1 | #ifndef __GLRENDERER_H
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2 | #define __GLRENDERER_H
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3 |
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4 | #include "Vector3.h"
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5 | #include "Containers.h"
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6 | #include "Halton.h"
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7 | #include "Renderer.h"
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8 | #include "Beam.h"
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9 | #include "Pvs.h"
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10 |
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11 |
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12 | namespace GtpVisibilityPreprocessor {
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13 |
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14 | class SceneGraph;
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15 | class ViewCellsManager;
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16 | class Mesh;
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17 | class MeshInstance;
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18 | class Intersectable;
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19 | class Material;
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20 | class Beam;
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21 | class KdTree;
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22 | class GlRendererBuffer;
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23 | class BeamSampleStatistics;
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24 | class OcclusionQuery;
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25 | class TransformedMeshInstance;
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26 |
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27 | struct VssRayContainer;
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28 |
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29 | struct PvsRenderStatistics {
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30 |
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31 | float maxError;
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32 | float sumError;
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33 | int sumPvsSize;
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34 | int frames;
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35 | int errorFreeFrames;
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36 |
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37 | PvsRenderStatistics() { Reset(); }
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38 |
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39 | void Reset() {
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40 | maxError = 0.0f;
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41 | sumError = 0.0f;
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42 | frames = 0;
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43 | errorFreeFrames = 0;
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44 | sumPvsSize = 0;
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45 | }
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46 |
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47 | float GetMaxError() { return maxError; }
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48 | float GetAvgError() { return sumError/frames; }
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49 | float GetErrorFreeFrames() { return errorFreeFrames/(float)frames; }
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50 | float GetAvgPvs() { return sumPvsSize/(float)frames; }
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51 |
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52 | };
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53 |
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54 | struct RenderCostSample {
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55 |
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56 | RenderCostSample() {}
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57 |
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58 | void Reset() {
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59 | mVisibleObjects = 0;
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60 | mVisiblePixels = 0;
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61 | }
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62 |
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63 | Vector3 mPosition;
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64 |
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65 | // visible object from the given point
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66 | int mVisibleObjects;
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67 |
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68 | // visible pixels
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69 | int mVisiblePixels;
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70 |
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71 | ObjectPvs mPvs;
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72 |
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73 | };
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74 |
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75 | /** Class encapsulating gl rendering for the scene.
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76 | There is no gl context binding so the binding is performed in the
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77 | derived classes
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78 | */
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79 | class GlRenderer: public Renderer
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80 | {
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81 |
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82 | public:
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83 |
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84 | GlRenderer(SceneGraph *sceneGraph,
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85 | ViewCellsManager *viewcells,
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86 | KdTree *tree);
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87 |
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88 | GlRenderer() {}
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89 |
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90 | virtual ~GlRenderer();
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91 |
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92 |
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93 | void SetupFalseColor(const int id);
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94 | void RenderIntersectable(Intersectable *);
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95 | void RenderViewCell(ViewCell *vc);
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96 | void RenderMeshInstance(MeshInstance *mi);
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97 | void RenderTransformedMeshInstance(TransformedMeshInstance *mi);
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98 | void RenderMesh(Mesh *m);
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99 | void SetupMaterial(Material *m);
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100 | virtual void SetupCamera();
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101 |
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102 | bool
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103 | RenderScene();
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104 |
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105 | void
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106 | _RenderScene();
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107 |
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108 |
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109 | virtual void
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110 | SetupProjection(const int w, const int h, const float angle = 70.0f);
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111 |
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112 |
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113 |
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114 |
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115 | void InitGL();
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116 |
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117 | virtual int GetWidth() const = 0;
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118 | virtual int GetHeight() const = 0;
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119 |
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120 | int GetId(int r, int g, int b) const;
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121 |
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122 | inline const bool GetSnapErrorFrames() { return mSnapErrorFrames; }
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123 | inline const string GetSnapPrefix() { return mSnapPrefix; }
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124 |
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125 | inline void SetSnapErrorFrames(bool snapframes) { mSnapErrorFrames = snapframes; }
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126 | inline void SetSnapPrefix(const string &pref) { mSnapPrefix = pref; }
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127 |
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128 | protected:
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129 |
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130 |
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131 | vector<OcclusionQuery *> mOcclusionQueries;
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132 |
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133 | ObjectContainer mObjects;
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134 |
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135 | Vector3 mViewPoint;
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136 | Vector3 mViewDirection;
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137 |
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138 | int timerId;
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139 | bool mUseFalseColors;
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140 | bool mUseForcedColors;
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141 |
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142 | HaltonSequence halton;
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143 |
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144 | int mFrame;
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145 | bool mWireFrame;
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146 |
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147 | bool mDetectEmptyViewSpace;
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148 | bool mSnapErrorFrames;
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149 |
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150 | bool mUseGlLists;
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151 |
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152 | string mSnapPrefix;
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153 |
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154 | KdTree *mKdTree;
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155 |
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156 | };
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157 |
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158 | /* Class implementing an OpenGl render buffer.
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159 | */
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160 | class GlRendererBuffer: public GlRenderer
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161 | {
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162 |
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163 | public:
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164 |
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165 | GlRendererBuffer(SceneGraph *sceneGraph,
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166 | ViewCellsManager *viewcells,
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167 | KdTree *tree);
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168 |
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169 |
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170 | /** Evaluates render cost of a point sample.
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171 | @param sample the render cost sample to be evaluated
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172 | @param useOcclusionQueries if occlusion queries should be used or item buffer
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173 | @param threshold number of pixels / samples from where an object is considered visible.
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174 | */
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175 | void EvalRenderCostSample(RenderCostSample &sample,
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176 | const bool useOcclusionQueries,
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177 | const int threshold);
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178 |
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179 | /** Evaluates render cost of a number of point samples. The point samples
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180 | are distributed uniformly over the defined view space.
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181 |
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182 | @param numSamples the number of point samples taken
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183 | @param samples stores the taken point samples in a container
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184 | @param useOcclusionQueries if occlusion queries should be used or item buffer
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185 | @param threshold number of pixels / samples from where an object is considered visible.
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186 | */
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187 | void SampleRenderCost(const int numSamples,
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188 | vector<RenderCostSample> &samples,
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189 | const bool useOcclusionQueries,
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190 | const int threshold = 0)
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191 | {}
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192 |
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193 | /** Implerment in subclasses.
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194 | */
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195 | void EvalPvsStat() {};
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196 |
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197 | void ClearErrorBuffer();
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198 |
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199 |
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200 | virtual int GetWidth() const { return 0; }
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201 | virtual int GetHeight() const { return 0; }
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202 |
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203 |
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204 | void RandomViewPoint();
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205 | void SampleBeamContributions(
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206 | Intersectable *sourceObject,
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207 | Beam &beam,
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208 | const int samples,
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209 | BeamSampleStatistics &stat
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210 | );
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211 |
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212 | void
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213 | SampleViewpointContributions(
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214 | Intersectable *sourceObject,
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215 | const Vector3 viewPoint,
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216 | Beam &beam,
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217 | const int desiredSamples,
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218 | BeamSampleStatistics &stat
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219 | );
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220 |
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221 | void InitGL();
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222 |
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223 | /** Computes rays from information gained with hw sampling-
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224 | */
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225 | void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays);
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226 |
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227 | int ComputePvs() const;
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228 |
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229 | float
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230 | GetPixelError(int &pvsSize);
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231 |
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232 | int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const;
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233 |
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234 | PvsRenderStatistics mPvsStat;
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235 |
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236 | int mPvsStatFrames;
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237 | struct PvsErrorEntry {
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238 | PvsErrorEntry() {}
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239 | float mError;
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240 | int mPvsSize;
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241 | Vector3 mPosition;
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242 | Vector3 mDirection;
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243 | };
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244 |
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245 | vector<PvsErrorEntry> mPvsErrorBuffer;
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246 |
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247 |
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248 | protected:
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249 | unsigned int *mPixelBuffer;
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250 |
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251 | static void GenQueries(const int numQueries);
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252 |
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253 | void SetupProjectionForViewPoint(const Vector3 &viewPoint,
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254 | const Beam &beam,
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255 |
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256 | Intersectable *sourceObject);
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257 |
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258 | /** Evaluates query for one direction using item buffer.
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259 | */
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260 | void EvalQueryWithItemBuffer();
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261 |
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262 | /** Evaluates query for one direction using occlusion queries.
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263 | */
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264 | void EvalQueryWithOcclusionQueries();
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265 |
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266 | public:
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267 | // matt: remove qt dependencies
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268 | // signals:
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269 | // void UpdatePvsErrorItem(int i, GlRendererBuffer::PvsErrorEntry &);
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270 | };
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271 |
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272 |
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273 | /** Abstract class for implmenenting a gl render widget.
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274 | */
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275 | class GlRendererWidget: public GlRenderer
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276 | {
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277 | public:
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278 |
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279 | GlRendererWidget(SceneGraph *sceneGraph, ViewCellsManager *vcm, KdTree *kdTree):
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280 | GlRenderer(sceneGraph, vcm, kdTree)
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281 | {}
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282 |
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283 | GlRendererWidget() {}
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284 |
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285 | virtual ~GlRendererWidget() {}
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286 |
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287 | //virtual void Create() {}
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288 | virtual void Show() {}
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289 |
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290 |
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291 | protected:
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292 |
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293 |
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294 | // SceneGraph *mSceneGraph;
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295 | // ViewCellsManager *mViewCellsManager;
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296 | // KdTree *mKdTree;
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297 | };
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298 |
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299 | //extern GlRendererWidget *rendererWidget;
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300 |
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301 | };
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302 |
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303 | #endif
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