class ViewCellsManager;
201
[2050]202  vector<PvsErrorEntry> mPvsErrorBuffer;
203
[1151]204protected:
205
[1931]206 
[1151]207
[1931]208  PvsCache mPvsCache;
209
[1151]210  vector<OcclusionQuery *> mOcclusionQueries;
211
212  ObjectContainer mObjects;
213   
214  Vector3 mViewPoint;
215  Vector3 mViewDirection;
216
217  int timerId;
218  bool mUseFalseColors;
219  bool mUseForcedColors;
220
221  HaltonSequence halton;
222 
223 
224  bool mDetectEmptyViewSpace;
225  bool mSnapErrorFrames;
226
[1594]227  bool mRenderBoxes;
228
[1151]229  bool mUseGlLists;
230 
[2176]231  std::string mSnapPrefix;
[1151]232
[1608]233  GLUquadric *mSphere;
234 
[1151]235  KdTree *mKdTree;
236
[496]237};
238
[1146]239/* Class implementing an OpenGl render buffer.
240*/
[1145]241class GlRendererBuffer: public GlRenderer
[496]242{
[1145]243
[496]244public:
[1151]245
[1968]246        GlRendererBuffer(SceneGraph *sceneGraph,
247                ViewCellsManager *viewcells,
248                KdTree *tree);
[589]249
[1968]250        virtual ~GlRendererBuffer();
[811]251
[1001]252        /** Evaluates render cost of a point sample.
[1968]253        @param sample the render cost sample to be evaluated
254        @param useOcclusionQueries if occlusion queries should be used or item buffer
255        @param threshold number of pixels / samples from where an object is considered visible.
[1001]256        */
[1968]257        virtual void EvalRenderCostSample(RenderCostSample &sample,
258                const bool useOcclusionQueries,
259                const int threshold);
[811]260
[1001]261        /** Evaluates render cost of a number of point samples. The point samples
[1968]262        are distributed uniformly over the defined view space.
[811]263
[1968]264        @param numSamples the number of point samples taken
265        @param samples stores the taken point samples in a container
266        @param useOcclusionQueries if occlusion queries should be used or item buffer
267        @param threshold number of pixels / samples from where an object is considered visible.
[1001]268        */
[1968]269        virtual void SampleRenderCost(const int numSamples,
270                vector<RenderCostSample> &samples,
271                const bool useOcclusionQueries,
272                const int threshold = 0);
[811]273
[1968]274
[1145]275        /** Implerment in subclasses.
276        */
[1968]277        virtual void EvalPvsStat();
[1001]278
[2048]279        virtual void EvalPvsStat(const SimpleRayContainer &viewPoints);
[496]280
[1968]281        virtual int GetWidth() const = 0;
282        virtual int GetHeight() const  = 0;
[496]283
[1968]284        virtual void MakeCurrent() = 0;
285        virtual void DoneCurrent() = 0;
[507]286
[2023]287        virtual bool ValidViewPoint();
[507]288
[1968]289        virtual void SampleBeamContributions(
290                Intersectable *sourceObject,
291                Beam &beam,
292                const int samples,
293                BeamSampleStatistics &stat
294                );
[507]295
[1968]296        virtual void
297                SampleViewpointContributions(
298                Intersectable *sourceObject,
299                const Vector3 viewPoint,
300                Beam &beam,
301                const int desiredSamples,
302                BeamSampleStatistics &stat
303                );
[540]304
[1968]305        virtual void InitGL();
[540]306
[1968]307        /** Computes rays from information gained with hw sampling-
308        */
309        virtual void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays);
[540]310
[1968]311        virtual int ComputePvs() const = 0;
[713]312
[1968]313        virtual int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const = 0;
[1931]314
315
[1145]316protected:
[746]317
[1968]318        unsigned int *mPixelBuffer;
[746]319
[1968]320        static void GenQueries(const int numQueries);
321
322        virtual void SetupProjectionForViewPoint(const Vector3 &viewPoint,
323                const Beam &beam,
324
325                Intersectable *sourceObject);
326
[1001]327        /** Evaluates query for one direction using item buffer.
328        */
[1968]329        virtual void EvalQueryWithItemBuffer();
[1146]330
[1001]331        /** Evaluates query for one direction using occlusion queries.
332        */
[1968]333        virtual void EvalQueryWithOcclusionQueries();
[997]334
[746]335public:
[1145]336        // matt: remove qt dependencies
[1968]337        // signals:
338        //      void UpdatePvsErrorItem(int i, GlRendererBuffer::PvsErrorEntry &);
[496]339};
340
[1146]341
342/** Abstract class for implmenenting a gl render widget.
343*/
[1151]344class GlRendererWidget: public GlRenderer
[1146]345{
346public:
[1968]347
[1151]348        GlRendererWidget(SceneGraph *sceneGraph, ViewCellsManager *vcm, KdTree *kdTree):
349          GlRenderer(sceneGraph, vcm, kdTree)
[1968]350          {}
[1146]351
[1968]352          GlRendererWidget() {}
[1146]353
[1968]354          virtual ~GlRendererWidget() {}
[1146]355
[1968]356          //virtual void Create() {}
357          virtual void Show() {}
[1146]358
[1968]359
[1146]360protected:
361
362
[1968]363        //      SceneGraph *mSceneGraph;
364        //      ViewCellsManager *mViewCellsManager;
365        //      KdTree *mKdTree;
[608]366};
367
[1151]368//extern GlRendererWidget *rendererWidget;
369
[1146]370};
[492]371
[1387]372#endif
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